
Ludology
693 episodes — Page 10 of 14

GameTek Classic 124 - Caribbean Cup
In this classic GameTek, Geoff takes a look at an 'interesting' game from the 1994 Caribbean Cup soccer tournament. Duration: 06:58

Ludology Episode 124 - Checking It Twice
Mike and Geoff continue their discussion of the Game Design checklist, with questions about game mechanics. Duration: 01:16:59

GameTek Classic 123 - Zero Risk Bias
In this classic GameTek, Geoff discusses the psychological concept of Zero Risk Bias. Duration: 07:45

Ludology Epiosde 123 - Check Up
Mike and Geoff have been hard at work developing a checklist for game designers, and it is time to go public! In this first of three episodes, they discuss the questions surrounding creating the desired player experience. Duration: 01:14:17

Ludology Episode 122 - The Name of the Game
In this episode, Mike and Geoff discuss the art and science of selecting a name for your game, and what you should consider. Duration: 1:13:02

GameTek Classic 121 - Known Unknowns
In this classic GameTek, Geoff discusses what we know, what we don't, and how that affects our psychology. Duration: 05:13

Ludology Episode 121 - Pandemonium
Mike and Geoff are pleased to welcome guest Matt Leacock, co-designer of new #1 game on Board Game Geek, Pandemic Legacy. We get into the spoiler-free details on designing a Legacy game. What are the special design considerations for Legacy games? What worked and what didn't? How do production considerations enter into the design process? Duration: 56:16

GameTek Classic 120 - Cloning
In this classic GameTek, Geoff takes a look at the question of how much you can copy a game and still call it 'new'. Duration: 06:06

Ludology Episode 120 - State of Games 2016
For our annual State of Games episode, Mike and Geoff are pleased to welcome back Stephen Buonocore of Stronghold games, to discuss the state of the board game industry. Duration: 1:14:20

GameTek Classic 119 - Rock Paper Scissors
In this classic GameTek, Geoff takes a look at research performed in China on Rock, Paper, Scissors. Duration: 06:02

Ludology Episode 119 - Deck The Halls
Mike and Geoff take a look at the Deck Building mechanic. How has it evolved over the last Duration: 1:18:45

Ludology Episode 118 - Knock, Knock
Mike and Geoff are pleased to welcome special guest Jamie Madigan, author of the Psychology of Video Games blog, and author of the just released Getting Gamers. Our topic is Avatars, and player representation in games. How does the role we take on in a game affect our experience and behavior? Duration: 1:16:48

GameTek Classic 117 - Werewolf
In this classic GameTek Geoff takes a look at the math behind the popular game Werewolf. Duration: 06:35

Ludology Episode 117 - Publish or Perish
During BGG.CON 2015, Mike asked several publishers the same question: How do you decide what games you want to publish? With the myriad of pitches and submissions that publishers receive, it is vital for designers to understand what attracts someone's eye. Publishers interviewed: Stronghold Games Dice Hate Me / Greater Than Games R&R Games Portal Games Arcane Wonders Crash Games Gamelyn Games ZMan Games Duration: 01:07

GameTek Classic 116 - Gutsy
New Content! Geoff interviews Barry Joseph and Eric Teo about the game Gutsy. Barry is the Associate Director of Digital Learning at the American Museum of Natural History in New York City, and as part of a new exhibit on the human microbiome the team at AMNH worked with Eric Teo, to develop the card game Gutsy. Many of you know Eric Teo as the host of the Push Ur Luck Podcast, and he is also a graduate student studying game design at the NYU Game Center. Why do a card game? What do they hope to teach, and what other roles do games have to augment museum exhibits? A Print & Play copy of Gutsy can be downloaded at the AMNH website! Duration 25:45

Bam! Pow! Oof!
Mike and Geoff take a look at "Take That" games. When does this mechanic work, and when does it fail? Duration: 1:13:34

GameTek Classic 115 - Microbes
In this classic GameTek, Geoff talks about the revolutionary studies about the human microbiome, and what that can teach us about playing and designing games. Duration: 06:13

Ludology Episode 115 - Take Two
What changes are usually made between a first and second edition of a game? And what does that teach us about the design process? Mike and Geoff are joined by guest Paul Grogan, who was heavily involved in the new edition of Through The Ages with CGE, to examine these questions. And since we're talking about Through The Ages, we had to invite Ryan Sturm to come back for an encore visit to the program. Duration 01:21:00

GameTek Classic 114 - Civilization
Geoff gives a quick report on his play of Advanced Civilization last week. Duration: 08:17

Ludology Episode 114 - The Butterfly Effect
Mike and Geoff talk CHAOS! Mike loves it in his games. Can he convince Geoff of its charms? Duration: 1:04:37

GameTek Classic 113 - Sunk Costs
In this classic GameTek, Geoff discusses the Sunk Cost Fallacy. Duration: 05:05

Ludology Episode 113 - Crossover
What games cross over into traditional retailers like Target and Barnes and Noble? Mike and Geoff are joined by Andrew Lupp, National Sales Manager of PSI, to learn the ins and outs. Andrew works with big chains to help them decide which games will sell to the general public, and walks us through the process. Duration: 1:18:15

GameTek Classic 112 - Betrayal
NEW CONTENT! Geoff interviews Vlad Niculae of Cornell about his recent research on predicting betrayal via written communications. The foundation of the study? An only repository of 300 Diplomacy games and all 150,000 messages they generated. Vlad's new project is the online game StreetCrowd, which is also exploring communications and team dynamics. Duration: 20:27

Ludology Episode 112 - MechaTheme
Mike and Geoff select their top 10 entries from the Ludology contest, and reveal the winner! Duration: 1:04:57

GameTek Classic 111 - Memory
In this classic GameTek Geoff looks at memory, and how games work with or against it. Duration: 06:10

Ludology Episode 111 - Silver Ball Playbook
Mike and Geoff are pleased to welcome pinball game designer Keith Johnson, designer of games such as Simpsons Pinball Party, Revenge From Mars, and Lord of the Rings. What are the special design techniques used for designing a pinball game? How do you keep players engaged? How do you make the fixed physical layout feel different in different modes? Duration: 01:05:40

GameTek Classic 110 - Luck
In this classic GameTek, Geoff talks about luck and what increases or decreases it. Duration: 06:13

Ludology Episode 110 - The Battle Begins
Mike and Geoff are pleased to welcome guest Richard Borg to discuss the art of designing war games with mainstream appeal. Mr. Borg is the designer of the Command and Colors series of games, which includes Memoir 44 and Battlelore. What are the features of an entry-level wargame? How can you simplify but still capture the essence of a battle? Duration: 56:06

GameTek Classic 109 - Power
In this classic GameTek, Geoff talks about making the player feel powerful. We also launch our part of the big Dice Tower Network contest! Duration: 7:42

Ludology Episode 109 - We're Listening
Mike and Geoff open up the mailbag and answer difficult and interesting listener questions! Duration: 1:09:26

GameTek Classic 108 - Ludology v Narratology
In this classic GameTek, Geoff takes a look at the debate that raged in the 1990's between Narratologists and Ludologists. Duration: 05:59

Ludology Episode 108 - Level Up
Geoff is pleased to welcome Scott Rogers, designer of video games such as Darksiders and God of War, and author of the books Level Up! and Swipe This! The discussion centers around the concept of a 'level' as popularized in video games. Why is it such a popular way to organize games? What advantages does it give the designer? And what is the analog in the boardgame world? Duration: 01:16:05

GameTek Classic 107 - Analogies
In this classic GameTek, Geoff looks at how a good analogy can dramatically simplify learning a game. Duration: 06:00

Ludology Episode 107 - Seven Up
Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions? Duration: 01:16:26

GameTek Classic 106 - The Rule of One
In this classic GameTek, Goeff talks about how innovative a game can really be. Duration: 06:14

Ludology Episode 106 - Hide and Seek
Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples? Duration: 01:14:11

GameTek Classic 105 - Mice and Men
In this classic GameTek, Geoff discusses a game designed to explore the relationship between rules and morality. Duration: 6:15

Ludology Episode 105 - Teach the Controversy
Inspired by an article by Matt Thrower, Mike and Geoff talk about games that try to tackle controversial topics, and why there aren't more of them. Duration: 1:05:35

GameTek Classic 104 - Ways and Means
In this classic GameTek, Geoff takes a look at what factors make a game 'mean'. Duration: 06:18

Ludology Episode 104 - Games Seem Mainstream
Mike and Geoff are joined by guest Rich Sommer, host of the Cardboard! podast and star of stage and screen to discuss games receiving mainstream acceptance. Is it good for the hobby to have games go mainstream? If so, what can designers, publishers, and hobbyists do to make that happen? Duration: 01:05:09

GameTek Classic 103 - Buddha's Forbidden Games
In this classic GameTek, Geoff takes a look at an ancient text that lists games that will distract you from achieving enlightenment. Duration: 06:18

Ludology Episode 103 - House of Cards
Mike and Geoff dive deeper into the world of cards. What is a card? What tools do cards give the designer? What card games exhibit great depth? Duration: 01:22:22

GameTek Classic 102 - Noise Part 2
In this classic GameTek, Geoff looks at the way different types of noise mirror different random processes in games, and how these can be tuned for maximum player interest. Duration: 06:24

Ludology Episode 102 - State of Games, 2015
Mike and Geoff are joined by Stronghold Games President Stephen Buonocore, to discuss the current state of the board game industry. Special guests may also pop in! Duration: 01:20:18

GameTek Classic 101 - Noise Part 1
In this classic GameTek, Geoff explores the different types of noise. Duration: 06:21

Ludology Episode 101 - Inferiority Cardplex
Geoff and new host Mike Fitzgerald talk about card games and why they are often treated as second-class citizens in the game world. Duration: 01:07:00

Ludology Episode 100 - A Ryan Shame
For their 100th episode, and Ryan's last, the guys take a look back at their favorite moments from the show. Duration: 1:25:13

GameTek Classic 99 - Allan Calhamer
In this classic GameTek, Geoff discusses the legacy of Allan Calhamer and his game, Diplomacy. Duration: 07:02

Ludology Episode 99 - The Game of (real) Life
Ryan and Geoff talk about Gamification, the application of gaming techniques to real world tasks. Why do it? What are some good and bad examples? Duration: 1:21:30

GameTek Classic 98 - Solving Poker
In this ALL NEW GameTek, Geoff interviews Dr. Michael Bowling of the University of Alberta. Mike and his team put together computer hardware and software to 'solve' Heads-Up Limit Texas Hold'Em. So how does it work? And what does 'solve' really mean in a game with so much hidden information? Duration: 38:00