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Ludology

Ludology

693 episodes — Page 11 of 14

Ludology Episode 98 - Gathering the Magic

Ryan and Geoff are thrilled to welcome Richard Garfield, designer of Magic: The Gathering, Robo Rally, Netrunner, King of Tokyo and more, along with bonus guest Mike Fitzgerald, whose latest designs include Diamonds and Baseball Highlights: 2045. We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more. Please also visit our geeklist to share your memories of Ludology for our 100th episode spectacular! Duration: 01:31:23

Feb 22, 20151h 31m

GameTek Classic 97 - Rules Lawyers

In this classic GameTek, Geoff looks at a curious incident at Johns Hopkins University. Duration: 04:14

Feb 15, 20155 min

Ludology Episode 97 - Rules of Thumb

Ryan and Geoff discuss heuristics, and the way they are used in games. How can designers shape a game's heuristics to increase both depth and accessibility? Duration: 01:30:34

Feb 8, 20151h 30m

GameTek Classic 96 - Chess Cheating

In this classic GameTek, Geoff discusses the many instances of people cheating in chess tournaments. Duration: 05:52

Feb 1, 20155 min

Ludology Episode 96 - I Have A Theme

Ryan and Geoff revisit the topic of theme. Specifically how is theme expressed and integrated in games? Duration: 01:26:58

Jan 25, 20151h 26m

GameTek Classic 95 - Game Security

In this classic GameTek, Geoff takes a look at how the physical aspects of a game can be designed to deter or prevent cheating. Duration: 05:39

Jan 18, 20155 min

Ludology Episode 95 - The Pitch

Ryan and Geoff talk about their search for a publish for "Trading in the Mediterranean", and what the next steps are. There is also an important announcement about the future of the show, so stick around until the end. Duration: 1:03:10

Jan 11, 20151h 3m

GameTek Classic 94 - Cheating, Part 2

In this classic GameTek, Geoff discusses Reputation as an antidote to Cheating, and how it breaks down as groups grow in size. Duration: 06:40

Dec 21, 20146 min

Ludology Episode 94 - Hearth of Stone

Ryan and Geoff are thrilled to welcome Ben Brode, Senior Game Designer for Hearthstone, the online card game from Blizzard Entertainment. Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio. Duration: 41:20

Dec 14, 201441 min

GameTek Classic 93 - Cheating, Part 1

In this classic GameTek, Geoff begins a two-part exploration of cheating with a personal admission. Duration: 6:10

Dec 7, 20146 min

Ludology Episode 93 - The Truthiness of Board Game Themes

With Geoff goofing off, Ryan is very pleased to welcome noted designer Bruno Faidutti to discuss his article Postcolonial Catan, about how boardgames use cliches and stereotypes as shortcuts to generate theme. DurationL 56:30

Nov 30, 201456 min

GameTek Classic 92 - Incentives

In this classic GameTek episode, Geoff explores an experiment that uses loss aversion to create an incentive. Is this a new type of carrot? Duration: 07:15

Nov 23, 20147 min

Ludology Episode 92 - Envoys of Excellence

Ryan and Geoff welcome Vincent Salzillo to the show! Vincent runs a variety of cons, including Metatopia, for game designers. He also runs the First Exposure Hall at Gencon for new designers to publishers and playtesters. His most recent venture is the Envoy program, which helps publishers get their product demonstrated at stores and cons. Duration: 55:48

Nov 16, 201455 min

GameTek Classic 91 - Hindsight Bias

In this classic GameTek, Geoff discusses the psychological phenomenon of Hindsight Bias, and how it may prevent us from being better players. Duration: 06:37

Nov 9, 20146 min

Ludology Episode 91 - Olotka Encounter

In this episode of Ludology we are thrilled to welcome Peter Olotka, one of the designers of Cosmic Encounter, Dune, and many other classic games. We discuss the early development of Cosmic Encounter, how it evolved, and other games in the Eon line. Duration: 01:16:25

Nov 2, 20141h 16m

GameTek Classic 90 - Expectation Value Revisited

In this classic GameTek, Geoff discusses expectation value, and how it can be used - and misused - in games. Duration: 05:39

Oct 26, 20145 min

Ludology Episode 90 - Kniziathon

Ryan and Geoff take a close look at the body of work of Reiner Knizia, one of the most influential and prolific designers of the modern era. What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway? Duration: 01:24:54

Oct 19, 20141h 24m

GameTek Classic 89 - Quasicrystals

In this classic GameTek, Geoff talks about putting tiles down without repeating any patterns. Duration: 06:15

Oct 12, 20146 min

Ludology Episode 89 - Bridging the Digital Divide

Ryan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana. Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids? Duration: 01:13:42

Oct 5, 20141h 13m

GameTek Classic 88 - Blind RPS

In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top? Duration: 04:41

Sep 28, 20144 min

Ludology Episode 88 - Small Booth, Big Dreams

Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted. This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like. When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't? Duration: 01:12:05

Sep 21, 20141h 12m

GameTek Classic 87 - AI

In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play. Duration: 06:15

Sep 14, 20146 min

Ludology Episode 87 - Come On Down!

Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis. What special considerations are there for game shows? What can game designers learn from them? Duration: 01:08:58

Sep 7, 20141h 16m

GameTek Classic 86 - Watson

In this classic GameTek, Geoff talks about IBM's Jeopardy-playing Watson, and how it fits into the history of Artificial Intelligence research. Duration: 06:10

Aug 17, 20146 min

Ludology Episode 86 - Get Real

Ryan and Geoff are joined by guest Andrew Tullsen of Print & Play productions to discuss prototypes. What are the different types of prototypes? What are the tools and techniques to create them in a simple yet professinoal manner? Duration: 1:08:58

Aug 10, 20141h 8m

GameTek Classic 85 - Fair Dice

In this classic GameTek, Geoff investigates the true randomness of dice. Duration: 06:15

Aug 3, 20146 min

Ludology Episode 85 - Lucky Break

Ryan and Geoff dip back into the mail bag to respond to more listener comments and questions about luck and randomness. Duration: 1:00:31

Jul 27, 20141h 0m

GameTek Classic 84 - Your Brain On Shogi

In this classic GameTek, Geoff discusses brain imaging studies on shogi players. For images relating to this story, check out Geoff's blog entry on BoardgameGeek. Duration: 06:58

Jul 20, 20146 min

Ludology Episode 84 - The Playtest's The Thing

Ryan and Geoff are joined by guest Gil Hova, designer of Prolix and Battle Merchants to discuss playtesting. What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers? Duration: 01:10:38 NOTE: This is a revised version of this episode that corrects the audio issue.

Jul 13, 20141h 10m

GameTek Classic 83 - Tournaments

In this classic GameTek, Geoff discusses tournament structure in sports, and the way that may effect the play of the individual games. Duration: 06:54

Jul 6, 20146 min

Ludology Episode 83 - All Work And No Place Make Games A Dull Toy

Ryan and Geoff do a deep dive into the world of Worker Placement games. What makes them tick? Why would designers use that mechanism? What are the pitfalls to avoid? Duration: 01:06:39

Jun 29, 20141h 6m

GameTek Classic 82 - Inflation

In this classic GameTek, Geoff talks about how games can teach us about economics. Duration: 07:13

Jun 22, 20147 min

Ludology Episode 82 - Party, Party, Evolution

Ryan and Geoff are very pleased to welcome Dominic Crapuchettes to Ludology! We discuss designing party games, dealing with mass market retailers, starting a game company, and their recent pivot into the strategy market with Evolution. Duration: 01:11:30

Jun 15, 20141h 11m

GameTek Classic 81 - Shuffling

In this classic GameTek, Geoff talks about shuffling, big numbers, uniqueness, and the origin of life. Duration: 07:35

Jun 8, 20147 min

Ludology Episode 81 - Random Acts of Kindness

Ryan and Geoff respond to a random sampling of the listener questions about luck and randomness. Thanks to all who sent in your thoughts, comments, and questions! Duration: 01:07:06

Jun 1, 20141h 7m

GameTek Classic 80 - Competence

In this classic GameTek, Geoff discusses the psychological property called Competence, and how you can use it to annoy people. Duration: 06:47

May 25, 20146 min

Ludology Episode 80 - Influenza

Ryan and Geoff take one last look at the Most Influential Games of the 20th Century. Do they have any second thoughts? Any overlooked games that should have been included? They also put on their pointy prognosticator caps and give their picks for the top 10 games that will be most influential on the 21st century. Duration:

May 18, 20141h 16m

GameTek 79 - Willpower

In this classic GameTek, Geoff talks about recent research on willpower. Duration: 07:00

Apr 27, 20147 min

Ludology Episode 79 - The Magic Circle

Ryan and Geoff are pleased to welcome back Eric Zimmerman, professor at NYU's Game Center and author of The Rules of Play. This episode we discuss the concept of the "magic circle" and how designers can foster and benefit from it. Duration: 01:24:56

Apr 20, 20141h 24m

GameTek 78 - Criticism

In this classic GameTek, Geoff talks about the state of game criticisim. Duration: 10:53

Apr 13, 201410 min

Ludology Episode 78 - Here We Are Now, Entertain Us

Ryan and Geoff conclude their survey of the most influential games with the 90's. Which games have cast shadows into the 21st century? Duration: 01:20

Apr 6, 20141h 20m

GameTek 77 - Patronage

In this classic GameTek, Geoff discusses Kickstarter, and it's links with the concept of Patronage, in the past and future. Duration: 06:47

Mar 30, 20146 min

Ludology Epiosde 77 - Board To Bits

Ryan and Geoff are very pleased to be joined by guest Keith Burgun of DinoFarm games and author of Game Design Theory. Keith is the designer of a variety of mobile games, including 100 Rogues, Empire, and the upcoming Auro, all of which have a true board game flavor to them. We discuss the relationship between board games and video games, and using board games design techniques to prototype and inform the video game design space. Duration: 01:37:27

Mar 23, 20141h 13m

GameTek 76 - Copyright and Trademark

In this classic GameTek, Geoff discusses the different types of intellectual property protection available to authors and companies. Duration: 06:48

Mar 16, 20146 min

Ludology Episode 76 - I Like Dice To Roll

Ryan and Geoff continue their series on the most influential games of all time, and take a look at the 1980's. What were the key games when we all weren't trying to unscramble our Rubik's Cubes?

Mar 9, 20141h 13m

GameTek 75 - 3D Printing

In this classic GameTek, Geoff discusses the impact 3D printing technology may have on the game hobby. Duration: 07:30

Mar 2, 20147 min

Ludology Episode 75 - Gray's Ludology

Ryan and Geoff are very excited to be joined by special guest Mike Gray. Mike has a long history in the game industry, working for Milton Bradley, TSR, and Hasbro. He designed Fortress America, Shogun, The Omega Virus, and many other classics during his tenure. Mike gives us a fascinating glimpse into the world of the largest game publisher, including the genesis of the Gamemaster series, acquisition of Avalon Hill, and development of modern classics like Queen's Gambit. Duration: 01:14:45

Feb 23, 20141h 14m

GameTek 74 - Endings

In this classic GameTek, Geoff discusses the importance of endings, and the difference between "the experiencing self" and "the remembering self." One of Geoff's favorites! Duration: 06:06

Feb 16, 20146 min

Ludology Episode 74 - Boardgame Wonderland

Ryan and Geoff continue their series on the most influential games of all time, and take a look at the 1970's. What were the key moments in the decade of disco? Duration: 01:21:58

Feb 9, 20141h 21m

GameTek 73 - Power Creep

In this classic GameTek, Geoff talks about Power Creep. Is it a big conspiracy? Or is there a less nefarious explanation? Duration: 06:19

Feb 2, 20146 min