
Ludology
693 episodes — Page 11 of 14

Ludology Episode 98 - Gathering the Magic
Ryan and Geoff are thrilled to welcome Richard Garfield, designer of Magic: The Gathering, Robo Rally, Netrunner, King of Tokyo and more, along with bonus guest Mike Fitzgerald, whose latest designs include Diamonds and Baseball Highlights: 2045. We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more. Please also visit our geeklist to share your memories of Ludology for our 100th episode spectacular! Duration: 01:31:23

GameTek Classic 97 - Rules Lawyers
In this classic GameTek, Geoff looks at a curious incident at Johns Hopkins University. Duration: 04:14

Ludology Episode 97 - Rules of Thumb
Ryan and Geoff discuss heuristics, and the way they are used in games. How can designers shape a game's heuristics to increase both depth and accessibility? Duration: 01:30:34

GameTek Classic 96 - Chess Cheating
In this classic GameTek, Geoff discusses the many instances of people cheating in chess tournaments. Duration: 05:52

Ludology Episode 96 - I Have A Theme
Ryan and Geoff revisit the topic of theme. Specifically how is theme expressed and integrated in games? Duration: 01:26:58

GameTek Classic 95 - Game Security
In this classic GameTek, Geoff takes a look at how the physical aspects of a game can be designed to deter or prevent cheating. Duration: 05:39

Ludology Episode 95 - The Pitch
Ryan and Geoff talk about their search for a publish for "Trading in the Mediterranean", and what the next steps are. There is also an important announcement about the future of the show, so stick around until the end. Duration: 1:03:10

GameTek Classic 94 - Cheating, Part 2
In this classic GameTek, Geoff discusses Reputation as an antidote to Cheating, and how it breaks down as groups grow in size. Duration: 06:40

Ludology Episode 94 - Hearth of Stone
Ryan and Geoff are thrilled to welcome Ben Brode, Senior Game Designer for Hearthstone, the online card game from Blizzard Entertainment. Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio. Duration: 41:20

GameTek Classic 93 - Cheating, Part 1
In this classic GameTek, Geoff begins a two-part exploration of cheating with a personal admission. Duration: 6:10

Ludology Episode 93 - The Truthiness of Board Game Themes
With Geoff goofing off, Ryan is very pleased to welcome noted designer Bruno Faidutti to discuss his article Postcolonial Catan, about how boardgames use cliches and stereotypes as shortcuts to generate theme. DurationL 56:30

GameTek Classic 92 - Incentives
In this classic GameTek episode, Geoff explores an experiment that uses loss aversion to create an incentive. Is this a new type of carrot? Duration: 07:15

Ludology Episode 92 - Envoys of Excellence
Ryan and Geoff welcome Vincent Salzillo to the show! Vincent runs a variety of cons, including Metatopia, for game designers. He also runs the First Exposure Hall at Gencon for new designers to publishers and playtesters. His most recent venture is the Envoy program, which helps publishers get their product demonstrated at stores and cons. Duration: 55:48

GameTek Classic 91 - Hindsight Bias
In this classic GameTek, Geoff discusses the psychological phenomenon of Hindsight Bias, and how it may prevent us from being better players. Duration: 06:37

Ludology Episode 91 - Olotka Encounter
In this episode of Ludology we are thrilled to welcome Peter Olotka, one of the designers of Cosmic Encounter, Dune, and many other classic games. We discuss the early development of Cosmic Encounter, how it evolved, and other games in the Eon line. Duration: 01:16:25

GameTek Classic 90 - Expectation Value Revisited
In this classic GameTek, Geoff discusses expectation value, and how it can be used - and misused - in games. Duration: 05:39

Ludology Episode 90 - Kniziathon
Ryan and Geoff take a close look at the body of work of Reiner Knizia, one of the most influential and prolific designers of the modern era. What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway? Duration: 01:24:54

GameTek Classic 89 - Quasicrystals
In this classic GameTek, Geoff talks about putting tiles down without repeating any patterns. Duration: 06:15

Ludology Episode 89 - Bridging the Digital Divide
Ryan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana. Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids? Duration: 01:13:42
GameTek Classic 88 - Blind RPS
In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top? Duration: 04:41

Ludology Episode 88 - Small Booth, Big Dreams
Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted. This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like. When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't? Duration: 01:12:05

GameTek Classic 87 - AI
In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play. Duration: 06:15

Ludology Episode 87 - Come On Down!
Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis. What special considerations are there for game shows? What can game designers learn from them? Duration: 01:08:58

GameTek Classic 86 - Watson
In this classic GameTek, Geoff talks about IBM's Jeopardy-playing Watson, and how it fits into the history of Artificial Intelligence research. Duration: 06:10

Ludology Episode 86 - Get Real
Ryan and Geoff are joined by guest Andrew Tullsen of Print & Play productions to discuss prototypes. What are the different types of prototypes? What are the tools and techniques to create them in a simple yet professinoal manner? Duration: 1:08:58

GameTek Classic 85 - Fair Dice
In this classic GameTek, Geoff investigates the true randomness of dice. Duration: 06:15

Ludology Episode 85 - Lucky Break
Ryan and Geoff dip back into the mail bag to respond to more listener comments and questions about luck and randomness. Duration: 1:00:31

GameTek Classic 84 - Your Brain On Shogi
In this classic GameTek, Geoff discusses brain imaging studies on shogi players. For images relating to this story, check out Geoff's blog entry on BoardgameGeek. Duration: 06:58

Ludology Episode 84 - The Playtest's The Thing
Ryan and Geoff are joined by guest Gil Hova, designer of Prolix and Battle Merchants to discuss playtesting. What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers? Duration: 01:10:38 NOTE: This is a revised version of this episode that corrects the audio issue.

GameTek Classic 83 - Tournaments
In this classic GameTek, Geoff discusses tournament structure in sports, and the way that may effect the play of the individual games. Duration: 06:54

Ludology Episode 83 - All Work And No Place Make Games A Dull Toy
Ryan and Geoff do a deep dive into the world of Worker Placement games. What makes them tick? Why would designers use that mechanism? What are the pitfalls to avoid? Duration: 01:06:39

GameTek Classic 82 - Inflation
In this classic GameTek, Geoff talks about how games can teach us about economics. Duration: 07:13

Ludology Episode 82 - Party, Party, Evolution
Ryan and Geoff are very pleased to welcome Dominic Crapuchettes to Ludology! We discuss designing party games, dealing with mass market retailers, starting a game company, and their recent pivot into the strategy market with Evolution. Duration: 01:11:30

GameTek Classic 81 - Shuffling
In this classic GameTek, Geoff talks about shuffling, big numbers, uniqueness, and the origin of life. Duration: 07:35

Ludology Episode 81 - Random Acts of Kindness
Ryan and Geoff respond to a random sampling of the listener questions about luck and randomness. Thanks to all who sent in your thoughts, comments, and questions! Duration: 01:07:06

GameTek Classic 80 - Competence
In this classic GameTek, Geoff discusses the psychological property called Competence, and how you can use it to annoy people. Duration: 06:47

Ludology Episode 80 - Influenza
Ryan and Geoff take one last look at the Most Influential Games of the 20th Century. Do they have any second thoughts? Any overlooked games that should have been included? They also put on their pointy prognosticator caps and give their picks for the top 10 games that will be most influential on the 21st century. Duration:

GameTek 79 - Willpower
In this classic GameTek, Geoff talks about recent research on willpower. Duration: 07:00

Ludology Episode 79 - The Magic Circle
Ryan and Geoff are pleased to welcome back Eric Zimmerman, professor at NYU's Game Center and author of The Rules of Play. This episode we discuss the concept of the "magic circle" and how designers can foster and benefit from it. Duration: 01:24:56

GameTek 78 - Criticism
In this classic GameTek, Geoff talks about the state of game criticisim. Duration: 10:53

Ludology Episode 78 - Here We Are Now, Entertain Us
Ryan and Geoff conclude their survey of the most influential games with the 90's. Which games have cast shadows into the 21st century? Duration: 01:20

GameTek 77 - Patronage
In this classic GameTek, Geoff discusses Kickstarter, and it's links with the concept of Patronage, in the past and future. Duration: 06:47

Ludology Epiosde 77 - Board To Bits
Ryan and Geoff are very pleased to be joined by guest Keith Burgun of DinoFarm games and author of Game Design Theory. Keith is the designer of a variety of mobile games, including 100 Rogues, Empire, and the upcoming Auro, all of which have a true board game flavor to them. We discuss the relationship between board games and video games, and using board games design techniques to prototype and inform the video game design space. Duration: 01:37:27

GameTek 76 - Copyright and Trademark
In this classic GameTek, Geoff discusses the different types of intellectual property protection available to authors and companies. Duration: 06:48

Ludology Episode 76 - I Like Dice To Roll
Ryan and Geoff continue their series on the most influential games of all time, and take a look at the 1980's. What were the key games when we all weren't trying to unscramble our Rubik's Cubes?

GameTek 75 - 3D Printing
In this classic GameTek, Geoff discusses the impact 3D printing technology may have on the game hobby. Duration: 07:30

Ludology Episode 75 - Gray's Ludology
Ryan and Geoff are very excited to be joined by special guest Mike Gray. Mike has a long history in the game industry, working for Milton Bradley, TSR, and Hasbro. He designed Fortress America, Shogun, The Omega Virus, and many other classics during his tenure. Mike gives us a fascinating glimpse into the world of the largest game publisher, including the genesis of the Gamemaster series, acquisition of Avalon Hill, and development of modern classics like Queen's Gambit. Duration: 01:14:45

GameTek 74 - Endings
In this classic GameTek, Geoff discusses the importance of endings, and the difference between "the experiencing self" and "the remembering self." One of Geoff's favorites! Duration: 06:06

Ludology Episode 74 - Boardgame Wonderland
Ryan and Geoff continue their series on the most influential games of all time, and take a look at the 1970's. What were the key moments in the decade of disco? Duration: 01:21:58

GameTek 73 - Power Creep
In this classic GameTek, Geoff talks about Power Creep. Is it a big conspiracy? Or is there a less nefarious explanation? Duration: 06:19