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Ludology

Ludology

693 episodes — Page 12 of 14

Ludology Episode 73 - Icon of Clarity

Ryan and Geoff are joined by JVMF-auction winner Chaz Marler, to discuss the use of icons in games. Why use icons? What games have useful icons, and others not so much? And what is Geoff's suggestion for the Dice Tower musical episode? Duration: 01:17:28

Jan 26, 20141h 17m

GameTek 72 - Playtesting

In this classic GameTek, Geoff takes a look at playtesting. What are the different types of playtesting, and how do they fall short?

Jan 19, 20146 min

Ludology Episode 72 - Under The Influence Part 1

And we're back!! Ryan and Geoff kick off the new year with a new series: The Most Influential Games. Part 1 covers 1900 - 1969. What are the most influential games from these years? Duration: 1:08:47

Jan 12, 20141h 8m

Ludology Episode 71 - Dude, Where's My Map?

Geoff and Ryan are joined by Steve Kendall of the Ragnar Brothers and designer of History of the World, Viking Fury, and more, to discuss Area Control or 'Dudes on a Map' games. What are the outstanding examples? What are the key ingredients of this genre? What are the strengths and weaknesses? Duration: 01:17:12

Dec 15, 20131h 17m

GameTek 70 - Betrayer's Banquet

NEW CONTENT! Geoff talks with Quintin Smith of Shut Up and Sit Down about his recent experience at The Betrayer's Banquet, a Prisoner's Dilemma-themed dinner party. Does backstabbing improve the taste of chicken feet? Duration: 22:56

Dec 8, 201322 min

Ludology Episode 70 - Risky Business

Ryan and Geoff are joined by Rob Daviau, of Iron Wall Games, and formerly with Hasbro. While at Hasbro Rob worked on a slew of games you know, including Heroscape, Betrayal at House on the Hill, and Axis and Allies. But we've invited him on to discuss his 'Legacy' series of games, starting with Risk: Legacy, and the upcoming Seafall. How did he come up with the idea for Risk: Legacy? What were the design challenges and blind alleys he overcame? What is he trying to do differently with Seafall? Duration: 01:15:15

Dec 1, 20131h 15m

GameTek Classic 69 - Wild West Showdown

In this classic GameTek, the GameTek players present "Wild West Showdown". Who will win this three-sided gunfight... of doom? Duration: 07:44

Nov 24, 20137 min

Ludology Episode 69 - Area 69

Hot on the heels of talking about Set Collection, Ryan and Geoff tackle its cousin, Area Majority, a mechanic which comes wearing many disguises. How does it differ from Set Collection? What makes it work or not? Duration: 01:11:12

Nov 17, 20131h 11m

GameTek Classic 68 - Gamification

In this classic GameTek episode, Geoff talks about gamification, specifically the way that it is used by fold.it to use game mechanics to solve real world problems. Duration: 06:32

Nov 10, 20136 min

Ludology Epsiode 68 - Game, Set, Match

In this episode Ryan and Geoff discuss Set Collection as a tool for game designers. What attributes can set collection add to a game? What are some of the pitfalls? What games have used it well or badly? Duration 1:04:32

Nov 3, 20131h 4m

GameTek Classic 67 - Chaos

In the classic GameTek, Geoff talks about Chaos Theory, and how it is reflected in game design. Duration: 06:54

Oct 27, 20136 min

Ludology Episode 67 - The Games Robots Play

In this episode, Geoff interviews Frank Merrick from FIRST about using games to get kids excited about science and technology. What are the special considerations when designing a game to be educational, fun, and challenging? Duration: 34:15

Oct 20, 201334 min

GameTek Classic 66 - Blindfolds and Boxes

In this classic GameTek, Geoff talks about two recent research results about choice. Duration: 5:15

Oct 13, 20135 min

Ludology Episode 66 - Please Sir, Can I Have Some More?

Ryan and Geoff are joined by special guest Corey Koneiczka of Fantasy Flight Games designer of such classics as Battlestar Galactica, Mansions of Madness, and the upcoming Eldritch Horror. The topic? Expansions! Are they good or bad for the industry? Do you design a game with expansions in mind or bolt things on afterwards? What are the do's and don't's of expansions? Duration: 01:03:29 This episode of Ludology is sponsored by Scott King Photography, for all of your game photographing needs!

Oct 6, 20131h 3m

GameTek Classic 65 - Planetary Dice

How are dice and planets connected? Listen to this classic GameTek and find out! Duration: 06:47

Sep 29, 20136 min

Ludology Episode 65 - The Envelope Please!

Ryan and Geoff dedicate the entire show to reviewing their top 10 entries to the Dice Tower Network / Cool Stuff Inc contest, and announce the winner! Duration: 01:00:44

Sep 22, 20131h 0m

GameTek Classic 64 - Fuzzy Logic

In this classic GameTek, Geoff explores fuzzy logic and how it applies to our attempts to categorize games - and everything else in the world. Duration: 07:45

Sep 15, 20137 min

Ludology Episode 64 - The ABC's of CCG's

Ryan and Geoff are joined by guest Mike Fitzgerald. Mike is the designer of a variety of card games including the Mystery Rummy series and Hooyah, but also spent many years working on CCGs like Wyvern, Magic, and Pokemon. Mike joins us to discuss the early history of CCGs, how they changed the gaming industry, and what special design techniques are required for the CCG and LCG arenas. This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013. Duration: 01:14:12

Sep 8, 20131h 14m

GameTek Classic 63 - Interview with Bob Abbott

In this classic GameTek, Ryan and Geoff interview game designer Bob Abbott, designer of classic games like Confusion, Eleusis, and Code 777. Duration: 09:29 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.

Sep 1, 20139 min

Ludology Episode 63 - Set Your Phases To Fun

Ryan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience? We also launch our portion of the big Dice Tower Network contest! Big prizes at stake! Duration: 01:17:47 This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.

Aug 25, 20131h 17m

GameTek Classic 62: Flipping Probability

In this classic GameTek, Geoff shares a technique for making it simpler to calculate probabilities in your head. Duration: 06:06

Aug 18, 20136 min

Ludology Episode 62 - Gone Digital

Ryan and Geoff are joined by John Meindersee of Campfire Creations, to talk about the special challenges in creating digital versions of boardgames. Campfire Creations developed the iOS version of Stone Age, and John shares the details of the challenges and opportunities that presented. Duration: 1:16:04

Aug 11, 20131h 16m

GameTek Classic 61: Choices

Meaningful decisions are what drive deep strategy games. But can there be too much of a good thing? Can having too many choices hinder our ability to make good, or any, decisions? Duration: 06:42

Aug 4, 20136 min

Ludology Episode 61 - Listener Spectacularerer

In this third listener question episode, Ryan and Geoff respond to a veritable panoply of user questions, and field them with their usual combination of aplomb and pithy aphorisms. Duration: 1:04:57

Jul 28, 20131h 4m

GameTek Classic 60: PokerBots

In this classic GameTek, Geoff talks about PokerBots: How they are programmed, why they're a problem, and how to detect them. Duration: 04:54

Jul 21, 20134 min

Ludology Episode 60 - How To "How To Play"

Rules! Every game has them, but they are a big source of gamer frustration. Ryan and Geoff put their heads together to come up with rules for rules. What makes for a good set of rules? What are common pitfalls? How should they be structured? What should be highlighted? Duration: 01:13:35

Jul 14, 20131h 13m

GameTek Classic 59 - Man vs Machine

In this classic GameTek, Geoff talks about the difference between playing a human vs an AI opponent. Do we act and feel differently about the game? If so, why? Duration: 5:58

Jul 7, 20135 min

Ludology Episode 59 - Hey! That's Mine!

As humans we overvalue losing something and undervalue gaining it. This is called Loss Aversion, and is a well studied psychological effect. How do games incorporate Loss Aversion? How does it affect us as players, and how can game designers use it to create a more emotional and engaging experience? When can Loss Aversion hurt a game rather than help it? Duration: 58:22

Jun 30, 201358 min

GameTek Classic 58 - Player Engagement

In this classic GameTek episode, Geoff discusses long games and how to keep players engaged for many hours. What are the different types of engagment, which are effective, and which are mentally taxing? Duration: 05:52

Jun 23, 20135 min

Ludology Episode 58 - Back to Basics?

Ryan proposes a radical change to the mechanics of Trading in the Mediterranean to simplify and smooth our the gameplay, and Geoff wants to talk about it. Will it throw the baby out with the bathwater? What is the heart of the game? Duration: 1:16:05

Jun 16, 20131h 16m

GameTek Classic 57 - Endowed Progress

In this classic GameTek, Geoff takes a look at car washes and the Endowed Progress Effect. How can we use it to get players more engaged in a game? Duration: 05:30

Jun 9, 20135 min

Ludology Episode 57 - Goal!

Ryan and Geoff tackle the concept of an 'objective' in a game - not just end game objectives, but techniques for building a series of mini-objectives to keep the player engaged and the game moving forward. What types of objectives work well? What is the difference between public, private, and hidden objectives, and how do those interact? Duration: 01:17:54

Jun 2, 20131h 17m

GameTek Classic 56 - Gamification

In this classic GameTek, Geoff talks about how businesses are trying to use games to appeal to customers. Duration: 07:25

May 26, 20137 min

Ludology Episode 56 - License to Thrill

Licnesed games like X-Wing and the upcoming Star Trek: Attack Wing are hugely popular. But how is designing a game with a license different? Ryan and Geoff are pleased to welcome back guest Andrew Parks to delve into these questions. Andrew is the designer of a wide variety of licensed games, including The Nightmare Before Christmas TCG, 300, Hogwarts House Cup, Hunger Games District 12, and the upcoming Star Trek: Attack Wing. How do you invoke the theme of the licensed property? Does it make game design simpler or more challenging? How much is dictated by the licensing company? Answers to all of these questions, plus tons of spoilers about Attack Wing and a very special Core Worlds reveal! Duration: 01:02

May 19, 20131h 2m

GameTek Classic 55 - Intransitive Dice

In this classic GameTek, Geoff looks at intransitive dice - Dice where die A tends to beat die B, which tends to beat die C, which tends to beat die A. This was a big topic of discussion on the Dice Tower form when it was first released, so please continue the conversation over on the Ludology forums! Duration: 08:28

May 12, 20138 min

Ludology Episode 55 - The Box is Half Full

Ryan and Geoff reivew the status of "Trading in the Mediterranean", their publicly-developed board game. After talking about the current version and how it has evolved, they talk about what's working and what's not, and how to fix it. Duration: 01:13:50 This episode of Ludology is sponsored by Sissyfight 2000, now on Kickstarter!

May 5, 20131h 13m

GameTek Classic 54 - Designing Word Games

In this classic GameTek, Geoff interviews Gil Hova, who designed the game Prolix, about the different concerns in designing a word game versus other genres of games. Duration: 26:35

Apr 28, 201326 min

Ludology Episode 54 - The Long and the Short of it.

Ryan and Geoff discuss the interplay between short and long-term objectives in games. How can designers use these to create a richer game experience? What impact do they have on complexity and the learning curve? Duration: 01:04:15 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

Apr 21, 20131h 4m

GameTek Classic 53 - Quantum Tic-Tac-Toe

In this classic GameTek, Geoff continues talking about Entanglement and quantum physics by introducing the game Quantum Tic-Tac-Toe. Check out the full rules on Wikipedia, which also links to several online implementations. Duration: 06:54 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

Apr 14, 20136 min

Ludology Episode 53 - PAX Ludologica

This special episode of Ludology is a recording of a game design panel Geoff particiated in at PAX East 2013, in Boston. The topic was "Impact of Video Game Design Techniques on Board Games". Joining Geoff were Christopher Badell, designer of Sentinels of the Multiverse, Colby Dauch, designer of Summoner Wars, Matt Morgan, writer for Wired GeekDad, and Russ Wakelin of the D6 Generation. Duration: 1:05 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

Apr 7, 20131h 0m

GameTek Classic 52 - Entanglement

In this classic Gametek, Geoff talks about Entanglement, Quantum Mechanics, and why our intuition about probability can be woefully incorrect. One of Geoff's favorite episodes! Duration: 09:00 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

Mar 31, 20138 min

Ludology Episode 52 - Let's Make a Deal!

This episode Ryan and Geoff tackle games that feature negotiation, either as a designed-in feature, or a by-product of the player interactions. What features make for a great negotiation game? What types of player experiences can they engender? Can Ryan get Geoff to agree to anything? Duration: 1:13:10 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!

Mar 24, 20131h 13m

GameTek Classic 51 - Regret

In this classic GameTek, Geoff examines regret - why we would rather not make a choice at all, rather than make it and have it not work out. Duration: 6:26

Mar 17, 20136 min

Ludology Episode 51 - 50 for 50, Part 2

Ryan and Geoff return with the second half of their new games for 2012. Plus their top picks for the year! Duration 1:20:55 This episode is sponsored by the game Influence, now on Kickstarter!

Mar 10, 20131h 20m

GameTek Classic 50 - Monty Hall

In this classic GameTek, Geoff introduces the Monty Hall problem, an old chestnut that never fails to amaze those who have not heard it before. Duration: 08:25 This episode is sponsored by the game Influence, now on Kickstarter!

Mar 3, 20138 min

Ludology Episode 50 - 50 for 50, Part 1

To celebrate the 50th episode of Ludology, Ryan and Geoff talk about 50 games that were new to them in 2012: The good, the bad, and the design features that stood out. Duration: 1:10 This episode is sponsored by the game Influence, now on Kickstarter!

Feb 24, 20131h 10m

GameTek Classic 49 - Martin Gardner

In this classic GameTek, Geoff talks about Martin Gardner, who wrote the Mathematical Games column for Scientific American magazine from the mid 50's to the 1980's, and passed away in 2010. Duration: 06:36

Feb 17, 20136 min

Ludology Episode 49 - The Joke's On You!

Ryan and Geoff are joined by guest Zack Johnson, designer of the online game Kingdom of Loathing, to discuss the use (and misuse) of humor in games. How is humor used in games? Are there special considerations for making a game funny? Is Geoff capable of telling a joke? Duration: 58:40

Feb 10, 201358 min

GameTek Classic 48 - High Society

In this classic GameTek, Geoff takes a close look under the hood at the Reiner Knizia game High Society, to tease out what makes it such a dynamic and engaging design. Duration: 6:35

Feb 3, 20136 min

Ludology Episode 48 - Fun with Feedback

No, not listener feedback - Feedback loops. What are the different types of feedback, and how do designers incorporate them into games? Do certain types of games benefit from feedback? Is feedback necessary for a rich game experience? Duration: 1:06

Jan 27, 20131h 6m