
Ludology
693 episodes — Page 13 of 14

GameTek Classic 47 - Worrying
In this GameTek from 2010, Geoff and his son Brian talk about what they are worried about as their game The Ares Project nears publication. Special bonus recap of how on target we were! Duration: 8:50

Ludology Episode 47 - State of Games 2013
In our first episode of the new year, we are joined by the godfather of gaming, Tom Vasel, to dissect 2012 and speculate on the direction of the industry in the upcoming year.

Ludology Episode 46 - Getting Down to Brass Tracks
For the final full episode of 2012, Ryand and Geoff are very pleased to welcome Martin Wallace to the program, designer of such classics as Age of Steam, Brass, and Runebound. We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep his fanboy gushing in check? Listen and find out! (Spoiler alert: No.) Duration: 56:45

GameTek Classic 45 - Writing Rules
In this classic GameTek, Geoff talks about the art of rules writing. Why is it hard? What options are available to the designer? Duration: 10:15

Ludology Episode 45 - Emergence
Ryan and Geoff are very pleased to welcome Eric Zimmerman of the NYU Game Center, and author of the book Rules of Play. Yes, that's three links in one sentence, but Eric is worth it! After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a designer truly design in emergent behavior? And is it important for a good game, anyway? Duration: 1:08

Ludology Episode 44a - The Rubber Meets the Road
Finally! Ryan corrals his buddies into trying Trading in the Mediterranean, and records their thoughts afterwards. Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode. Duration: 33:30

Ludology Episode 44 - All For One and One For All
Ryan and Geoff welcome special guest Christopher Badell, designer of Sentinels of the Multiverse and one of the principals of Greater Than Games. We have a wide-ranging discussion about starting and growing a small game publishing company, specifically for a 'Single Game Game Company'. How does just having a single game system impact the marketing, growth, and design direction for a publisher? Is it good to have focus, or do you get pigeon-holed? When is Kickstarter good for a small publisher, and when is it bad? Duration: 56:45

GameTek Classic 43 - Rules for Robots
In this classic GameTek from February 2010, Geoff introduces the FIRST Robotics competition and the way the program is structured around games. Duration: 8:54

Ludology Episode 43 - Twilight Snuggle
Ryan stays up past his bedtime as he and Geoff welcome special guest Jason Matthews to the show. Jason is the codesigner of Twilight Struggle, 1960, Founding Fathers, 1989, and other great political games. What makes Twilight Struggle tick? What special considersations are required for the design of political games? Duration: 55:00

GameTek Classic 42 - Gifting
In this classic GameTek from January of 2010, Geoff discusses the economics of gift-giving, and some games that explore gift exchanges. Duration: 06:45

Ludology Episode 42a - TradeMed Trade Goods
Ryan and Geoff get down in the weeds to discuss the details of the cards and card mix in Trading in the Mediterranean. How will the trade goods relate to the ideas? How will they be acquired? How many of each combination should there be? Hopefully this is more interesting than it sounds. Duration: 24:00

Ludology Episode 42 - Speedy Delivery!
Ryan and Geoff are joined by special guest Eric Summerer for a deep dive into Pick Up and Deliver games. What are some of the best examples of this genre? What makes them appealing? When do they work, and when do they fail? Will Eric make it through the Lightning Round? All these questions and more, will be answered! Duration: 1:08

GameTek Classic 41 - Multitouch Tables Revisited
In this GameTek from December of 2009, Geoff discusses advances in 'multitouch table' technology, tech which eventually found it's way into tablets like the iPad. Duration: 07:45

Ludology Episode 41 - Listener Spectacular 2
Ryan and Geoff tackle some more listener questions in the aptly named 'Listener Spectacular 2'. Duration: 55:57

GameTek Classic 40 - Emergent Behavior
In this classic GameTek, Geoff takes a look at rules. Can you learn everything there is to know about a game just by reading the rules? Duration: 07:00

Ludology Epsiode 40 - Games Teach
Ryan and Geoff are joined by special guest Giles Pritchard to discuss the use of games in the classroom. Both Ryan and Giles teach kids ages 8-11, and have extensively used games to augment the traditional curriculum. Geoff has taught no one, and is happy to moderate and share embarassing stories about his childhood. In addition, Ryan discusses his new venture Games Teach, which is designed to spread the use of games by creative teachers, and is launching on Kickstarter on September 18th. Duration 1:22

Ludology Episode 39a - The Violence Inherent In The System
Ryan and Geoff continue brainstorming on Trading in the Mediterranean, trying to zero in on how different types of governments and social factors can be incorporated into the design. Duration: 28:00

Ludology Episode 39 - Roll and Move
After a brief summer break, the Ludology team is back! In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox? Duration: 1:14:00

Ludology Episode 38a - Ideas about Ideas
Ryan and Geoff continue their development of Trading in the Mediterranean, working to flesh out how to include 'ideas' in the game. Duration: 48:00

Ludology Episode 38 - You Are Here
Ryan and Geoff talk about maps, geography, and spatial relations in game design. Duration: 1:25:15

Ludology Episode 37a - Trading in the Mediterranean
In place of the 'Classic GameTek' segment that we normally post in between full episodes of Ludology, we are posting some bonus content about the design process for Trading in the Mediterranean. Make sure you let us know what you think about Ryan's "interesting" idea for voyages! Duration: 38:00

Ludology Episode 37 - The Empty Box
In this episode, Ryan and Geoff discuss different approaches to starting a new game design. And then, they embark on a grand project of their own, designing a game of their own! Duration: 1:04:30

GameTek Classic 36 - NP Complete
In this classic GameTek segment Geoff talks about NP Complete problems in mathematics, and the ways that certain problems can be transformed into others. Duration: 06:00 (Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)

Ludology Episode 36 - Case Study: Ticket To Ride
Ryan and Geoff take a close analytical look at Alan Moon's Ticket To Ride, and lift up the hood to figure out what makes it tick. What design decisions set it apart from similar games? How does it draw on Moon's earlier work? And what does it do better than other mainstream euro games like Settlers of Catan? Duration: 01:15

Ludology Episode 35 - The Social Milieu
In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players? Duration: 1:30:53

GameTek Classic 34 - Design and Creativity
In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions. Duration: 6:00

Ludology Episode 34 - The Good, The Bad, and The Random
Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less? Duration: 1:09:45

GameTek Classic 33 - Intro to The Ares Project
In this classic GameTek, Geoff announces that he is going to publishing a game with Z-Man Games called - wait for it - The Ares Project. This was originally broadcast in August of 2009 on Dice Tower episode 154. Duration: 07:15

Ludology Episode 33 - Pandamonium!
This episode Ryan and Geoff are very pleased to welcome Michael Lee, founder and co-owner of Panda Games, manufacturer of games like Pandemic and Eclipse, to discuss the nuts and bolts of actually getting a physical game into the world. Duration: 1:10:50

GameTek Classic 32 - Push Your Luck
In this GameTek segment Geoff looks at the math behind Push Your Luck games. When another roll is one roll too many... This was originally broadcast in Dice Tower episode 143 in March of 2009. Duration: 05:50

Ludology Episode 32 - Critical Mass
Ryan and Geoff tackle reviews and criticism. What are the different types? What drives people to write reviews? How do people use them? Do game reviews need to differ from film or book reviews? All these questions, and more, are discussed, dear listener, in this latest episode of Ludology. Duration: 1:05

GameTek Classic 31 - Trading Games
In this classic GameTek, Geoff talks about the characteristics of a good trading game. What drives the gameplay? How much does value need to be obscured? Is it better or worse to have stuff worth more to some players than others? Duration: 5 minutes

Ludology Episode 31 - Interview with William Attia
Ryan and Geoff conduct a 'virtual interview' with William Attia, the designer, most notably, of Caylus. Ryan declares that Caylus is the "most important game since Puerto Rico". Can he support that bold contention? Note: This file has corrected the 'stereo' issue with the earlier posting.

GameTek Classic - PBEM History
Well before the current wave of online boardgames, both web-based and mobile, Geoff reflected on his experience with PBEM gaming back in the dark ages in this classic GameTek episode. 05:00

Ludology Episode 30 - Listener Spectacular
Geoff and Ryan field several listener questions this episode, weighing in on quite a diverse range of topics. To add to the difficulty, Ryan responds to all questions with the flu. Length: 1:01

Ludology Bonus Episode - Hot and Cold
In this classic GameTek Geoff looks at research linking temperature to social interactions. When should you give your opponents a cup of coffee instead of a soda? We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.

Ludology Episode 29 - Sold!
Ryan and Geoff continue their discussion of the Auction mechanic. How much should the true value of what you're bidding on be hidden? And how can that be done? Plus, mechanics that really are auctions but don't look like one, and the Sturm Theory of Unified Prioritization.

Ludology Bonus Episode - Visibility
In this classic GameTek, Geoff discusses the concept of Visibility in computer games versus board games, using the PC game Armageddon Empires as a case study. How do board games and computer games differ in the way they present information to players? Note that this was put out many years before smart phones, so there are many more boardgame implementations that you can carry around on a portable device. But the contrast still remains relevant.

Ludology Episode 28 - Going, Going, Gone
Ryan and Geoff begin their two-part exploration of auction mechanics. Auctions are a part of many games, sometimes just as a minor role, and sometimes as the star. What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of? 49' 26"

Ludology Bonus Episode - Graph Theory
This classic GameTek was originally broadcast during a Dice Tower episode on Train Games. Geoff explores the connections (get it - connections?) between creating rail networks and the branch of mathematics called Graph Theory. 5' 35"

Ludology Episode 27 - Case Study: Eclipse
In this episode, Ryan and Geoff look at the hot new space game Eclipse as a way of revisiting topics from prior shows. How does Eclipse handle issues like multiple strategies, turn sequence, and victory points? What works and what doesn't? Please join us for an in depth exploration of the design of Eclipse.

Ludology Bonus Episode - Evolution
In this classic GameTek, Geoff examines games about evolution. Which work, and which don't, and do any of them accurately capture the key concepts of evolutionary science?

Ludology Episode 26 - Epic Games
Ryan and Geoff are joined by Dr. Lewis Pulsipher to talk about games that feel epic. What features are required for a game to feel epic? Can a short game be epic? Is it impossible to make an epic game about certain topics? Dr. Pulsipher is the designer of Britannia, and a noted writer on game theory.

Ludology Bonus Episode - Past, Present, and Future
In this classic GameTek, Geoff takes a look at hot streaks, cold streaks, and our predisposition to see patterns in what is actually random data.

Ludology Episode 25 - Sports Spectacular!
Today is Superbowl Sunday, and Team Ludology is tackling sports boardgames with guests Cody Jones and John Richard from Game On with Cody & John. Are there game design challenges particular to sports games? What has worked and what doesn't? And what do we want to see more of? All your questions will be answered in this action packed episode! (Well, not really, but some questions and a bit of action).

Ludology Bonus Episode - Voting
In this GameTek from 2008 Geoff discusses voting in general, and the specific voting system in the United States. Do the rules in the United States lead towards a two-party system? Or is it possible for a third party to have a shot at the presidency? (Note: This podcast is not endorsing any particular party or candidate. It is merely a discussion of the 'rules' of voting and how that may impact results)

Episode 24 - State of The Game Hobby, 2012
A bit of a departure for Ludology, as we take a more topical look at the state of the gaming hobby as we move into the new year. To give a business perspective, Ryan and Geoff are joined by industry insider Stephen Buonocore of Stronghold Games. Ryan believes we are at a 'fulcrum', trading quality for quantity, and is concerned for the future. Do Geoff and Stephen agree? And what does all this have to do with the movie industry?

Bonus Episode - Prospect Theory
In this classic GameTek, Geoff talks about how people approach gains and losses differently. This peculiarity of human psychology is the basis for Prospect Theory, developed by Kahneman and Tversky in the 1970's.

Episode 23 - Arts and Crafts
We are pleased to welcome special guest Russ Wakelin, from The D6 Generation to discuss graphic design. The graphic design of a game can have a huge impact on the playability of the game and our enjoyment. What do we look for in great graphic design? What games have excellent graphic design and which are lacking?

Bonus Episode - Expectation Value
Are the kids out of school yet? If so, here's a bonus GameTek that is sure to keep their math skills freshly honed during the break. Geoff discusses how to estimate the 'Expectation Value' and how you can use that to help your gaming.