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Ludology

Ludology

693 episodes — Page 9 of 14

Ludology Episode 151 - High Definition

For their first show as a duo, Gil and Geoff revisit the question posed in the very first episode of Ludology - What is a game? The answer may surprise you. Duration: 1:23:24

May 7, 20171h 23m

GameTek Classic 150 - VirZoom

New Content! Geoff interviews Eric Janszen, the CEO of VirZoom. VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement? Duration 25:39

Apr 30, 201725 min

Ludology Episode 150 - Mike Drop

Changes! We bid a fond farewell to Mike, and a big hello to Gil! Duration: 1:25:22

Apr 23, 20171h 25m

GameTek Classic 149 - Procedural Narrative Generation

New content! Geoff interviews Rogelio Cardona-Rivera, a researcher at North Carolina State, about Procedural Narrative Generation - systems that can create and manipulate story structure in a game on the fly. For more information, please check out http://rogel.io and http://storygen.org Duration: 32:58

Apr 16, 201732 min

Ludology Episode 149 - Blast From The Past

Mike and Geoff are pleased to welcome Justin Jacobson from Restoration Games, to talk about what they've learned from bringing older games back for a modern audience. Duration: 1:01:35

Apr 9, 20171h 1m

GameTek Classic 148 - Teamwork

In this classic GameTek, Geoff looks at games that help improve teamwork. Duration: 05:41

Apr 2, 20175 min

Ludology Episode 148 - Half-Baked

Mike and Geoff are pleased to welcome guest J.R. Honeycutt, to discuss the role of the Developer in the game design and publication process. Duration 59:25

Mar 26, 201759 min

GameTek Classic 147 - Estimating

In this classic GameTek Geoff discusses some techniques for estimating things in your head. Duration 6:19

Mar 19, 20176 min

Ludology Episode 147 - Listen Up!

Mike and Geoff field a bevy of listener questions. Duration: 1:10:21

Mar 12, 20171h 10m

GameTek Classic 146 - Betrayal

In this classic GameTek Geoff looks at how the language people use can give clues to their treachery. Duration: 6:32

Mar 5, 20176 min

Double Take

Mike and Geoff are pleased to welcome designer Andrew Parks to discuss taking a second shot at a design, whether it's revisiting a mechanic or taking an entire system into a new direction. Duration: 1:15:42

Feb 26, 20171h 15m

GameTek Classic 145 - Red vs Blue

In this classic GameTek Geoff looks at how choosing a color may affect how you play. Duration: 06:17

Feb 19, 20176 min

Ludology Episode 145 - Six Ways From Sunday

Mike and Geoff discuss multi-use cards - their history, and how they can be used by designers. Duration: 1:03:53

Feb 12, 20171h 3m

GameTek Classic 144 - Singular They

In this classic GameTek, Geoff discusses the use of pronouns when writing rules. Duration: 06:17

Feb 5, 20176 min

Ludology Episode 144 - The Edge of Seventeen

Mike and Geoff are pleased to welcome returning guest Stephen Buonocore of Stronghold Games to discuss the state of the gaming industry going into 2017. Duration: 1:19:43

Jan 29, 20171h 19m

GameTek Classic 143 - Nash Equilibrium

In this classic GameTek Geoff pays tribute to game theorist John Nash. Duration: 06:35

Jan 22, 20176 min

Ludology Episode 143 - Two Players! Three Players! Four Players! Bwahahah!

How do different player counts affect the design process? How important is it that a game support a variety of player counts? Duration: 1:08:06

Jan 15, 20171h 8m

Ludology Episode 142 - Slots O Fun

Mike and Geoff are pleased to welcome slot machine game design Jeremy Hornik. Jeremy has been designing slots for over 15 years, including Money Burst, Willy Wonka, Monopoly, and Baron von Bacon's Million Credit Bonus. What are the special considerations for slot machine design, and what do they learn from video and board games? Duration: 1:16:28

Dec 11, 20161h 16m

GameTek Classic 141 - Game States

In this classic GameTek, Geoff wraps up his discussion of entropy and statistical mechanics by exploring the way that disorder and energy flow through a game system. Duration: 6:19

Dec 4, 20166 min

Ludology 141 - The Realtime Housewives of New Jersey

Mike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience? Duration: 1:00:50

Nov 27, 20161h 0m

GameTek Classic 140 - Statistical Mechanics

In this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world. Duration: 7:05

Nov 20, 20167 min

Ludology Episode 140 - Training Day

Mike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill. However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders. Duration 1:16:59

Nov 13, 20161h 17m

GameTek Classic 139 - Entropy

In this classic GameTek, Geoff looks at the scientific concept of entropy. Duration: 5:32

Nov 6, 20165 min

Fog of Wallace

Mike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production. Duration: 1:09:04

Oct 30, 20161h 8m

GameTek Classic 138 - Lead Changes

In this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths. Duration: 06:31

Oct 23, 20166 min

Ludology Episode 138 - Hug To Win

Mike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience. Duration: 1:13:29

Oct 16, 20161h 13m

GameTek Classic 137 - Incompleteness

In this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness. Duration: 06:28

Oct 9, 20166 min

Ludology Episode 137 - A Thorn in the PA

Mike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game. Duration: 1:15:33

Sep 29, 20161h 15m

GameTek Classic 136 - Hidden But Trackable

In this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down? Duration: 06:19

Sep 25, 20166 min

Ludology Episode 136 - Thinking Inside The Box

Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards. Duration: 1:06:26

Sep 18, 20161h 6m

GameTek Classic 135 - Antidosis

In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism. Duration: 05:34

Sep 11, 20165 min

Ludology Episode 135 - Necessary Evil

Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into? They also discuss teaching games in general, with tips for getting things going smoothly. Duration: 1:07:30

Sep 4, 20161h 7m

GameTek Classic 134 - The Void

In this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews. What's new about this technology, and how can it be extended in the future? Duration: 16:09

Aug 28, 201616 min

Ludology Episode 134 - There's No "I" In Team

Mike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team? Duration: 1:04:54

Aug 21, 20161h 4m

GameTek Classic 133 - Scoring Tracks

In this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them. Duration: 06:26

Jul 31, 20166 min

Ludology Episode 133 - The Crying Game

A little window into dinner time at the Engelstein household: Young Brian asks the question "Can a board game make the players cry?" and he ends up on a podcast. So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'. Duration: 56:13

Jul 24, 201656 min

Ludology Episode 132 - Pyramid Scheme

Mike and Geoff are pleased to welcome Walter Crist, archeologist and co-author of Ancient Egyptians at Play, to discuss the history of board games in ancient Egypt, and their impact on culture and society. Duration: 51:10

Jul 10, 201651 min

Ludology Episode 131 - Whaa?

It's another Listener Question episode! Mike and Geoff take on all comers. Can they survive? Duration: 1:11:21

Jun 26, 20161h 11m

GameTek Classic 130 - Mental Models

In this GameTek, Geoff discusses the role that mental models play in how we interact with objects in the world. Duration: 06:00

Jun 20, 20166 min

Ludology Episode 130 - All of Us

Mike and Geoff are pleased to welcome Suzanne Sheldon and Sydney Engelstein to discuss the topic of diversity and inclusion in gaming. Duration: 1:49:42

Jun 12, 20161h 49m

GameTek Classic 129 - Semi Coop Tournaments

In this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games. Duration: 06:27

Jun 5, 20166 min

Ludology Episode 129 - Fast Money

Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company, which marries a traditional boardgame style economic battle with computer-based real time mechanics. Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations. Duration: 1:09:20

May 29, 20161h 9m

GameTek Classic 128 - Semi Coops

In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics. Duration: 06:13

May 22, 20166 min

Ludology Episode 128 - Why?

Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player? Duration: 1:16:16

May 15, 20161h 16m

GameTek Classic 127 - Cosmic Encounter

In this classic GameTek, Geoff discusses the smart design choices made by the designers of Cosmic Encounter. Duration: 06:15

May 8, 20166 min

Ludology Episode 127 - Inspiration

Mike and Geoff interview a panoply of designers of designers at the Gathering of Friends to hear about what inspires them. Duration: 46:36

May 1, 201641 min

GameTek Classic 126 - Flow

In this classic GameTek, Geoff talks about the psychological state called 'Flow'. Duration: 6:41

Apr 24, 20166 min

Ludology Episode 126 - Player One

Mike and Geoff are thrilled to have special guest Nolan Bushnell, the founder of Atari games. What were the game design considerations of the early video game industry? When you are inventing an entire new genre, where do you look for ideas? Duration: 42:15

Apr 17, 201642 min

GameTek Classic 125 - The Distracted Mind

In this classic GameTek Geoff discusses a study that looks at how much people enjoy just sitting with nothing to do. Duration: 05:43

Apr 10, 20165 min

Ludology Episode 125 - Checking Out

Mike and Geoff present the third and final part of the game design checklist. You can download the full checklist from http://cardboardedison.com/, under the Featured Content link. Duration: 1:08:30

Apr 3, 20161h 8m