
Ludology
693 episodes — Page 9 of 14

Ludology Episode 151 - High Definition
For their first show as a duo, Gil and Geoff revisit the question posed in the very first episode of Ludology - What is a game? The answer may surprise you. Duration: 1:23:24

GameTek Classic 150 - VirZoom
New Content! Geoff interviews Eric Janszen, the CEO of VirZoom. VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement? Duration 25:39

Ludology Episode 150 - Mike Drop
Changes! We bid a fond farewell to Mike, and a big hello to Gil! Duration: 1:25:22

GameTek Classic 149 - Procedural Narrative Generation
New content! Geoff interviews Rogelio Cardona-Rivera, a researcher at North Carolina State, about Procedural Narrative Generation - systems that can create and manipulate story structure in a game on the fly. For more information, please check out http://rogel.io and http://storygen.org Duration: 32:58

Ludology Episode 149 - Blast From The Past
Mike and Geoff are pleased to welcome Justin Jacobson from Restoration Games, to talk about what they've learned from bringing older games back for a modern audience. Duration: 1:01:35

GameTek Classic 148 - Teamwork
In this classic GameTek, Geoff looks at games that help improve teamwork. Duration: 05:41

Ludology Episode 148 - Half-Baked
Mike and Geoff are pleased to welcome guest J.R. Honeycutt, to discuss the role of the Developer in the game design and publication process. Duration 59:25

GameTek Classic 147 - Estimating
In this classic GameTek Geoff discusses some techniques for estimating things in your head. Duration 6:19

Ludology Episode 147 - Listen Up!
Mike and Geoff field a bevy of listener questions. Duration: 1:10:21

GameTek Classic 146 - Betrayal
In this classic GameTek Geoff looks at how the language people use can give clues to their treachery. Duration: 6:32

Double Take
Mike and Geoff are pleased to welcome designer Andrew Parks to discuss taking a second shot at a design, whether it's revisiting a mechanic or taking an entire system into a new direction. Duration: 1:15:42

GameTek Classic 145 - Red vs Blue
In this classic GameTek Geoff looks at how choosing a color may affect how you play. Duration: 06:17

Ludology Episode 145 - Six Ways From Sunday
Mike and Geoff discuss multi-use cards - their history, and how they can be used by designers. Duration: 1:03:53

GameTek Classic 144 - Singular They
In this classic GameTek, Geoff discusses the use of pronouns when writing rules. Duration: 06:17

Ludology Episode 144 - The Edge of Seventeen
Mike and Geoff are pleased to welcome returning guest Stephen Buonocore of Stronghold Games to discuss the state of the gaming industry going into 2017. Duration: 1:19:43

GameTek Classic 143 - Nash Equilibrium
In this classic GameTek Geoff pays tribute to game theorist John Nash. Duration: 06:35

Ludology Episode 143 - Two Players! Three Players! Four Players! Bwahahah!
How do different player counts affect the design process? How important is it that a game support a variety of player counts? Duration: 1:08:06

Ludology Episode 142 - Slots O Fun
Mike and Geoff are pleased to welcome slot machine game design Jeremy Hornik. Jeremy has been designing slots for over 15 years, including Money Burst, Willy Wonka, Monopoly, and Baron von Bacon's Million Credit Bonus. What are the special considerations for slot machine design, and what do they learn from video and board games? Duration: 1:16:28

GameTek Classic 141 - Game States
In this classic GameTek, Geoff wraps up his discussion of entropy and statistical mechanics by exploring the way that disorder and energy flow through a game system. Duration: 6:19
Ludology 141 - The Realtime Housewives of New Jersey
Mike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience? Duration: 1:00:50
GameTek Classic 140 - Statistical Mechanics
In this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world. Duration: 7:05
Ludology Episode 140 - Training Day
Mike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill. However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders. Duration 1:16:59

GameTek Classic 139 - Entropy
In this classic GameTek, Geoff looks at the scientific concept of entropy. Duration: 5:32

Fog of Wallace
Mike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production. Duration: 1:09:04

GameTek Classic 138 - Lead Changes
In this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths. Duration: 06:31

Ludology Episode 138 - Hug To Win
Mike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience. Duration: 1:13:29

GameTek Classic 137 - Incompleteness
In this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness. Duration: 06:28

Ludology Episode 137 - A Thorn in the PA
Mike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game. Duration: 1:15:33

GameTek Classic 136 - Hidden But Trackable
In this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down? Duration: 06:19

Ludology Episode 136 - Thinking Inside The Box
Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards. Duration: 1:06:26

GameTek Classic 135 - Antidosis
In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism. Duration: 05:34

Ludology Episode 135 - Necessary Evil
Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into? They also discuss teaching games in general, with tips for getting things going smoothly. Duration: 1:07:30

GameTek Classic 134 - The Void
In this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews. What's new about this technology, and how can it be extended in the future? Duration: 16:09

Ludology Episode 134 - There's No "I" In Team
Mike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team? Duration: 1:04:54

GameTek Classic 133 - Scoring Tracks
In this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them. Duration: 06:26

Ludology Episode 133 - The Crying Game
A little window into dinner time at the Engelstein household: Young Brian asks the question "Can a board game make the players cry?" and he ends up on a podcast. So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'. Duration: 56:13

Ludology Episode 132 - Pyramid Scheme
Mike and Geoff are pleased to welcome Walter Crist, archeologist and co-author of Ancient Egyptians at Play, to discuss the history of board games in ancient Egypt, and their impact on culture and society. Duration: 51:10

Ludology Episode 131 - Whaa?
It's another Listener Question episode! Mike and Geoff take on all comers. Can they survive? Duration: 1:11:21

GameTek Classic 130 - Mental Models
In this GameTek, Geoff discusses the role that mental models play in how we interact with objects in the world. Duration: 06:00

Ludology Episode 130 - All of Us
Mike and Geoff are pleased to welcome Suzanne Sheldon and Sydney Engelstein to discuss the topic of diversity and inclusion in gaming. Duration: 1:49:42

GameTek Classic 129 - Semi Coop Tournaments
In this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games. Duration: 06:27

Ludology Episode 129 - Fast Money
Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company, which marries a traditional boardgame style economic battle with computer-based real time mechanics. Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations. Duration: 1:09:20

GameTek Classic 128 - Semi Coops
In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics. Duration: 06:13

Ludology Episode 128 - Why?
Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player? Duration: 1:16:16

GameTek Classic 127 - Cosmic Encounter
In this classic GameTek, Geoff discusses the smart design choices made by the designers of Cosmic Encounter. Duration: 06:15

Ludology Episode 127 - Inspiration
Mike and Geoff interview a panoply of designers of designers at the Gathering of Friends to hear about what inspires them. Duration: 46:36

GameTek Classic 126 - Flow
In this classic GameTek, Geoff talks about the psychological state called 'Flow'. Duration: 6:41

Ludology Episode 126 - Player One
Mike and Geoff are thrilled to have special guest Nolan Bushnell, the founder of Atari games. What were the game design considerations of the early video game industry? When you are inventing an entire new genre, where do you look for ideas? Duration: 42:15

GameTek Classic 125 - The Distracted Mind
In this classic GameTek Geoff discusses a study that looks at how much people enjoy just sitting with nothing to do. Duration: 05:43

Ludology Episode 125 - Checking Out
Mike and Geoff present the third and final part of the game design checklist. You can download the full checklist from http://cardboardedison.com/, under the Featured Content link. Duration: 1:08:30