
Ludology
693 episodes — Page 7 of 14

GameTek 203.5 - Asmodee Research
In this special GameTek, Geoff sits down with Micha Le Bourhis of Asmodee Research to discuss how Asmodee scientifically studies people's interactions with board games. For more information, go to the Asmodee Research website here (French only, at the time of this episode release): https://www.game-in-lab.org/

Ludology Episode 203 - Winging It
Elizabeth Hargrave (@elizhargrave) joins Gil and Emma to discuss the design of her hit strategy game Wingspan. We start by discussing engine-building games, but we'll also touch on the benefits of a rigorous playtest schedule, the best ways to prepare a prototype, scaling to a good player count, working with Stonemaier Games, and the range of things people can really say with flowers.

Biography of a Board Game 202.5 - Icehouse
Scott tells us about Icehouse, the real-time game that's celebrating its 30th birthday this year, and whose distinctive plastic pyramids launched an entire game system.

Ludology Episode 202 - Forgive Me Not
Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers. You can reach Jeroen by emailing him at [email protected].

GameTek Classic 201.5 - The Yips
Geoff discusses an unusual and somewhat tragic condition in sports called "The Yips." Is it mental, or does it have a physiological basis?

Ludology Episode 201 - Are We Having Fun Yet?
Gil, Emma, and Scott talk about fun and meaning in games. What is fun, and how can we achieve fun in our games? What are games that try to balance fun within a more serious topic? And how about games that are not meant to be fun at all; how do they provide meaning for their players? During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here: https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/ Note: In the last 20 minutes of the episode, be advised that we discuss games that deal with traumatic subjects, like the deaths of close family members.

Biography of a Board Game 200.5 - Cluedo
Scott discusses the history of the legendary deduction game Cluedo.

Ludology Episode 200 - Auld Lang... Engelstein?
After 200 episodes, Geoff has decided to step back from Ludology to focus on game design and book writing. So we've gathered previous co-hosts Ryan Sturm and Mike Fitzgerald, as well as future co-host Emma Larkins and future contributor Professor Scott Rogers, for a big slam-bang going away party! You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein

GameTek Classic 199 - Crystallography
Geoff discusses the art of x-ray diffraction, and how it relates to board games.

Ludology Episode 199 - What's In the Box?
Gil and Geoff discuss uncertainty in games, using Greg Costikyan's _Uncertainty in Games_ as a guide. What kinds of uncertainty are there in games? How do they affect the game experience?

Biography of a Boardgame 198 - Othello
Scott takes a deep dive into the twisted and fascinating history of the game Othello.

Ludology Episode 198 - Inspired
Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl. How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?

GameTek Classic 197 - Drinking Games
Geoff takes a look at the long history of drinking games.

Ludology Episode 197 - Empires Up In Arms
Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.

GameTek Classic 196 - Apples Against Humanity
Scott Rogers is back with a new Biography of a Board Game, this time looking at Apples to Apples and Cards Against Humanity.

Ludology Episode 196 - Word Up
Gil and Geoff welcome guests Allison Parrish and Tim Szetela, designers of Rewordable, to discuss word games. What particular design techniques are required for this type of game?

GameTek Classic 195 - Ritual
In this GameTek, Geoff explores the connection between Ritual and Play.

Ludology Episode 195 - Value Added
Gil and Geoff discuss valuation within games - what are the different ways of determining resource value? How does value flow and change over the course of play?

GameTek 194 - The Hanabi Challenge
In this new interview, Geoff talks with Nolan Bard from Google Deep Mind and Jakob Foerster from Oxford University about their proposal to use the card game Hanabi as the next frontier in Machine Learning and AI research. The original paper can be found at https://arxiv.org/abs/1902.00506.

Ludology Episode 194 - Lifting the Fog
Gil and Geoff are live at ToyFair NY with the designer of Fog of Love, Jacob Jaskov. What was his development process like for this innovative design? What does that tell us about creating narrative inside games?

GameTek Classic 193 - Merchant of Venus
Scott Rogers is back with the biography of Merchant of Venus!

Ludology Episode 193 - Lean and Mean in 2019
Gil and Geoff welcome back Stephen Buonocore from Stronghold Games for their traditional annual State of the Industry discussion. What trends did we see in 2018? What do we see for the future of tabletop gaming?

GameTek Classic 192 - Ties
In this classic GameTek Geoff talks about ties and tie-breakers. What makes a good tiebreaker?

Ludology Episode 192 - Loops I Did It Again
Gil and Geoff talk about Game Loops and how they can be designed to accomplish a variety of goals.

GameTek Classic 191 - Schelling
In this classic GameTek, Geoff talks about the work of Thomas Schelling.

Ludology 191 - The Life of the Party
Gil and Geoff welcome Scott Rogers to discuss party games. What features make for a good party game? What are the dos and don'ts for designers?

GameTek Classic 190 - Ameritrash
Scott Rogers is back with Part 2 of his Eurogame-Ameritrash series!

Ludology Episode 190 - Diabolus in Ludica
Gil and Geoff discuss the idea of Ludonarrative Dissonance. What is it? How can it sink a game or make it soar?

GameTek Classic 189 - I Cut, You Choose
In this classic GameTek, Geoff looks at the criminally under-used "I Cut, You Choose" mechanism.

Ludology Episode 189 - Missing Selinker
Gil and Geoff are joined by game and puzzle designer Mike Selinker to discuss the relationship between puzzles and games.

GameTek Classic 188 - Eurogames
Scott Rogers takes a look at the origin of the term "Eurogames".

Ludology Episode 188 - Unique as a Snowflake
Gil and Geoff welcome designer Corey Konieczka to discuss his new "Unique" game, Discover: Lands Unknown. What is it like to design a game that will have a unique combination of components in each copy? How does it impact playtesting and production? Duration: 47:14

GameTek Classic 187 - Games for the Really, Really Smart
In this classic GameTek, Geoff takes a look at a recent study about who wants to play games - and why.

Ludology Episode 187 - Balancing Act
Gil and Geoff take a look at game balance. What is it, exactly? Duration: 54:34

GameTek Classic 186 - Black Morn Betrayal
In a spooky Biography of a Board Game, Scott Rogers takes a look at Chill: Black Morn Manor and Betrayal at House on the Hill.

Ludology Episode 186 - Zombie Apocalypse
Gil and Geoff are joined by Isaac Vega, designer of Dead of Winter and Neon Gods to discuss ways to integrate story into the board games. Duration: 55:25

GameTek Classic 185 - Libratus
In this classic GameTek, Geoff dives into the details of the AI that defeated the top poker players on the planet.

Ludology Episode 185 - Soft Boiled
Gil and Geoff discuss hard incentives vs soft incentives. What makes people want to play a game? What makes them have fun? What makes them want to play again? Duration: 56:12

GameTek Classic 184 - Twilight Imperium
Professor Scott Rogers is back with the biography of Twilight Imperium. Duration: 10:20

Ludology Episode 184 - Between Two Podcasters
Gil and Geoff are delighted to welcome Jamey Stegmaier from Stonemaier games. We discuss life after Kickstarter, and Jamey's design philosophy. Duration: 58:18

GameTek Classic 183 - Input Output Randomness
In this classic GameTek, Geoff looks at the relationship between luck and strategy. Duration: 6:20

Ludology Episode 183 - Mind Your Own Business
Gil and Geoff deconstruct the new Wolfgang Warsch game The Mind. What makes it tick? What does it do right, and what does it do wrong? Duration: 1:02:19

GameTek Classic 182 - Pandemic
Scott Rogers is back with a look at the history of Pandemic! Duration: 5:17

Ludology Episode 182 - The Calm After the Sturm
Gil and Geoff once again welcome Ryan Sturm to recap the development of Trade on the Tigris. Duration: 1:17:14

GameTek Classic 181 - Talmud
In this classic GameTek, Geoff talks about the Talmud, and it's relation to game rules.

Ludology Episode 181 - Indy Rock
Gil and Geoff broadcast live from Gencon with super-special guest Ryan Sturm! Duration: 51:31

Ludology Episode 180 - Keep Them Doggies Rollin'
Gil and Geoff are joined by special guest Suzanne Sheldon to talk about Roll and Write games! What makes them tick? What special design considerations are there? Duration: 1:03:49

GameTek Classic 179 - Kill Dr. Lucky
Scott Rogers is back with another Biography of a Board Game! This time - Kill Dr. Lucky from James Earnest!

Ludology Episode 179 - Contested Outcome
Contest results! Gil and Geoff wade into an incredibly strong field to pick the top 16 entries in the latest theme/mechanism competition. Who will end up on the top of the heap? Duration: 59:05

GameTek Classic 178 - Real Time
In this classic GameTek, Geoff discusses design considerations for real time games. Plus a coda! Duration: 9:11