Trophy Talk Network
244 episodes — Page 3 of 5

Trophy Talk Podcast - Episode 127: 2024 Wrap Up
EHello everybody, and welcome back to another episode of Trophy Talk! This time, Josh and I (Colin) come together for our last recording of 2024 to go over the statistics and information presented in PlayStation's 2024 Wrap Up. These end of year reviews have become customary over recent years from PlayStation, and we always have an absolute blast recording them. If you're thinking that there are some pretty big differences in the number of games played, or trophies earned between Josh and I you'd be correct. The fun in reviewing these numbers though is in figuring out the why behind the stats themselves. Why do Josh and I both have the most hours played in CoD for 2024? How did Resident Evil 6 and Ghost Recon: Wildlands sneak into our top 5? These are the types of questions that are fun to look at and explore in this year in review. On top of all that goodness we have our Platinum Shout Outs, Rage Gods, Patreon questions, and a quick discussion on our favorite Game Awards announcements. Thank you for listening, and enjoy. We'll see you in January of 2025!

Trophy Talk Dispatch!
EHey All! We've been quietly working behind the scenes on something for the last 6 months or so here at Trophy Talk and it's finally time to unveil what that is. Please enjoy this 20 minute or so update from myself, Josh, Max, and Kevin. Thank you for listening and have a wonderful holiday season.

Trophy Talk Podcast - DLC Pack Bonus Episode: AstroGOTY
EWarmest of Welcomes everybody and SURPRISE! As a little extra something Myself and Zaclre decided to sit down and have an impromtu catch up to talk about what we've been playing and to give our initial thoughts on the majority of exciting new announcements/trailers featured at The Game Awards 2024. This was an informal discussion with not scripts or notes present, 100% rawdogged. For the pre show we discussed the differences between christmas in the typical media sense vs christmas in New Zealand. Which would you prefer? Christmas BBQs on the beach or Mini christmas in July? These are normal things in this corner of the earth. We hope you enjoy the rawdog nature of this episode and we'll see you soon! Be excellent to each other this holiday season! Max

Trophy Talk Podcast - Episode 126: Trump Splitters 2
EWell hello there everyone and welcome back to another episode of Trophy Talk. In this our second to last episode of 2024, the crew has all assembled together to chat about the games that have been grabbing our attention during the final weeks of the calendar year. And what an exciting end of year it's turning out to be with the game awards announcements, PSN Wrap Ups, and new games still releasing at a steady clip. 2024 will undoubtedly go down as a great year in gaming for many of us. However, while we were intending to talk about our official PS wrap ups during this episode, at the time of recording the roll out of the year in review feature was experiencing significant delays and issues, with most people unable to actually access it as intended on December 10th. The end result is that most of this episode is spent discussing Patreon submitted questions, plat shout outs, and Rage God mentions from our Discord. There's nothing wrong with that though, not in the least, as celebrating this community that we've built and the accomplishments that you all have had is one of the best parts about making Trophy Talk episodes. Topics include, what would change in our trophy hunting habits if we got banned from PSN Profiles, what game we think Trump would be an excellent commentator of, and what movie released this year would have had a great opportunity for a tie in AA game. In terms of our individual hunts and successes, Darryl talks up and praises his time on PS Extra this year with two more titles, Tales of Kenzera: Zau, and Killer Frequency. All the while, Josh continues his vole exterminations while also taking time to become incredibly proficient at a tough rhythm game Spin Rhythm XD. Finally, Colin takes some time to discuss one of his favorite ever GameCube era games in Time Splitters 2. We hope that you all enjoy the content and the episode, thank you for listening!

Trophy Talk Podcast - DLC Pack #6: Sony Claus is Coming to Town!
EWarmest of Welcomes everybody. As promised DLC Pack episode 6 welcomes the return of SluggerJD aka Josh, where we continue our PS+ Premium Classics Wishlist, this time focusing on the PS2 and what better time to be focusing on this console after Sony recently raised a middle finger to Nintendo and moved the goal post with 160 million PS2 confirmed to have been sold, a fantastic achievement. This time myself (Max) and Josh shortened our lists and named 10 games with 5 honourable mentions, but on an ultra rare occasion decided to open the flood gates and invited all TrophyTalk Podcast discord community members whether patrons or not to write in with PS2 games they'd like to see added to the service, and within the 18 hour window for submissions you guys came through with some great picks bringing us up to around 60 games mentioned. So thank you guys for your submissions. We hope you enjoy this one, please keep an eye out for the announcement as mentioned in the episode, until then I'll be back next month with ThePortlandKevin of the Playstation Plus Game Club to talk about our memories of the Nintendo 64. Until then enjoy the show and be excellent to eachother. Max

Trophy Talk Podcast - Episode 125: Attack of the Voles
EHello one and all and welcome back to another episode of Trophy Talk! As has become somewhat of a tradition in these parts, Josh, Colin and Darryl gather during this episode to provide their definitive ranking for their favorite trophy hunts of 2024! Each member of the crew brought an honorable mention, a bronze award, a silver award, a gold award and a platinum meaning all in all, we talk about 15 games here! That's a ton of games to go over, and you'll be happy and delighted to hear that we actually don't have as much overlap on titles as you might initially think! Before all that though we talk about Josh's new job as an exterminator of Voles as the critters have declared all out war on his house. Even though it's necessary to defend ones home from invaders, it doesn't mean it feels good to do so. From there we also touch on Patron submitted questions including some of our Thanksgiving and holiday favorites, as well as rage about the seemingly never ending stories of stick drift with the Duel Sense controllers. We sincerely hope that you enjoy this episode, and that you had a wonderful Thanksgiving if you observe it. We'll see you soon and happy gaming!

Surviving the Horror - Episode 8: Dino Crisis
EOn July 1st 1999, Capcom and Shinji Mikami released their follow up to the wildly successful Resident Evil (Biohazard). Building on the technology, and using fixed camera angles and tank controls once again, Dino Crisis would be described as an evolution of the formula, and "Panic Horror" instead of "Survival Horror." Dino Crisis follows Regina, a special member of the S.O.R.T team, along with her companions Gail, Rick, Cooper, and Tom (poor Tom), as they attempt to infiltrate a government research facility on Ibis island and extract Dr. Kirk and his research into "Third Energy Development." This "Third Energy" technology could be the source of unlimited and free power that the world desperately needs. However, in the wrong hands the technology can also be weaponized and used by global super powers to exert their influence on the world. As Regina and her team arrive at Ibis Island, it quickly becomes apparent that something is wrong at the facility. Researchers and staff are no where to be seen, at least alive anyway. It appears that someone, or something is roaming the island and killing the scientists in gruesome ways. Just what is hunting these people down, where is Dr. Kirk, and will Regina and her team make it out alive? In many ways Dino Crisis attempts to take what made Resident Evil successful and iterate on it, adding in true 3D backgrounds and environments, and updated crafting system, decision trees for key story moments, and smarter more brutal enemy AI. Largely these efforts were successful, and while Dino Crisis never reached the popularity and heights of Resident Evil, it still garnered its own cult following to this day. Come along with Josh, Max, and Colin as they try to survive Ibis Island in Episode 8 of Surviving the Horror. We hope you all enjoy the episode! PSA: This game was played through the PS5 PS Premium Collection and as such rewind and quick save state features were available to us during our playthroughs.

Trophy Talk Podcast - Episode 124: Time is Money
EHello everyone, and welcome back to another episode of Trophy Talk! In our second episode of November the crew is here to chat all about what we've been playing and spending our time in. As you can see from the episode title though, we take a good deal of time in this episode discussing the notion that time is indeed a resource, and our scarcest one at that! With so many great games out, and coming out, just how exactly does anyone play all the things they want to play. With our normal jobs, friends, and family obligations all vying for this same resource of time, it gets tough to juggle. It's a good problem to have though and all of us here on the show take some time to reflect on that fact. Our Patreon submitted questions this week take us down memory lane a bit as we discuss what really got us in to trophy hunting, and what we both like and dislike about the hobby. This of course isn't a new topic for us here on the show but it's a good one to revisit once a year or so as thoughts on the hobby can morph and change over time. Additionally, we chat about what types of trophies make us feel the most satisfaction upon earning them in our hunts! As far as what we've been playing, Darryl has managed to make his way through the brutal 2D metroidvania game of Blasphemous and has great things to say about it. Josh and Colin continue their journey in Black Ops 6 with some updates on the mp and zombies while pausing to play a surprisingly good and addicting Pokémon TCGP. And lastly, Josh discusses a surprise hit in the politically driven narrative game of Road 96 (and it's prequel). Needless to say the boys have been very busy indeed. Thank you for listening, and we hope that you enjoy the episode!

Trophy Talk Podcast - DLC Pack #5: Ain't No Party Like a PS5 Party
EWarmest of Welcomes everybody. This month on DLC pack we're ''celebrating'' the 4th birthday of the PS5 and whilst the system has been the better selling console of the generation, the system and Sony themselves have been met with a lot of criticism by the user base. Like parents with dangerously high expectations of their children that only want to be loved, we thought it best to further criticize our pride & joy on its 4th birthday and talk about how we feel the PS5 can improve... Happy Birthday PlayStation 5. In the chairs this episode are of course myself (Max), along with the big man himself Colin (CKpresent), and a newish face around the discord Kade (TheGreenGorillaGamer). A dynamic power trio to say the least, I've been part of the PlayStation ecosystem since the PS1, Colin from the 360 and transitioned to PS4, whilst interestingly enough Kade had an extremely limited exposure to gaming until only a few years ago which gave us an entirely new and interesting perspective on Sony's growing trend of PS4 to PS5 Remasters. Also in this near 2hr 15min episode we discuss our level thoughts on the generation thus far, Sony's live service initiative, PlayStation's vacant first person shooter spot and our thoughts on the arrival of the PlayStation 5 Pro. We hope you enjoy and I'll see you in December where I'll be reunited with Josh to pick up our PS2 premium classics Wishlist episode. Until then, be excellent to each other. Max

Trophy Talk Podcast - Episode 123: A Glimpse of the Future
EHello one and all, and welcome back to another episode of Trophy Talk! It's that time of year folks, where we start to take stock of how the year has been in terms of game releases, platinum trophies earned, and goals reached. At this time we also start to look forward, and begin to craft goals for the coming year, 2025. As trophy hunters none of us are strangers to the list, the spreadsheet that will dictate our exact play order of titles for coming weeks or months. But how many of us actually stick to those lists? This episode is all about examining this phenomenon as Josh, Colin, and Darryl look ahead to 2025. What are the crews specific gaming goals for the next year? Are there specific titles that have sat in the backlog for far too long and need to be tackled? Are we changing our approach to completion %? Is there a franchise that we want to focus most of our time and energy on? All of these are great questions, and great jumping off points before even considering what new releases in 2025 will do to those plans. Next year promises to deliver a slew of fantastic games with Indiana Jones and The Great Circle, Doom: The Dark Ages, GTA VI, Ghost of Yotei, and a rumored Resident Evil 9 to name a few. What do these new releases do to our plans for next year? Just how does the crew plan on tackling all of this? We do our best here to speculate, and to codify a game plan. As with all things though, these are subject to change as life will undoubtedly throw us curve balls, both in work, in relationships, and in gaming. We hope you enjoy this episode where we look ahead, at glimpses of the future. Thank you for listening!

Surviving the Horror - Episode 7: Silent Hill 2 Remake
EHappy Halloween! It seemed only fitting that on this day, the culmination of Spooktober, we get together to discuss undoubtedly one of the best survival horror games in recent memory. Back in 2022 when Silent Hill 2 remake was first revealed to be in development from Bloober Team, the team behind things like The Medium, Layers of Fear, and Observer, the reveal was met with a great deal of skepticism. Would a team that had up until this point only made mid-tier horror experiences be able to truly encapsulate the greatness of the original Silent Hill 2 game? As time went on and more and more gameplay emerged however, it became clear that we had something special on our hands. The end result, releasing on October 8th 2024 not only met expectations of many fans but exceeded them. Akin to the Resident Evil remake released on GameCube in 2002, this remake of Silent Hill 2 expands on the original in almost every way while keeping the original tone and atmosphere of the game intact. The end result is a product that pays great respect to the original source material while completely modernizing the gameplay for the audience of today. Silent Hill 2 is the story of one man, James Sunderland, (voiced and mocapped beautifully here by Luke Roberts), and his journey to the small town of Silent Hill. Here James hopes to find a way to reconnect with his dead wife Mary who has mysteriously written him a letter asking him to look for her there. In this desolate and abandoned town, James encounters other people also called back to this place to search for answers, family, or even just peace. Silent Hill 2 is an examination of the psychology of grief, of trauma, and how we process information. While on the surface the game presents as a standard survival horror affair, there's so much there waiting to be analyzed and expanded upon. While Josh, Colin, and Skrilus do their best to touch on all of these elements and theorize on what some of the symbolism and encounters mean, we can only do so much. At the end of the day this is a game that deserves to be played by anyone who is a fan of not only survival horror but of stories that explore the human condition. Do yourself a favor and pick this game up, and after you've had a chance to play it, come back and give this a listen. We think you'll like what you play, and what you hear of course. Thanks very much for listening, and take care!

Trophy Talk Podcast - Episode 122: The One With Gary
EHello there dear listeners! Welcome back to another episode of Trophy Talk! This is our second show for the month of Spooktober, a favorite among our community, and as such it felt right to welcome to the show Gary Cooper. Gary was one of our first ever listeners and community members and is all around just a great guy. We're happy to be joined by him, and Darryl again (yay!) for this episode discussing what we've been playing during the month of October! Before we can get into the meat and potatoes though, there's rage god offerings, platinum shout outs, and Patron submitted questions to discuss of course! What are our new favorite horror movies or franchises? Would the four of us make a good team if we had to pull of heists or other covert operations together? What's the scariest place we've ever been stuck or stranded? Well the answers to all these questions, plus a ton of others, are just behind the play button. Thank you so much for your support, and for listening!

Trophy Talk Podcast - DLC Pack #4: All Up in Final Fantasy
EWarmest of Welcomes Everybody. This month on DLC Pack, Max is joined by fellow discord member ZacLre to talk about the Final Fantasy series as a whole. With questions from the audience taking the wheel and steering the show to its destination, we cover our favourite and least favourite games in the series and our thoughts on the evolution of combat systems. Have you ever wondered 'how in great greagors gash am I supposed to get into this series?!' Well we covered that too with our own beginners guide for getting into the series and finally we talk about what Square Enix has planned for the future of the series. We know we can expect the final installment of the FF7 Remake trilogy in 2028 but what does the silent Square Enix have cooking in the meantime? When can we expect Final Fantasy 17? Is Final Fantasy 9 Remake cancelled? What will become of the 20+ year old MMO Final Fantasy 11 in its life support stage? To warm up we also took some time to talk about some of the games we've been playing and had some short thoughts on the previous DLC Pack episode following the September State of Play. We hope you enjoy this one and I'll see you next month for episode 5. Peace! Max [Pre-recorded 5th October 2024]

Trophy Talk Podcast - Episode 121: Spooky Statistics
EHello there dear listeners! Welcome back to another episode of Trophy Talk, and our first episode in October, aka Spooky Season! This is a favorite time of year for many of us in the community as it marks a time when we get to engage with horror media to a greater degree than normal. The nights are getting longer and the weather colder (except in California apparently), meaning it's time to cozy up with a good scary game and earn some trophies. As such, we felt it appropriate to review the trophy list for Bloober Team's Silent Hill 2 Remake, coming out on October 9th. While initially many were skeptical of the game due to its first trailers and gameplay reveals, recent days have seen glowing review scores start to pour in for Silent Hill 2. After seeing these reviews and looking at this trophy list, it is admittedly hard not to get excited. The trophy hunt appears to be faithful to the original list from the HD version of Silent Hill 2 on PS3, while also getting rid of some elements of the original list that made it incredibly frustrating. Don't get us wrong, this list will likely be relatively tough, but that balance appears to be right and there's a speedrun trophy wahoo! With Surviving the Horror this month covering Silent Hill 2, this won't be the last you hear of the game in the coming weeks. That's not all we have in store for this episode though. Community member and long time listener ZacLre has created a fantastic spreadsheet of statistics from our Discord members and we're excited to share some of those findings with you all. Have you ever wondered just what the most platinumed game is among the community or who has the most platinum trophies in Call of Duty and Final Fantasy? Well we're here to tell you the answers to those questions, as well as many more fun facts about our communities cumulative trophies. ZacLre's spreadsheet is a fantastic resource for our community and we're very appreciative of his efforts in making it. Surrounding both of the aforementioned larger discussions, are plat shout outs, our favorite trophy earned in the last week, and a slew of Patreon questions for us to dig into. So sit down, grab a soda (and for Cthulhu's sake some ice), and enjoy the show.

Surviving the Horror - Episode 6: Still Wakes the Deep
EOn June 18th 2024, British game developer The Chinese Room released a horror game that hoped to combine elements of John Carpenter's "The Thing" with motifs found in movies like "Midsommar", and The Lighthouse. That's a pretty bold and ambitious plan to say the least! That game was Still Wakes the Deep. Described as a first person psychological horror game, Still Wakes the Deep sees the player take on the role of Caz McCleary an electrician aboard the Beira D oil rig in the North Sea in the year 1975. Haunted by decisions in his past, including a more recent violent altercation, and the loss of trust from his wife and partner Suze, Caz must navigate a crumbling infrastructure aboard the oil rig, a slew of electrical issues, and the cosmic horrors of the unknown on his journey back to his home and family. In a game filled with a cast of wonderfully realized characters, superb voice acting, and heavy themes, it is perhaps the lack of real mechanical depth in the game that leaves the most room to be desired. This is a game that asks many intriguing questions about psychology, grief, and body horror, it's just a shame that the ways it gives you in gameplay to explore those themes is surface level. All in all though, Josh and Colin had a wonderful time playing this game. It doesn't overstay its welcome, and respects your time. If you're looking for a game to play during the upcoming Spooky season that can accompany a longer game, this may be the one for you! Coming up next month on Surviving the Horror, Colin and Josh will be sinking their teeth into the newly released Silent Hill 2 Remake. We hope you'll join us then, and thank you for listening!

Trophy Talk Podcast - Episode 120: Astromania!
EHello hello dear listener, and welcome back to another exciting episode of Trophy Talk! In this episode Josh and Colin sit down to talk about what games they've been playing for the past few weeks, and let me tell you it's been quite productive for them both. As with most of the PlayStation community, much of the last two week period has been dominated by the release of Astro Bot, from Team Asobi. First revealed in late Spring of 2024 and releasing on September 9th worldwide, Astro Bot serves as a celebration of the past, present, and future of PlayStation. With delightful level design, rock solid platforming, and a slew of easter eggs and references, it's easy to see how Astro Bot has captured the hearts and imaginations of gamers in the PlayStation eco system. But how was it from a trophy hunting perspective? Well, in short, pretty damn awesome. Josh and Colin spend a good deal of time discussing this potential GoTY candidate and the experience of earning the Platinum. From there the two move on to talk about another surprise game this year in Warhammer 40K: Space Marine 2. While neither Josh or Colin know too much about the 40K universe, that doesn't really matter. Space Marine 2 is an example of the way games used to be made, with a campaign, PvE, and PvP modes on launch that all function and respect your time. The game is a blast, and well worth your consideration! Other topics in the show of course include Patreon submitted questions where we talk about our favorite traversal mechanics, a dead IP we'd like brought back, and a game mechanic we wish wasn't a thing in games. Additionally, we give a brief update on the TTP Survivor challenge in our Discord, say our favorite single trophy earned over the last two weeks, and shout out the Dead Rising Deluxe Remaster, and Lollipop Chainsaw Repop releases. With Silent Hill 2 remake right around the corner as well, it's a good time to be a horror and horror media fan, that's for sure! Thanks so much for listening, and enjoy! =)

Trophy Talk Podcast - DLC Pack # 3: The Revival!
EWell hello hello there everybody! Trophy Talk Podcast's DLC Pack series makes its long overdue return to your earholes with episode 3 or 1 if you consider it a reboot. Max is running the show this time and sat with him in the guest chair is Josh from the main show and Surviving the Horror. In this episode the boys discuss the revamp and future of DLC pack episodes moving forward. Whilst the main topic of the show focuses on the quality of the PS+Premium catalog and what PS1 games we would like to see come to the service that improve our overall score of the service as a whole. Along with some audience write ins we list a whopping 40+ titles. We hope you enjoy this lengthy discussion as we get nostalgic for these old gems and with Astrobot in the hands of the everyday consumers, this nostalgic trip couldn't have come at a better time. We hope you enjoy the show and keep an eye out for Pt2 where we will be setting our sights on the PS2. Peace! -Max

Trophy Talk Podcast - Episode 119: The Zoidberg Schism
EIn the year 2024 of our lord and savior Cthulhu, a schism in the church appeared. What was first a small group of believers with outlandish beliefs in crustaceans, quickly became one of the largest sects within our Discord. Now, in Episode 119, it is time to address this heresy and bring our brothers and sisters back in to the fold. Discord jokes aside, hello everyone! Welcome back to another episode of Trophy Talk! Astro Bot is here, and it has stole the hearts of nearly all PlayStation fans and trophy hunters alike, dominating the most popular games category on PSNP since its launch. Naturally, as our most anticipated game, the boys come together to all discuss this trophy list as a group. It's no surprise that, in addition to being a fantastic and joyous game play experience, the trophy list for Astro Bot is near perfect. Featuring a good distribution, a good assortment of misc. trophies, plenty of collectibles, and most importantly no missables or NG+ trophies, the list is damn near perfect. We hope you're as excited as we are to jump in to Astro Bot, and explore the nostalgic world of Sony's past, present, and future IP. In addition to that discussion we of course have Plat shout outs and Rage God shout outs pulled directly from our Discord, multiple Patreon submitted questions, and a few topics to start off the show. What should Sony do about the Concord situation? Should the game ever come back and in what form? Will the PS5 Pro even have a SKU with a built in disc drive? Will Colin ever play Dead by Daylight? The answers are just behind the play button. Thank you for listening, and happy gaming!

Surviving the Horror - Episode 5: Resident Evil: Operation Raccoon City
EWelcome back lovers of all things spooky and scary, to another episode of Surviving the Horror! Released in March 2012 and developed by Slant 6 in just one year's time, Resident Evil: Operation Raccoon City is a much maligned and critiqued entry in the long standing survival horror franchise. Criticized for it's lack of polish, and disregard for the pillars of what makes up a classic Resident Evil title, Operation Raccoon City is certainly the black ship of the family. In fact, it seems that almost every time that Capcom tries to do something different in the multiplayer space with Resident Evil, the title is met with considerable challenges and fan feedback. Operation Raccoon City came from a different era of Capcom, one that hadn't seen the benefits of multiple successful titles released back to back as we've seen recently with the REmake treatments and things like Resident Evil Village. Indeed, as relayed by ORC's director Andrew Santos, Capcom was chasing a different crowd in 2012, the Call of Duty gamer. Releasing the same year as Resident Evil 6, Operation Raccoon City represented an attempt to tell a different kind of story in the Resident Evil universe, with new characters that could expand on the lore and events of the first few games. Was this attempt successful though? Well, that's a tough question to answer. Colin and Josh do their best to parse through the mechanics, story, design, and development of this misunderstood Resident Evil title. When considering the truncated development, and some of the clear love and attention to detail that went in to this title, perhaps some of the initial reactions and reviews were too harsh on the game. Come along with us on a journey through a chaotic warzone, littered with BOWs, waring political factions, and a sinister mega corporation hell bent on cleaning up any evidence of their involvement. It may not be the best Resident Evil title, but we think you'll have plenty of fun along the way. Thank you for listening, and enjoy! We will be back next month with September's game, Still Wakes the Deep!

Trophy Talk Podcast - Episode 118: Mistakes Were Made
EHello everybody! Welcome back to another episode of Trophy Talk. Wow, what a time in the gaming landscape. With so many solid titles already out this year, and the fall release schedule quickly approaching with major AAA titles, the boys have been getting through some smaller games in their backlogs and preparing for the storm. Along with the Trophy Talk Survivor event going on in the Discord, it's been a very busy time for our community to say the least. Our opening discussions this episode center on the fact that we have finally gotten confirmation that Indiana Jones is coming to PS5 in the Spring of 2025, adding to the growing list of amazing looking titles coming out next year. What does this mean for what other games we could see coming? Excluding the obvious choices of Halo and Gears, what other titles would we hope make the jump to the PS5? From there we have our plat shout outs, and offerings to Cthulhu, our resident rage god. Great work as always by the whole community in your recent trophy hunts! Patreon questions this episode ask us to examine our favorite intros in games, and our favorite sound tracks while closely analyzing which specific trophies in lists make us say "Nah" when going for Platinums. Lastly, we get into what we've been playing. Colin returns once again to RE6 in his quest to Platinum all of the mainline RE games, Darryl contributes to this as well with his playthrough of RE Remake HD, and his continued adventures in Yakuza Kiwami. Josh rounds out the cast with a good discussion of his time with Concord so far, as well as a handful of PSVR2 titles! Is Concord doomed to fail? Does it deserve the apathy its been receiving lately? Perhaps not, but where does one find the time to fit in a game like Concord in a market with so many other titles vying for your time? Thanks so much for listening, and we hope you enjoy! Take care!

Trophy Talk Podcast - Episode 117: Salad Kick
EHello one and all, and welcome back to another episode of Trophy Talk! On this fateful August evening, Darryl, Josh, and Colin gather round to discuss new trophy lists on the horizon for all the eager trophy hunters out there. Indeed, although we haven't quite hit the craziness that will be the Fall of 2024 with its major releases nearly ever week, we still have some indie gems, and lesser known titles that are being consistently released for our enjoyment. As it turns out, and as has been the case with some of our other recent episodes, there's something so appealing about these smaller indie titles and the way they organize their trophy lists. The lists for this episode include, Nobody Wants to Die, Flock, and The Mortuary Assistant. Before all that though, as is customary here on Trophy Talk, we have shout outs to get to (namely for platinum trophies earned in our Discord community), and any affronts to our lovely Cthulhu AKA The Rage God. As it turns out, you all, our community have been incredibly busy with some truly impressive trophy hunts over the past few weeks, so congratulations to all of you out there on your journeys! We also dive into a few Patreon submitted questions, one of which asks if our fellow two co-hosts could earn what we dub as our hardest platinum trophies earned. This was a great question as it forced us to consider platinum trophies and games that might not be as hard statistically, but that could pose problems for our co-hosts specifically! But that's not all! What are your stances on salads? Does the planet Venus give Darryl flashbacks to a time of horror and misery? You'll have to listen to find out. Thank you so much, and take care!

Surviving the Horror - Episode 4: Dead Space Remake
EWelcome one and all to episode 4 of Surviving the Horror, our monthly video game podcast all about survival horror games! We hope that you've enjoyed the previous episodes, and of course that you enjoy this one. In 2023 Motive Studio released a remake of one of the most beloved survival horror games of all time, Dead Space. Originally developed by Visceral games, and released in 2008, the original Dead Space is often praised for it's fantastic atmosphere, visceral combat, and intriguing space horror story. Seeing as Colin had only played the original once, and Josh had never played the game beyond its opening chapters, we felt it was only right to sit down and discuss the newest iteration of a genre classic. Innovating on ideas first introduced in Resident Evil 4, Alien, The Thing, and many other horror games and films, Dead Space tells a tale that mixes body horror and religious fanaticism in a way that very few things before it ever have. The end result is a story that's worth your time, and a game that is unrelenting in its pursuit of making you scared. Thank you for listening, and take care all!

Trophy Talk Podcast - Episode 116: Carnage X Cthulhu
EHello there everybody! Welcome back to another episode of Trophy Talk. This time we're joined by Maximum Carnage, from all the way across the great pond. Sitting in the UK, besieged by a police helicopter and 6 pints of beer, Max joins us to give his take on some of the more recent games he's been playing, the origins of the Rage God in our Discord, and his adventures in Tomb Raider and Final Fantasy! Darryl and Josh are also here of course to provide their insight on topics including what our current game of the year is before heading into a busy release schedule in the Fall, hot takes in gaming meant to ruffle some feathers, and weird rituals around the care and maintenance of our homes. On top of all of that we get into what we've been playing which is fact quite a lot! Max continues his massive journeys through the Tomb Raider Remastered Collection, and FF7 Rebirth. Josh gets his investigative hat on with Sherlock Holmes: The Devil's Daughter, Rise of the Ronin, and a return to FF16 for NG+ and the DLC. Darryl makes Colin a very proud man indeed by finally getting to Resident Evil Remake HD, as well as Death's Door. Colin brings up the rear with some quick and fun plats from the PS Classic Collection in Toy Story 2, Toy Story 3, and Daxter. We hope that you enjoy this episode, and thank you so much for listening! The next episode released on our feed will be Episode 4 of Surviving the Horror which will be releasing in a few days time. Take care and happy gaming!

Trophy Talk Podcast - Episode 115: Bustin Makes Us Feel Good
EWell hello there dear listener, and welcome back to another episode of Trophy Talk! In episode 115 we have some more trophy lists to review for your consideration as well as all the normal run of the show including Patreon topics, and shout outs to our fantastic community members and the platinum's they've earned in the past two week period! The game's this episode run the gambit. First, Josh reviews the list for the upcoming Flintlock: The Siege of Dawn, a game that appears to take a refreshing stance on some storied mechanics in Souls games. Strangely the price point for Flintlock is much lower than we would have imagined as well which points to this experience being shorter (which is a good thing). Next up Darryl reviews the first person narrative horror game Still Wakes the Deep, developed by The Chinese Room, a studio in Scotland... who would have guessed! The game looks great though, and being a first person narrative spin on horror, is one that's right up Darryl's alley. Lastly, Colin takes us to the era of the Viking in Volgarr the Viking II, an 80s arcade inspired action side scroller known for its brutal difficulty and demanding mechanics. While this game is short, and seemingly simple, the first Volgarr was one of the hardest games that Colin has ever played. As noted, this episode of course features some Platinum shout outs from our Discord, appeals to our Rage God, and answers to your Patreon submitted questions. What is our favorite animation in all of gaming? What PS2 classics do we want brought to the PS4 and PS5 next? Do our spouses ever help us earn trophies, or accidentally make us miss a trophy at the last second? Only the play button has the answers. Thank you for listening, and enjoy!

Trophy Talk Podcast - Episode 114: Giblets
EHey there listeners! Finally, after a month of travel and conflicting schedules all three hosts from the Trophy Talk crew are back together under one roof to talk gaming, and what they have been playing. It's an exciting time indeed as Darryl, Josh, and Colin have all made some pretty significant progress on a number of title across June, even if it felt like a slow month in terms of new releases. Before we get to the game's we're playing though we touch on the end of the raffle event over in our Discord, as well as answer some Patreon submitted questions. These topics include what songs make us want to dance, what the best flavor of ice cream is, if we've ever almost had our consoles taken away from us as a punishment, and our biggest disappointments in DLC releases. Has Josh found a new challenge to go for on his profile with the release of more and more classic games to the PS Premium catalog? Is Darryl in fact rooting for the Green team in House of the Dragon Season 2? Is Colin actually going to play Shadow of the Erdtree? Only the play button has the answers. Thank you for listening, and happy gaming!

Surviving the Horror - Episode 3: Crow Country
EWhat happens when a small team with a passion for PS1 survival horror games, takes a chance and creates their own love letter to the genre? Crow Country, that's what. Crow Country, from SFB Games, is one of the most loving and caringly crafted homages to PS1 survival horror that Colin and Josh have ever played. Granted they may not have played many, but the point still stands. This game is marvelous in almost every way, from the atmosphere, to the puzzles and inventory, to the background story at play. Crow Country is certainly a game that any fan of the survival horror genres should play, and one we are incredibly happy to talk about on Surviving the Horror. Thank you for listening, and we hope you enjoy!

Trophy Talk Podcast - Episode 113: Converts?!
EWell well well, look at what we have here. After the boys were a bit hard on Xbox for some of their most recent business moves and studio closures, Xbox came back and delivered what has to be one of the best showcases in recent history. With the showcase came a litany of great game announcements and trailers, many of which are coming to PS5. Naturally we start off the show by discussing some of these titles that are coming over, and what the showcase means for our feelings and thoughts on Xbox as a whole. Truth be told, it certainly made us more inclined to check out the Xbox ecosystem in the recent weeks as we wait for more PS titles to come out later this Summer. From there Josh and Colin move on to discuss a topic submitted via Patreon. Just what is the "correct" way to play a video game? Are we as trophy hunters robbing ourselves of intended experiences by using video and text guides? The short answer is, it depends, but we get into much more detail and try to parse out the truth which lies somewhere in the middle. Finally Josh reviews a PS classic title that recently got trophies added to it in Alone in the Dark: The New Nightmare, and Colin talk about the shadow drop of a DLC Pack 2 for Astro's Playroom. Is this a brilliant way to market the upcoming Astro Bot title and drive excitement, or is a huge annoyance to the trophy hunting community and those who strive for the full 100%? As always the reality is it's both. Thank you so much listening, and take care!

Trophy Talk Podcast - Episode 112: Astro Bot to the Rescue
EHello everyone, and welcome back to another exciting episode of Trophy Talk! In episode 112, we see Josh and Colin get together to discuss the plethora of games they have been playing across the month of May. Some of these titles are smaller, and more recently discussed, such as Titan Chaser, while others are a bit more of surprising deep cut. Overall though, as you can guess, the boys have been quite busy! Before getting into all those games though, the team takes some time at the top of the episode to go over all the recent game announcements from the Sony State of Play. As you no doubt guessed from the thumbnail and the title, we were all thrilled at the announcement of Astro Bot, and luckily we don't have long to wait until we play it! What about the other titles though? Did anything else jump out to us from the swathe of new titles? Well, yes and no. Lastly, Josh and Colin field some Patreon submitted questions, shout of some platinum trophies earned by community members, and invoke Cthulhu / the rage god once again. Thank you all so much for listening, happy gaming and take care!

Surviving the Horror - Episode 2: Condemned: Criminal Origins
EHello and welcome everyone to episode 2 of Surviving the Horror! In this episode Colin and Josh take a look at the Xbox 360 era launch title Condemned: Criminal Origins. Developed by Monolith Productions, and published by SEGA, Condemned released as a launch title on Xbox 360 in November of 2005. The game has some great atmosphere, sound design, and overall atmosphere while mixing in some visceral first person melee combat and exploration. In many ways Condemned was ahead of its time, and it holds up beautifully to this day. We hope that you enjoy, and thank you so much for listening!

Trophy Talk Podcast - Episode 111: Reverse Uno Card
EHello there everyone, Welcome back to another episode of Trophy Talk! In this week's episode, we actually start off with something a little different. In general we try to stay away from gaming news conversations on the show. It's not because we don't have things to say on the big topics of the day but it's more in an effort to let the podcasts that handle these things do so. We're not a news show and never have been so at times it feels like why would anyone want to hear from us on these things? This time though we had the time and space in the show to allow for a larger conversation about what has been going on over recent months with Xbox, and our thoughts on the future of Game Pass, the Xbox brand, and so much more. After a healthy discussion on the news surrounding recent studio closures, financial data, and console sales, the boys then go on a major tangent and discuss pizza. What toppings, sauces, styles do we think make for the perfect slice? You can't go wrong of course, but can you go right? Is there truly a best way to enjoy pizza? Lastly Colin , Darryl, and Josh each bring a trophy list to review, and oddly enough all of the lists this week have great distributions, and great concepts for their design. Take that Remedy and Alan Wake 2! You can keep all your bronzes =) Colin breaks down what appears to be a fairly straightforward and forgiving list for an online free to play FPS in XDefiant. Darryl gets into some Kaiju hunting and walking sim vibes with his exploration of Titan Chaser, and Josh takes us back to survival horror roots on the PS1 with Crow Country. All of these games seem great, and they're all available to trophy hunt in now on the PSN. Thanks very much for listening to the show, and take care! - Trophy Talk Crew

Trophy Talk Podcast - Episode 110: Praise Cthulhu
EHey there gamers. It's that time again, time that we welcome back Patthetrophyhunter for his 3rd visit to the Trophy Talk Podcast. Pat has been one of our longest standing community members and it's always great to hear from him about his trophy hunting journeys and adventures up in Canada. In particular this episode we have some great discussions about the PS Portal, about how we deal with new gaming habits once kids are in the mix, and what games Pat plans on using the infamous racing wheel for in the future. Speaking of kids, Josh has had his third child very recently so congratulations are in order! Some of our listener questions this week focus on this news and the balance / juggling act of trying to play appropriate games when kids are running all over the house. In addition to those topics we cover things like Metal music, the rage gods, the rise of Cthulhu, and what franchise or game series we want to hop in to but feel intimidated by. That's not all we discuss though of course as this is a what we've been playing episode after all. In honor of Star Wars day (we recorded this episode on May 4th) , Colin discusses Star Wars: Dark Forces Remastered in all its boomer shooter glory before taking a trip to Runeterra and the Freljord to talk about Song of Nunu: A League of Legends Story. Both of these games are fun, short experiences that you can platinum in a weekend with little to no guide needed. What's not to like? Josh has been playing lots of course but highlights his time spent with Remedy's Alan Wake II, and just how intriguing of a survival horror experience the game is. Last but not least, Pat talks about Rollerdrome and his trials and tribulations chasing the 100% on GTA V. With over 350 hours in the game so far and likely another 50 to go, the game is a behemoth to 100%. Who better equipped for the task than Pat? Thank you for listening, and take care!

Surviving the Horror - Episode 1: Deadly Premonition
EHey there listeners! Welcome to the inaugural episode of Surviving the Horror (StH). This is a show that Josh and I (Colin) have been toying around with for a while in the background and we're excited to finally be able to launch it. The idea here is that once a month we will sit down to playthrough and discuss a survival horror game. The game can be from any console / ecosystem, it can be old or new, good or bad, it really doesn't matter as long as it's survival horror. After we play through it we'll sit down and discuss the story , the characters, the gameplay systems, soundtrack etc. and try to come to a determination of whether or not the game is truly a survival horror game. For our first episode we're diving back in time to 2010 and the Xbox 360 release of Deadly Premonition. Developed by Access Games and directed by Hidetaka "Swery" Suihiro, Deadly Premonition has long gained attention for it's strange setting and characters, tonal shifts, and at times completely bonkers design decisions. However, among survival horror fans the game has also garnered a cult like following of sorts and is often cited as one of the most interesting horror games one can play. After spending 20 hours or so with the game, I think we can confidently say that this one is worth a look. We hope you enjoy the discussion and thank you for listening.

Trophy Talk Podcast - Episode 109: Bierzone
EHello there everyone! Welcome back to another episode of Trophy Talk. This week it's just Josh and Colin on the show and Darryl was taking some much needed R&R after a busy week. Don't worry though, there's still much to discuss and banter about for you folks. As this episode is a list review episode Josh and Colin pulled together what we believe are two of the coolest PSN releases of the year in Harold Halibut, and Dave the Diver. Dave the Diver had previously been released on other platforms but is finally seeing it's debut on the PSN, and to great success. Indeed as I (Colin) write this it appears that roughly half of my friends list on PlayStation has become obsessed with the game. I predict tales of fishing, and Sushi coming very soon for us all. The other title, Harold Halibut, is a smaller title from Slow Bros. Slow Bros is a German company that caught my eye because they employ not only the traditional swath of jobs associated with game development, but also things like a carpenter, and textile worker. Why you might ask? Well, it's because Harold Halibut is truly a Claymation style , stop motion adventure game. Set on an alien planet and boasting some truly strange and wonderful ideas, Harold Halibut is one to look out for. In addition to those list discussions Josh and Colin dive into a couple of Patreon submitted questions on topics of how we deal with the backlog / missed games from Sony's earlier generations, and how we tend to approach which version of a game to play when we get both a PS4 and PS5 version upon purchase. Both of these are topics that have been brought up in our community a fair number of times and it was nice to weigh in on these with our own personal takes. We hope that you all enjoy the show and thank you so much for listening. Take care, and happy gaming!

Trophy Talk Podcast - Episode 108: Don't Boost With Friends
EHello everyone and thanks for tuning in to another episode of Trophy Talk! The crew has assembled in Episode 108 to talk all about what we've been playing and trophy hunting in for the past month or so. Before we get there though the top of the show opens with an interesting discussion on what constitutes a spoiler. Does the definition change depending on the cultural pervasiveness of the IP? Does it change based on the medium of the story? Is it fair to deem mechanics as spoilers? We discuss it all. Additionally, Josh brings Colin and Darryl up to speed on a recent legal case involving a YouTuber, Ubisoft, and the closure of The Crew's servers. As far as what we've been playing Josh takes us to medieval France in A Plague Tale: Requiem, and sings the praise of Jon Bernthal in Ghost Recon: Breakpoint. Darryl links up with the rebel resistance movement in Star Wars: Squadrons and hunts collectibles in Tchia. Colin nears the end of his long grind with Ghost of Tsushima: Legends Mode, and Call of Duty: MW3. The biggest question though, is should you boost with strangers, or with friends?

Trophy Talk Podcast - Episode 107: Rise of Tsushima
EHey there trophy hunters! Welcome back to another episode of TTP! Every once in a while one of those games comes along that seems to be in the zeitgeist in our community. One of those games where many people appear to be playing it, and going back to it for trophies at the same time. We've had this before with things like Battlefield 1, Rogue Company, and most notably Fall Guys. This time though, that game is Ghost of Tsushima, Sucker Punch's 2020 Samurai open world adventure game and its attached "Legends" game mode. At the same time, one of the biggest releases of the month comes to us in the form of Rise of the Ronin, developed by Team NINJA. The funny thing is, not only do these games share a similar aesthetic due to their setting and subject matter, but the trophy lists for these games appear to follow very similar structures. Is this due to the general philosophy behind designing open world games? Or is it due more to Sony's influence acting as publisher for Rise of the Ronin this go around? In addition to Rise of the Ronin the team also looks at a gorgeous and seemingly great indie game trophy list with Planet of Lana, a game that came to Xbox and Game Pass last year but is finally migrating over to PlayStation in April. Last but not least we examine and review Alone in the Dark's trophy list. The long dormant survival horror series developed by Pieces Interactive is back, and while the reviews are varied and run the full spectrum of opinions, perhaps the most cardinal sin the game commits is that upon launch it's platinum trophy is unobtainable. All of this and more is just behind the play button, thank you so much for listening, and happy gaming! =)

Trophy Talk Podcast - Episode 106: Grapes of Wrath ft. Kevin Garaventa
EHello there everyone! Welcome back to another episode of Trophy Talk! In this episode we're joined by Kevin Garaventa of the PS Plus Games Club to talk about all things trophies. We start off by tackling the recent discussion around Spiderman 2's NG+ trophy and the debug menu that was mistakenly left in the game post patch by Insomniac. Is it cheating to get a NG+ trophy in this way? What even is the point of these NG+ trophies that seem to be the standard from Sony? From there we once again talk distribution and the seeming lack of effort from many developers to even utilize anything other than Bronze trophies in their lists. After that we get into your Patreon submitted questions which touch on our jobs and any struggles with addiction. We close out the episode with what we've been playing, as well as a segment that analyzes a full year of using PS Plus Premium? Is the highest tier service on PS+ worth your time and money? The statistics may surprise you. Thanks so much for listening, and enjoy!

Trophy Talk Podcast - Episode 105: Spreading Democracy
EThe damns have broken! In what the Trophy Talk crew hopes is the beginning of a new era, Xbox has decided in recent weeks to bring over four select titles to the PlayStation and Nintendo Switch ecosystems. The first of these titles is Pentiment, a small passion project from Obsidian that focuses on a style and type of game that we don't see regularly these days. Naturally much of the discussion this week at the top of the show, and in the reviews section focuses on Pentiment. How did Obsidian do in creating their first trophy list? Are the pricing, the artwork, and the naming conventions up to snuff? Turns out that for the most part, they are! Slugger also brings a new release to talk about this week in Pacific Drive. A smaller title from a group of developers who previously worked on things like League of Legends, and Halo 4, Pacific Drive is a game that merges rogue like elements (the hottest genre in gaming right now it seems), with pieces of an open world racing / car game. The results are a game and trophy list that appear to be well worth considering. The question is if anyone will have time for this type of game in between some of the biggest releases of 2024. In addition to all of that, Slugger and Colin answer your various Patreon submitted questions including school yard rumors, which franchises we would kill off, and trophy milestones. Thank you so much for listening, and take care!

Trophy Talk Podcast - Episode 104: Noodle Arms
EWhat's going on folks, we hope that you are all doing well! Welcome back to another episode of Trophy Talk. As you can tell from the thumbnail and the title of the episode, Colin has been attempting to work out more. While his efforts haven't been necessarily successful, they did involve him getting some more time at the gym, and the boys discuss that at the top of the show briefly before getting into some gaming and trophy news and statistics. As always with our shows, what's in store for you listeners are some great shout outs of content creators in our community, and Platinums earned by our Discord. On top of that we have some questions surrounding the use cases and desire to play or get into more Mobile Gaming, and VR with the PSVR2. Are Darryl and Colin ever going to see the light with these pieces of tech and hardware? Probably not, but the PSVR2 has some great games coming to it, announced at the most recent Sony State of Play. After the shout outs and questions, we get into what we've been playing. Slugger continues to be obsessed with (rightly so) Like a Dragon: Infinite Wealth, Colin and he also touch on their experience CoD: Black Ops 3, and MW3 Zombies. Colin also has some choice words to say about Returnal, a game that has a great many things to love about it but at the same time is an absolute nightmare for trophy hunting. Finally, Darryl continues to burn through amazing Indie games and this episode sees him touch on quite a few of those in addition to Yakuza Kiwami, and Dead Space Remake. All in all this episode felt great to discuss and record. As always we appreciate your support and any feedback you may have to help make the show better. Thank you so much for listening, happy gaming, and take care! =)

Trophy Talk Podcast - Episode 103: First Class to Kamurocho
EWell hello hello there everybody! Welcome back to another exciting episode of Trophy Talk! This episode sees a return to the normal run of the show, after what has been a fairly hectic week for a few of the hosts. Slugger fills us in on his most recent escapades to see the Bills play during the play offs, and Colin and Darryl are going through a rather slow period at work. That's not necessarily a bad thing, but it does mean that it's harder to get in the normal routine and rhythms of life. That being said, we've got a banger episode for you all, so thanks so much for tuning in and listening. For starters we have a few housekeeping items to go over which include the start of the next competition and Discord raffle beginning February 1st, Colin's most recent guest appearance on PS Plus Game Club, and the announcement that Pat and Kevin will be back on as guests on the show in the near future. From there we get into our Patreon submitted questions which range from the goofy to the profound. On the profound side, the boys try to come up with their 5 most proud platinum trophies in their whole collection while also keeping in mind if these are games that we can recommend to the wider trophy hunting audience. After that we discuss things like our preference with flying first class or for free, what video game character we want to smell like, and what our favorite TV shows and cartoons were growing up. As it turns out two of the hosts were Nickelodeon kids while one was firmly in the camp of Cartoon Network... can you guess who? Last but not least the guys each bring a trophy list to review and discuss. Darryl continues to go hard on indie games and brings forth Cub, a fairly new release which he just so happens to have a great deal of love for. If you couldn't tell from the thumbnail and title, Slugger goes deep into the analysis of Like a Dragon: Infinite Wealth and it's Day 1 DLC for NG+. Last but not least Colin takes a look at just why the Prince of Persia: Sands of Time Remake lists keeps popping up every so often on PSNP. Is this game ever going to come out? Thanks so much for listening, we we hope you enjoy! Happy gaming!

Trophy Talk Podcast - Episode 102: Controller Mayhem & DLC Pack 2: FF16
EHello hello there everyone! Welcome back to another exciting episode of Trophy Talk! In this episode we're doing something slightly different. Normally the crew pre-records one episode a year so that we can release it around the holidays in December, and take a few weeks off from work and the show. However, this year, we didn't do that. As a result we thought we'd try to take a small break here in the beginning of the year. It didn't feel fair to only put out a spoiler cast though, as some of you reading this / listening maybe haven't played FF16, or have no interest in it. So, what we decided to do was record a normal show all the way up through answering Patreon submitted questions, and then, instead of doing trophy list reviews, we'd stitch on our FF16 spoiler cast. Our discussion of FF16 was recorded months ago, as you can tell from the speculation about potential DLCs for the game which were later announced at the 2023 Game Awards. Even still, I think it's one of the best discussions and break downs of the game I've seen. We sincerely hope that you enjoy it, and a special thank you to Max for lending a hand with this one! If you don't have any interest in the spoiler cast don't worry. As noted, the first 1 hour and 40 minutes of the show are unchanged and still involve housekeeping items, plat shout outs, Patreon shout outs, and answers to this episode's Patreon submitted questions. Thank you all so much for listening to the show! Please leave us any feedback you may have in the comments, or in the Discord as we're always striving to improve and get better. Much love, happy gaming, and take care =)

Trophy Talk Podcast - Episode 101: One More Run
EHello there everybody! Welcome back to another exciting episode of Trophy Talk. This is the final episode for 2023, and what a year it has been! This time around the crew is back to talk about what games we've been playing over the past month or so. Just like the earlier parts of the year, the last few months have seen so many great releases that it's been tough to keep up. So just what have the guys been up to recently in the realm of PlayStation? Well it turns out that there's quite a bit of overlap between them. Slugger, Darryl, and Colin both give there thoughts on trophy hunting in Spiderman 2, and in God of War: Ragnarok's free DLC, Valhalla. On top of that Slugger has been playing Marvel's Midnight Suns, Tchia, and a few others. Darryl has finally gone back and platinumed God of War: Ragnarok, and Colin digs deep into his backlog to discover the gem that is Shadow of the Colossus. In addition to all of that we have some platinum shout outs, pulled from our great community over on Discord. We have some interesting Patreon submitted questions which cause us to try and asses the strength of various streaming services we subscribe to, and we also finally tease the new Discord trophy hunting game, which will be launching on February 1st. Thank you so much for listening, and have a great end of the year. Cheers to 2024!

Trophy Talk Podcast - Episode 100: Triple Digits
EWell hello there everybody and welcome back to another exciting episode of Trophy Talk! That's right, we've made it; we've arrived at the centennial episode. Truthfully we can't believe it. We've been doing the show now consistently for over three years and are just blown away that we somehow still have people who listen to us and care about what we have to say. The truth is the show wouldn't be here at all without the support of you, the listener, and our fans. While we're a small community, all of us here at Trophy Talk Podcast, are proud of what we've been able to do, and the group of people we've brought together. So whether you've been here since day one, or are a more recent listener, thank you from the bottom of our hearts for allowing us to talk about gaming, and the things we love. This episode is of course a bit of a nostalgic one. If you couldn't tell from the thumbnail, Eli makes a return for the first portion where we reflect on the year, and answer some Patreon questions that have us looking back on past shenanigans and shows. We talk about some of our favorite moments, our favorite episodes, and our hopes and dreams for what's to come. To wrap up the show Darryl, Slugger, and Colin each provide their top three games they trophy hunted in this year and award them Bronze, Silver, and Gold trophies respectively. This was a fun episode, as all of them are. Thank you again so much for listening, for reading, and engaging in our community. Happy gaming everyone. We'll see you in Episode 101.

Trophy Talk Podcast - Episode 99: The Penultimate
EHello there everybody! Welcome back to another exciting episode of Trophy Talk. That's right, we're back, with the one before episode 100. We've been doing the show for over 3 years now and are finally two weeks away from a huge milestone. Firstly, we all wanted to say thank you if you're a listener, whether you're new or have been with us for the entire journey, we greatly appreciate your support. For our Patrons, we want to extend a heartfelt thank you as well for making sure that the show stays fresh, that we have new ideas and events in the Discord, and for your support. Now, this episode features some banger questions from our Patrons and those discussions take up the bulk of the first two hours of the show. Our topics here include looking at our own PSN profiles pages and seeing what we value most in them, coming up with picks for our fellow hosts to go after in their backlogs, our first platinum memories, and many others. Additionally, we get into some fun trophy list reviews with Lords of the Fallen, Habroxia, and Thirsty Suitors. Other than some wonky distribution with Lords of the Fallen (seriously what is going on with developers the last few months), the games all appear to have great lists with varying degrees of difficulty. Let us know if you decide to check any of them out! Cheers to 99 episodes, we'll see you in a few weeks for Episode 100 where we'll enjoy some beers and reflect on our favorite trophy hunts of 2023. Happy gaming, and thank you for listening!

Trophy Talk Podcast: DLC Pack 1 - AC: Mirage Discussion and Review ft. TheSlyGCooper
EHello Everyone! Welcome to the first official Trophy Talk Podcast review and spoiler cast episode. We hope to be able to bring you many more of these in the future! This first episode centers around the most recent title from the Assassin's Creed universe, AC: Mirage. Joining Colin on this episode is a long time community member, supporter, and friend of the show, Gary aka TheSlyGCooper. In this episode we do of course get into spoilers and a deep discussion of 9th century Baghdad, the combat, the visuals, and gameplay mechanics, and of course the story. However, the first 30 minutes or so we take our time talking about our history with the AC universe and the previous games in the franchise. There's quite a bit to love in this newest entry from Ubisoft, but there's also a good deal to critique. We hope that you enjoy this episode, and thank you so so much for your support!

Trophy Talk Podcast - Episode 98: Slugger Recommends*
EHello there everyone! Welcome back to another episode of Trophy Talk, your favorite bi-weekly trophy hunting show. In this episode, Colin, Slugger, and Darryl give you updates on some of the fantastic games and trophy hunts they've been taking part in as we quickly approach the end of what has been an amazing year for games. Colin regales us with tales of Baghdad in Assassin's Creed: Mirage, and touches on his time with Alan Wake Remastered. Slugger gets time with one of his favorite all time franchises in Like a Dragon: The Man Who Erased His Name. Darry is the only lucky one in the group who has gotten a chance to platinum Spiderman 2 already, and has finally started his playthrough of God of War: Ragnarok. Yes, after almost a year of sitting on his shelf at home, he's finally ready to tackle one of last years greatest stories and trophy hunts. That's not all though! The crew also gives there thoughts on the recent nominees for Game of the Year to come out of The Game Awards. As noted above, this year was quite the banger with new game releases, do the nominees truly capture that greatness? Last but not least we of course answer our Patreon submitted questions. What game would we want to remake entirely if we had creative control? What difficult platinums and trophies are we planning on going after in the future? All of that and more behind the play button. Thank you for listening!

Trophy Talk Podcast - Episode 97: The Call of Duty Fiasco
EHello there everybody and welcome back to another exciting episode of Trophy Talk! The crew has got some pretty damn interesting lists to review for you this week as for some reason, developers seem to have forgotten what things like platinum trophies and a good distribution are. As you can see from the thumbnail, one of the main games and topics we discuss is Call of Duty: Modern Warfare 3. Just what exactly was Activision thinking by giving only the PS4 version of the game a Platinum, and the PS5 version simply popping as a DLC for Modern Warfare 2? It seems insane to us, and really doesn't bode well for the future yearly releases of the blockbuster franchise. On top of that we discuss Alan Wake 2. While the game seems to be in the running for game of the year, and is reviewing extremely well, its distribution and overall approach to its trophy list design seems a bit odd to say the least. Lastly we also take a look at the Ghostrunner 2 trophy list, and compared to the first two games we talk about, the list is marvelous! Before all that though we have some hot topics and house keeping to go over, some platinum shout outs from our Discord, and of course your Patreon submitted questions. This was a fun one to record, and we hope you enjoy listening to us discuss. Thanks so much for checking out the show, leave us a review if you feel so inclined, and happy gaming =)

Trophy Talk Podcast - Episode 96: The Boys Design a Showcase
EHey there fellow trophy hunters, and welcome back to another exciting episode of Trophy Talk! We've got a long one in store for you all today, as the what we've been playing discussions are dominated by both Slugger and Darryl, who have truly been putting in some work and playing tons of games. Colin chimes in with some updates on FF16 and his experiences with RE4 Remake's Separate Ways DLC as well! At the top of the show though we have a discussion around PS+ essential and when you should add the free games to your library vs not, as well as announcing the winners of the race! For Patreon topics this week we talk about the worst games we've ever platinumed, and design our very own PlayStation showcase with the help of MaximumCarnage. What 12 game announcements would we pick for such a showcase in a post Jim Ryan world? You'll just have to listen to find out! Thank you all so much for listening and for your support. Happy gaming!

Trophy Talk Podcast - Episode 95: AC Mirage, Lies of P, Spiderman 2
EHello there everybody! Welcome back to another episode of trophy hunting discussion, and gaming goodness. In this one, the boys are reunited and ready to discuss some of the biggest gaming releases of the year. That's right, not only is it Spooktober but the month we've long discussed where some of our favorite franchise release their newest iterations, in hopes of capturing our imaginations and trophy hunting attention. We're please to say that all three games we look at in this episode have solid lists, that pay homage to not only other games in their respective franchises, but to their inspirations as well. The first bit of the show sees us discussing some platinum shout outs from the Discord community, and hearing tales of Slugger's recent travels. From there we spend a little time going over some top 25 lists, and what moments from games have truly scared us. The second hour and some change is all about the aforementioned trophy lists. So sit back, relax and enjoy some discussion about AC Mirage, Lies of P, and Spiderman 2's trophy lists. The crew is all very excited to get their hands on these games sometime in the near future, that's for sure! Happy gaming, and thanks for listening.

Trophy Talk Podcast - Episode 94: An "Eikonic" Discussion
EHello there everybody! Welcome back to another episode of Trophy Talk. This marks the very first occassion that Darryl and Colin have ever done a duo podcast together, which is crazy considering we're three years into doing this show. Regardless, we relished at the opportunity to discuss gaming, and take a break from a very busy period of work. We start off the episode with a little mini break down of the most recent Resident Evil 4 Remake DLC, Separate Ways, which came out on the day of recording the episode. As massive RE fans this DLC is intriguing as it brings back the classic challenge that we know and love in these trophy lists, but does so in a bite sized $10 package. From there we get into Platinum shout outs and Patreon shout outs before moving on to some questions submitted by the listeners! Topics include, what games we were highly anticipating that didn't live up to our own hype, what the last game we would choose to tackle on our backlog would be, and if we have any recommendations for new Switch owners. To close out the show we talk about what we've been playing. Much of this time Colin spends trying to convince Darryl, (and anyone else who will listen), to buy and play FF16. It's a fantastic game of course but in addition to that, the trophy hunt and list is extremely well designed! Darryl then chimes in with updates on Marvel's Guardians of the Galaxy, as well as a bit of an update on Star Wars: Squadrons, and Inside. Thank you so much for listening ,and we hope you enjoy the show!

Trophy Talk Podcast - Episode 93: Backlog Blues
ECome along with us dear listeners on a journey, a journey through the backlogs of three men in the midst of what may be the busiest period of high quality AAA releases in the past 5 years. In this episode, Slugger, Darryl, and Colin all try to distill down their backlogs to five essential picks that they feel the most compelled to actually go back and clean up. With October quickly approaching and bringing AC: Mirage, Spiderman 2, and many other games between now and then, it seemed the perfect time to try and think about a good strategy for approaching our backlog in the coming months. On top of all that discussion we also go over Patreon submitted questions! Topics include how we would mash up a genre and existing IP in a new way, our proposed TV adaptations of a known game series, and what the best all time mini game is in gaming. We thank you all for listening to show, it truly means a great deal to us. Happy gaming =)