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Trophy Talk Network

Trophy Talk Network

Trophy Talk Network brings together a great group…

Trophy Talk Network

228 episodesENExplicit

Show overview

Trophy Talk Network has been publishing since 2019, and across the 7 years since has built a catalogue of 228 episodes. That works out to roughly 470 hours of audio in total. Releases follow a fortnightly cadence.

Episodes typically run over ninety minutes — most land between 1h 39m and 2h 28m — though episode length varies meaningfully from one episode to the next. The publisher flags most episodes as explicit, so expect adult themes or strong language throughout. It is catalogued as a EN-language Technology show.

The show is actively publishing — the most recent episode landed 6 days ago, with 28 episodes already out so far this year. The busiest year was 2025, with 56 episodes published.

Episodes
228
Running
2019–2026 · 7y
Median length
2h 4m
Cadence
Fortnightly

From the publisher

Trophy Talk Network brings together a great group of content creators to create weekly content that touches on gaming, trophy hunting on PSN, the PS extra game offerings, survival horror and so much more. Trophy Talk Podcast: Join Colin & Josh to discuss all things trophy related PlayStation Plus Game Club: Join Kevin & friends as they host a monthly 'book-club' style show, playing and reviewing PS+ offerings Surviving the Horror:Join Colin & Josh monthly as they play and review survival horror games Mooglecast: Formerly known as our DLC packs, Max & Zach have taken the reigns to spin-off their own content encompassing a wide variety of gaming content & news Thank you for listening!

Latest Episodes

View all 228 episodes

Trophy Talk Podcast - Episode 145: Reunited At Last

Jun 7, 20262h 8m

Zac & Kevin's First THoughts of the PlayStation State of Play

Jun 3, 202646 min

Trophy Talk May Extra Episode - What We Want and Expect for the PlayStation State of Play

May 29, 20261h 51m

Surviving the Horror - Episode 25: Luigi's Mansion Dark Moon

May 24, 20262h 1m

Mooglecast, Episode 23 | An Absolute D-hole | Pitch Me Vol.1

May 17, 20262h 32m

PS Plus Game Club - Episode 41: Metal Eden

May 10, 20261h 39m

Trophy Talk Special - Big Walk Preview

May 8, 202640 min

Trophy Talk Podcast - Episode 144: In Sickness and In Health

May 3, 20261h 56m

Surviving The Horror - Episode 24: Tormented Souls

Apr 26, 20262h 23m

Mooglecast, Episode 22 | Whose the Bitch Now?! | Community Catch Up Vol.2

Apr 19, 20262h 45m

PS Plus Game Club - Episode 40: The Invincible

E

This time Kevin has Josh from the Trophy Talk Podcast and Jordan from The Sage Temple on to talk about The Invincible, a game based on the book of the same name by Stanislaw Lem. They start by talking about their first impressions of the game and how it wasn’t what any of them were expecting. They have a general discussion and review of the game, and then provide a few recommendations similar to it. After that they go through an in-depth breakdown of the entire story of the game and all the surprising reveals it has in store. They also have a deep discussion of which of the eleven different endings could be the one true ending, and what the implications of it mean. Thanks for listening and we hope you enjoy this analysis of The Invincible.

Apr 12, 20262h 11m

Trophy Talk Podcast - Episode 143: A Desert Oasis

E

Hello one and all, and welcome back to another episode of Trophy Talk! After a few month hiatus Colin returns to the hosting chair, along side Josh of course. Together, they discuss the most recent round of PlayStation hardware price hikes and speculate on what this could mean for the launch of PS6 and the impending launch of Grand Theft Auto 6. From there, Josh and Colin dig into a new game that has been getting quite a bit of media attention lately, Crimson Desert. The contentious initial reviews and impressions of Crimson Desert, mixed with some truly positive analysis and recommendations from players make Crimson Desert a great flash point for examining the do's and don'ts of modern game design. Would you play a game that made you initially tap X to run in 2026? What if it's platinum was still unobtained and was speculated to be over 300 hours? Or, does none of that matter because the point of something like Crimson Desert is to allow you to get lost and build your own stories and adventures in its sandbox? On top of all of that Josh and Colin of course get into some Platinum shout outs, and what they've been playing. Josh has been trying his hand at the aforementioned Crimson Desert and unsurprisingly has quite a bit to say about it. Both Josh and Colin sunk their teeth into Resident Evil Requiem, and Colin has spent a lot of time in the walking sim / graphic novel territory with both Telltales: The Expanse, and Star Trek: Resurgence. As always, we hope you enjoy the discussion. Thank you for listening!

Apr 5, 20262h 18m

Trophy Talk March Special Episode: Our Game of the Year 2016 (Ten Years Later)

E

Hello and welcome to another special 5th Sunday episode of Trophy Talk. This time Kevin, Colin, and Zac gather to look back ten years and talk about their game of the year for 2016. Over the course of the episode they take turns counting down their top five games from that year and talk about each one at length. These are all their personal favorite releases from 2016, some of which may sound controversial at first. They go into as much detail as they can (without spoiling anything) and make a case for why each one deserves attention years later. We hope you enjoy hearing them reminisce about one of the best years in game releases and what made it so special.

Mar 29, 20262h 52m

Surviving the Horror - Episode 23: Resident Evil Requiem

E

Hello one and all, and welcome back to another episode of Surviving the Horror! In this episode Colin, Josh, and Gary gather around the proverbial hearth to discuss one of the biggest horror releases of the year, Resident Evil Requiem. As long time fans of the Resident Evil franchise, we've all been looking forward to this game for quite some time. The prospect of returning legacy characters, deep pulls from forgotten lore, and exciting new revelations in the timeline had us all chomping at the bit to get our hands on this game. But did it live up to the hype? Selling 5 million units in it's first days on the market, and with a 9.4 user score on Metacritic, Requiem certainly seemed to be catching the world by storm. After several playthroughs, and three earned platinum trophies, Colin, Josh, and Gary give their thoughts on what aspects of the game worked well, if the story elements and characters were believable, and importantly if Capcom successfully balanced third person action gameplay alongside first person survival horror. This is a meaty episode with lots to say about a franchise that is near and dear to our hearts. We hope that you enjoy this review of Capcom's ninth mainline installment in the Resident Evil franchise.

Mar 22, 20263h 0m

Mooglecast, Episode 21 | Disney in the Streets - Souls in the Sheets | Mini Topics Vol.3

E

Warmest of Welcomes everyone This month on the mooglecast the boys are joined by ThePortlandKevin and Fate Prime for the next instalment of the Mini Topics series. Despite all of the technical hiccups the gang endured whilst recording, we managed to have some great discussions on systems and mechanics we wanna see implemented more into video games moving forward, spiritual successors and games a partner would enjoy watching you play. Fate also brings us a classic delete 3 plats/100% from our profiles and have our memories wiped of the chosen games. whether it be deleting games we enjoy so that we can re-experience them for the first time all over again or deleting games that were just downright shite. Of course as per usual this meaty episode includes our usual run of the show with plat shout outs, the record and the newest update to Cactus Vs Tonberry where Zac is presented with a branching path and Max is served up a plate of his own words to eat. Due to the technical issues in the latter half of the episode some conversation may not sound quite cohesive and Zac apologises for this inconvenience. See you again on the 19th April, until then... Be excellent to each other.

Mar 15, 20263h 3m

PS Plus Game Club - Episode 39: Gris

E

In this episode Kevin talks with Kade (@TheGreenGorillaGamer) and newcomer to the show Kenny Albanese about the beautiful game Gris from Nomada Studio. They break down the game from how it performs as a video game and an art piece, and then go through all of the elements that make up their arguments. They cover the meanings behind the game’s themes and then dive deep into how each chapter illustrates those meanings on various levels. They then each reveal their interpretation of the ending and how it fits into the artistic perspective the game presents. You’ll also hear a few hot takes throughout the episode, but don’t grab your pitchforks just yet. Just like all great art, this game can be seen in many different ways, and no interpretation is wrong.

Mar 8, 20262h 3m

Trophy Talk Podcast - Episode 142: Pour One Out

E

Join Josh, Kade and Zac...AGAIN... as they continue their reign as the TTP hosts. The crew in this episode have a ton of great, lengthy discussions about the current state of affairs with Sony and Xbox. We additionally hit our thoughts on the Marathon Server Slam and how we feel about multiple playthroughs. To cap it all off, we have the podcast usual topics where we highlight community members with Plat Shout Outs, and dive deep into our backlog goal progress with What We've been Playing. As always, thank you for listening and being a part of this community.

Mar 1, 20262h 55m

Surviving the Horror - Episode 22: A Quiet Place - The Road Ahead

E

Join Josh, Kade and Mitch as they traverse the very quiet world of A Quiet Place. Based off the hit movies, this game aims to capture the tense fear the trilogy offered. Main topics of discussion include the slow-paced, stealth horror gameplay, all the mechanics, monster design, and story discussion.

Feb 22, 20262h 19m

Mooglecast, Episode 20 | The Time Would Be Respectable | Backlog Picks of 2026

E

Warmest of Welcomes everybody This month on the Mooglecast; Zac and Max are joined by the controversial one, big skrilly willy Skrillus to talk about some of the crews backlog plans (Pre State of Play) for the year. Max has had the Splinter Cell PS2 trilogy installed on his PS3 since 2013, will this finally be the year he plays them? Will Skrillus finally earn the last trophy for Blasphemous? Will Zac continue to to chip away at one of trophy huntings most prestigious series completions? During the preshow we catch up on some of the latest platinums earned by the discord community in Platinum shoutouts. Cactuar VS Tonberry returns with a new entry where Skrillus comes out swinging. And as per usual the boys discuss what they've been playing! This is a meaty episode so grab a beer and stick on a podcast game. Next month is the return of Mini Topics Vol 3. But until then, be excellent to eachother. Max

Feb 15, 20262h 42m

February 2026 State Of Play Reactions: To Hell With Your Backlog!

E

As soon as they were done watching it Kevin got Gary (TheSlyGCooper) and Kade (TheGreenGorillaGamer) to give their immediate reactions to PlayStation's February 2026 State of Play. They cover their top highlights, a few missed opportunities, and some write-in reactions from other Trophy Talk Discord members. Kade almost loses his dinner in multiple ways and Gary insists that that we will never actually have a "year of the backlog." This was a quick recording with no edits, so we hope you enjoy this raw reaction to Sony's latest State of Play presentation.

Feb 13, 20261h 15m
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