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Three Moves Ahead

Three Moves Ahead

651 episodes — Page 13 of 14

Three Moves Ahead 52: Sins of a Solar Empire Diplomacy

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Troy is joined by Tom, Julian and Rob to talk about the new expansion for <em>Sins of a Solar Empire</em>. How does Diplomacy work in a multiplayer game? Does it add more personality to a game with rather bland sides? Does Tom cheat? How should Rob refer to his significant other? Where does Julian go when the podcast is over? Listen to the final podcast to find out why this is expansion made all of us fall in love with Sins again.

Feb 16, 20100

Three Moves Ahead 51: Science and Technology

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Troy is joined by Tom, Bruce and Rob as they counter December’s religion show with a talk about how strategy games treat science. How do you link technology to other game mechanics? Is there a risk of runaway games if you emphasize science too much? Dead ends, blind research, science of observation and whether you can actually have hard science in a strategy game. And Bruce replies to comments about his thoughts on <em>Hearts of Iron 3’s</em> infantry weapon research model. <a class="liexternal" href="http://www.amazon.com/gp/product/0306810115?ie=UTF8&tag=flaofste-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0306810115">Heisenberg’s War: The Secret History Of The German Bomb</a> <a class="liinternal" href="http://flashofsteel.com/index.php/2009/07/07/three-moves-ahead-episode-20/">Three Moves Ahead Episode 20 on The Snowball Effect in Game Design</a> <a class="liexternal" href="http://web.archive.org/web/19990429015250/http://www.next-generation.com/jsmid/news/5827.html">Tom and Miriam Sitting in a Tree</a> (Wayback Machine – very slow)

Feb 10, 20100

Three Moves Ahead 50: Designing Government and Debating Detail

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Having not seen each other in weeks, Tom and Bruce giggle like schoolgirls reunited after summer break before getting into their usual sparring. Troy just tries to keep people on topic – futilely. The putative topic: How do you design a game that makes the management of a government as interesting as the issues of war and peace? There’s a side trip into questions about abstraction and the problem of irrelevant detail.

Feb 1, 20100

Three Moves Ahead 49: Strategy Games and Story Telling

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This week, Troy, Julian and Rob talk about the limitations and possibilities of story telling in strategy games. Can you have an authorial perspective in a system driven genre? Is the RTS campaign story irrevocably broken? Is there anything on the horizon that might give us hope? And stay tuned to the end where I ask for feedback for our anniversary show.

Jan 26, 20100

Three Moves Ahead 48: The Gaming Gender Gap

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This week, Troy and Tom welcome Lara Crigger, Jenn Cutter and Tiffany Martin to the show to talk about the gender gap in strategy gaming. Well, that’s where it starts. It turns into an almost 90 minute discussion of the place of women in gaming, their portrayal in games, the importance of peer groups, more <em>Brutal Legend</em> and the coming demographic shift. So less strategy wonkery than usual, but you guys can deal for a week, right? <a class="liexternal" href="http://cake-pie.com/">Tiffany Martin’s blog</a> <a class="liexternal" href="http://www.kombo.com/article.php?artid=13946">Tiffany’s thoughts on classes in Borderlands</a> <a class="liexternal" href="http://www.gamerswithjobs.com/node/46221">Lara Crigger on her changing gaming habits</a> <a class="liexternal" href="http://www.laracrigger.com/">Hire Lara Crigger</a> <a class="liexternal" href="http://openalpha.tv/">Jenn Cutter’s Open Alpha</a> <a class="liexternal" href="http://www.youtube.com/watch?v=ctfwPCschvI#t=1m47s">Jenn Plugs Flash of Steel and TMA and says nice things about me</a> <a class="liwikipedia" rel="nofollow" href="http://en.wikipedia.org/wiki/Puppet_Princess_of_Marl%27s_Kingdom">Rhapsody</a> <a class="liwikipedia" rel="nofollow" href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29">Tabula Rasa</a> <a class="liexternal" href="http://www.purepwnage.com/">Pure Pwnage</a> <a class="liexternal" href="http://wesnoth.org/">Battle for Wesnoth</a>

Jan 19, 20100

Three Moves Ahead 47: Looking forward to 2010

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Troy, Tom and Rob look at the big 4 RTSes coming out this year (<em>Command & Conquer 4, Starcraft 2, Supreme Commander 2</em> and <em>RUSE</em>) as well as the return of Norb Timpko, the future of Facebook games, the battle between Victorian Age games. And Tom makes Troy sing. Apologies for the sound issues. It was a bad connection that we tried to fix a couple of times without much success. <a href="http://www.mistbound.com/index.php?id=2" class="liexternal">Greed Corp</a> <a href="http://www.norbsoftware.com/Portal/" class="liexternal">Scourge of War: Gettysburg</a> <a href="http://www.gamerswithjobs.com/node/48542" class="liexternal">Sid Meier talks to Julian Murdoch</a> <a href="http://www.gamasutra.com/view/news/26560/Paradox_Acquires_AGEOD_In_PC_Strategy_PowerUp.php" class="liexternal">Paradox buys AGEod</a> <a href="http://www.ageod-forum.com/showthread.php?s=6219c7127b6a669d162b98062d1d14d5&t=15366" class="liexternal">Vainglory of Nations</a> <a href="http://forum.paradoxplaza.com/forum/showthread.php?t=443061" class="liexternal">Victoria Developer’s Diaries</a>

Jan 12, 20100

Three Moves Ahead 46: EU3 and Heir to the Throne

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Troy, Tom and Rob Zacny talk about Europa Universalis 3, the new Heir to the Throne expansion and how the series rewards different play styles. Has the new expansion compromised the importance of stability? How does the new system change our favorite nations' development? Can Tom keep all the changes in every expansion straight? (Spoiler: No, he cannot.)

Jan 5, 20100

Three Moves Ahead 45: 2009 in Review

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Tom and Troy spend the hour looking back at 2009, including insight into how to make a Best of the Year list, why Tom finally joined Facebook and the state of the genre in the last year. Dawn of Discovery, Brutal Legend, Heir to the Throne, UniWar, and even Evony. Bruce is also there, in body if not spirit, but he finds time to complain about why Uniwar is the worst game ever. <a class="liexternal" href="http://www.crispygamer.com/features/2009-12-29/the-year-in-realtime-strategy.aspx">Tom Chick’s RTS Round Up at Crispy Gamer</a> <a class="liexternal" href="http://fidgit.com/archives/2009/12/the_top_10_games_of_2009.php">Tom’s Top Ten Games at Fidgit</a> <a class="liinternal" href="http://flashofsteel.com/index.php/2009/12/29/2009-end-of-year-strategy-wrap-up/">The Flash of Steel Year End Summary</a> <a class="liexternal" href="http://yhst-12000246778232.stores.yahoo.net/squadbattles.html">HPS Squad Battles at NWS Online Store</a>

Dec 30, 20090

Three Moves Ahead 44: Religion

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A subtle shifting of the guard as Julian Murdoch is back after hiatus, but Troy Goodfellow is off for a week, leaving Julian at the mercy of the far more stable Tom Chick and Bruce Geryk. The topic is religion: does it work in a strategy game as a mechanic? Has anyone done it better than Civ IV? Bruce argues for Dominions and random boardgames about the reformation nobody's ever heard of. Tom revisits the Sims and Europa Universalis, and Julian goes off-topic and spoils all of Assassins Creed 2 (You've been warned.)

Dec 22, 20090

Three Moves Ahead 43: Episode 43

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This week, Tom Chick makes the case that strategy gamers need to have a console to truly appreciate the range of games out there. He calls Bruce and Troy “dinosaurs” for clinging bitterly to a fading gaming platform, even though it is at the moment best suited to the deep games that all three love. What is the present condition of strategy gaming in the console arena? Are independent strategy game designers making a mistake by focusing on the PC?

Dec 15, 20090

Three Moves Ahead 42: Epic Fails

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<a class="liexternal" href="http://robzacny.com/">Rob Zacny</a> comes to the plate as a pinch hitter, but we still manage to get three original panelists together for a long discussion about strategy games gone wrong. Ascendancy, MOO3, Road to Moscow, and other favorites.<a class="liexternal" href="http://pc.ign.com/articles/131/131163p1.html"><em>Road to Moscow</em> preview at IGN</a> <a class="liexternal" href="http://reviews.cnet.com/pc-games/squad-leader-pc/4505-9696_7-30977267.html">Bruce’s Review of Squad Leader</a> <a class="liexternal" href="http://pc.gamespy.com/pc/axis-allies-rts/564490p1.html">Tom’s review of Axis and Allies</a> <a class="liexternal" href="http://www.cgonline.com/computer-games-magazine/article/diplomacy/">Troy’s Diplomacy Review</a> <a class="liinternal" href="http://flashofsteel.com/index.php/2009/10/30/decade-2000-shogun/">Rob’s love of the old Total War games</a> <a class="liexternal" href="http://www.crispygamer.com/gamereviews/2008-07-03/supreme-commander-xbox-360.aspx">Troy’s review of SupCom for the 360</a> <a class="liexternal" href="http://www.gamasutra.com/view/news/26234/Gamasutras_Best_Of_2009_Top_5_PC_Games.php">Chris Remo’s Top 5 PC Games of 2009</a> <a class="liexternal" href="http://www.rockpapershotgun.com/2009/06/29/wot-i-think-arma-ii/">Jim Rossignol on ArmA</a> <a class="liexternal" href="http://www.crispygamer.com/gamereviews/2009-03-17/empire-total-war-pc.aspx">Tom’s Review of Empire: Total War</a>

Dec 8, 20090

Three Moves Ahead 41: Solium Infernum

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Our first ever guest, Vic Davis, returns for an episode that will not be lost to the ether. <em>Solium Infernum</em> gets invited to a love in as Tom, Troy and Bruce try to explain why it is one of the best games of the year. We can an inside look at game design, how an game about unbalancing your opponents stays balanced and what Vic has up his sleeve for the expansion.<a class="liexternal" href="http://www.boardgamegeek.com/wiki/page/Ameritrash">Ameritrash Games</a> <a class="liexternal" href="http://crypticcomet.com/">Cryptic Comet</a> <a class="liexternal" href="http://www.quartertothree.com/game-talk/forumdisplay.php?f=6">Quarter to Three Games Forum – Full of AARs</a> <a class="liexternal" href="http://www.penny-arcade.com/2009/11/25/">Penny Arcade’s Tycho loves Solium Infernum and links to Tom’s Fidgit diaries so I don’t have to</a>

Dec 1, 20090

Three Moves Ahead 40: Episode 40

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Troy, Bruce and Julian deal with a few questioners listeners brought to the panel. Can noobs and experts play together? What is the place of AI in current game design? Why do we keep doing this? And where is Tom? Thanks for your questions, and keep them coming. We might do this again some time soon. <a href="http://www.quartertothree.com/columns/geryk_analysis/MOO3_1.shtml">Bruce Geryk on MOO3</a><a href="http://www.gamerswithjobs.com/node/47883">Julian on Populous</a><a href="http://flashofsteel.com/index.php/2009/11/17/decade-feature-2001-black-white/">Rob Zacny on Black & White</a><a href="http://www.quartertothree.com/game-talk/showthread.php?t=56090">Solium Infernum Live Blogging</a>

Nov 25, 20090

Three Moves Ahead 39: Episode 39

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Another guest this week as Ntronium Studios lead Bob Smith talks to Troy and Tom about the imminent release of <em>Armada 2526</em>. Bob is a veteran of Creative Assembly and has been making games for over a quarter century. Is there room for another 4x sci-fi game? And how do you differentiate one title from another?<a class="liexternal" href="http://www.ntronium.com/Armada2526%20Home.html"><em>Armada 2526</em> at Ntronium Studios</a> One week left to send in questions to the TMA crew at troy DOT goodfellow AT gmail.com

Nov 17, 20090

Three Moves Ahead 38: Episode 38

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This week’s show begins with a business chat as we talk about the changing revenue models in all gaming as downloadable content begins to supplant or supplement the traditional retail expansion pack. Be sure to stay tuned for Bruce’s Nietzsche moment in which he declares that gameplay is dead. The last half of the show is spent celebrating expansions that were good, denigrating those that were bad and mourning those that never happened. Lots of Big Huge love – kind of standard operating procedure.

Nov 10, 20090

Three Moves Ahead 37: Episode 37

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Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS <em>AI War: Fleet Command</em> saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest podcasts ever. <a class="liexternal" href="http://arcengames.com/">Arcen Games</a> <a class="liexternal" href="http://www.crispygamer.com/columns/2009-08-13/rush-boom-turtle-and-now-for-something-completely-different.aspx">Tom’s column on <em>AI War: Fleet Command</em></a> <a class="liinternal" href="http://flashofsteel.com/index.php/2009/10/22/feature-series-the-decade-wrap-up/">Feature Series: The Decade</a> <a class="liexternal" href="http://quartertothree.com/fp/">Quarter to Three, where you can find Tom’s movie podcast</a> Send your questions for Episode 40 to troy.goodfellow AT gmail.com

Nov 3, 20090

Three Moves Ahead 36: Episode 36

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We try to make up some ground this week with a little chat about <em>Panzer General: Allied Assault</em> (via Julian), <em>Eufloria</em> (via Tom) and, our main topic, <em>Tropico 3</em> (via me). When is a remake enough? Am I trust too critical of a game that I actually like parts of? Can you cautiously recommend a game with major gameplay problems? <a class="liexternal" href="http://www.dyson-game.com/">Eufloria</a> <a class="liexternal" href="http://fidgit.com/archives/2009/10/dragon_age_is_it_a_mistake_to.php">Tom’s <em>Dragon Age</em> diaries</a> Troy’s <em>Tropico 3</em> review (link to come)

Oct 28, 20090

Three Moves Ahead 35: Episode 35

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Skip a night and the inmates take over the asylum. Tom and Julian decide to talk about <em>Brutal Legend</em>, especially its strategy components. Why is BL Tom’s favorite game of the year? Are there different strategies for the RTS component? Is it an RTS at all? Also, Bruce makes a cameo appearance in the intro.

Oct 20, 20090

Three Moves Ahead 34: Episode 34

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Ubisoft’s Michael de Plater joins us for a fanboy grilling from Tom Chick. Why EndWar worked, its relative success and why Bruce never got to actually play EndWar for very long. Apologies in advance for Michael’s sound. His plug-in mic was not working for some reason so he talked to his laptop. Through a tin can. From the distant future. While in a submarine. Fighting robots. He’s that good. <a class="liexternal" href="http://www.mobygames.com/developer/sheet/view/developerId,2773/">Michael de Plater’s rap sheet</a> <a class="liexternal" href="http://www.crispygamer.com/columns/2009-03-25/rush-boom-turtle-the-endwar-way.aspx">Tom’s great EndWar column</a> <a class="liexternal" href="http://fidgit.com/archives/2009/10/brutal_legend_is_a_heartfelt_h.php">Tom’s review of Brutal Legend – yet another game he thinks is an RTS</a>

Oct 13, 20090

Three Moves Ahead 33: Episode 33

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Sometimes Bruce misses a show he really needs to be on – like the one where we pronounced the death of the Dominions 3 game. This week, Dr. Geryk won’t give up and he makes a compelling argument along the way. Bruce admits to a new way of thinking about games, we talk about reviving our board game blogging (but we need help!) and we talk about wargames we like and don’t like. We both say mean things that we should take back. <a class="liinternal" href="http://flashofsteel.com/index.php/2007/05/31/twilight-struggle-a-primer/">Our Twilight Struggle game</a> <a class="lipdf" href="http://files.boardgamegeek.com/file/download/2q4nek1xbw/RoRRulebookV216.pdf">Republic of Rome Rulebook</a> <a class="liexternal" href="http://gmtgames.com/p-104-1805-sea-of-glory.aspx">1805: Sea of Glory</a>

Oct 6, 20090

Three Moves Ahead 32: Episode 32

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So what do you do when your guest doesn't show and your schedule for the rest of the week is shot to hell? You go ahead, press record and make it up as you go along.A beloved friend of the show is on his deathbed and no doctor is in sight to save it. Tom calls Section 8 "the shooter from the Kohan guys" and fights with Julian over whether or not the game is very good or just good.

Sep 29, 20090

Three Moves Ahead 31: Episode 31

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Majesty 2 becomes the starting point about the pluses and minuses of surrendering control. Troy, Tom and Bruce talk about the origins of Majesty, other games with the detached czar motif and whether or not the game is repetitive. Listen as Bruce schools Tom on the subtleties of his new favorite game and find out which game Tom thinks is about sex and death. Also, listen to the worst contest ever. <a class="liexternal" href="http://www.quartertothree.com/columns/geryk_analysis/majesty_1.shtml">Bruce Geryk’s original Majesty review</a> <a class="liexternal" href="http://www.quartertothree.com/columns/geryk_analysis/majesty_a_1.shtml">Erik Wolpaw’s rebuttal</a> <a class="liexternal" href="http://www.crispygamer.com/gamereviews/2009-09-15/majesty-2-the-fantasy-kingdom-sim-pc.aspx">Troy’s Majesty 2 review</a> <a class="liexternal" href="http://fidgit.com/archives/2009/09/majesty_2_review.php">Tom’s Majesty 2 review</a> <a class="liexternal" href="http://www.bay12games.com/dwarves/">Dwarf Fortress</a> <a class="liexternal" href="http://fidgit.com/archives/2009/09/halo_3_odst_sulks_and_wanders.php">Tom on Halo 3:ODST’s Campaign</a> and <a class="liexternal" href="http://fidgit.com/archives/2009/09/firefight_mode_single-handedly.php">on the firefight mode.</a>

Sep 22, 20090

Three Moves Ahead 30: Episode 30

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Ever wonder what would happen to a show where Tom Chick didn’t show up to ask annoying questions? This is the answer. PCGamer’s role playing game authority Desslock sits in with the remaining panelists to talk about how RPGs and strategy games overlap. Where is character advancement more important than story? Does Dominions 3 count as an RPG? It’s a low key and low energy discussion with only a little bit of nagging to Julian to get his turn in.

Sep 16, 20090

Three Moves Ahead 29: Episode 29

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This week, a full panel deals with the question of getting started in strategy gaming. Should people approach the genre from first principles (The Murdoch Method) or through a topic they are interested in (The Goodfellow Approach)? How important is the visual immersion compared to the mechanics? Bonus: Everyone is called an idiot by someone else at least once. <a class="liexternal" href="http://www.quartertothree.com/game-talk/showthread.php?t=54111">The Qt3 thread that inspired this chat</a> <a class="liexternal" href="http://www.crispygamer.com/columns/2008-09-09/rush-boom-turtle-you-suck-at-rts.aspx">Tom’s column on RTSes for newcomers</a>

Sep 8, 20090

Three Moves Ahead 28: Episode 28

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The smallest podcast ever! Scheduling confusion means that just Tom and Troy are on hand to talk about naval tactics in strategy games. High on nostalgia, low on insight and yet another plug for <em>Crown of Glory: Emperor’s Edition</em>’s tactical naval engine. You do get a moment where Tom fancies himself to be Da Vinci. <a class="liexternal" href="http://www.lostadmiralreturns.com/">Lost Admiral</a> <a class="liexternal" href="http://www.killerbeesoftware.com/kbsgames/pgnew/">Perfect General</a> <a class="liexternal" href="http://www.matrixgames.com/products/366/details/Crown.of.Glory:.Emperor%E2%80%99s.Edition">Crown of Glory: Emperor’s Edition</a> <a class="liwikipedia" rel="nofollow" href="http://en.wikipedia.org/wiki/Battle_of_Lepanto_%281571%29">The Battle of Lepanto</a>

Sep 1, 20090

Three Moves Ahead 27: Episode 27

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The panel welcomes Mark H. Walker to the round table for a bruising discussion of his upcoming squad based wargame <em>Lock N Load: Heroes of Stalingrad</em>. Bruce and Julian dominate an unusually combative conversation, which only shows how much we care. What is the place of narrative in war games? Do designers overestimate how intuitive their designs are? Apologies for the sound quality here. In spite of a perfect sound test earlier in the day, Mark’s satellite internet was not up to the task later that night so he had to phone in. Then the recording somehow made Troy’s comments appear three seconds later than they actually happened, making editing a real pain in the ass and borking the <em>Dominions 3</em> discussion altogether. (Short version, Bruce didn’t send his turn but notice he was attacked by Julian’s deer men.) <a class="liexternal" href="http://www.locknloadgame.com/">Lock N Load</a> <a class="liexternal" href="http://matrixgames.com/">Matrix Games</a>

Aug 25, 20090

Three Moves Ahead 26: Episode 26

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Troy, Tom and Bruce spend an hour talking about city builders as ant farm games. Why didn’t they talk about <em>Dawn of Discovery</em> two weeks ago? What’s up with <em>Cities XL</em>? Is SimCity Societies a neglected classic or a misfire of epic proportions? And, most importantly, does Bruce know any games made after 1984?

Aug 18, 20090

Three Moves Ahead 25: Episode 25

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Troy, Tom and Julian start with <em>Hearts of Iron 3</em>, detour through a bunch of other WW2 games and somehow end up making less sense than usual. Learn why <em>Thin Red Line</em> is Tom’s favorite WW2 movie, why Julian thinks everyone who bailed on Axis & Allies in college should give it another chance, why our <em>Dominions 3</em> game has stalled and what Troy sounds like after a long train trip and a couple of pints. <a class="liexternal" href="http://www.crispygamer.com/gamereviews/2009-08-07/hearts-of-iron-iii-pc.aspx">Troy’s Hearts of Iron 3 review</a> <a class="liexternal" href="http://fidgit.com/archives/2009/08/hearts_of_iron_demo_will_be_th.php">Tom’s single post on HoI 3 so far</a> <a class="liexternal" href="http://brokentoys.org/2009/08/10/invading-poland-is-in-fact-very-complex/">Scott Jennings’ early thoughts on the game</a> <a class="liexternal" href="http://matrixgames.com/products/371/details/WW2:TimeofWrath">Time of Wrath</a> <a class="liexternal" href="http://www.making-history.com/">Making History</a> <a class="liexternal" href="http://matrixgames.com/products/344/details/Commander.-.Europe.at.War.Gold">Commander: Europe at War</a> <a class="liexternal" href="http://www.shrapnelgames.com/KE_Studios/WPP/WPP_page.html">War Plan Pacific</a>

Aug 11, 20090

Three Moves Ahead 24: Episode 24

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<em>East India Company</em> and other trading themed games take center stage this week. Listen as a full panel talks about where Nitro’s sailing business sim stands and falls. Is it possible to make cargo interesting? Are trading games pointless with a computer opponent?<a class="liexternal" href="http://fidgit.com/archives/2009/07/east_india_company_a_critical.php">Tom’s final Fidgit diary on East India Company</a>

Aug 5, 20090

Three Moves Ahead 23: Episode 23

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Sometimes a last minute topic change actually goes somewhere. Troy, Tom and Bruce have a long and detailed conversation about the challenges wargame and strategy game designers face when they try to capture the essence of an historical moment. How do you model insurgency? What makes WW2 the default combat model if not the default topic? Why are Tom and Bruce still scarred by <em>Combat Mission Shock Force</em>? Also a discussion of reading material, how <em>Twilight Struggle</em> works, and whether <em>Balance of Power</em> is a terrible game. Troy also manages to confuse two Middle East themed games. (<a class="liexternal" href="http://www.mobygames.com/game/dos/conflict-middle-east">Here’s the one</a> Tom was talking about, <a class="liexternal" href="http://www.mobygames.com/game/dos/conflict">here the one Troy</a> was thinking of.) Then a long update on <em>Dominions 3</em> and why Bruce is afraid. <a class="liexternal" href="http://stormeaglestudios.com/public/home.html">Norm Koger’s current project</a> <a class="liexternal" href="http://matrixgames.com/products/369/details/Horse.and.Musket:.Volume.I">The new version of Dragoon</a> <a class="liexternal" href="http://battlefront.com/">Battlefront</a> <a class="liexternal" href="http://boardgamegeek.com/boardgame/8284">GDW’s Assault</a> <a class="liexternal" href="http://videogames.yahoo.com/events/call-of-duty-4/call-of-duty-4-review/1167292">Tom’s Call of Duty 4 review</a>

Jul 28, 20090

Three Moves Ahead 22: Episode 22

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After a month of absences, Bruce Geryk more than makes up for it in a tour de force conversation with special guest Bill Abner as they relive the fun of 1970s baseball simulation games. We open with a discussion of Blood Bowl, which Julian finds too difficult and Troy finds too easy. Then Tom, Julian and Troy sort of fade into the background for an hour.Listen to learn what kind of person replays historical seasons, why Blood Bowl is really a wargame, and whether sports simulations can ever measure up to the beauty of Championship Manager.Also an update on our Dominions 3 game, a promise to eventually get Bruce's side of the story, a quiz game from Tom Chick and a hip hop conclusion.

Jul 21, 20090

Three Moves Ahead 21: Episode 21

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Soren Johnson drops by to talk to Troy, Tom and Julian about how the future of strategy games is online - whether you like it or not. He drops some hints about what he is working on at EA, talks a little bit about Civ and why RTSes have to die in order to be reborn. Julian sells iPhones to everyone, too.We also conclude with our regular Dominions 3 update - there could be a war a-brewin'. Tom predicts the future course of the game.<a href="http://travian.com">Travian</a><a href="http://ikariam.org">Ikariam</a><a href="http://quarantine2019.com">Quarantine 2019</a><a href="http://playnileonline.com">Nile Online</a><a href="http://leagueoflegends.com">League of Legends</a><a href="http://designer-notes.com">Soren's Blog</a>

Jul 14, 20090

Three Moves Ahead 20: Episode 20

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The panel returns to game design territory with a discussion of the problem of runaway winners in strategy games. Can you design around it? Should you? How do you keep a game interesting for everyone?Also, a progress report on our Dominions 3 game.

Jul 7, 20090

Three Moves Ahead 19: Episode 19

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Troy, Tom and Julian look at the year so far and look ahead to see what games they liked and what they are anticipating. Detours into diving, naval warfare and whether Starcraft 2 will appeal to the masses.Stay tuned to the end for a look at who chose which race for their Dominions 3 multiplayer match and why. (Troy butchers his race name over and over, too. It's very stupid.)<a href="http://forum.shrapnelgames.com/showthread.php?t=31414">Fourmageddon Map for Dominions 3</a><a href="http://fidgit.com/archives/2009/06/starcraft_ii_designer_talks_ab.php">Tom comments on Starcraft's single player plans</a><a href="http://nutweasel.blogspot.com/" target="_blank">Bill Abner's "Blood Bowl" Blog</a><a href="http://flashofsteel.com/index.php/2009/06/29/strategy-games-of-the-half-year-2009-edition/" target="_blank">Troy's Half Year Round Up</a>

Jun 30, 20090

Three Moves Ahead 18: Episode 18

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This week, the panel takes the pulse of strategy franchises. What makes you strong? What makes you weak? And is any particular franchise in trouble?We also give you a preview of our next epic multiplayer gaming experience. <a href="http://flashofsteel.com/index.php/2009/05/19/three-moves-ahead-episode-13-tom-vs-bruce-vs-troy-vs-julian/">Will Tom and Julian redeem themselves after such a terrible showing last time?</a> Not with this game.

Jun 24, 20090

Three Moves Ahead 17: Episode 17

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This week is all about Bruce as he goes on and on about how hard it was to write the manual for Dominions 3. The panel talks about how a manual is not the same as documentation, how even good games could be better with a paper friend and lots of other commentary that only reveals just how old we four actually are.<a href="http://flashofsteel.com/index.php/2006/09/18/gamers-bookshelf-civilization-or-rome-on-640k-a-day/">Rome on 640K</a><a href="http://flashofsteel.com/index.php/2006/10/31/a-tale-of-three-manuals/">My thoughts on the Dominions 3 manual</a><a href="http://gmtgames.com">GMT Games</a><a href="http://dubiousquality.blogspot.com/2009/02/dwarf-fortress-tutorials.html">Bill Harris on Dwarf Fortress</a><a href="http://dubiousquality.blogspot.com/2007/08/armageddon-empires-play-guide-part-one_23.html">Bill Harris on Armageddon Empires</a>

Jun 16, 20090

Three Moves Ahead 16: Episode 16

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Bruce shows up late, but we do get a full panel to talk about The Sims 3 and the franchise in general. Tom gets all artsy, Julian makes an odd comparison and Troy is a cheater. One of the four panelists hates The Sims, by the way. No prize for guessing who.<a href="http://www.crispygamer.com/columns/2009-06-09/rush-boom-turtle-tom-chicks-sims-3-rts-challenge.aspx">And be sure to check out Crispy Gamer for Tom's Sims 3 RTS Challenge. Can you turn his loser into a success?</a><a href="http://aliceandkev.wordpress.com/">Robin Burkinshaw's sad story of Alice and Kev</a>

Jun 9, 20090

Three Moves Ahead 15: Episode 15

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Tom and I sit down with Johan Andersson of Paradox Interactive and Kim Soares of Nitro Studios to talk about Hearts of Iron 3, East India Company and what it's like for a hardcore strategy publisher at the new E3.Please excuse the background noise. E3 is a noisy place and Paradox had no ceiling on their meeting room. Context important links to follow.

Jun 4, 20090

Three Moves Ahead 14: Episode 14

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The panel jumps the gun a little bit and talks about maps before Troy can finish quite his series, but they have good reason. The team goes over an hour this time so Bruce can call Civilization IV's map dead, so Tom can regale you with his wilderness adventures and so Troy can listen to his colleagues say nice things about him.<a href="http://boardgamegeek.com/boardgame/1577">Source of the Nile on Board Game Geek</a><a href="http://flashofsteel.com/index.php/2009/02/07/feature-series-maps-and-game-design/">Troy's Map Series from the beginning.</a>

May 26, 20090

Three Moves Ahead 13: Episode 13

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Four men enter, two men leave as Tom and Bruce welcome their podcast partners into the oldest continuous rivalry in strategy gaming. In the first official multiplayer recap session in TMA history, the panel talks about Dawn of War 2, how the multiplayer experience holds up under the pressures of age and infirmity.Bonus files include <a href="http://bit.ly/19lPCl">a replay you can load into Dawn of War 2</a> to see us flail about and <a href="http://media.libsyn.com/media/threemovesahead/TMADoW2cut.mp3">an audio of us setting up the game and playing</a>.

May 19, 20090

Three Moves Ahead 12: Episode 12

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So what happens when an emergency derails a scheduled topic for a podcast? People scramble, that's what. Listen as Troy, Tom and Julian spend half the podcast debating and discussing how diplomacy is best represented in strategy games, and the other half catching up with topics previously covered, with shoutouts to a Flash of Steel commenter, a Qt3 poster and Julian's daughter. Also, bonus references to 17th century English philosophers, JRPGs and the time Tom sulked because he was a poor loser.<a href="http://www.crispygamer.com/features/2009-05-11/war-and-peace-and-everything-in-between-10-games-for-foreign-policy-wonks.aspx">Troy's Crispy Gamer article on games and foreign policy</a><a href="http://www.quartertothree.com/game-talk/showthread.php?t=48119">Dokapon Kingdom at Qt3</a><a href="http://freerealms.com">Free Realms</a><a href="http://community.dawnofwar2.com/blogs/?p=643">Dawn of War II patch notes</a>

May 12, 20090

Three Moves Ahead 11: Episode 11

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This week, the panel uses Popcap's Plants vs Zombies as a jumping off point to talk about defensive games in general - tower defense, grid defense and wargames. Bruce hates playing the Reds, Julian talks about his iPhone, Tom comes with another list and Troy is probably stressing the wrong syllable in Omdurman. We also announce the winner of the Demigod CE.<a href="http://www.handdrawngames.com/DesktopTD/Game.asp">Desktop Tower Defence</a><a href="http://www.gamerswithjobs.com/node/44921">Julian's Plants vs Zombies article at GWJ</a><a href="http://fidgit.com/archives/2009/05/plants_vs_zombies_calls_truce.php">More from Tom at Fidgit</a><a href="http://boardgamegeek.com/boardgame/6613">Downtown at Board Game Geek</a><a href="http://www.boardgamegeek.com/boardgame/1608">Ambush at Board Game Geek</a><a href="http://www.boardgamegeek.com/boardgame/1679">Carrier at Board Game Geek</a><a href="http://boardgamegeek.com/boardgame/3202">RAF at Board Game Geek</a>

May 5, 20090

Three Moves Ahead 10: Episode 10

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A disorganized and rambling panel deals with multiplayer gaming in general and some war stories is specific. Bruce and Tom give the not-so-secret history of Tom vs Bruce. Julian sings the praises of the Gamers With Jobs community. Troy explains how he and Bruce used to spend lazy Sunday mornings.And Tom outs himself as a cheater. A dirty, no good, cheater.<a href="http://www-2.crispygamer.com/blogs/post/2009/04/23/Demi-oh-my-god.aspx?utm_source=TeamCrispy&utm_medium=referral&utm_campaign=TroyGoodfellow">The Story of the Crispy Gamer Fiasco</a><a href="http://quartertothree.com">Quarter to Three</a><a href="http://gamerswithjobs.com">Gamers With Jobs</a><a href="http://brettspielwelt.de">Brettspielwelt</a>

Apr 28, 20090

Three Moves Ahead 9: Brad Wardell, Demigod, Elemental and a Prize

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This week, the panel has a special guest. Stardock's Brad Wardell joins Troy, Tom, Bruce and Julian to explain just what was up with Demigod's botched multiplayer launch. We also get a little bit of information on Stardock's upcoming fantasy turn based strategy game, Elemental: War of Magic.And stay tuned to the end, where we give the details for a prize drawing.

Apr 21, 20090

Three Moves Ahead 8: Episode 8

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A full panel today as the experts ramble about symmetry and asymmetry in strategy game design. What do we even mean by an asymmetrical game? When is asymmetry just a cheat to hide poor game design? Listen as Julian poses hypothetical questions, Tom praise the King of Asymmetry, Troy challenges Tom's logic and Bruce tries to stay on the sidelines.<a href="http://www.evotab.com/news/322607/demigod.meet.sedna/">Tom's first Demigod diary</a><a href="http://www.sjgames.com/ogre/">Ogre</a><a href="http://">/Gev</a><a href="http://www.quartertothree.com/inhouse/features/261/">Bruce's first article on board games vs computer games</a>

Apr 14, 20090

Three Moves Ahead 7: Episode 7

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The full panel is on hand this week and Troy is way out of his element as they talk about Collectible Card Games as strategy games, starting with Battleforge and moving through Star Chamber, Culdcept Saga and Magic. Should Bruce by a PSP? Who uses the phrase "synergy of modalities of gameplay"? And what game does Tom absolutely not want any of you to buy this week?Listen here as these and more questions are answered.<a href="http://www.crispygamer.com/gamereviews/2009-04-01/battleforge-pc.aspx?utm_source=TeamCrispy&utm_medium=referral&utm_campaign=TroyGoodfellow">Troy's Battleforge review</a><a href="http://starchamber.station.sony.com/">Star Chamber</a><a href="http://poxnora.com/index.do">Pox Nora</a>

Apr 7, 20090

Three Moves Ahead 6: The Demigod Episode

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This week, Troy, Tom and Bruce devote the entire show to Demigod, the upcoming RTS from Gas Powered Games and Stardock. Bruce reaches into the past for a boardgame comparison, Tom is annoyed by everyone and Troy likes most of what he sees.<a href="http://boardgamegeek.com/boardgame/103">Titan</a>

Mar 31, 20090

Three Moves Ahead 5: Three Moves Ahead Episode 5

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This week, Troy Goodfellow, Tom Chick and Julian Murdoch discuss what a strategy game is. In a world of genre blending titles, what is core nature of strategy gaming? Listen as Tom sells the panel on his new Japanese child game, Julian dismisses Settlers of Catan and Troy searches for a sponsor.

Mar 24, 20090

Three Moves Ahead 4: Three Moves Ahead Episode 4

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This week it's all about wargaming as John Hawkins from KE Studios comes in to talk about War Plan Pacific. Julian Murdoch returns to explain why he doesn't understand anything, Bruce Geryk would rather talk about Victory in the Pacific, Tom Chick almost rediscovers his love of wargames and Troy Goodfellow resorts to Star Trek Voyager to make a point. And stay for the end, where John Hawkins unveils his new project!(Some weather problems at Mr. Hawkins' end caused a little bit of feedback in places. Be patient.)<a href="http://kestudios.com/">KE Studios home page</a><a href="http://boardgamegeek.com/boardgame/1442">Victory in the Pacific at Board Game Geek</a><a href="http://www.gameshark.com/reviews/3196/War-Plan-Pacific-Review.htm">Troy's review of War Plan Pacific</a><a href="http://www.designer-notes.com/?p=127">The perfect strategy podcast?</a>Have a question for the panel? Email me at troy DOT goodfellow AT gmail DOT com.

Mar 17, 20090

Three Moves Ahead 3: Three Moves Ahead Episode 3

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This week, host Troy Goodfellow and panelists Tom Chick and Bruce Geryk spend most of their time talking about <em>Empire: Total War</em>, with a lot of armchair game design. Tom challenges the very premise of the Creative Assembly design philosophy, Bruce rejects Tom's premise and Troy tries to get a word in edgewise. Learn for Tom's "perfect strategy game", Bruce's love of Dominions 3 and Troy's memories of Dagestan.<a href="http://www.1up.com/do/reviewPage?cId=3173120">Troy's review of Empire: Total War</a><a href="http://www.crispygamer.com/columns/2009-03-10/rush-boom-turtle-sins-of-a-sins-developer.aspx">Tom's interview with Brian Fraser of Ironclad Studios</a><a href="http://forum.shrapnelgames.com/forumdisplay.php?f=146">Dominions mod forum</a><a href="http://groups.google.com/group/comp.sys.ibm.pc.games.strategic/browse_thread/thread/d81613e14c63cd14?">Tom discovers Dominions on Usenet</a>Have a question? Email me at troy DOT goodfellow AT gmail DOT com. And pick Bruce's homework assignment in the comments.

Mar 11, 20090