Three Moves Ahead 23: Episode 23
Sometimes a last minute topic change actually goes somewhere. Troy, Tom and Bruce have a long and detailed conversation about the challenges wargame and strategy game designers face when they try to capture the essence of an historical moment. How do you
July 28, 20090Explicit
Audio is streamed directly from the publisher (feeds.soundcloud.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
Sometimes a last minute topic change actually goes somewhere. Troy,
Tom and Bruce have a long and detailed conversation about the
challenges wargame and strategy game designers face when they try to
capture the essence of an historical moment. How do you model
insurgency? What makes WW2 the default combat model if not the default
topic? Why are Tom and Bruce still scarred by <em>Combat Mission Shock Force</em>? Also a discussion of reading material, how <em>Twilight Struggle</em> works, and whether <em>Balance of Power</em> is a terrible game.
Troy also manages to confuse two Middle East themed games. (<a class="liexternal" href="http://www.mobygames.com/game/dos/conflict-middle-east">Here’s the one</a> Tom was talking about, <a class="liexternal" href="http://www.mobygames.com/game/dos/conflict">here the one Troy</a> was thinking of.)
Then a long update on <em>Dominions 3</em> and why Bruce is afraid.
<a class="liexternal" href="http://stormeaglestudios.com/public/home.html">Norm Koger’s current project</a>
<a class="liexternal" href="http://matrixgames.com/products/369/details/Horse.and.Musket:.Volume.I">The new version of Dragoon</a>
<a class="liexternal" href="http://battlefront.com/">Battlefront</a>
<a class="liexternal" href="http://boardgamegeek.com/boardgame/8284">GDW’s Assault</a>
<a class="liexternal" href="http://videogames.yahoo.com/events/call-of-duty-4/call-of-duty-4-review/1167292">Tom’s Call of Duty 4 review</a>