Three Moves Ahead 51: Science and Technology
Troy is joined by Tom, Bruce and Rob as they counter December’s religion show with a talk about how strategy games treat science. How do you link technology to other game mechanics? Is there a risk of runaway games if you emphasize science too much? Dea
February 10, 20100Explicit
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Show Notes
Troy is joined by Tom, Bruce and Rob as they counter December’s religion show with a talk about how strategy games treat science. How do you link technology to other game mechanics? Is there a risk of runaway games if you emphasize science too much? Dead ends, blind research, science of observation and whether you can actually have hard science in a strategy game.
And Bruce replies to comments about his thoughts on <em>Hearts of Iron 3’s</em> infantry weapon research model.
<a class="liexternal" href="http://www.amazon.com/gp/product/0306810115?ie=UTF8&tag=flaofste-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0306810115">Heisenberg’s War: The Secret History Of The German Bomb</a> <a class="liinternal" href="http://flashofsteel.com/index.php/2009/07/07/three-moves-ahead-episode-20/">Three Moves Ahead Episode 20 on The Snowball Effect in Game Design</a> <a class="liexternal" href="http://web.archive.org/web/19990429015250/http://www.next-generation.com/jsmid/news/5827.html">Tom and Miriam Sitting in a Tree</a> (Wayback Machine – very slow)