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The Game Design Round Table

The Game Design Round Table

388 episodes — Page 4 of 8

S1 Ep 239#239 Listener Questions May 2020

May 27, 20201h 13m

S1 Ep 238#238 Round Table on How Different Game Mediums Handle Edge Cases

Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn't see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.

May 12, 202056 min

S1 Ep 237#237 Old World: Utilizing Playtesters Effectively

Soren rejoins Dirk and David to discuss what's new with his 4X game Old World—including a new name! The trio talks about publisher changes, how playtesting has incrementally improved the game, and some of the unique mechanics that Old World brings to the 4X table.

Apr 28, 20201h 4m

S1 Ep 236#236 Tanya X. Short Makes Game Systems Obvious

Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn't see it, it might not exist. They discuss both some of the games Tanya has worked on, as well as other games that contradict or reinforce this rule. One key point of the discussion is how complex (and costly) systems created by the designers might go completely unnoticed by players if the user interface or the game's objectives don't align well with the system.

Apr 15, 202048 min

S1 Ep 235#235 Diving Into MOBA Foundations

Dirk and David team up with show producer Skye to dive into the MOBA genre, a first in a series meant to explore the design of this popular genre. They discuss the genre's roots in real-time strategy game mods and give an overview of the most popular MOBAs on the market. Additionally, the trio talks about tabletop and mobile MOBAs, and why they haven't taken off (at least in North America, that is).

Mar 31, 20201h 6m

S1 Ep 234#234 Sen-Foong Lim Designs Edge Cases Out of the Game

Sen-Foong Lim rejoins the show to chat with Dirk and David about his design axiom: design edge cases out of the game. The definition of an edge case is explored at length, and the importance of context when discussing edge cases is emphasized. Sen talks about what types of games can afford to include edge cases, and why he usually opts to either remove them or turn them into features of the game.

Mar 17, 202056 min

S1 Ep 233#233 Round Table on the Challenges of Pleasing Customers

Kathryn returns to the show to chat with Dirk and David about the last three episodes of the Designing Thematic Games series. The group chats about hybrid games, designing additional content for games, and handling criticism. They also answer some listener questions about remote work and art contracts. Overall, a great deal of this episode focuses on the customer level and the difficulties (and joys) of designing with customers in mind.

Mar 4, 20201h 8m

S1 Ep 232#232 Chris Bourassa Talks Darkest Dungeon

Chris Bourassa joins Dirk and David to discuss his work on the indie hit Darkest Dungeon. They talk about the inspiration for some of Darkest Dungeon's characters, enemies, and mechanical systems. They also cover the game's difficulty and learning from some of the public outcry during the game's early access stage.

Feb 18, 202056 min

S1 Ep 231#231 Tim Fowers Talks Burgle Bros 2

Tim Fowers, a guest on the show in 2016, returns to talk with Dirk and David about designing heist games. He discusses the thematic and mechanical design decisions made in both the original game as well as his upcoming sequel. Other topics include hybrid games, sequels versus expansions or new editions, and the burgeoning Tabletop Network Conference.

Jan 28, 202054 min

S1 Ep 230#230 Rob Daviau Talks Return to Dark Tower

Former host Rob Daviau returns to the show to catch up with Dirk and David and talk about Restoration Games and their next big project: Return to Dark Tower. He discusses the decisions made when updating the 1981 game to capture the same eye-catching experience in 2020.

Jan 14, 202053 min

S1 Ep 229#229 Round Table on the Essence of a Theme

Kathryn rejoins Dirk and David to talk discuss the past few episodes in the Designing Thematic Games series. The trio talks art budgets, terminology, and thematic mismatches. They also answer listener questions about designing around themes. Much of the discussion explores the distinction between an essence of a theme and the broader theme itself.

Dec 24, 20191h 11m

S1 Ep 228#228 Shawn Main Talks Legends of Runeterra

Dirk and David discuss the card game Legends of Runeterra with designer Shawn Main. This upcoming game will be Riot's follow up to the wildly popular League of Legends. They chat about capturing some of League of Legends' thematic and gameplay beats despite the completely different game genre, and Shawn finishes up with a brief discussion of his time working on Magic the Gathering.

Dec 11, 201957 min

S1 Ep 227#227 Meguey Baker Talks Apocalypse World

Dirk and David chat with Meguey Baker about her tabletop RPG Apocalypse World and writing in general. The discussion covers Apocalypse World's approach to the post-apocalyptic theme and how the writing and mechanical design helps players feel like they are the movers and shakers with a vision to change their post-apocalyptic world.

Nov 27, 201953 min

S1 Ep 226#226 David Dunham Talks Six Ages

Dirk speaks with David Dunham, the designer of Six Ages and its predecessor, King of Dragon Pass. These narrative strategy games, built from the Glorantha universe of Greg Stafford, use specific mechanics to invoke the theme of clans and struggling to survive and form a foothold in a mythical world.

Nov 12, 201948 min

S1 Ep 225#225 Round Table on Thematic Games #1

Dirk and David speak with former cohost and friend of the show Kathryn Hymes. Together, the three of them discuss important questions and lessons learned from the first four episodes in the Designing Thematic Games series.

Oct 29, 20191h 0m

S1 Ep 224#224 Scott Nicholson Talks Escape Rooms

Dirk and David discuss escape room design with Scott Nicholson, a game designer and professor who has studied escape rooms extensively. Scott talks about the predecessors to escape rooms, the thematic threat of ludonarrative dissonance, and the importance of asking "why?" with every component of a game's design.

Oct 15, 20191h 4m

S1 Ep 223#223 Kynan Pearson Talks Nintendo Themes

Dirk, David, and designer/artist Kynan Pearson discuss what goes into designing games for Nintendo's popular themes. Kynan talks about his role on both the Metroid Prime series as well as Donkey Kong Country Returns, and he also touches on his work with the non-Nintendo property Halo and its differences from fellow sci-fi shooter Metroid Prime.

Oct 1, 201957 min

S1 Ep 222#222 Elizabeth Hargrave Talks Wingspan

Dirk, David, and designer Elizabeth Hargrave discuss the hit game Wingspan: how she decided on the unique theme, why that theme might have been so successful, and when she had to choose fun or function over thematic fit.

Sep 17, 201948 min

S1 Ep 221#221 Nikki Valens Talks Eldritch Horror

Dirk, David, and designer Nikki Valens kick off the Designing Thematic Games series with a discussion about the highly thematic games Nikki worked on at Fantasy Flight Games: Eldritch Horror, Arkham Horror, and Mansions of Madness.

Sep 3, 201955 min

S1 Ep 220#220 New Directions with Dirk and David

Dirk and David catch up with each other and what's new in their game design careers. They talk about the new direction for the show and announce a new series for the podcast: "Designing Thematic Games."

Aug 20, 201952 min

S1 Ep 219#219 Cole's Thoughts on Pax Pamir: Second Edition

Dirk catches up with Cole Wehrle, designer of Root, and they discuss Cole's latest game Pax Pamir: Second Edition. Cole also talks about starting Wehrlegig Games with his brother while continuing full time with Leder Games.

Aug 6, 20191h 0m

S1 Ep 218#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design

Dirk speaks with game designers Geoff Engelstein and Isaac Shalev about their co-authored book, Building Blocks of Tabletop Game Design: an Encyclopedia of Mechanisms.

Jul 23, 201942 min

S1 Ep 217#217 Soren Johnson and his 4X Game: 10 Crowns

Dirk speaks with former co-host and former Civilization designer Soren about his next game, 10 Crowns. This episode will be the first in a series with Soren that follows different steps in the game's development.

Jul 9, 20191h 6m

#216 Playtest Groups and Guilds with Tony Tran

Dirk speaks with Skye and Tony Tran about their experiences attending and starting local game design guilds and how those groups helped them progress as designers.

Jun 25, 201936 min

#215 Tabletop RPGs and Streaming with Adam Koebel

Dirk and David speak with TTRPG game designer and streamer Adam Koebel about how RPGs often influence one another and how to get your TTRPG in front of an audience.

Jun 12, 201942 min

#214 Game Themes with Will Thompson

Dirk talks with digital and tabletop game designer Will Thompson about game themes, including the recent controversy surrounding the game Scramble for Africa.

May 28, 201939 min

#213 Carla Kopp, Kickstarter and Big Easy Busking

What happens when a Kickstarter doesn't go as planned? Dirk speaks with Carla Kopp from Weird Giraffe games about publishing, Kickstarters, and the game Big Easy Busking.

May 14, 201926 min

#212 Tabletop Prototyping Highlights

Take a look back at previous TGDRT episodes with a focus on tabletop prototyping. Dirk, David, Kathryn, Harrison, and Isaac Shalev are all featured in this retrospective episode.

Apr 30, 201934 min

S1 Ep 211#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti

David and Dirk are joined by Anthony Giovannetti, designer of the game Slay The Spire. Together they take a deep dive into the creation and game mechanics of the game.

Apr 9, 201946 min

#210 Listener Questions from SaltCON with Skye Larsen

Skye Larsen calls in from SaltCON to answer listener questions with Dirk and Cole about board and video games.

Mar 26, 201950 min

S1 Ep 209#209 Kevin Kulp - Swords of the Serpentine

David and Dirk are joined by game designer, Kevin Kulp. They discuss his new game, Swords of the Serpentine and Timewatch. They also discuss how a beta test for a RPG works.

Mar 12, 201939 min

S1 Ep 208#208 Game Designer Jennifer Scheurle

This week Dirk is joined by Jennifer Scheurle, a multi-award-winning, world-travelling Game Designer and public speaker. They discuss her work, her experience with NASA as well as some tips for game designers.

Feb 26, 201937 min

S1 Ep 207#207 Emily Grace Buck

This week Dirk is joined by Emily Grace Buck, Creative Director at Buckshot Interactive. They discuss Emily's background in game design and what she is currently working on.

Feb 12, 201926 min

#206 Jon Shafer of Conifer Games - At the Gates

This week David and Dirk are joined by Jon Shafer, a co-founder of The Game Design Round Table. They discuss Jon's game At the Gates and some of the innovative systems designed into the game.

Jan 29, 201937 min

S1 Ep 205#205 Deep Dive - Root: A Game of Woodland Might and Right

Cole and Dirk are joined by Kaitie Aidley and take a deep dive into Cole's game Root.

Jan 15, 201934 min

S1 Ep 204#204 Listener Questionnaire Results and the Future of TGDRT

Dirk share results from the recent listener questionnaire. He also shares some exciting changes coming up for the show.

Jan 5, 201931 min

S1 Ep 203#203 TL Simons - Bloc by Bloc

David and Dirk chat with TL Simons of Out of Order Games. They discuss the creation of the game Bloc by Bloc, it's connection to social issues as well as the differences between the first and second editions.

Dec 14, 201830 min

#202 Listener Questions - Accessibility and Get-Back Mechanics

Cole, Dirk and Kathryn take listener questions. They have a great discussion surrounding the topic of accessibility. Additionally they discuss the topic of 'get-back' mechanics.

Nov 30, 201839 min

S1 Ep 201#201 Tim Burrell-Saward and Smart Speakers

Tim Burrell-Saward joins The Game Design Roundtable and discusses games that use smart speakers.

Nov 8, 201830 min

S1 Ep 200#200 Reflections on 200 Episodes of TGDRT

On this 200th episode of The Game Design Roundtable, many members of the team share thier thoughts on the show, the industry and people who have inspired them to be where they are today. Enjoy!

Oct 23, 201840 min

S1 Ep 199#199 Tabletop Game Designer - Scott Almes

In this episode, Dirk and Cole have a conversation with tabletop game designer Scott Almes. The discuss tiny box games as well as Scott's experience with a variety of publishers.

Oct 5, 201830 min

S1 Ep 198#198 Michael Woods, 38 Studios and Subatomic Studios

In this episode, Dirk and David have a conversation with Michael Woods. Michael previously worked at 38 Studios as well as Subatomic Studios. He shares his experiences with work on games large and small.

Aug 23, 201833 min

S1 Ep 197#197 Megagames with Ben Kanelos and Leslie Loy

In this episode, Dirk is joined by Ben Kanelos and Leslie Loy about megagames, also known as large scale simulation event with up to hundreds of participants.

Jul 13, 201832 min

S1 Ep 196#196 Admired Designers, Unlikely Games Enjoyed and Listener Questions

In this episode, Cole, Dirk and Kathryn name some admired designers, some unlikely games that they enjoy and answer some listener questions.

Jun 22, 201838 min

S1 Ep 195#195 Game Designer Alex Roberts

In this episode, Dirk and Harrison chat with game designer Alex Roberts. They discuss her recent experience with The Star Crossed Kickstarter as well differences between live action and table top game design.

Jun 15, 201833 min

S1 Ep 194#194 Kickstarter Results and Listener Questions

In this episode, David, Dirk and Rob get together for a discussion recapping a Kickstarter campaign for Restoration Games' Fireball Island. They also take a couple listener questions and discuss the idea of replayability.

May 25, 201838 min

S1 Ep 193#193 Game Designer Kellee Santiago

In this episode, Dirk has a great conversation with video game designer Kellee Santiago. They discuss the game Cloud, the state of VR games and this history of game design.

May 11, 201835 min

S1 Ep 192#192 Engineering Game Design with Aljernon Bolden

In this episode, Dirk and Harrison welcome Aljernon Bolden to the show. They discuss game design from an engineering approach.

Apr 20, 201834 min

S1 Ep 191#191 Fireball Island

In this episode, David, Dirk, and Rob get together to answer some listener questions, which turn into a good discussion and a deep dive into a single question about promotion. Also, Rob announces a Kickstarter for Fireball Island.

Apr 3, 201833 min

S1 Ep 190#190 Listener Questions - Cons, Kids, Games and Names

In this episode, Cole, David, and Dirk get together to answer some listener questions.

Mar 22, 201834 min