
The Game Design Round Table
388 episodes — Page 4 of 8
S1 Ep 239#239 Listener Questions May 2020
S1 Ep 238#238 Round Table on How Different Game Mediums Handle Edge Cases
Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn't see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.
S1 Ep 237#237 Old World: Utilizing Playtesters Effectively
Soren rejoins Dirk and David to discuss what's new with his 4X game Old World—including a new name! The trio talks about publisher changes, how playtesting has incrementally improved the game, and some of the unique mechanics that Old World brings to the 4X table.
S1 Ep 236#236 Tanya X. Short Makes Game Systems Obvious
Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn't see it, it might not exist. They discuss both some of the games Tanya has worked on, as well as other games that contradict or reinforce this rule. One key point of the discussion is how complex (and costly) systems created by the designers might go completely unnoticed by players if the user interface or the game's objectives don't align well with the system.
S1 Ep 235#235 Diving Into MOBA Foundations
Dirk and David team up with show producer Skye to dive into the MOBA genre, a first in a series meant to explore the design of this popular genre. They discuss the genre's roots in real-time strategy game mods and give an overview of the most popular MOBAs on the market. Additionally, the trio talks about tabletop and mobile MOBAs, and why they haven't taken off (at least in North America, that is).
S1 Ep 234#234 Sen-Foong Lim Designs Edge Cases Out of the Game
Sen-Foong Lim rejoins the show to chat with Dirk and David about his design axiom: design edge cases out of the game. The definition of an edge case is explored at length, and the importance of context when discussing edge cases is emphasized. Sen talks about what types of games can afford to include edge cases, and why he usually opts to either remove them or turn them into features of the game.
S1 Ep 233#233 Round Table on the Challenges of Pleasing Customers
Kathryn returns to the show to chat with Dirk and David about the last three episodes of the Designing Thematic Games series. The group chats about hybrid games, designing additional content for games, and handling criticism. They also answer some listener questions about remote work and art contracts. Overall, a great deal of this episode focuses on the customer level and the difficulties (and joys) of designing with customers in mind.
S1 Ep 232#232 Chris Bourassa Talks Darkest Dungeon
Chris Bourassa joins Dirk and David to discuss his work on the indie hit Darkest Dungeon. They talk about the inspiration for some of Darkest Dungeon's characters, enemies, and mechanical systems. They also cover the game's difficulty and learning from some of the public outcry during the game's early access stage.
S1 Ep 231#231 Tim Fowers Talks Burgle Bros 2
Tim Fowers, a guest on the show in 2016, returns to talk with Dirk and David about designing heist games. He discusses the thematic and mechanical design decisions made in both the original game as well as his upcoming sequel. Other topics include hybrid games, sequels versus expansions or new editions, and the burgeoning Tabletop Network Conference.
S1 Ep 230#230 Rob Daviau Talks Return to Dark Tower
Former host Rob Daviau returns to the show to catch up with Dirk and David and talk about Restoration Games and their next big project: Return to Dark Tower. He discusses the decisions made when updating the 1981 game to capture the same eye-catching experience in 2020.
S1 Ep 229#229 Round Table on the Essence of a Theme
Kathryn rejoins Dirk and David to talk discuss the past few episodes in the Designing Thematic Games series. The trio talks art budgets, terminology, and thematic mismatches. They also answer listener questions about designing around themes. Much of the discussion explores the distinction between an essence of a theme and the broader theme itself.
S1 Ep 228#228 Shawn Main Talks Legends of Runeterra
Dirk and David discuss the card game Legends of Runeterra with designer Shawn Main. This upcoming game will be Riot's follow up to the wildly popular League of Legends. They chat about capturing some of League of Legends' thematic and gameplay beats despite the completely different game genre, and Shawn finishes up with a brief discussion of his time working on Magic the Gathering.
S1 Ep 227#227 Meguey Baker Talks Apocalypse World
Dirk and David chat with Meguey Baker about her tabletop RPG Apocalypse World and writing in general. The discussion covers Apocalypse World's approach to the post-apocalyptic theme and how the writing and mechanical design helps players feel like they are the movers and shakers with a vision to change their post-apocalyptic world.
S1 Ep 226#226 David Dunham Talks Six Ages
Dirk speaks with David Dunham, the designer of Six Ages and its predecessor, King of Dragon Pass. These narrative strategy games, built from the Glorantha universe of Greg Stafford, use specific mechanics to invoke the theme of clans and struggling to survive and form a foothold in a mythical world.
S1 Ep 225#225 Round Table on Thematic Games #1
Dirk and David speak with former cohost and friend of the show Kathryn Hymes. Together, the three of them discuss important questions and lessons learned from the first four episodes in the Designing Thematic Games series.
S1 Ep 224#224 Scott Nicholson Talks Escape Rooms
Dirk and David discuss escape room design with Scott Nicholson, a game designer and professor who has studied escape rooms extensively. Scott talks about the predecessors to escape rooms, the thematic threat of ludonarrative dissonance, and the importance of asking "why?" with every component of a game's design.
S1 Ep 223#223 Kynan Pearson Talks Nintendo Themes
Dirk, David, and designer/artist Kynan Pearson discuss what goes into designing games for Nintendo's popular themes. Kynan talks about his role on both the Metroid Prime series as well as Donkey Kong Country Returns, and he also touches on his work with the non-Nintendo property Halo and its differences from fellow sci-fi shooter Metroid Prime.
S1 Ep 222#222 Elizabeth Hargrave Talks Wingspan
Dirk, David, and designer Elizabeth Hargrave discuss the hit game Wingspan: how she decided on the unique theme, why that theme might have been so successful, and when she had to choose fun or function over thematic fit.
S1 Ep 221#221 Nikki Valens Talks Eldritch Horror
Dirk, David, and designer Nikki Valens kick off the Designing Thematic Games series with a discussion about the highly thematic games Nikki worked on at Fantasy Flight Games: Eldritch Horror, Arkham Horror, and Mansions of Madness.
S1 Ep 220#220 New Directions with Dirk and David
Dirk and David catch up with each other and what's new in their game design careers. They talk about the new direction for the show and announce a new series for the podcast: "Designing Thematic Games."
S1 Ep 219#219 Cole's Thoughts on Pax Pamir: Second Edition
Dirk catches up with Cole Wehrle, designer of Root, and they discuss Cole's latest game Pax Pamir: Second Edition. Cole also talks about starting Wehrlegig Games with his brother while continuing full time with Leder Games.
S1 Ep 218#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design
Dirk speaks with game designers Geoff Engelstein and Isaac Shalev about their co-authored book, Building Blocks of Tabletop Game Design: an Encyclopedia of Mechanisms.
S1 Ep 217#217 Soren Johnson and his 4X Game: 10 Crowns
Dirk speaks with former co-host and former Civilization designer Soren about his next game, 10 Crowns. This episode will be the first in a series with Soren that follows different steps in the game's development.
#216 Playtest Groups and Guilds with Tony Tran
Dirk speaks with Skye and Tony Tran about their experiences attending and starting local game design guilds and how those groups helped them progress as designers.
#215 Tabletop RPGs and Streaming with Adam Koebel
Dirk and David speak with TTRPG game designer and streamer Adam Koebel about how RPGs often influence one another and how to get your TTRPG in front of an audience.
#214 Game Themes with Will Thompson
Dirk talks with digital and tabletop game designer Will Thompson about game themes, including the recent controversy surrounding the game Scramble for Africa.
#213 Carla Kopp, Kickstarter and Big Easy Busking
What happens when a Kickstarter doesn't go as planned? Dirk speaks with Carla Kopp from Weird Giraffe games about publishing, Kickstarters, and the game Big Easy Busking.
#212 Tabletop Prototyping Highlights
Take a look back at previous TGDRT episodes with a focus on tabletop prototyping. Dirk, David, Kathryn, Harrison, and Isaac Shalev are all featured in this retrospective episode.
S1 Ep 211#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti
David and Dirk are joined by Anthony Giovannetti, designer of the game Slay The Spire. Together they take a deep dive into the creation and game mechanics of the game.
#210 Listener Questions from SaltCON with Skye Larsen
Skye Larsen calls in from SaltCON to answer listener questions with Dirk and Cole about board and video games.
S1 Ep 209#209 Kevin Kulp - Swords of the Serpentine
David and Dirk are joined by game designer, Kevin Kulp. They discuss his new game, Swords of the Serpentine and Timewatch. They also discuss how a beta test for a RPG works.
S1 Ep 208#208 Game Designer Jennifer Scheurle
This week Dirk is joined by Jennifer Scheurle, a multi-award-winning, world-travelling Game Designer and public speaker. They discuss her work, her experience with NASA as well as some tips for game designers.
S1 Ep 207#207 Emily Grace Buck
This week Dirk is joined by Emily Grace Buck, Creative Director at Buckshot Interactive. They discuss Emily's background in game design and what she is currently working on.
#206 Jon Shafer of Conifer Games - At the Gates
This week David and Dirk are joined by Jon Shafer, a co-founder of The Game Design Round Table. They discuss Jon's game At the Gates and some of the innovative systems designed into the game.
S1 Ep 205#205 Deep Dive - Root: A Game of Woodland Might and Right
Cole and Dirk are joined by Kaitie Aidley and take a deep dive into Cole's game Root.
S1 Ep 204#204 Listener Questionnaire Results and the Future of TGDRT
Dirk share results from the recent listener questionnaire. He also shares some exciting changes coming up for the show.
S1 Ep 203#203 TL Simons - Bloc by Bloc
David and Dirk chat with TL Simons of Out of Order Games. They discuss the creation of the game Bloc by Bloc, it's connection to social issues as well as the differences between the first and second editions.
#202 Listener Questions - Accessibility and Get-Back Mechanics
Cole, Dirk and Kathryn take listener questions. They have a great discussion surrounding the topic of accessibility. Additionally they discuss the topic of 'get-back' mechanics.
S1 Ep 201#201 Tim Burrell-Saward and Smart Speakers
Tim Burrell-Saward joins The Game Design Roundtable and discusses games that use smart speakers.
S1 Ep 200#200 Reflections on 200 Episodes of TGDRT
On this 200th episode of The Game Design Roundtable, many members of the team share thier thoughts on the show, the industry and people who have inspired them to be where they are today. Enjoy!
S1 Ep 199#199 Tabletop Game Designer - Scott Almes
In this episode, Dirk and Cole have a conversation with tabletop game designer Scott Almes. The discuss tiny box games as well as Scott's experience with a variety of publishers.
S1 Ep 198#198 Michael Woods, 38 Studios and Subatomic Studios
In this episode, Dirk and David have a conversation with Michael Woods. Michael previously worked at 38 Studios as well as Subatomic Studios. He shares his experiences with work on games large and small.
S1 Ep 197#197 Megagames with Ben Kanelos and Leslie Loy
In this episode, Dirk is joined by Ben Kanelos and Leslie Loy about megagames, also known as large scale simulation event with up to hundreds of participants.
S1 Ep 196#196 Admired Designers, Unlikely Games Enjoyed and Listener Questions
In this episode, Cole, Dirk and Kathryn name some admired designers, some unlikely games that they enjoy and answer some listener questions.
S1 Ep 195#195 Game Designer Alex Roberts
In this episode, Dirk and Harrison chat with game designer Alex Roberts. They discuss her recent experience with The Star Crossed Kickstarter as well differences between live action and table top game design.
S1 Ep 194#194 Kickstarter Results and Listener Questions
In this episode, David, Dirk and Rob get together for a discussion recapping a Kickstarter campaign for Restoration Games' Fireball Island. They also take a couple listener questions and discuss the idea of replayability.
S1 Ep 193#193 Game Designer Kellee Santiago
In this episode, Dirk has a great conversation with video game designer Kellee Santiago. They discuss the game Cloud, the state of VR games and this history of game design.
S1 Ep 192#192 Engineering Game Design with Aljernon Bolden
In this episode, Dirk and Harrison welcome Aljernon Bolden to the show. They discuss game design from an engineering approach.
S1 Ep 191#191 Fireball Island
In this episode, David, Dirk, and Rob get together to answer some listener questions, which turn into a good discussion and a deep dive into a single question about promotion. Also, Rob announces a Kickstarter for Fireball Island.
S1 Ep 190#190 Listener Questions - Cons, Kids, Games and Names
In this episode, Cole, David, and Dirk get together to answer some listener questions.