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The Game Design Round Table

The Game Design Round Table

388 episodes — Page 3 of 8

S1 Ep 289#289 AI and Generative Content with Matt Kim

Matt, Creative Director for Inworld AI, joins Dirk and David to talk about the potential of generative AI to push the boundaries of what games can do. The three discuss how AI has developed, and what possibilities the technology may hold. Topics include the history of AI, how Inworld serves game developers, current practical uses for AI tools, and how player-driven experiences can be created to draw people together.

Apr 19, 202344 min

S1 Ep 288#288 Augmented Reality in Games with Graham Moore

AR game designer Graham Moore joins Dirk and David to talk about his work merging tabletop wargaming with augmented reality technology. Topics discussed include how AR can benefit wargaming, the balance of information clarity and tactical decision making, and how things like variable setup options and additional data can help gamers feel better about victory and defeat. Graham also talks about the experience of working with his son on their game project and offers some advice for game designers.

Apr 4, 202353 min

S1 Ep 287#287 Diving Into Cards With Rob Daviau

Former cohost Rob Daviau joins Dirk and David to discuss card games in the context of his upcoming game Unmatched Adventures. After catching up on the state of Rob's company Restoration Games, the trio start their deep dive into the card game Unmatched, including its origins with Star Wars: Epic Duels and what makes the system deep enough for tournament play but simple enough for casual or family play. Rob also talks about adding co-op to the system with Unmatched Adventures, and the challenges that came with making it backwards compatible with previous Unmatched sets. The group ends the show talking about cards as components. Link for crowdfunding campaign: https://www.backerkit.com/call_to_action/856d2baa-cefb-4ae3-a7af-09966bf90339/landing

Mar 21, 202358 min

S1 Ep 286#286 Listener Questions February 2023

Kathryn rejoins Dirk and David to answer several questions from listeners in our Discord channel. Former cohost Rob Daviau also records a bonus answer to a question about legacy games.

Mar 1, 20231h 4m

S1 Ep 285#285 Round Table on Knowing "When"

In another round table episode, Kathryn joins Dirk and David to discuss three previous episodes on the podcast. The first topic is a discussion on information presentation, specifically how much info to include on cards. The middle topic covers unique types of games that the hosts have always enjoyed and wished they could see more of. Finally, the trio talks at length about the tricky art of knowing when to ship a game and how to set a deadline.

Feb 15, 202346 min

S1 Ep 284#284 Fertessa Allyse Talks Book of Villain

Fertessa Allyse joins Dirk and David to talk about her path in the tabletop industry. She talks about the relatively quick progress she made by iterating over and over on her core idea for Book of Villainy. Then the group discusses her other design projects, Wicked and Wise as well as Mansplaining, before moving on to her current role at Funko Games. Fertessa talks at length about how Funko Games' IP-focused designs are handled, and how her work as a producer has helped her become a better designer as well

Jan 3, 202358 min

S1 Ep 283#283 Nikki Valens Talks Artisans of Splendent Vale

Designer Nikki Valens joins Dirk and David once again to talk about a couple of Nikki's projects since they were last on the show. The discussion focuses on Artisans of Splendent Vale, a co-op narrative and tactical game coming out this December. The trio also talk about Quirky Circuits, a co-op programming game that came out a few years ago. Other topics include the effect of the pandemic on design and development, as well as Nikki's experience at Fantasy Flight.

Nov 29, 202251 min

S1 Ep 282#282 Julio Nazario Talks Dulce and More

Board game designer Julio Nazario joins Dirk and David to talk about his success in publishing a variety of distinct games in a relatively short amount of time. The trio talk about the vertical, 3D elements of Ctrl and Holi: Festival of Colors, and then the conversation turns to how layering mechanics makes Dulce a deeper game with a shorter playtime. Then a detailed discussion on pitching to publishers eventually leads to an explanation of Julio's game Borikén: The Taíno Resistance.

Oct 11, 202256 min

S1 Ep 281#281 Diving into Cards as a Simplifier

Aran Koning joins Dirk and David to talk about his digital card game, Stacklands. Discussions include an in-depth look at how the pack-buying mechanic ended up in a village building game, how progression works while keeping some things as surprises for the player, and why cards were ultimately chosen to drive the game's simple mechanics. Finally Aran discusses his company Sokpop Collective and the business side of being an indie design team that focuses on small, more experimental games.

Sep 1, 202255 min

S1 Ep 280#280 Bianca Canoza Talks ARC

Bianca Canoza, also known as Momatoes online, joins David and Kathryn to discuss her pathway into games, the lessons she's learned, and the Southeast Asian RPG community. Bianca talks about different games she's worked on, from the Honey Heist-inspired Capybara Capers to the tense, doom-defying ARC to the contemplative There Is a Light at the Edge of the World. Discussion also covers online communities and the Across RPGSEA site, which features Southeast Asian games.

Aug 10, 202249 min

S1 Ep 279#279 Dominique Dickey Talks Plant Girl

Dominique joins Dirk and David to talk about TTRPG design. Topics covered include Dominique's pathway into the field through a student internship with Monte Cook Games, the challenges of approaching theme-first design with different RPG rulesets, and how Dominique's personal connection with many of their games' themes stems from a desire to create specific experiences that aren't common in other TTRPGs.

Jul 29, 202257 min

S1 Ep 278#278 Listener Questions June 2022

Kathryn teams up with Dirk and David to tackle another round of listener questions. Topics include microtransactions, free-to-play games, early game design steps, data in game design, and how designers can learn from other mediums.

Jun 7, 202254 min

S1 Ep 277#277 Diving into Cards as a Crossroads

Isaac Vega joins Dirk and David to talk about his experiences in the board game industry and how he has used cards in his games. First the trio discuss City of Remnants and how different components fulfill different roles in game design. Next, Dirk and David ask Isaac about his work on Ashes Reborn and some of its more unique systems. Finally, the group continues the discussion of Isaac's games with some questions about Dead of Winter and its crossroads cards.

May 25, 202259 min

S1 Ep 276#276 Round Table on Market Considerations for Game Themes

Kathryn rejoins Dirk and David for another Round Table discussion of past episodes. First, in reference to the recent episode with Sydney Engelstein, the group talks about card-based expansions. Then the discussion turns to the various Zenobia award finalist guests who have been on the show—topics include unique themes, alternative funding for games, and how to utilize popular IPs while maintaining your own vision for the game. Finally, the group has a conversation about the Dave Scott episode and discusses how they've used customizable experiences in their own games.

May 12, 202252 min

S1 Ep 275#275 Diving Into Card-focused Adaptations and Expansions

Sydney Engelstein joins Dirk and David to talk about her history in game design and her work on multiple card-centric games. After discussing some of her earlier games such as the Space Cadet games, Sydney talks at length about her experience working on some of the popular game series in the Stronghold Games lineup: Aeon's End and Terraforming Mars. The discussion covers what it's like making expansions for the deckbuilder Aeon's End, how the design for Ares Expedition streamlined aspects of Terraforming Mars by focusing in on the card play, and some advice on the more business–oriented side of game acquisitions.

Apr 6, 202257 min

S1 Ep 274#274 Damon Stone Talks Liberation Haiti

Damon Stone joins Dirk and David to discuss his game Liberation Haiti, a historical-themed deckbuilder and a Zenobia Award finalist. First, Damon talks about his experience in game design and development, including how he got started working with Fantasy Flight. Next, Damon talks at length about the historical setting for Liberation Haiti and explains how he mapped different mechanics to that theme. Other topics include how undefined time to prepare for a final confrontation can sometimes sink a game and how Damon chose to handle the random elements of a game that uses both cards and dice.

Mar 25, 20221h 2m

S1 Ep 273#273 Dave Scott Talks Everyday Heroes

Dave Scott joins Dirk and David to discuss the upcoming tabletop roleplaying system Everyday Heroes, a revived and updated version of the old D20 Modern system. Dave discusses how he worked with a team of game designers to create rulesets for a system and roleplaying space that has fascinated Dave for years. One topic is a deep dive into the problems with chase mechanics in RPGs and how those mechanics are handled in Everyday Heroes. Another big discussion point is how Dave and the team decided to give the game a more cinematic feel and capture the action hero stereotypes without straying into superhero status. Finally, Dave talks about what the design process for his team looks like right now and how they utilize a group of hundreds of playtesters effectively.

Mar 9, 202253 min

S1 Ep 272#272 Charlie Cleveland Talks Subnautica

Charlie Cleveland joins Dirk and David to discuss his work on the underwater survival game Subnautica–an indie hit and a standout in the genre. The trio talk about the game's somewhat unusual theme and the difficulties of making a game set underwater. They also talk about how that theme helped influence the game's mechanics and continually reinforced the core design pillar for the game: thrill of the unknown. Finally, Charlie takes some time to talk about the early access process, aspects of the game that got cut, and a little discussion on the game's frosty followup title, Subnautica: Below Zero.

Feb 22, 202253 min

S1 Ep 271#271 Lauren Ino Talks The Season

Lauren talks to Dirk about her Regency era game, The Season. She gives a lot of background on the Regency romance setting and the Georgian Era in general. She explains how elements of her game reflect its historical setting. Lauren also talks about her experience with the Zenobia Awards competition and how it helped inspire her to finally follow through on a design she'd been thinking about for a long time.

Feb 9, 202253 min

S1 Ep 270#270 Listener Questions January 2022

Once again, Kathryn Hymes joins Dirk and David for another round of listener questions. The discussion starts with a thorough examination of how to best grow an audience for a game when starting at zero. Other conversations cover the new hot genres in games, consent and session zero conversations for board games, and what the cohosts look for with their personal gaming choices. Finally, the talk wraps up with a discussion on purposefully or accidentally toxic players in all gaming mediums and different solutions for those issues.

Jan 26, 20221h 1m

S1 Ep 269#269 Joseph Kelly Talks Molly House

Joseph joins Dirk and David to talk about their game Molly House, which was a Zenobia Award finalist. They discuss the historical theme behind the game, which was the Molly Houses where 18th century queer communities would gather. A major topic is how the game keeps players involved and engaged while including historical setbacks that the queer community faced. Other topics include the hardest aspects to include in the game, which mechanics worked most successfully, and what types of games Joseph might try to tackle in the future.

Jan 4, 202247 min

S1 Ep 268#268 Sherria Ayuandini Talks From Darkness to Light

Sherria joins Dirk and David to talk about her game From Darkness to Light, which explores the intersection between the education of women in Indonesia and the Indonesians' fight for independence. Plenty of historical background is provided as Sherria discusses why the theme is important to her and how her game represents these stories through mechanics. Other topics include the difficulty of publishing games with niche themes and how traditional euro game mechanics might map onto other themes when approached with a new lens.

Dec 22, 202154 min

S1 Ep 267#267 Crowdfunding on Kickstarter with Anya Combs

Anya, Director of Games for Kickstarter, joins Dirk and David to talk about how the crowdfunding platform works with creatives in the games industry. The three discuss why games, and especially tabletop games, have thrived on the platform and how to make sure a Kickstarter campaign has the best chance of working for your game. Topics covered include game-adjacent products, changes in Kickstarter over the years, community building, and discoverability on the platform.

Dec 8, 202153 min

S1 Ep 266#266 Banana Chan Talks Suburban Consumption of the Monstrous

Banana Chan joins Dirk and David to talk about her experience in multiple areas of game design, and how thematic games can be made in each medium. First, Banana discusses live action roleplaying (LARP) design at length, providing tips for a thematic design and explaining how monetization might work as a LARP designer. Next, the trio talks about tabletop roleplaying games and specifically on how to pick the right system and mechanics for a theme. Finally, Banana shares some thoughts on her current Kickstarter projects, Suburban Consumption of the Monstrous and An Exquisite Crime.

Nov 24, 202155 min

S1 Ep 265#265 Round Table on Past Projects and Untapped Potential

Kathryn joins Dirk and David for a round table discussion based on recent shows. Dirk and David get Kathryn's perspective on card games and how they help her create story-based games. Then discussion moves to market trends and demographics for cooperative games. Next the trio talks about unused game concepts, inspired by the interview with Will Thompson. All three hosts have a conversation on past projects that are "the ones that got away," using the episode with Jesse Howard as a starting point. And finally Kathryn, Dirk, and David share their thoughts on video game to board game adaptations, and vice versa.

Nov 2, 202152 min

S1 Ep 264#264 Will Thompson Talks Winter Rabbit and PaleoVet

Will returns to the show with Dirk and David to discuss his game Winter Rabbit, a finalist for the Zenobia Award. A contest for designers from underrepresented groups in the hobby, the Zenobia Award pairs promising applicants with mentors and awards winners with a cash prize and help with publication. Will, a member of the Cherokee Nation, talks about how Winter Rabbit was designed from the start to incorporate indigenous themes. The group also discusses the Zenobia Award itself, as well as another design Will is working on: the dice manipulation game PaleoVet, where players help dinosaurs recover from illnesses.

Oct 14, 202150 min

S1 Ep 263#263 Old World: Sorting Through Feedback

Soren returns to the show with Dirk and David for the third and final episode in this mini-series on his game Old World. They talk about the reception for Old World now that it's been released, the narrative elements of the event system that became important to the design, and how other systems were finalized through feedback from a lengthy early access period. Additionally, Soren discusses his relationship with the 4x genre—starting out working on the Civilization series and eventually returning to the genre to make Old World. And finally, the trio briefly talks about the future of 4x games.

Sep 25, 202158 min

S1 Ep 262#262 Diving into Co-op Card Games with MJ Newman

MJ Newman joins Dirk and David to discuss co-op card games and her work on the Lord of the Rings and Arkham Horror LCGs published by Fantasy Flight Games. They talk about how these co-op games are designed compared to a competitive collectable card game, and how MJ's love for narrative led to a stronger RPG-like aspect to the games she worked on. Finally, the game discusses some of the considerations when designing a Lovecraftian game—from the question of how to incorporate combat to the question of how to adapt the genre while avoiding the horror author's problematic ideas.

Sep 8, 202157 min

S1 Ep 261#261 Jesse Howard Talks Hype Tag

Aug 20, 202157 min

S1 Ep 260#260 Diving into LCGs with Andrew Navaro

Aug 4, 20211h 6m

S1 Ep 259259 Diving Into Cards as Components

Jul 24, 20211h 1m

S1 Ep 258#258 Cole Medeiros Talks Stardew Valley: The Board Game

Jul 7, 202142 min

S1 Ep 257#257 Diving Into Card Games

Jun 16, 202153 min

S1 Ep 256#256 Listener Questions June 2021

Jun 1, 202148 min

S1 Ep 255#255 First-time Designer Skye Larsen Talks Paperback Adventures

May 18, 202158 min

S1 Ep 254#254 Round Table on Representing Unique Player Stories

May 5, 20211h 2m

S1 Ep 253#253 Diving Into MOBA Wild Rift with Brian Feeney

Apr 21, 20211h 1m

S1 Ep 252#252 Board Game Production and Operations with Nicole Cutler

Feb 24, 202151 min

S1 Ep 251#251 David McDonough Supports the Player's Story

Firaxis designer David McDonough joins the show to talk strategy game design with Dirk and David. Topics in their discussion include: player stories vs game stories, the spectrum between full sandbox games and historical simulations, and how immersion in player stories can be encouraged. Along the way many games are covered, including both the Civilization series and the XCOM series.

Jan 19, 20211h 1m

S1 Ep 250#250 Alisha Thayer Uses Exceptions in Design Systems

Jan 5, 202153 min

S1 Ep 249#249 Diving into MOBA Changes and Updates

Dec 9, 202059 min

S1 Ep 248#248 Listener Questions October 2020

Oct 28, 202056 min

S1 Ep 247#247 Tabletop Game Development with Brenna Noonan

Oct 14, 202051 min

S1 Ep 246#246 Omari Akil Talks Rap Godz

Board game designer Omari Akil joins Dirk and David to talk about Rap Godz, Hoop Godz, and the process of making games that connect both mechanically and emotionally with a specific theme. They discuss the hip hop theme of Rap Godz as well as the street basketball theme of the upcoming Hoop Godz. Additional topics include managing scope and IP issues with a hip hop game, staying true to theme even if it upsets other game design norms, and designing as a sibling team.

Sep 29, 202050 min

S1 Ep 245#245 Listener Questions August 2020

Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener questions. In response to Daviau's design axiom, the trio discusses the role of memory in the games they design and play. Then the hosts proceed to answer listeners' questions. Those questions include: how to help characters avoid picking a playstyle they'll hate later, whether the hosts plan to work in the VR space, what the exact process is for incorporating an established IP, and how IP affects the character rosters of MOBA games.

Aug 18, 20201h 5m

S1 Ep 244#244 Round Table on Matching Player Expectations

Aug 4, 202055 min

S1 Ep 243#243 Rob Daviau Minimizes Ongoing Negative Effects

Jul 21, 202058 min

S1 Ep 242#242 Molly Johnson Talks Point Salad

Jul 8, 202050 min

S1 Ep 241#241 Diving into MOBA Perspectives and Problems

Jun 23, 20201h 11m

S1 Ep 240#240 Ryan Scott Aims for Balanceable, Not Balanced

Ryan "Morello" Scott joins Dirk and David on the show to discuss his design axiom: balance isn't important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot's new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.

Jun 9, 202052 min