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The Game Design Round Table

The Game Design Round Table

Dirk Knemeyer & David V. Heron · Dirk Knemeyer, David V. Heron

398 episodesEN-US

Show overview

The Game Design Round Table has been publishing since 2012, and across the 14 years since has built a catalogue of 398 episodes. That works out to roughly 370 hours of audio in total. Releases follow a fortnightly cadence, with the show now in its 363rd season.

Episodes typically run thirty-five to sixty minutes — most land between 50 min and 1h 3m — and the run-time is fairly consistent across the catalogue. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-US-language Arts show.

The show is actively publishing — the most recent episode landed 2 weeks ago, with 19 episodes already out so far this year. The busiest year was 2013, with 53 episodes published. Published by Dirk Knemeyer, David V. Heron.

Episodes
398
Running
2012–2026 · 14y
Median length
57 min
Cadence
Fortnightly

From the publisher

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

Latest Episodes

View all 398 episodes

The Economics and Design of Sustainable Live Services

Sep 23, 202652 min

Hands-On with AI: From Tabletop Redesigns to the Compiler Paradigm

Sep 9, 202658 min

The Economics and Ethics of Live Service Game Design

Aug 25, 202656 min

The Great Contraction: Navigating the Video Game Job Market

Aug 12, 20261h 9m

The No-Hit Wonder Strategy: Survival and Success with Jake Birkett

Jul 29, 20261h 0m

Bizarro World: Indie Devs Feel the Fury Over AI in Games

Jul 14, 202658 min

Revisiting Civ 7

Jun 30, 202657 min

Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder

Jun 16, 20261h 2m

Listener Questions, AI and the Future of Game Design

Jun 3, 202656 min

Listener Questions May 2026

May 19, 20261h 4m

Design Talk - Exploring Claude with Dirk & David

May 5, 202656 min

Design Talk - Buried Giant with Cole Werhle

Apr 21, 202651 min

Design Talk - Exploring Nevaros with Raven Zachary

Apr 7, 202658 min

S1 Ep 385Design Talk - NYT Games with Rohit Crasta

Join hosts Dirk Knemeyer and David Heron as they welcome Rohit Crasta, a longtime game designer and former lead designer of Wordscapes who now serves as a lead designer for the New York Times. This episode dives into the design philosophy behind the New York Times' latest social word game, Crossplay, and how it seeks to fill a gap in the market by offering a "pure," high-quality experience free from heavy microtransactions. The discussion covers the transition from casual mobile games to the NYT's unique "daily ritual" ecosystem, the technical hurdles of native app development over using game engines like Unity, and how social sharing tools like Wordle's grid revolutionized player engagement.

Mar 24, 20261h 8m

S1 Ep 384Civ Series 13 - Rogue Hex with Reed Erlandson

In this episode of the Civ Series, hosts Dirk Knemeyer and David Heron sit down with Reed Erlandson, designer of Rogue Hex. Reed shares the inspiration behind the game and how its hex-based system creates strategic depth and emergent gameplay. The discussion explores balancing complexity with accessibility, building meaningful player choices, and designing within the civ-style framework while still innovating. Packed with thoughtful design insights and practical lessons, this episode is a must-listen for fans of strategy games and system-driven design.

Feb 24, 202656 min

S1 Ep 383Design Talk - Designing large group games with Rikki Tahta

In this Design Talk episode, hosts Dirk Knemeyer and David Heron are joined by Rikki Tahta, designer of the hit bluffing game Coup. Rikki shares the origins of Coup, how competition and hidden information shape its tension, and the technical challenges behind making the game work smoothly. The conversation expands into the unique design problems of large-group games—from pacing and engagement to player elimination—and how designers can tackle them thoughtfully. Rikki also offers a look into his digital horse racing project and wraps up with advice for aspiring designers. A sharp, design-focused discussion for anyone interested in scalable and social game experiences.

Feb 10, 202649 min

S1 Ep 382Season: RPG - Interlude: The Final Round Table

Today, hosts Dirk Knemeyer and David Heron sit down today to have a discussion about RPGs stemming from a comment left by a user from the Discord channel. They dive into the importance of cards in combat mechanics, as well as David's connection to DnD.

Jan 28, 202653 min

S1 Ep 381Season: RPG - Exploring RPGs with Rob Daviau

Today, Rob Daviau joins us again after a year to contribute to a conversation about RPGs. Dirk, David, and Rob talk about some of the practicalities of RPG's and GMing, as well as some of the problems that have arisen through both the tariffs and the lack of face to face gaming. A meaningful conversation that opens up some deeper ideas in the RPG and GM world.

Jan 20, 202656 min

S1 Ep 380BtC with Ellie Dix and Dirk Knemeyer - Series Wrap-Up

Today, in an unusual turn of events, Ellie Dix, host of the series Behind the Cardboard, and Dirk Knemeyer, co-host of TGDRT, have a powerful conversation reflecting on the recent series that Ellie has worked so hard to produce. Touching on some of the key focal points and theming of series, as well as Ellie's production management and how that also can apply to her game design and everyday life. As well as discussing the series as a whole, they dive deeper into some specific arguments and concepts surrounding game design. This is a meaningful episode which will give viewers a preview of what Ellie has planned for the future.

Jan 6, 202645 min

S1 Ep 379Season: RPG - D&D with Mike Mearls

In this episode of the RPG series, host David Heron speaks with Mike Mearls , a key figure behind Dungeons & Dragons 5th Edition. They dive into what makes both D&D and Magic: The Gathering compelling at their core, how designers can take their first steps into TTRPG creation, and the role online discussion plays—both positive and problematic—in shaping the hobby. Mike also shares his current design approaches, thoughts on accessibility for players of all backgrounds, and how to encourage strong GMs and engaged players. A packed conversation filled with insight for designers and longtime D&D fans alike.

Dec 9, 20251h 26m
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