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#240 Ryan Scott Aims for Balanceable, Not Balanced
Season 1 · Episode 240

#240 Ryan Scott Aims for Balanceable, Not Balanced

The Game Design Round Table

June 9, 202052m 40s

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Show Notes

Ryan "Morello" Scott joins Dirk and David on the show to discuss his design axiom: balance isn't important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot's new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.