
Season 1 · Episode 238
#238 Round Table on How Different Game Mediums Handle Edge Cases
The Game Design Round Table · Dirk Knemeyer, David V. Heron & Kathryn Hymes
May 12, 202056m 54s
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Show Notes
Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn't see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.