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The Board Game Design Lab

The Board Game Design Lab

491 episodes — Page 5 of 10

Designing a Civilization Game with Jamey Stegmaier

<p>Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game. Creating a civ game is no small task, and we get into all the ins and outs of putting one together.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-a-civilization-game-with-jamey-stegmaier/">Designing a Civilization Game with Jamey Stegmaier</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Sep 4, 20191h 2m

[BONUS] Odin Phong on Creating an Anthology of Games

<p>The post <a href="https://boardgamedesignlab.com/bonus-odin-phong-on-creating-an-anthology-of-games/">[BONUS] Odin Phong on Creating an Anthology of Games</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Aug 30, 20196 min

Designing a Roll and Write with Odin Phong

<p>Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game. The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one. And be sure to check out Odin’s roll and...</p> <p>The post <a href="https://boardgamedesignlab.com/designing-a-roll-and-write-with-odin-phong/">Designing a Roll and Write with Odin Phong</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Aug 28, 201948 min

[BONUS] Ann Losito on Tips for Streaming

<p>The post <a href="https://boardgamedesignlab.com/bonus-ann-losit-on-tips-for-streaming/">[BONUS] Ann Losito on Tips for Streaming</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Aug 23, 20193 min

Media and Game Design with Ann Losito

<p>Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.</p> <p>The post <a href="https://boardgamedesignlab.com/media-and-game-design-with-ann-losito/">Media and Game Design with Ann Losito</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Aug 21, 201944 min

[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design

<p>The post <a href="https://boardgamedesignlab.com/bonus-dave-schultze-on-the-intersection-of-industrial-design-and-game-design/">[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Aug 16, 20194 min

Designing 3D games with Dave Schultze

<p>Dave Schultze, designer of Gridopolis, discusses how to design a game that not only spreads out on the table but also goes up. Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-3d-games-with-dave-schultze/">Designing 3D games with Dave Schultze</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Aug 14, 201946 min

[BONUS] Lizzy Funkouser on Designing with Kids in the House

<p>The post <a href="https://boardgamedesignlab.com/bonus-lizzy-funkouser-on-designing-with-kids-in-the-house/">[BONUS] Lizzy Funkouser on Designing with Kids in the House</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Aug 9, 20197 min

Paying Attention to Detail with Lizzy Funkhouser

<p>Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game. Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.</p> <p>The post <a href="https://boardgamedesignlab.com/paying-attention-to-detail-with-lizzy-funkhouser/">Paying Attention to Detail with Lizzy Funkhouser</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Aug 7, 201944 min

[BONUS] John Brieger on Re-Theming a Game

<p>The post <a href="https://boardgamedesignlab.com/bonus-john-brieger-on-re-theming-a-game/">[BONUS] John Brieger on Re-Theming a Game</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jul 26, 20197 min

Freelancing in the Gaming Industry with John Brieger

<p>John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.</p> <p>The post <a href="https://boardgamedesignlab.com/freelancing-in-the-gaming-industry-with-john-brieger/">Freelancing in the Gaming Industry with John Brieger</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jul 24, 201955 min

[BONUS] Joe Pilkus on Overcoming Failure

<p>The post <a href="https://boardgamedesignlab.com/bonus-joe-pilkus-on-overcoming-failure/">[BONUS] Joe Pilkus on Overcoming Failure</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jul 19, 201915 min

Lessons Learned from Developing Games with Joe Pilkus

<p>Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.</p> <p>The post <a href="https://boardgamedesignlab.com/lessons-learned-from-developing-games-with-joe-pilkus/">Lessons Learned from Developing Games with Joe Pilkus</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jul 17, 20191h 12m

[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher

<p>The post <a href="https://boardgamedesignlab.com/bonus-derek-funkhouser-on-going-from-freelancer-to-working-for-a-publisher/">[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jul 12, 201910 min

Creating Magic Moments with Derek Funkhouser

<p>Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments. Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.</p> <p>The post <a href="https://boardgamedesignlab.com/creating-magic-moments-with-derek-funkhouser/">Creating Magic Moments with Derek Funkhouser</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jul 10, 201956 min

[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator

<p>The post <a href="https://boardgamedesignlab.com/bonus-wes-woodbury-on-tips-and-tricks-for-tabletop-simulator/">[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jul 5, 20195 min

Designing Fantasy Themed Games with Wes Woodbury

<p>Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more. And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-fantasy-themed-games-with-wes-woodbury/">Designing Fantasy Themed Games with Wes Woodbury</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jul 3, 201949 min

[BONUS] Ryan Langewisch on Tile-Placement Games

<p>The post <a href="https://boardgamedesignlab.com/bonus-ryan-langewisch-on-tile-placement-games/">[BONUS] Ryan Langewisch on Tile-Placement Games</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jun 28, 20194 min

Rapid Iteration with Ryan Langewisch

<p>Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently. Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.</p> <p>The post <a href="https://boardgamedesignlab.com/rapid-iteration-with-ryan-langewisch/">Rapid Iteration with Ryan Langewisch</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jun 26, 201955 min

[BONUS] Luke Laurie on Designing Expansions

<p>The post <a href="https://boardgamedesignlab.com/bonus-luke-laurie-on-designing-expansions/">[BONUS] Luke Laurie on Designing Expansions</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jun 21, 20198 min

Designing Worker Placement Games with Luke Laurie

<p>Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game. Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-worker-placement-games-with-luke-laurie/">Designing Worker Placement Games with Luke Laurie</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jun 19, 201958 min

[BONUS] Ian Zang on Rondel Games

<p>The post <a href="https://boardgamedesignlab.com/bonus-ian-zang-on-rondel-games/">[BONUS] Ian Zang on Rondel Games</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jun 14, 20198 min

4 Types of Gamer Experiences with Ian Zang

<p>Ian Zang, developer for Deep Water Games, discusses 4 different types of gamer experiences. Ian has simplified and categorized different ways that people experience games, and he shares a lot to think about as designers.</p> <p>The post <a href="https://boardgamedesignlab.com/4-types-of-gamer-experiences-with-ian-zang/">4 Types of Gamer Experiences with Ian Zang</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jun 12, 201947 min

[BONUS] Nikki Valens on Designing Games with App Integration

<p>The post <a href="https://boardgamedesignlab.com/bonus-nikki-valens-on-designing-games-with-app-integration/">[BONUS] Nikki Valens on Designing Games with App Integration</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jun 7, 20197 min

Designing a Narrative Driven Game with Nikki Valens

<p>Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game. Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-a-narrative-driven-game-with-nikki-valens/">Designing a Narrative Driven Game with Nikki Valens</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jun 5, 201950 min

[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games

<p>The post <a href="https://boardgamedesignlab.com/bonus-bob-and-ryan-craig-on-drawing-inspiration-from-retro-games/">[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 31, 201910 min

Designing a Tile-Laying Game with Bob and Ryan Craig

<p>Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game. Their game, Monster Highway, is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-a-tile-laying-game-with-bob-and-ryan-craig/">Designing a Tile-Laying Game with Bob and Ryan Craig</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 29, 201944 min

[BONUS] Geert Sillevis on Translating a Game

<p>The post <a href="https://boardgamedesignlab.com/bonus-geert-sillevis-on-translating-a-game/">[BONUS] Geert Sillevis on Translating a Game</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 24, 20199 min

Outdoor Mystery Games with Geert Sillevis

<p>Geert Sillevis, founder of Mystery City Games, discusses how to design an outdoor escape room type of game. Geert’s game, “A Secret Sender,” is designed to help tourists experience Amsterdam while also enjoying a mystery game. (And it has a 5-star rating on Trip Advisor.)</p> <p>The post <a href="https://boardgamedesignlab.com/outdoor-mystery-games-with-geert-sillevis/">Outdoor Mystery Games with Geert Sillevis</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 22, 201946 min

[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design

<p>The post <a href="https://boardgamedesignlab.com/bonus-elizabeth-hargrave-on-how-to-get-more-women-into-game-design/">[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 17, 201915 min

Designing an Engine Building Game with Elizabeth Hargrave

<p>Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games. Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-an-engine-building-game-with-elizabeth-hargrave/">Designing an Engine Building Game with Elizabeth Hargrave</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 15, 201952 min

[BONUS] Evan Derrick on the Dos and Don’ts for Artists

<p>The post <a href="https://boardgamedesignlab.com/bonus-evan-derrick-on-the-dos-and-donts-for-artists/">[BONUS] Evan Derrick on the Dos and Don’ts for Artists</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 10, 20197 min

Going Pro in the Gaming Industry with Evan Derrick

<p>Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry. Evan works for Van Ryder Games and has been a full-time pro for over a year. And be sure to check out Hostage Negotiator: Career on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/going-pro-in-the-gaming-industry-with-evan-derrick/">Going Pro in the Gaming Industry with Evan Derrick</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 8, 20191h 0m

[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer

<p>The post <a href="https://boardgamedesignlab.com/bonus-daryl-andrews-on-the-best-conventions-to-go-to-as-a-designer/">[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 3, 20199 min

Designing Games Based on a Licensed IP with Daryl Andrews

<p>Daryl Andrews discusses designing games based on licensed IPs. Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-games-based-on-a-licensed-ip-with-daryl-andrews/">Designing Games Based on a Licensed IP with Daryl Andrews</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

May 1, 201950 min

[BONUS] Darren Terpstra on Building an Audience through Going to Conventions

<p>The post <a href="https://boardgamedesignlab.com/bonus-darren-terpstra-on-building-an-audience-through-going-to-conventions/">[BONUS] Darren Terpstra on Building an Audience through Going to Conventions</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 26, 20196 min

Multiple Mechanisms in a Game with Darren Terpstra

<p>Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together. Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way. And be sure to check out Ignite on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/multiple-mechanisms-in-a-game-with-darren-terpstra/">Multiple Mechanisms in a Game with Darren Terpstra</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 24, 201942 min

[BONUS] Tom Butler on Organizing Game Design Time

<p>The post <a href="https://boardgamedesignlab.com/bonus-tom-butler-on-organizing-game-design-time/">[BONUS] Tom Butler on Organizing Game Design Time</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 19, 20196 min

Designing Historical Games with Tom Butler

<p>Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games. Tom has specialized in creating games based on history and has lots of interesting insight on the topic. And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-historical-games-with-tom-butler/">Designing Historical Games with Tom Butler</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 17, 201951 min

[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures

<p>The post <a href="https://boardgamedesignlab.com/bonus-adam-chunn-and-woody-hutsell-on-creating-miniatures/">[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 12, 201910 min

Designing Economic Games with Adam Chunn and Woody Hutsell

<p>Adam Chunn and Woody Hutsell discuss designing economic games. Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics. Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-economic-games-with-adam-chunn-and-woody-hutsell/">Designing Economic Games with Adam Chunn and Woody Hutsell</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 10, 201955 min

[ANNOUNCEMENT] 2019 Board Game Design Challenge

<p>The post <a href="https://boardgamedesignlab.com/announcement-2019-board-game-design-challenge/">[ANNOUNCEMENT] 2019 Board Game Design Challenge</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 9, 20195 min

[BONUS] Jesse Zamora on Hidden Information Games

<p>The post <a href="https://boardgamedesignlab.com/bonus-jesse-zamora-on-hidden-information-games/">[BONUS] Jesse Zamora on Hidden Information Games</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 5, 20195 min

[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room

<p>The post <a href="https://boardgamedesignlab.com/bgdl-quality-vs-quantity-lessons-from-steve-martin-and-the-weight-room/">[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 4, 201925 min

Modifying Published Games with Jesse Zamora

<p>Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.</p> <p>The post <a href="https://boardgamedesignlab.com/modifying-published-games-with-jesse-zamora/">Modifying Published Games with Jesse Zamora</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 3, 201937 min

[BONUS] John Coveyou on Building a Brand

<p>The post <a href="https://boardgamedesignlab.com/bonus-john-coveyou-on-building-a-brand/">[BONUS] John Coveyou on Building a Brand</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 29, 20196 min

Fun AND Educational Games with John Coveyou

<p>John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational. John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games. </p> <p>The post <a href="https://boardgamedesignlab.com/fun-and-educational-games-with-john-coveyou/">Fun AND Educational Games with John Coveyou</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 27, 20191h 1m

[BONUS] Peter C. Hayward on Designing 2nd Editions

<p>The post <a href="https://boardgamedesignlab.com/bonus-peter-c-hayward-on-designing-2nd-editions/">[BONUS] Peter C. Hayward on Designing 2nd Editions</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 22, 20196 min

How to Be a Great Playtester with Peter C. Hayward

<p>Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester. Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table. Be sure to check out Peter’s new...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-be-a-great-playtester-with-peter-c-hayward/">How to Be a Great Playtester with Peter C. Hayward</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 20, 201947 min

[BONUS] Noel Gussen on Workflow and Organization

<p>The post <a href="https://boardgamedesignlab.com/bonus-noel-gussen-on-workflow-and-organization/">[BONUS] Noel Gussen on Workflow and Organization</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 15, 20198 min