
The Board Game Design Lab
491 episodes — Page 2 of 10

Ep 288Designing Greeting Card Games with Jess Metheringham
<p>Jess Metheringham, founder of Dissent Games, talks about designing games that are housed completely on greeting cards. We talk about the value of constraints, holiday themes, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-greeting-card-games-with-jess-metheringham/">Designing Greeting Card Games with Jess Metheringham</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 288How to Design a Race Game with Kathleen Mercury
<p>Kathleen Mercury, designer of Greece Lightning, talks about designing race games. We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general design concepts, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-design-a-race-game-with-kathleen-mercury/">How to Design a Race Game with Kathleen Mercury</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 287How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu
<p>Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games. We talk about creating interesting differences, balancing factions, the challenges of playtesting these kinds of games, and more. And be sure to check out Stephen and Floyd’s game on Kickstarter HERE!</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-design-asymmetrical-games-with-stephen-schwartz-and-floyd-lu/">How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 286How to Design Route Building Games with Ted Alspach
<p>Ted Alspach, designer of Maglev Metro and several other route building games, talks about what makes these games special. We talk about themes that mesh well with the mechanism, end conditions, keeping players interested, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-design-route-building-games-with-ted-alspach/">How to Design Route Building Games with Ted Alspach</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 285[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz
<p>Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing. We talk about pros and cons, pricing challenges, community building, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/bgdl-community-spotlight-print-on-demand-publishing-with-arthur-franz/">[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 284[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
<p>Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/bgdl-community-spotlight-designing-an-abstract-dexterity-game-with-frank-sarro/">[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 283The Design Process of Phil Walker-Harding
<p>Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process. We talk about coming up with ideas, honing big ideas into super fun games, knowing when to walk away from a design, pitching to publishers, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/the-design-process-of-phil-walker-harding/">The Design Process of Phil Walker-Harding</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 282How to Multiply Your Time with Carla Kopp
<p>Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done. Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-multiply-your-time-with-carla-kopp/">How to Multiply Your Time with Carla Kopp</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 281How to Design 2 Player Games with Alf Seegert
<p>Alf Seegert, designer of Haven, discusses how to design two-player games. Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectations, and more. Alf Seegert’s Designer Diary for his latest game, Illumination, which includes a lot of information about his other games as well. His website. You can find...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-design-2-player-games-with-alf-seegert/">How to Design 2 Player Games with Alf Seegert</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 280Community Building with Carol Mertz and Elan Lee
<p>Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community. We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding. And be sure to check out their latest Kickstarter project, Hand to Hand Wombat,...</p> <p>The post <a href="https://boardgamedesignlab.com/community-building-with-carol-mertz-and-elan-lee/">Community Building with Carol Mertz and Elan Lee</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 279Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark
<p>Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more. Also, you can get 20% off in the Carma Games online store by using...</p> <p>The post <a href="https://boardgamedesignlab.com/building-a-million-dollar-board-game-company-with-kevin-carroll-and-steve-mark/">Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 277[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm
<p>Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/bgdl-community-spotlight-designing-monster-taming-games-with-tyler-langtimm/">[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 278[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert
<p>Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman. We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/bgdl-community-spotlight-how-to-promote-your-game-in-facebook-groups-with-thomas-covert/">[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 276Designing Set Collection Games with Steve Finn
<p>Steve Finn, founder of Dr. Finn’s Games, discusses how to design set collection games. Steve has designed a ton of games with this mechanism including Biblios, Herbaceous, and Sunset over Water, so he has a lot to say on the topic. And be sure to check out Steve’s Latest game on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-set-collection-games-with-steve-finn/">Designing Set Collection Games with Steve Finn</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 275[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch
<p>Jasper Burch, founder of Pine Island Games, dives into business plans and why you probably need one.</p> <p>The post <a href="https://boardgamedesignlab.com/bgdl-community-spotlight-creating-a-business-plan-with-jasper-burch/">[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 274[BGDL Community Spotlight] Component First Game Design with Scott Smith
<p>Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.</p> <p>The post <a href="https://boardgamedesignlab.com/bgdl-community-spotlight-component-first-game-design-with-scott-smith/">[BGDL Community Spotlight] Component First Game Design with Scott Smith</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 273Manufacturing Frequently Asked Questions with Hersh Glueck
<p>Hersh Glueck, founder of Hero Time Manufacturing, discusses the most common pitfalls and frequently asked questions when it comes to printing a board game.Hersh lives in China and started a manufacturing company several years ago, so he has a ton of experience and knowledge when it comes to bringing a game to life. We also get into...</p> <p>The post <a href="https://boardgamedesignlab.com/manufacturing-frequently-asked-questions-with-hersh-glueck/">Manufacturing Frequently Asked Questions with Hersh Glueck</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 272The Making of Imperium with David Turczi and Nigel Buckle
<p>David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.We talk through everything from the initial idea all the way to getting the games published and onto people’s tables.</p> <p>The post <a href="https://boardgamedesignlab.com/the-making-of-imperium-with-david-turczi-and-nigel-buckle/">The Making of Imperium with David Turczi and Nigel Buckle</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 271Designing Storytelling Games with Jerry Hawthorne
<p>Jerry Hawthorne, designer of Stuffed Fables, discusses how to design a game that focuses on storytelling.Jerry has created several super popular storytelling games (and has a new one about to come out), and we dive into writing, scenario design, combat mechanisms, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-storytelling-games-with-jerry-hawthorne/">Designing Storytelling Games with Jerry Hawthorne</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 270Entangled Decision Making in Games with Fabio Lopiano
<p>Fabio Lopiano, designer of Merv: The Heart of the Silk Road, discusses how to use entangled decision-making as the primary mechanism in a game.In several of Fabio’s designs, players have to make choices based on how things like resources and actions are paired together or “entangled.” We unpack everything that goes into designing games that...</p> <p>The post <a href="https://boardgamedesignlab.com/entangled-decision-making-in-games-with-fabio-lopiano/">Entangled Decision Making in Games with Fabio Lopiano</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 269How to Design a Cooperative Game with Mike Kelley
<p>Mike Kelley, designer of Mega Man Adventures, discusses cooperative games and what goes into designing a good one.Mike has been designing and reviewing cooperative games for years, and we dive into both creating co-op games and how to stand out to reviewers and gamers.</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-design-a-cooperative-game-with-mike-kelley/">How to Design a Cooperative Game with Mike Kelley</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 268Designing a Trading Card Game in the Modern Era with Assad Quraishi
<p>Assad Quraishi, designer of Genesis: Battle of Champions, discusses everything to think about if you want to design a trading card game for today’s market.We talk about how to get started, building an audience, when to go to Kickstarter, how to stand out, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-a-trading-card-game-in-the-modern-era-with-assad-quraishi/">Designing a Trading Card Game in the Modern Era with Assad Quraishi</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 267Thematically Informed Game Design with Jonny Pac
<p>Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.We talk about his approach to theme in his various games, research, and what it looks like for mechanics to make sense inside the theme.</p> <p>The post <a href="https://boardgamedesignlab.com/thematically-informed-game-design-with-jonny-pac/">Thematically Informed Game Design with Jonny Pac</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 266Using Blue Ocean Strategy in Game Design with Marvin Hegen
<p>Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/using-blue-ocean-strategy-in-game-design-with-marvin-hegen/">Using Blue Ocean Strategy in Game Design with Marvin Hegen</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 265How to Expand on a Core Idea with Trevor Benjamin and David Thompson
<p>Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.We talk about the making of Undaunted games, what goes into creating expansions, standalone sequels, and new games with similar DNA to previous designs.</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-expand-on-a-core-idea-with-trevor-benjamin-and-david-thompson/">How to Expand on a Core Idea with Trevor Benjamin and David Thompson</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 264How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno
<p>Ariel Rubin and Juliana Moreno, designers of the Escape Room in a Box series, discuss what it takes to put a new twist on a familiar genre.Over the last few years, they’ve designed and published several games that brought new angles and fresh ideas to various different genres, so we dive into lots of great...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-put-a-new-twist-on-a-familiar-genre-with-ariel-rubin-and-juliana-moreno/">How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 263Designing Games with Higher Player Counts with Darren Terpstra
<p>Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more playersWe talk about the pros and cons of higher player count games, balance, finding playtesters, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-games-with-higher-player-counts-with-darren-terpstra/">Designing Games with Higher Player Counts with Darren Terpstra</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 262Top 10 Photoshop Tips for Game Designers with Nicolas Fournier
<p>Nicolas Fournier, designer of Megapulse, breaks down his top 10 Photoshop tips and tricks to help game designers.</p> <p>The post <a href="https://boardgamedesignlab.com/top-10-photoshop-tips-for-game-designerser-with-nicolas-fournier/">Top 10 Photoshop Tips for Game Designers with Nicolas Fournier</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 261A Game about Game Design with Jon Spike
<p>Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and also might make for a helpful resource for seasoned designers.</p> <p>The post <a href="https://boardgamedesignlab.com/a-game-about-game-design-with-jon-spike/">A Game about Game Design with Jon Spike</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 260How to Design a Pick-up and Deliver Game with Marcel Köhler
<p>Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.We talk about how to make things thematic, the best number of resources, route obstacles, and more. And be sure to check out Marce’s pick-up and deliver game on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-design-a-pick-up-and-deliver-game-with-marcel-kohler/">How to Design a Pick-up and Deliver Game with Marcel Köhler</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 259The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen
<p>Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.Malachi has both worked with others and done everything himself, so he can speak well on both perspectives. And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/the-pros-and-cons-of-doing-everything-yourself-with-malachi-ray-rempen/">The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 258How to Reach the Next Generation with Lucas Sosnick
<p>Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design.Lucas is seventeen years old and has been both a gamer and a designer for a while, so he gives an inside look at what we can do to make the hobby a more welcoming...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-reach-the-next-generation-with-lucas-sosnick/">How to Reach the Next Generation with Lucas Sosnick</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 257Collecting and Analyzing Playtest Data with Robert Longtin
<p>Robert Longtin, professional data analyst, discusses all angles of playtest data. We talk about what data to collect, when to collect it, how to collect it, how to analyze it, and more. Learn more about Robert’s games HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/collecting-and-analyzing-playtest-data-with-robert-longtin/">Collecting and Analyzing Playtest Data with Robert Longtin</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 256Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen
<p>Morten Monrad Pedersen, from Automa Factory and Stonemaier Games, dives into a more serious topic as we discuss bipolarity, depression, and using game design to cope.Morten was diagnosed with bipolarity several years ago and sheds a ton of light on the subject. He goes into a lot about his own personal journey and how games...</p> <p>The post <a href="https://boardgamedesignlab.com/bipolarity-depression-and-using-game-design-to-cope-with-morten-monrad-pedersen/">Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 255A Look Behind the Scenes at Exploding Kittens with Carol Mertz
<p>Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/a-look-behind-the-scenes-at-exploding-kittens-with-carol-mertz/">A Look Behind the Scenes at Exploding Kittens with Carol Mertz</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 254A Word of Encouragement from Gabe Barrett
<p>Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired.</p> <p>The post <a href="https://boardgamedesignlab.com/a-word-of-encouragement-with-gabe-barrett/">A Word of Encouragement from Gabe Barrett</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 253Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale
<p>Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-games-based-on-a-standard-deck-of-cards-with-luke-badger-paul-abrahams-and-andy-richdale/">Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 252How to Design Trick Taking Games with Fertessa Allyse
<p>Fertessa Allyse, producer at Funko Games, talks about how to design a trick taking game.We talk about table talk, bringing new ideas to the genre, what to look for while playtesting, and more. And be sure to check out Fertessa’s trick taking game, Wicked and Wise, on Kickstarter HERE. *Also, at one point, I mention UNO as a trick taking game,...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-design-trick-taking-games-with-fertessa-alysse/">How to Design Trick Taking Games with Fertessa Allyse</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 251Skill Barriers in Games with Jeff Fraser
<p>Jeff Fraser, designer of Cartouche, talks about various skill barriers in games and what you should be aware of when designing games with elements like spatial reasoning, dexterity, memory, math, and negotiation.We talk about playtesting these elements, designing based on your target audience, and more. And be sure to check out Jeff’s game, Cartouche, on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/skill-barriers-in-games-with-jeff-fraser/">Skill Barriers in Games with Jeff Fraser</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 250How and Why You Should Create Print-n-Play Games with Rachel Bruner
<p>Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more. And here are all the links and whatnot that were discussed...</p> <p>The post <a href="https://boardgamedesignlab.com/how-and-why-you-should-create-print-n-play-games-with-rachel-bruner/">How and Why You Should Create Print-n-Play Games with Rachel Bruner</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 249How to Turn a Video Game into a Board Game with Perry Burkum
<p>Perry Berkum, founder of Game Decks, talks about how to turn a video game into a board game.Perry’s company has published several board games inspired by video games, and we talk about theme, mechanisms, licensing, marketing, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-turn-a-video-game-into-a-board-game-with-perry-burkum/">How to Turn a Video Game into a Board Game with Perry Burkum</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 248(Community Spotlight) Using InDesign and Data Merge with Jeff Turner
<p>In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process.Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to.</p> <p>The post <a href="https://boardgamedesignlab.com/community-spotlight-using-indesign-and-data-merge-with-jeffrey-turner/">(Community Spotlight) Using InDesign and Data Merge with Jeff Turner</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 247Developing Games and Working with Developers with Anthony Howgego
<p>Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/developing-games-and-working-with-developers-with-anthony-howgego/">Developing Games and Working with Developers with Anthony Howgego</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 246How to Make a Super Thematic Game and Do Research with Dave Beck
<p>Dave Beck, designer of Distilled, talks about improving games through experiential graphic design.Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game. And be sure to check out Dave’s game, Distilled, on...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-make-a-super-thematic-game-and-do-research-with-dave-beck/">How to Make a Super Thematic Game and Do Research with Dave Beck</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 245Experiential Graphic Design with Kate Otte
<p>Kate Otte, designer of First Ascent, talks about improving games through experiential graphic design.Kate is a professional graphic designer, and we get into how to make games more accessible, understandable, and fun using excellent graphic design techniques. And be sure to check out Kate’s game, First Ascent, on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/experiential-graphic-design-with-kate-otte/">Experiential Graphic Design with Kate Otte</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 243(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray
<p>Nick Murray, founder of Bitewing Games, discusses how you can evaluate your game and ideas using SWOT analysis. This is a common technique in the business world to analyze ideas, products, companies, etc., and it can really help with game design as well.</p> <p>The post <a href="https://boardgamedesignlab.com/community-spotlight-evaluating-your-game-with-swot-analysis-with-nick-murray/">(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 244(Community Spotlight) Layered Victory Conditions with Dan Hundycz
<p>Dan Hundycz, founder of DPH Games, discusses layered victory conditions. In his latest game, Usurp the King, there’s a hierarchy of ways to win, and Dan breaks down how it came together. And be sure to check out Usurp the King on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/community-spotlight-layered-victory-conditions-with-dan-hundycz/">(Community Spotlight) Layered Victory Conditions with Dan Hundycz</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 242How to Design and Publish Games with Justin Gary
<p>Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-design-and-publish-games-with-justin-gary/">How to Design and Publish Games with Justin Gary</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 241Why to Self Publish…or Not with Andrew Lowen
<p>Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route. And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/why-to-self-publish-or-not-with-andrew-lowen/">Why to Self Publish…or Not with Andrew Lowen</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Ep 240Designing Puzzle Games with Janice Turner
<p>Janice Turner, designer of Assembly, talks about designing puzzle games.We talk about player experience, designing during nap times, how to make puzzles fun and not tedious, and more! And be sure to check out Janice’s game, Pilfering Pandas, on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-puzzle-games-with-janice-turner/">Designing Puzzle Games with Janice Turner</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>