PLAY PODCASTS
The Board Game Design Lab

The Board Game Design Lab

491 episodes — Page 8 of 10

[BONUS] Justin Jacobson on Managing Hype and Expectations

<p>The post <a href="https://boardgamedesignlab.com/bonus-justin-jacobson-on-managing-hype-and-expectations/">[BONUS] Justin Jacobson on Managing Hype and Expectations</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 13, 201811 min

Bringing Old Designs Back to Life with Justin Jacobson

<p>Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved...</p> <p>The post <a href="https://boardgamedesignlab.com/bringing-old-designs-back-to-life-with-justin-jacobson/">Bringing Old Designs Back to Life with Justin Jacobson</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 11, 201848 min

[BONUS] Peter Hayward on Attending a Prototype Convention

<p>The post <a href="https://boardgamedesignlab.com/bonus-peter-hayward-on-attending-a-prototype-convention/">[BONUS] Peter Hayward on Attending a Prototype Convention</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 6, 20189 min

The Two Types of Cooperative Games with Peter Hayward

<p>Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.</p> <p>The post <a href="https://boardgamedesignlab.com/the-two-types-of-cooperative-games-with-peter-hayward/">The Two Types of Cooperative Games with Peter Hayward</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Apr 4, 201844 min

[BONUS] Brandon Rollins on Playtesting

<p>The post <a href="https://boardgamedesignlab.com/bonus-brandon-rollins-on-playtesting/">[BONUS] Brandon Rollins on Playtesting</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 30, 20187 min

How to Make Your Game More Accessible with Brandon Rollins

<p>Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.Brandon is an avid blogger and consistently writes great content to help game designers. Meeple Like Us accessibility reviews Color palettes for color blindness 10 Quick Accessibility Wins for Game Developers And make sure to check out Brandon’s latest Kickstarter...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-make-your-game-more-accessible-with-brandon-rollins/">How to Make Your Game More Accessible with Brandon Rollins</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 28, 201841 min

[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention

<p>The post <a href="https://boardgamedesignlab.com/bonus-jerry-hawthorne-on-how-to-demo-a-game-at-a-convention/">[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 23, 20188 min

Story Driven Games with Jerry Hawthorne

<p>Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories.</p> <p>The post <a href="https://boardgamedesignlab.com/story-driven-games-with-jerry-hawthorne/">Story Driven Games with Jerry Hawthorne</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 21, 20181h 0m

[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design

<p>The post <a href="https://boardgamedesignlab.com/bonus-adam-rehberg-on-balancing-life-work-and-game-design/">[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 16, 20188 min

Boxes and Packaging that Sell with Adam Rehberg

<p>Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE. And be...</p> <p>The post <a href="https://boardgamedesignlab.com/boxes-and-packaging-that-sell-with-adam-rehberg/">Boxes and Packaging that Sell with Adam Rehberg</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 14, 201845 min

[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game

<p>The post <a href="https://boardgamedesignlab.com/bonus-vincent-vergonjeanne-on-licensing-an-ip-for-a-game/">[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 9, 20189 min

Designing Games with Digital Elements with Vincent Vergonjeanne

<p>Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-games-with-digital-elements-with-vincent-vergonjeanne/">Designing Games with Digital Elements with Vincent Vergonjeanne</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 7, 201849 min

[BONUS] Jason Mowery & Chase Williams on Designing Heist Games

<p>The post <a href="https://boardgamedesignlab.com/bonus-jason-mower-chase-williams-on-designing-heist-games/">[BONUS] Jason Mowery & Chase Williams on Designing Heist Games</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Mar 2, 201813 min

Working with a Co-Designer with Jason Mowery and Chase Williams

<p>Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)</p> <p>The post <a href="https://boardgamedesignlab.com/working-with-a-co-designer-with-jason-mowery-and-chase-williams/">Working with a Co-Designer with Jason Mowery and Chase Williams</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Feb 28, 20181h 7m

[BONUS] Petter Olsen on How to Create a Great Looking Prototype

<p>The post <a href="https://boardgamedesignlab.com/bonus-petter-olsen-on-how-to-create-a-great-looking-prototype/">[BONUS] Petter Olsen on How to Create a Great Looking Prototype</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Feb 23, 20189 min

The King of the Hill Mechanism with Petter Olsen

<p>Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well.​​ You can check out his new game on Kickstarter HERE.</p> <p>The post <a href="https://boardgamedesignlab.com/the-king-of-the-hill-mechanism-with-petter-olsen/">The King of the Hill Mechanism with Petter Olsen</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Feb 21, 201836 min

[BONUS] Greg Loring-Albright on How to Recover from Failure

<p>The post <a href="https://boardgamedesignlab.com/bonus-greg-loring-albright-on-how-to-recover-from-failure/">[BONUS] Greg Loring-Albright on How to Recover from Failure</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Feb 16, 201815 min

Designing Micro Games with Greg Loring-Albright

<p>Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.</p> <p>The post <a href="https://boardgamedesignlab.com/designing-micro-games-with-greg-loring-albright/">Designing Micro Games with Greg Loring-Albright</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Feb 14, 201832 min

[BONUS] Jon Gilmour on Post-Apocalyptic Games

<p>The post <a href="https://boardgamedesignlab.com/bonus-jon-gilmour-on-post-apocalyptic-games/">[BONUS] Jon Gilmour on Post-Apocalyptic Games</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Feb 9, 201812 min

Themes that Sell with Jon Gilmour

<p>Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain...</p> <p>The post <a href="https://boardgamedesignlab.com/themes-that-sell-with-jon-gilmour/">Themes that Sell with Jon Gilmour</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Feb 7, 201839 min

[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald

<p>The post <a href="https://boardgamedesignlab.com/bonus-an-in-depth-interview-of-gabe-barrett-by-the-cardboard-herald/">[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Feb 2, 20181h 1m

Creativity and the Future of the BGDL with Gabe Barrett

<p>Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell...</p> <p>The post <a href="https://boardgamedesignlab.com/creativity-and-the-future-of-the-bgdl-with-gabe-barrett/">Creativity and the Future of the BGDL with Gabe Barrett</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 31, 201844 min

[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish

<p>The post <a href="https://boardgamedesignlab.com/alan-emrich-on-games-he-wants-to-play-and-wants-to-publish/">[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 26, 20184 min

How a Publisher Develops Games with Alan Emrich

<p>Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he...</p> <p>The post <a href="https://boardgamedesignlab.com/how-a-publisher-develops-games-with-alan-emrich/">How a Publisher Develops Games with Alan Emrich</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 24, 201852 min

[BONUS] Artyom Nichipurov on How to Find Playtesters

<p>The post <a href="https://boardgamedesignlab.com/bonus-artyom-nichipurov-on-how-to-find-playtesters/">[BONUS] Artyom Nichipurov on How to Find Playtesters</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 19, 20188 min

Digital Prototyping on Tabletopia with Artyom Nichipurov

<p>Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system. Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game. If you need some help with the software,...</p> <p>The post <a href="https://boardgamedesignlab.com/digital-prototyping-with-artyom-nichipurov/">Digital Prototyping on Tabletopia with Artyom Nichipurov</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 17, 201848 min

[BONUS] Don Eskridge on Creating Expansions for a Game

<p>The post <a href="https://boardgamedesignlab.com/bonus-don-eskridge-on-creating-expansions-for-a-game/">[BONUS] Don Eskridge on Creating Expansions for a Game</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 12, 201811 min

Designing Social Deduction Games with Don Eskridge

<p>Don Eskridge, designer of The Resistance, discusses all the ins and outs of creating a social deduction game.The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about. And...</p> <p>The post <a href="https://boardgamedesignlab.com/designing-social-deduction-games-with-don-eskridge/">Designing Social Deduction Games with Don Eskridge</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 10, 201855 min

[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry

<p>The post <a href="https://boardgamedesignlab.com/bonus-dustin-schwartz-on-how-to-go-pro-in-the-board-game-industry/">[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 5, 20189 min

How to Create an Awesome Rulebook with Dustin Schwartz

<p>Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn. Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-create-an-awesome-rulebook-with-dustin-schwartz/">How to Create an Awesome Rulebook with Dustin Schwartz</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Jan 3, 201856 min

[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter

<p>The post <a href="https://boardgamedesignlab.com/bonus-jamey-stegmaier-on-the-pros-and-cons-of-leaving-kickstarter/">[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 29, 20176 min

Designing Legacy Games with Jamey Stegmaier

<p>Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.Jamey is one of the best designers on the planet, and...</p> <p>The post <a href="https://boardgamedesignlab.com/designing-legacy-games-with-jamey-stegmaier/">Designing Legacy Games with Jamey Stegmaier</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 27, 201753 min

[BONUS] Matt Leacock on Developing Alternative Versions of Your Game

<p>The post <a href="https://boardgamedesignlab.com/matt-leacock-on-developing-alternative-versions-of-your-game/">[BONUS] Matt Leacock on Developing Alternative Versions of Your Game</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 22, 201710 min

Crafting the Player Experience with Matt Leacock

<p>Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.​Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products,...</p> <p>The post <a href="https://boardgamedesignlab.com/crafting-the-player-experience-with-matt-leacock/">Crafting the Player Experience with Matt Leacock</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 20, 201748 min

[BONUS] Seth Grier on Where He Thinks the Industry Is Headed

<p>The post <a href="https://boardgamedesignlab.com/bonus-seth-grier-on-where-he-thinks-the-industry-is-headed/">[BONUS] Seth Grier on Where He Thinks the Industry Is Headed</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 15, 20176 min

Shipping, Fulfillment, and Fulfillment Services with Seth Grier

<p>Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board...</p> <p>The post <a href="https://boardgamedesignlab.com/shipping-fulfillment-and-fulfillment-services-with-seth-grier/">Shipping, Fulfillment, and Fulfillment Services with Seth Grier</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 13, 201739 min

[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team

<p>The post <a href="https://boardgamedesignlab.com/bonus-juliana-patel-ariel-rubin-on-how-to-run-an-effective-co-design-team/">[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 8, 20179 min

Designing Escape Room Games with Juliana Patel and Ariel Rubin

<p>Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was...</p> <p>The post <a href="https://boardgamedesignlab.com/designing-escape-room-games-with-juliana-patel-and-ariel-rubin/">Designing Escape Room Games with Juliana Patel and Ariel Rubin</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 6, 201753 min

[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter

<p>The post <a href="https://boardgamedesignlab.com/bonus-andrew-harmon-on-how-to-reach-out-to-people-about-your-kickstarter/">[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Dec 1, 20178 min

Creating Religious Themed Games with Andrew Harmon

<p>Andrew Harmon, designer of Portals and Prophets, discusses religious themed games.Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way. Also, Andrew’s game is out on Kickstarter right now....</p> <p>The post <a href="https://boardgamedesignlab.com/creating-religious-themed-games-with-andrew-harmon/">Creating Religious Themed Games with Andrew Harmon</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 29, 201746 min

[BONUS] Sami Laakso on Creating Family Friendly Art

<p>The post <a href="https://boardgamedesignlab.com/sami-laakso-on-creating-family-friendly-art/">[BONUS] Sami Laakso on Creating Family Friendly Art</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 24, 20175 min

Designing Scenario Based Games with Sami Laakso

<p>Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks. And you can find Sami’s...</p> <p>The post <a href="https://boardgamedesignlab.com/designing-scenario-based-games-with-sami-laakso/">Designing Scenario Based Games with Sami Laakso</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 22, 201741 min

[BONUS] Kirk Dennison on How to Dominate a Playtest Convention

<p>The post <a href="https://boardgamedesignlab.com/bonus-kirk-dennison-on-how-to-dominate-a-playtest-convention/">[BONUS] Kirk Dennison on How to Dominate a Playtest Convention</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 17, 20178 min

How to Iterate like a BOSS with Kirk Dennison

<p>Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next. And...</p> <p>The post <a href="https://boardgamedesignlab.com/how-to-iterate-like-a-boss-with-kirk-dennison/">How to Iterate like a BOSS with Kirk Dennison</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 15, 201747 min

[BONUS] Scott Rogers on Tips and Tricks for Art Direction

<p>The post <a href="https://boardgamedesignlab.com/bonus-scott-rogers-on-tips-and-tricks-for-art-direction/">[BONUS] Scott Rogers on Tips and Tricks for Art Direction</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 10, 201710 min

Intertwining Theme and Mechanics with Scott Rogers

<p>Scott Rogers, designer of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts. And the Jack Vasal Memorial Fund auction mentioned in...</p> <p>The post <a href="https://boardgamedesignlab.com/intertwining-theme-and-mechanics-with-scott-rogers/">Intertwining Theme and Mechanics with Scott Rogers</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 8, 201748 min

[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf

<p>The post <a href="https://boardgamedesignlab.com/bonus-andrew-birkett-on-how-to-know-when-to-put-a-game-on-the-shelf/">[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 3, 20177 min

How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

<p>Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.</p> <p>The post <a href="https://boardgamedesignlab.com/how-a-first-time-publisher-gets-funded-on-kickstarter-with-andrew-birkett/">How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Nov 1, 201753 min

[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter

<p>The post <a href="https://boardgamedesignlab.com/timo-multamaki-on-advice-for-non-native-english-speakers-who-want-to-run-a-kickstarter/">[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Oct 27, 20176 min

Project Management and Working with Virtual Teams with Timo Multamaki

<p>Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page...</p> <p>The post <a href="https://boardgamedesignlab.com/project-management-and-working-with-virtual-teams-with-timo-multamaki/">Project Management and Working with Virtual Teams with Timo Multamaki</a> appeared first on <a href="https://boardgamedesignlab.com">Board Game Design Lab</a>.</p>

Oct 25, 201751 min