PLAY PODCASTS
RPPR Actual Play

RPPR Actual Play

951 episodes — Page 12 of 20

Red Markets Beta: The Brutalists episode 9

News: The Red Markets Kickstarter is live! If you enjoy these Actual Play podcasts, consider backing the Kickstarter to help make the game real. We even have bonus actual plays for backers! Synopsis: The Brutalists find out the downsides of subcontracting the hard way! Their latest job takes them face to face with a horror they've never encountered before. Killing an impossible monster is not their only concern either. The DHQS has an agent placed in an nearby enclave. The leadership of that enclave has designs on Kowloon, regardless of what he wants. Find out how the takers fight back in this nail-biting episode!

May 31, 20163h 17m

Red Markets Beta: The Brutalists episode 8

News: The Red Markets Kickstarter is live! If you enjoy these Actual Play podcasts, consider backing the Kickstarter to help make the game real. We even have bonus actual plays for backers! Synopsis: The Brutalists get a new job to clear out a building of undead. Another group has already failed at the job though and the Brutalists are now subcontractors for it. No one knows why the first group failed, all the more reason for the Brutalists to dread it. However, they first have to get to the job site before they can even try. The takers have made enemies, who want revenge. There's also another cult between them and their destination, a group of medically trained fanatics known as the Crusaders.

May 26, 20163h 28m

Upwind: Out of Curiosity

You are an Explorer Knight. You are exceptional. Unique in all the Highlands. You’ve survived the Academy, honed your Potential and now wield extraordinary elemental powers. You have stalwart crewmates, great warships, magical Relics and ancient technology all at your command. Even so, can you survive your first voyage into the Twilight Frontier? The EGS Inquisitive is long overdue and you have been tasked with tracking her into the Twilight Frontier and either leading her home or determining her fate. As every Knight knows, such search and rescue missions most often end with no sign of the missing ships. Or worse still, with the would be rescuers sharing the same fate as the lost… Upwind is a new RPG in development from Jeff Barber (creator of Blue Planet). You can listen to our character creation segment here. If you enjoyed this game, please consider helping the game's development by playtesting it now! Read more information in this thread on the RPPR forums.

May 20, 20162h 51m

Delta Green: God’s Teeth – God’s Breath– Episode 5

Delta Green has pulled together a massive strike team in order to take down the mythos organization in Colorado, all led by Working Group M, but will it be enough? Only the working group knows the true nature of their foe and it may be immoral to send unknowing police officers into battle without giving them proper intelligence. But an unnatural hunger gnaws at the working group, so they must feed and soon. If you enjoy this game, please consider getting the Agent's Handbook for Delta Green, available now on PDF!

May 15, 20163h 27m

Red Markets Beta: The Brutalists episode 7

The workers of the abattoir need medication to continue their work and it is up to the Brutalists to transport the drugs. Unfortunately, the shipment also contains dangerous narcotics that could wreck havoc with the community. The takers may be mercenaries but the fallout of addicting an allied enclave with these drugs and getting them into debt with a drug cartel is quite dangerous. Those narcotics are worth a lot of bounty though, so someone must pay for them.

May 10, 20163h 22m

Dungeon Crawl Classics: They Served Brandolyn Red

The village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making peace as the youngest generations are joined in marriage. However, when an evil born of dark secrets refuses to stay buried, blood will flow like wine at the reception. This wedding is one your fellow villagers will talk about for generations! Buy the adventure on DrivethruRPG if you want to run it for your group.

May 4, 20163h 15m

Delta Green: God’s Teeth – God’s Breath– Episode 4

News: The Agent's Handbook for Delta Green is now available on PDF! Buy it now on DrivethruRPG. Synopsis: Working Group M is sent back into action after the bloody events of the previous mission. The legalization of marijuana in Colorado has led to a booming pot industry and a problem for the Group. One new corporation has been flagged for investigation. Their product is unusual and their CEO has tenuous connections to a previous operation, conducted decades ago. When Sredni Vashtar is hungry, no one is safe...

Apr 29, 20164h 6m

Red Markets Beta: The Brutalists episode 6

The Brutalists have been hired to transport a prisoner for a trial, a trail that will almost certainly end in her execution. To ease their consciences, they have agreed to investigate her case and save her. In order to do that, they must cross the line into the Recession. It is heavily guarded and evidence of her innocence is not guaranteed to still exist. Even worse, what profit is there in this mission?

Apr 23, 20162h 35m

Base Raiders: Saurian Solutions LLC, Part 2

And now, the second half of Saurian Solutions LLC! Our heroes plan their attack on Mr Tyrranous, getting allies from rebels within the saurian ranks. They also get help from the outside, as a grizzled old SAS soldier, who also happens to be a werewolf, joins the fight. They also seek help from a local militia that has been trapped in the jungle. But will these armed, and somewhat crazy gunmen be more trouble than they are worth?

Apr 17, 20162h 35m

Base Raiders: Saurian Solutions LLC, Part 1

Extinction is not always forever. A group of Base Raiders are on their way across the country when they happen upon a strange situation in Arizona. A small town has been cut off from the rest of the world, and its population have been transformed into dinosaurs by a new villain, Mr Tyrrannous. Now, The Violet Vision, an alien robot, and a magical talking cat must stop this new villain, before the rest of the world is forced to go dino.

Apr 12, 20163h 3m

Red Markets Beta: The Brutalists episode 5

Justice exists in the Loss, albeit in a crude and unfair manner. The Brutalists are hired to help enforce the law by escorting a prisoner through the Loss to a tribunal for a 'trial', sentencing, and punishment. Of course, justice is more about politics and keeping the peace out here. If the innocent have to die in order to appease the masses, so be it. They take on a new team member and take a side trek in order to make even more profit. Of course, no endeavor is without its risks. The side trek may cost more than just profit if their gamble does not pay off.

Apr 7, 20162h 52m

Bullwinkle and Rocky RPG: The Jet Fuel Formula

As you know, we only play serious, grim, and dark role playing games, so we have continued this legacy with a daring indie storytelling game of a moose and squirrel hunted by a rogue government assassin and a femme fatale. Find out the truth behind the secret of the 'jet fuel' that some are willing to kill to get.

Apr 1, 20161h 10m

Trail of Cthulhu: General Order 11

News: Why were we gone for so long? Read this for more info. We are now on a new web host, so hopefully, everything will be smooth sailing from here on out. Amidst the chaotic guerrilla warfare of Civil War Missouri, a small force of Union militia troops is tasked with carrying out General Order No. 11, the expulsion of all civilians from four counties on the Kansas-Missouri border. But each soldier has his own motivations, not all of them noble. When they encounter some unusual opposition, their commitment to their mission, their unit, and even their sanity will be tested. This is an early playtest version of this scenario, and also Ethan's first time running Trail of Cthulhu.

Mar 29, 20163h 47m

Delta Green: Inheritance – Part 2

News: Delta Green: Need To Know, a FREE PDF quick start rulebook is now available to everyone. Download it here. Decades after an operation in the Catskills Mountains ended, Delta Green has detected a possible threat in the same region. A biotech company has built a research lab at the site where the old mission ended and now the company is acting in a suspicious manner. A working group of Delta Green agents are sent in to investigate the company and follow up on the old case. The sins of the old conspiracy live to torment the next generation of agents...

Mar 11, 20164h 38m

Red Markets Beta: The Brutalists episode 4

Because the enclave of Le Corbusier is close to the Recession, every once in a while tourists from the zombie-free part of the country visit to go on a 'safari.' Specifically, they hire takers to guide them out into the Loss so they can shoot as many zombies as they want. The Brutalists are taking a father and son out for just such a safari. The father also hired out a latent bodyguard, who seems to have his own agenda. This is no simple run and gun job though. Nothing is that simple in the Loss.

Mar 6, 20164h 3m

Eclipse Phase: Forced Retirement

A group of Firewall agents awaken in a remote underground bunker built on a distant exoplanet. Firewall has built a sanctuary to restart humanity if the TITANs destroy everything else. It is hidden to the best of Firewall's capabilities and designed with their most extreme safeguards. The team is one such safeguard. They are an erasure squad tasked with reclaiming the facility from rogue Firewall agents. Instead of following the standard wake up protocols, the first wave of agents have turned on each other. The team must stop them before they destroy the facility. They have no communication or news from the outside universe. Has humanity fallen? Was this a test or an error gone awry? Did an enemy of Firewall sabotage the base? As the team prepares for battle, the questions rattle in their heads... (Please note that the first 20 or so minutes of the AP are missing due to a technical error on my part. I re-summarized the game, so you won't miss any important details. Sorry!)

Mar 1, 20162h 45m

Dungeon Crawl Classics: Perils of the Sunken City

Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate folk of the city, the ruins offer treasures the Great City denies them: fortune, glory, and a fighting chance! The massive crumbling ruins of the swamp-ravaged Sunken City await! The way is filled with peril, but those who survive will be ready to face even more dangerous fare! Thanks to Purple Sorcerer Games for sending us a PDF of this adventure for us to run. If you like this adventure, consider getting it.

Feb 25, 20163h 43m

Red Markets Beta: The Brutalists episode 3

Another day, another job. The Brutalists get some help for their latest job, a mysterious driver named Drift. They will need his skills and car if they are going to have a chance to complete this job. The takers must travel to an overrun enclave, release the undead horde inside and herd them to a slaughterhouse, where they can be disposed of and their clothing processed into grime-cloth, the only fabric available for the poor now. There's a long road ahead and countless hazards to navigate or demolish. There's only one solution and that is apparently quoting Fury Road. Will it work? Find out!

Feb 19, 20163h 10m

Elder Godlike: Beyond the Limits of the North

Elder Godlike is a new crossover RPG that combines Achtung! Cthulhu with Godlike - in other words, superpowered Allied soldiers fighting Nazi super soldiers AND Nazi sorcerers! I playtested the game in 2014 and the game has finally come out. Beyond the Limits of the North pits an Allied commando crew against the Black Sun cult, an insidious Nazi organization devoted to exploiting the Cthulhu mythos as a weapon of war. They have taken over a small fishing village in Norway and the Allies are worried about what they could be doing up there. So worried they send a crew of superpowered commandos to stop them, at any cost. As the landing force draws near to the coastline, the huddled soldiers wonder what horrors they will find in the village. If you liked this game, consider picking up a copy of Elder Godlike.

Feb 13, 20163h 52m

Monster of the Week: The Lost Night

We return to the sleepy village of Taos, New Mexico. Last time, a team of investigators stopped an invasion of the Dreamlands but this time they face a strange serial killer stalking the night. Finding and stopping the killer will require more than brute strength and magical firepower. The team has to find who or what the killer is before they can stop it. Can the team survive the night?

Feb 7, 20164h 31m

Red Markets Beta: The Brutalists episode 2

The Brutalists are in the middle of their first job and it may be their last! What at first seemed like a simple closure job has turned into a nerve-wracking standoff between them, another group of survivors, and the government itself. Can the team negotiate peace between embittered military vets with sniper training and a ruthless black ops government wetworks operation? Will the precious technology discovered at the job site be recovered or destroyed, lost to humanity for all time? What architect will Ludwig quote next? There's only one way to find out!

Feb 2, 20161h 50m

Fear Itself: Burner – A Delta Green Shotgun Scenario

A woman, blood seeping through her suit, staggers to the door of Red-Talk Phones. A gun is in her hand. She is strong enough to yell out not to bother calling the police. She just needs a clean phone, a burner. It is coming and it would be better if it did not have more victims to attack. The employees of the strip mall huddle behind the counter of Red-Talk Phones. Burner is a Delta Green scenario in which the PCs are civilians thrown into an Opera without warning. I used Fear Itself (a Gumshoe system) to playtest the engine because I thought it suited the scenario more and I wanted to introduce one of the players, Shaun, to Gumshoe. Burner won second place in the 2015 Delta Green Shotgun Scenario contest. You can read all of the entries here, including the winner Die Nachtbruder.

Jan 27, 20162h 28m

Eclipse Phase: Prophet’s Hope

A group of gatecrashers are sent on a scouting mission to an exoplanet relatively near to our own solar system. The planet has favorable atmospheric conditions and life, but something is off about it. There seems to be a human settlement on the planet, one unknown to transhumanity. They have medieval technology but are otherwise healthy. Furthermore, there are strange four-legged beasts roaming the nearby wilderness. What secrets does this world hold? Is it a TITAN trap? No trace of their technology or the Exsurgent virus has been found, but who knows what secrets lie hidden, just waiting for the gatecrashers to find?

Jan 22, 20163h 25m

Trail of Cthulhu: Masks of Nyarlathotep – Shanghai – episode 20

Nyarlathotep... the crawling chaos... I am the last... I will tell the audient void...I do not recall distinctly when it began, but it was months ago. The general tension was horrible. To a season of political and social upheaval was added a strange and brooding apprehension of hideous physical danger; a danger widespread and all-embracing, such a danger as may be imagined only in the most terrible phantasms of the night... A band of desperate and hardened investigators step forward to battle the forces of the Crawling Chaos one last time. Only a handful even remember the origins of their mission, but now all realize the stakes. Their destiny awaits at Gray Dragon Island. In blood and madness, they will pay just for a chance for the world to see the dawn one more time. Find out who lives and who dies in the last session of the RPPR run of Masks of Nyarlathotep. Thanks for listening.

Jan 16, 20163h 25m

Red Markets Beta: The Brutalists episode 1

The Red Markets beta campaign has begun! This session covers enclave generation and the first job. In case you weren't aware, Red Markets is a work-in-progress RPG created by Caleb. We discuss its creation in detail on the Game Designer Workshop series on RPPR. Set in the near future after a massive zombie infection has wiped out millions, the USA is divided into two regions: The Recession (mostly east of the Mississippi) and the Loss (the rest of the country). The undead have been cleared in the Recession, so the grueling work of rebuilding civilization has begun there. The Loss is still overrun with 'casualties', the new term for zombie. Still, communities of refugees band together in settlements called enclaves. Life in the enclaves depends on groups of desperate but armed survivors called Takers who risk life and limb to perform dangerous freelance jobs for pay. If you need something done in the Loss and you have the money, you hire a group of Takers to do it. This campaign concerns a group of Takers called the Brutalists in the ruins of Chicago. In their first job, they must travel to a small dam far from the safety of their enclave. What secrets are hidden within the structure? Eager for work, the Takers agree to the job and head out, uncertain of what they will find...

Jan 10, 20164h 57m

Base Raiders: Canon

News: Check out Death Traps Volume 1, the newest Base Raiders supplement. Use Gritty Gas in your game today! On sale at DrivethruRPG and the Base Raiders store. A group of Base Raiders find themselves trapped in the Graveyard of Giant Robots. Built by the Ideal, it is a state-sized cavern in the mantle of the Earth. The old heroes used it to store dead kaiju, wrecked alien spaceships, and decommissioned giant robots. Access is only through teleporters found in various Ideal safehouses but getting in is a lot easier than getting out. Paying for a teleport back to the surface is quite expensive, so the base raiders decide to take a job. Alien refugees want a particular computer back, which is somewhere in the depths of the Graveyard. Finding it in the thousands of square miles of kaiju corpses, swampland, car-sized kaiju parasites, and malfunctioning armed robots, is easier said than done. Who will they find in the Graveyard? Why is the alien computer here? Who is using it? Find out in this special one shot!

Jan 5, 20163h 22m

Trail of Cthulhu: Masks of Nyarlathotep – Shanghai – episode 19

Shanghai is heating up! Riots, disasters at the harbor, and kidnapped friends are only the start of the team's problems. Investigating the order of the Bloated Woman and its nefarious leader, Ho Fung, will be no easy task. Even occult investigation methods such as the Dreamlands may prove more dangerous than ever before. The end is drawing near though. Only one more cultist stronghold to raid...

Dec 30, 20152h 55m

Atomic Robo: The Fighting Scientists of Tesladyne – Episode 7

The finale is here! Caught in the past, the brave and slightly deranged scientists of Tesladyne must confront a genocidal AI before it rewrites history. Aiding them is Tesla himself but can the genius and Robo's creator even the odds? It's down to a crazed engineer who thinks he's a robot, a genetically engineered creature, a former Nazi turned dinosaur and a somewhat reformed mad scientist. The fate of the very universe rests of their unstable shoulders! We hope you enjoyed this campaign. Red Markets begins in two weeks.

Dec 25, 20153h 7m

Dying Earth: The Grand Hotel Perdusz

Dying Earth is a fantasy RPG based on the works of Jack Vance. Bill ran a game using the rules from the Revivification Folio. A group of travelers finds themselves trapped in a magical hotel, possibly forever, unless they can find a way out of a wizard's contract that binds them there. Witty banter, intrigue, and skulduggery are to follow! The Revivification Folio rules get players started within minutes. They set aside the extended, decision-heavy character generation of the original version for a system based on the random distribution of cards, which together take the place of a conventional character sheet. Players step more readily outside their established comfort zones when you can get them playing right away. When they spend less time creating their characters, they’re more open to seeing them meet the ironic comeuppances the game so often demands.

Dec 20, 20154h 22m

Trail of Cthulhu: Masks of Nyarlathotep – Shanghai – episode 18

The campaign goes full circle! Only a few of the original team survived from their initial investigation of a murdered priest, but after a long and harrowing journey, they have returned to the Pearl of the Orient. Now they know what the cult to the Crawling Chaos plans, at least to some degree, but can the heroes find the location of their secret lair? The occult is not the only threat - gangsters, spies, revolutionaries, and corrupt cops also pose a risk. Furthermore, the Yithians have received what they want - without their aid, the investigators are in more danger than ever. Will Shanghai swallow up our stalwart fighters of the unknown? Find out as the last chapter of Masks begins!

Dec 14, 20152h 54m

Atomic Robo: The Fighting Scientists of Tesladyne – Episode 6

The saga of the fugitive Tesladyne scientists has led to a submarine chase and now an underground base! The heroes must travel to the base, overcome its defenses, and learn what their enemy is doing with the mysterious energies locked within the facility. Majestic 12 goons, weird monsters, conspiracies within conspiracies, and possibly an undead Thomas Edison? Who knows what our brave and slightly insane heroes will face? A former Nazi dinosaur, "android" engineer, reformed mad scientist, and a Biomega creature are all that stands between us and total Armageddon!

Dec 9, 20153h 48m

Monster of the Week: Good Stories for Nightmares

Monster of the Week is a PbtA (Powered by the Apocalypse) system game that emulates TV shows like Supernatural, X-Files, and Buffy the Vampire Slayer. It encourages collaboration between players and GM so this particular game is set in a small town in New Mexico called Taos. Dwight, a Professional from Tartarus Inc. an esoteric-security firm, Tué, a Spell-Slinger, and William, an Expert in the occult, team up to investigate a series of strange events. It begins with teenagers burned to cinders outside of town, but who knows where this mystery will lead to? This episode's art was taken from a public domain book. Click here to see more, but the images have spoilers for this AP, so be warned! Also, this is Shaun's first posted AP! This is a different player than the guy in Masks of Nyarlathotep.

Dec 3, 20154h 9m

Trail of Cthulhu: Masks of Nyarlathotep – Australia – episode 17

Aided by their new Yithian ally, the investigators have cornered the cultists of the Crawling Chaos! Now they must defeat them and possibly rescue the captured prisoners held by the cult. Even if they get past the fanatical cultists, the leader, a brilliant scientist and sorcerer, awaits in the depths of the Great City, tampering with cosmic forces. Is the end of their long struggle? What is the cult's ultimate plan? Find out in this exciting episode!

Nov 28, 20152h 40m

Atomic Robo: The Fighting Scientists of Tesladyne – Episode 5

After confronting an evil AI, the scientists of Tesladyne realize the stakes are higher than ever. Now that they know who is attacking them, our heroes have to find out where it is located, so they can take the fight to them. Tracing the AI requires specialized gear, which is only available in a single safehouse. Visiting the safehouse may be a trap, but the scientists have no choice.

Nov 23, 20152h 18m

Fate Core: Aphrodite’s Diadem

Trouble is brewing on Mount Olympus. Beautiful Aphrodite has lost her prized diadem and it is up to a small group of heroes to find the artifact before discord tears the pantheon apart. Daedalus, Odysseus, Herodotus, and Tiresias must discover who stole the diadem and return it before it is too late. Between creatures of legend, Amazons, and meddling gods, can these august personages succeed in unraveling this mystery? This game was run by Ann using the Fate Core rules, with a few adjustments and house rules.

Nov 17, 20152h 33m

Trail of Cthulhu: Masks of Nyarlathotep – Australia – episode 16

The ruins of the Great City of Pnaktous await! The investigators have learned that the cult of the Crawling Chaos is excavating the ancient city for reasons unknowable, but to thwart the cult, the heroes will chase them to the ends of the earth. Exploring the depths of this inhuman city is not without its own dangers, aside from the cultists. Strange artifacts, hazardous ruins, and terrifying monsters lurking in the darkness. Perhaps the team will find aid in the most likely of allies though...

Nov 12, 20153h 11m

Atomic Robo: The Fighting Scientists of Tesladyne – Episode 4

The scientists of Tesladyne may be on the run, but they are far from being defeated. The team must now find the other scientists in hiding and raid what caches and safe houses remain. Recruiting other employees in hiding, gathering resources, and conducting missions to find out who is targeting them is all part of the job!

Nov 6, 20152h 46m

Dread – Moonbase Red

In the near future, Elon Musk will build a base on the Moon and then open it up for tourism. The first batch of moon tourists (chosen by raffle of course) find out that not all is well in Moonbase Alpha, despite the best efforts of the corporate sponsors. Each of the seven tourists has a secret agenda of course, agendas worth killing for. Who will live? Who will betray the others? Find out in our special Halloween one shot run by guest GM, Ethan and with a new guest player, Eric!

Nov 1, 20153h 24m

Delta Green: God’s Teeth – God’s Eye – Episode 3

Sponsor: The Delta Green Kickstarter is on! Check out the FREE Quickstart guide with a demo adventure. We have one last stretch goal, a book on PISCES and the UK. Help us reach it! Synopsis: Months after wiping out the Cult of the Nameless God, Delta Green is no closer to explaining what happened to the men of Working Group M. Whatever dark secrets the Wayfinder's children initiated will remain forever locked away by death and a world of words. But M had effect on target. That's all that matters to the Program...and it's certainly all that matters to Sredni Vashtar. Now, a mathematician working on a top-secret NSA surveillance program has disappeared into thin air. Group M has been sent to investigate. But when the hunting ground is as large as the mythos, even the servants of a god can turn from predator to prey.

Oct 26, 20154h 16m

Delta Green: God’s Teeth – Red Thoughts – Episode 2

Sponsor: The Delta Green Kickstarter is on! Check out the FREE Quickstart guide with a demo adventure. If the Kickstarter reaches the Control Group stretch goal, the PDF will be made available to all backers for FREE! Synopsis: Fifteen years after an unfortunate night at a lonely orphanage, five haunted men reunite to deal with the aftermath of their actions. A horrendous crime has been uncovered and someone must be made to pay for it. More importantly, the Program wants to know what happened and what danger it poses. The agents must clear their own names and track down what set this chain of events into motion... "Sredni Vashtar went forth,/ His thoughts were red thoughts and his teeth were white. / His enemies called for peace, but he brought them death. / Sredni Vashtar the Beautiful."

Oct 21, 20154h 53m

Delta Green: God’s Teeth – Go Forth – Episode 1

Sponsor: The Delta Green Kickstarter is on!. The Iconoclasts scenario stretch goal has been unlocked! Check out the FREE Quickstart guide with a demo adventure. TRIGGER WARNING: In addition to supernatural horror typical of mythos gaming, this episode mentions violence towards minors. The inclusion of this subject matter is in no way meant to condone such loathsome behavior: the characters involved are monsters and dealt with accordingly. Those with traumatic events in their past are urged to skip this episode and listen to many of the other fine Delta Green games posted on RPPR. Synopsis: January 2001: Agent Clove calls Agent Locksley to meet in a shuttered gas station kitchen. As the events chronicled in Through a Glass Darkly ripple through the whole conspiracy, it looks as if Delta Green won't survive the month. If they do, the group's priorities are certain to change. But Clove has a mission that can't be allowed to fall through the cracks. It's up to Locksley to bring four friendlies into the fold at the last possible minute and get the job done. But what kind of job is too small for DG, yet only fit for a DG agent? Nothing but nightmares and hard choices face the group as they go forth and learn why they've really been chosen...and by what.

Oct 16, 20153h 35m

Trail of Cthulhu: Masks of Nyarlathotep – Australia – episode 15

Sponsor: The Delta Green Kickstarter is on!. The Iconoclasts scenario stretch goal has been unlocked! Check out the FREE Quickstart guide with a demo adventure. The investigators leave civilization to travel into the interior of the Australian outback, a dangerous journey even with the latest 20th century technology aiding them. Aside from the blistering heat, lethal wildlife and other hazards associated with the desert, they will have to face insane cultists and supernatural abominations from beyond time and space. Once they draw near the dig site, they find that reality is more permeable than they previously thought. When the line between the waking world and the dreaming world is too thin, what will happen?

Oct 10, 20153h 27m

Delta Green: Inheritance

Sponsor: Arc Dream is sponsoring this episode of Game Designer’s Workshop. Check out the Delta Green Kickstarter. In 1947, Delta Green is still part of the U.S. government but they are more concerning with hunting ex-Nazi occultists than they are investigating domestic 'weird' events. When a truck in the Catskills Mountains hits a bizarre ape-like creature, Delta Green is notified. Similarities between the creature and specimens retrieved by the Nazis from the Congo spark the idea for an investigation. A team of three agents with Delta Green clearance are sent to the Catskills to find out the truth behind the creature. Using a beta version of new Delta Green rules, this game showcases some of the changes between baseline Call of Cthulhu and the new game. Keep in mind that many of the rules in the beta may change before final publication. This AP guest stars Faust from Thrilling Intent. Check out their Youtube channel.

Oct 4, 20153h 30m

Dungeon Crawl Classics: Steal Dracula’s Gold

DRACULA HAS TOO DAMN MUCH GOLD. Also he's been kind of a jerk lately, what with the blood drainings and whatnot. So a group of peasants march on his castle to deal with him once and for all. They hope their superior numbers will result in victory, jamming death traps with their corpses, and overbearing any guardians. But before they slay Dracula, the peasants hope to loot the castle and thus gain a way out of the grinding cycle of peasant life. Of course, between the traps, monsters, and ancient artifacts held in the castle, who knows what will happen? Let the carnage begin!

Sep 28, 20153h 18m

Atomic Robo: The Fighting Scientists of Tesladyne – Episode 3

After discovering the nature of the threat facing Science Team Super Five, the scientists of Telsadyne have come up with a plan to fight back. Even with their new Biomega ally, they will have to face a veritable army of bad guys, including giant kaiju. Not to worry though. Science Team Super Five has their own giant robot that the team can use to fight back. How much of Tokyo will be leveled in the fight between giants?

Sep 23, 20153h 38m

Trail of Cthulhu: Masks of Nyarlathotep – Australia – episode 14

The investigators have finally arrived in Australia. They have learned of a mysterious expedition to the interior of the country, but to what end, they do not know. They do know that the Lamplighter cult and their esoteric masters want them to follow the expedition, into the Outback. But before the team journeys into the desert, they must gather supplies, investigate leads, and perform research. Naturally, the cults of the Crawling Chaos are not far behind them.

Sep 18, 20153h 32m

Base Raiders: The Wild Hunt

News: Sparkles the Unicorn is now available to purchase as a Base Raiders PDF supplement! Get it on DrivethruRPG or through the Base Raiders store. An incredibly powerful artifact known as the Horn of the Wild Hunt has been loosed upon the world and only Sparkles knows how dangerous it is. The demented unicorn enlists the aid of three base raiding heroes to help him get the horn before it causes too much damage. They must first smuggle a unicorn from New York to Colorado though, which entails a road trip. After that, the heroes find out the bearer of the horn has already made a powerful enemy, who has hired superpowered mercenaries. On top of that, a rival team of base raider that model themselves after Avalon and the Ideal threatens to interfere. Who will get the horn? Does Sparkles have an ulterior motive? Find out in our latest one shot, guest starring Faust from Thrilling Intent!

Sep 13, 20153h 52m

Atomic Robo: The Fighting Scientists of Tesladyne – Episode 2

The rag tag team of misfit scientists employed by Tesladyne have been sent to Japan. Apparently Science Team Super Five is having some kind of technical difficulty on their island off the coast of Japan. Tesladyne needs their help anyway to look into their security problem after the last attack. However, when the three fighting scientists arrive on Super Five's island, they find more than they bargained for. Can a bloodthirsty ex-Nazi dinosaur, an incredibly life-like android, and a reformed mad scientist stop the assault of the Biomegas?

Sep 8, 20152h 12m

Trail of Cthulhu: Masks of Nyarlathotep – Interlude – episode 13

After the near-apocalyptic finale of Kenya, some time passes, and the survivors awaken to find themselves on a cruise ship heading to Australia. The Lamp Lighters have brought new allies so the survivors can build a new investigative team. However, this ship's passage through the Pacific has attracted the attention of dark forces. The new team must battle the occult if they are even to land in the Land Down Under.

Sep 2, 20153h 16m

Monsters and Other Childish Things – To Get Home, We Leave Things Behind

The White Forest Institute is a mental health group home for children who have been determined to be a threat to themselves or others. Some children who have been misdiagnosed due to the antics of their monsters, and explaining it that way will get you the appropriate anti-hallucinatory medications. Some strange Arcane Confluence at the home keeps the monsters from reassuring their kids that everything will be okay. The game will shift gears between the Children navigating the social hierarchy of the Home, while trying to not suffer relationship damage that will sever their tie with their monsters, and the Monsters will begin to solve the mystery of why their kids were taken to this particular home. Can the Children and Monsters find a way to reunite and convince the adults they have been successfully rehabilitated?

Aug 27, 20152h 50m