
RPPR Actual Play
976 episodes — Page 11 of 20
Red Markets: The Torus
Shipping Rates Lowered for Red Markets! PREORDER NOW! A powerful tech company's main campus fell to the undead five years ago. Today, the hordes have scattered enough that taker crews can access the Torus. One such crew will attempt to accomplish multiple jobs at once while on site. Will they make a profit or will their greed doom them? Find out as special guest players Adam Scott Glancy (preorder Delta Green!), Peter Nielsen, (author of Galaxy Inc.) Micah Nielsen (check out Drunken Dwarf Designs for great LARPing gear) and RPPR's own Faust (check out Thrilling Intent!)
Eclipse Phase: The Manor
A remote hypercorp research facility buried under the surface of Mars holds dark secrets and Firewall wants to know what they are. Before a team of sentinels can enter the base though, a Firewall hacker must open the door for them. The hacker has enlisted the aid of several random egos stored in the facility's system as a last ditch effort to breach security. The base is already on lockdown and most of its personnel have mysteriously disappeared.
Base Raiders: Gate 9 – Episode 8
The Gate 9 team is heading into space! Well, Mars, to be more specific. After figuring out how to operate an Ideal teleporter, the team can now access a hidden base on the red planet. Of course, the Ideal had their own secrets to keep and some of the darkest ones are on Mars. What will the team find and how will they deal with the base's current inhabitants? Because an abandoned Martian base is never fully abandoned...
Delta Green: Cultural Resource Management
A Cultural Resource Management field archaeology team in eastern New Mexico has uncovered petroglyphs connected to a known cult (keywords CTHULHU, DAGON). The survey is being conducted after workers for Innskeep Energy discovered artifacts on the site. Preliminary research has indicated the site was connected to operation GRANITE ORION. Initial analysis of operation documents indicates that the site is in of itself dangerous and steps must be taken to prevent any development on it. Agent ATHERTON works for the EPA and will take the lead for Operation UMBER FARM. We believe our best chance is to condemn the site as hazardous to human life to prevent future development. All artifacts connected to flagged keywords must be confiscated or destroyed. Civilians must not gain knowledge of the Group unless they are inducted as Friendlies. An office park in Santa Fe has been rented under a holding company Consolidated Synergy. Key cards, burner phones, and documentation for the company is being couriered to you now. Agent HOLDEN will meet all of you there in 48 hours to brief you in more detail. Make arrangements to take time off from current assignments for the next week. HOLDEN will act as your handler for this mission. Listen to the original run of this scenario on the RPPR Youtube channel. Check out Noah's podcasts, Role Playing Exchange and Maple Syrup, Blood Money. Literary Spite is not yet available.
Spirit of 77: The Country Club
A group of private investigators in the 1970s are hired to look into the new members of an exclusive country club. They have wealth, power, stolen art, and connections to organized crime. They also have sinister plans. The investigators will face everyone from low level street gangs to a conspiracy they never would have imagined...at the Country Club.
Base Raiders: Gate 9 – Episode 7
The Gate 9 crew has a new lead on an Ideal base in the Southwest, a former Ideal-centered town called Idealville. However, the town has a dark secret in an abandoned mine just out of city limits. The town's economy is booming, so it seems everyone is in on it, but what exactly is the scam and more importantly can our intrepid heroes discover it and still make it out alive?
Unknown Armies: The Power of Love
CONTENT WARNING: This episode contains themes of domestic abuse. A group of bar buddies discover that one of their friends has radically changed his life and seems to be an abusive relationship. They investigate to see if they can help him out of the relationship but soon learn that things are not as they seem. The friend has delusions of another girlfriend, a perfect manic pixie dream girl, while a shady barfly knows too much about the dark secrets behind what's going on. Four men plunge into the occult underground without knowing what they're doing or exactly why.
Red Markets – Cowboy Singing
A new group of takers has formed in the enclave of Trabajo, looking for work. A client in the Recession wants them to retrieve a painting, Thomas Eakin's "Cowboy Singing" from a museum in Denver. Venturing into the heart of a city is never easy or safe, but the pay is worth it. This is the first of three games I ran in different systems, linked by famous paintings, a triptych if you will. Enjoy!
Base Raiders: Gate 9 – Episode 6
The Gate 9 crew has a hot new lead to check out: an alien dimension filled with incredible technology. It turns out to be a memory library that contains seemingly an infinite amount of knowledge. It may also be a trap that could doom humanity. There's also an Egyptian temple for some reason. Find out what happens when base raiders deal with out of context problems! News: Get both Base Raiders supplements and Zombies of the World in print for only $29.99!
Unknown Armies – The Great American Bakery Ascension
Wendy is calling in some favors. Four men owe Wendy big and they have to repay it by doing a small job for her. Saying no is not an option. The job itself sounds pretty simple. Retrieve some cookies, a cake, and a video recording of a failed cooking show shot just outside city limits. Of course, it won't be that simple. It seems the debtors have some competition, occult groups willing to kill for the baked goods. Join us for our first game of Unknown Armies!
Delta Green: Bestow
A group of untested agents have been asked to assist a rare book dealer who appears to be suffering from a mental breakdown. However, the dealer has fled into the Coxeter Museum, a small art museum and gallery. When the team enters the building, it quickly becomes apparent that the building's interior is unlike any other structure they have ever encountered. It is a maze beyond their wildest imagination. Is escape even possible? This scenario was an entry in the 2016 Shotgun Scenario contest. The map to the museum can be seen here. I also added another shotgun scenario, Unfriendly by Bret Kramer, as a hook to get the PCs into the museum.
Base Raiders: Sparkle’s Big Prison Break Adventure
The government doesn't know what to do with all the extradimensional beings, space aliens, and other non-humans running around. They've captured quite a few and locked them up in a massive prison. Fortunately, they have a potential savior, Sparkles the Unicorn. Of course, trusting Sparkles can be dangerous in of itself. A hapless group of prisoners is about to find out what happens when they join Sparkles for an adventure...
Magical Fury: City A
In the Not-Japan-but-still-totally-Japanese City A, a group of young girls will gain tremendous magical power, but for what reason? More importantly, can these adolescents wield such power wisely or will they cause more damage than they prevent? I ran a one shot of this anime-inspired RPG for Aaron, Heather, and Bill to find out.
Trail of Cthulhu: Uku Pacha
After the discovery of Machu Picchu, other explorers and archeologists searched for other Inca ruins. A confession of a Spanish occultist who died during the Inquisition is discovered in a library's archives in the 1930s. It mentions a hidden tomb high up in the Peruvian mountains. Soon, an expedition is formed to look for the hidden tomb but they will find more than treasure buried inside.
Base Raiders: Gate 9 – Episode 5
The actions of the Gate 9 team have led to a citywide crackdown by the government. That won't deter the new base raiders from scheming though. A government storage facility has some mighty nice loot, just there for the taking. What could go wrong? If you enjoy Base Raiders, why not pick up a copy? Get the book and PDF for only $21!
Red Markets: Fallen Flag – Episode 13
Just One Last Score. Mr. JOLS. It is time for Fallen Flag to seek out Two Banners, a theme park held by a violent cult of archivists. The territory and its resources are invaluable, so Fallen Flag must push the cult out to succeed. Of course, there's a reason why no one else has wiped out the cult. Their secret weapon may be too much for Fallen Flag to handle, but the die has been cast. Even if the crew takes the water park, what will happen to them? Will they reach retirement? Can they ever be happy again? Find out in the campaign finale of Fallen Flag! Special art made by Patsy McDowell!
Blue Planet: Deep Shit
A secret underwater lab on the exoplanet Poseidon has gone silent. The last transmission indicates the on site security chief went mad and began to slaughter everyone on the station. A team of commandos from Global Ecology Organization (GEO) has been sent in to investigate why. They will have to deal with storms, the station's defenses, and a renegade genetically enhanced super soldier. This session was run by the game's creator, Jeff Barber. Please check out Biohazard Game's website to learn more about Blue Planet.
Red Markets: The Great Dismal Swamp
In the decades before the Civil War, runaway slaves found refuge in the Great Dismal Swamp, an enormous expanse of forbidding wilderness on the border between Virginia and North Carolina. They were constantly pressed between the danger of capture and the extreme challenges of material survival in a landscape where even stone and metal were rarefied resources. To this day, only faint traces of their lives and communities can be found deep within the swamp. For one group of new fugitives in the 1850s, their struggles in the swamp are further complicated by a dark force offering an easy way out of their desperate circumstances. What will they choose to do with their hard-won freedom? Ethan adapted the Red Markets system for this scenario, adding some cosmic horror elements (as if economic horror weren't bad enough). Check out technicaldifficultiespod.com for more!
Red Markets: Fallen Flag – Episode 12
Fallen Flag has raised enough money to chase after Mr. JOLS, Just One Last Score. Before they embark, they must plan their mission. Learn what Two Banners truly stands for and what they are chasing after. See what each team member does in their final hours before leaving. To reconnect with family, friends, or contemplate their own mortality.
Base Raiders: Gate 9 – Episode 4
The Gate 9 team is beginning to settle into their new digs at the Brass Door, a former villain headquarters/pub right in the heart of Chicago. However, other factions, like MISCHIEF, want to exploit the naive base raiders for their own gain. The team also needs to sell some loot to a corporation, but a rival team of base raiders wants to stop them for some reason. Will team Gate 9 bother to find out why or just start punching them? Let's find out! If you enjoy Base Raiders, consider buying the Print + PDF combo for 30% off!
Base Raiders/It Came From the Late, Late, Late Show – Gate 9 – The Marcy’s Invisible Veranda of Infinite Light
Even the heroes of Gate 9 need an occasional break from raiding bases and fighting villains. Thanks to crowdfunding, three brilliant cinematic legends, Tommy Wiseau, Neil Breen, and James Nguyen, were able to create a movie they co-wrote, starred, and directed called The Marcy's Invisible Veranda of Infinite Light. Find out what twists and turns are in this fine piece of cinema in this very serious movie! In order to capture its brilliance, I used the RPG It Came From the Late, Late, Late Show with some house rules to run this very important and possibly solah-powered game.
Delta Green: Observer Effect
If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Its engineers soon restored power and communications. Its lead researcher said everything was fine. Working Group Icarus is sent in, under cover of a Department of Energy safety inspection. The Agents have no idea what they’ll find when they reach the Array. Sponsor: If you enjoy this scenario, buy Observer Effect now on PDF! Also, Arc Dream has a lot of material for Delta Green on its official website.
Base Raiders: Gate 9 – Episode 3
Now linked by new super powers and a shared history, the Gate 9 team must figure out their place in the world. They are drawn to investigate an area near the Ural Sea that once had an Ideal facility. The sea is now empty but supernatural mysteries still abound. A floating and invisible tomb of an ancient sorcerer may hold resources the team needs. What still lurks within its walls? If you enjoy this campaign, please consider buying Base Raiders in print for 30% off.
Red Markets: Fallen Flag – Episode 11
Fallen Flag looks for work in Big Sky country before heading back to Trabajo. Of course, the enclave does not let wandering takers do whatever they want. The team must find a job that won't get them killed by the local militia or failing that, find out how to outwit them. If they complete this job, only their last score stands between them and retirement.
Delta Green: Future Perfect
Sponsor: If you enjoyed this AP, you can buy the scenario it's based on! Please support Arc Dream by throwing them a few bucks for their work on Delta Green. Synopsis: Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t look to the future. They get by on what they can, selling gas and goods to tourists on the way to the Death Valley National Park and biding their time. In another few years, Hellbend will die a natural death, shriveling up in the 110-degree summer heat, leaving behind a skeleton of ruined buildings as a monument to a better time. But in the last month, something else has worn away at the town, something decidedly unnatural. If the murder rate in Hellbend continues, it’ll die a lot faster than a few years, and a lot more violently than just another victim of some dead industry. Someone or something is killing the residents of Hellbend, California. No one knows who or what it is. Working Group Icarus has been tasked to find the killer and stop them.
Base Raiders: Gate 9 – Episode 2
News: Get Base Raiders in print for 30% off! Buy my book! Synopsis: The survivors of the Gate 9 Incident have empowered themselves, but what are they going to do with them? Clearing their names has quickly become the least of their problems. Accessing an Ideal teleporter hidden in the museum, the new team is confronted by dangers they have never even imagined. Even if they can find a way home, will they have a life for themselves?
Red Markets: Fallen Flag – Episode 10
Fallen Flag travels back west to a new enclave but before they reach it, they must survive the trip. A critically injured witness must be silenced before he alerts anyone. Casualties block the rails. Deals must be struck. More importantly, the team must stay together even though tensions between them have never been higher. Will they avoid killing each other before they arrive at the next leg of their journey?
Delta Green: Star Chamber
Sponsor: If you enjoy this AP, consider buying Star Chamber! This scenario is available on DrivethruRPG. Synopsis: Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. Working Group Icarus must determine what really happened back in the jungle. A task easier said than done...
Base Raiders: Gate 9 – Episode 1
Years ago, a group of civilians were caught in a battle between superheroes and villains. These hapless bystanders were temporarily transformed into mindless monsters at gate 9 of an airport. They were turned back into normal humans, but their lives were never the same. Now, the government is poised to remove their civil rights because they are technically registered as non-humans. However, they are given a lead on a potential source for superpowers. If they gain powers, perhaps they can use them to erase any evidence of their past. Learn what happens when the survivors of Gate 9 are given a chance to take fate into their own hands...
Red Markets: Fallen Flag – Episode 9
Fallen Flag has liberated a cache of vital data from the DHQS during their recent black site raid. Now they have a chance to sell the data to the Moths. However, they must smuggle the computers out of an enclave while another Taker group hunts for them. The government has put a bounty for their heads, although they are not sure who raided the black site. What price is Fallen Flag willing to pay to make the sale?
Delta Green: Sweetness
Sponsor: Arc Dream keeps posting new Delta Green content. Be sure to check it out! Two kids, a nice house, and a Shadowman; the American dream. Ever since someone carved a symbol in the Bernier's door, strange things have been happening. The mark drew in the conspiracy — a symbol for a creature worshiped in antiquity by a mystery cult. Working Group Icarus has been assigned to investigate the symbol — but who has drawn it, and for what purpose? And what's loose in the house, going bump in the night? This scenario is available on Dennis Detwiller's Patreon.
Hc Svnt Dracones – Echoes of the Past – Episode 4
The mission finally reaches its end! The diabolical plot hatched so many years ago, the plan that saw countless deaths, is finally about to unfold. The agents, along with their new ally, go on a do or die mission to stop the death of millions. The mission leads to thousands of miles above Mars, as the clock to a potential doomsday starts ticking. The HSD finale is here!
Red Markets: Fallen Flag – Episode 8
Fallen Flag undertakes their most dangerous mission yet! In order to extract a single engineer with very specialized knowledge, the team must rescue him from a DHQS black site in the Loss. They must sneak into the site, breach its walls, and kill all of the defenders before they even learn if the engineer is even still alive. But even if accomplish all of that, they still must escape.
Delta Green: Last Things Last
Sponsor: Get Delta Green: Need to Know and run Last Things Last for your own group! Pay what you want for the PDF. Learn more about Delta Green on its website. Synopsis: A long-retired agent died four days ago. Delta Green has tasked a team to make sure he didn't leave any deadly secrets behind. The simple task turns dark when the agents find out he has an isolated cabin outside of the city, with secrets he didn't tell anyone. What lurks beneath?
Hc Svnt Dracones – Echoes of the Past – Episode 3
The former Corporate Agents have finally found a definitive clue as to the location of the terrorist that caused the deaths of their relatives. Unfortunately, the clue is in the form of a former mercenary who is being held in a maximum security Black Site prison. Fully committed, the agents hatch a plan to break into the prison and get their target out. The way in, however, might not be very pleasant. Get ready for Operation Sewer Cat!
Red Markets: Fallen Flag – Episode 7
Fallen Flag is on the road! Well, tracks, technically. Trabajo has sent a train on the first trading mission of the year. It will travel hundreds of miles to distant enclaves, trading food for technology and other supplies. Fallen Flag has signed on to protect the train during the journey but the real Bounty is in finding jobs at each enclave they visit. Their first job seems simple enough: find an engineer with a particular skill set. However, no job is as simple as it seems. To complete it, the crew will face a very hard choice.
Delta Green: Kali Ghati
Sponsor: This is a published scenario from Arc Dream. Please consider buying Kali Ghati if you enjoy this AP. Synopsis: A mixed group of federal law enforcement and military agents find themselves in Afghanistan on a mission for Delta Green. A fellow Delta Green agent has gone missing from an Army base in a troubled province. It's up to the agents to find him before the disappearance draws the kind of attention that Delta Green cannot afford. The missing agent went on a mission by himself into the heart of darkness. Even if the team survives the journey, can they gaze into the void and survive?
Hc Svnt Dracones – Echoes of the Past – Episode 2
Months after the crime that brought a group of corporate agents together, a new lead suddenly resurfaces to bring them together again. This will also bring a new agent to the group, who seems to share the same dark moment from the past as the others. Only this lead will take them to the dark underworld of Mars' capitol city, and make them deal with an insane poison master. And maybe draw closer to the mysterious terrorist from their past.
Red Markets: Fallen Flag – Episode 6
Instead of taking a contract, Fallen Flag decides to try for a Score. They've heard of a cache of cargo drones that would fetch a high price in the market, so they head out to grab them. Of course, there's a reason why no one else has retrieved the drones yet. A sinister foe unlike any they've faced before between them and their goal. Before they know it, the team is in the crosshairs.
Puppetland: Two Tales
Sponsor: Get Puppetland now in print and PDF through Arc Dream. Join the fight against Punch the Maker-Killer! Synopsis: One-hour games have never been filled with more humor and horror, courage and cowardice, childlike wonder and childlike terror than the experimental role-playing game Puppetland. In one golden hour, you and your friends shall weave a tale none will soon forget: a tale of good-hearted puppets in a bad-hearted world. You shall rise up against the savagery of Punch the Maker-Killer with his army of Nutcrackers and his terrible Boys, sewn from the flesh of the Maker of all puppets. You shall be steadfast and true. You shall likely die trying.
Hc Svnt Dracones – Echoes of the Past – Episode 1
A heinous crime has been committed on 28th century, corporate controlled Mars. A powerful corporate executive has been brutally assassinated, apparently while committing corporate espionage with underworld elements. Instead of a standard investigative team, three different agents from three different corporations have been called in to investigate the crime. Is there something that ties these three different agents together? And what kind of nightclub caters exclusively to AI robots? Find out! Art by Review Cultist
Red Markets: Fallen Flag – Episode 5
Fallen Flag has evacuated a group of refugees in order to bring them to their own enclave. Between them and safety stands an unknown number of vectors wandering the countryside. In order to save the refugees, the takers must find a way to lead the undead away. Of course, serving as bait for a marathon running zombie is far from a safe proposition, especially when the team is so low on resources. Will everyone make it back?
A Dirty World: Cottonwood – Part 2
It's day two of the investigation into the murder of Texas Ranger Norm Davis and the special team has managed to reassemble much of his case against the corrupt officials of Page, a window into a network of malfeasance which spreads across Bates County, Texas. The murder, however, remains unsolved and the clock is ticking. Will the Rangers solve their comrade's death within 48 hours? Will they be able to contain their outrage with this lawless county? Just who is Cottonwood Slim, anyways?
A Dirty World: Cottonwood – Part 1
Join Ross, Caleb, and Tom as they play Texas Rangers called to the tiny town of Page, Texas. When one of their own is killed, these Rangers will stop at nothing to tear out the gnarled, diseased roots of corruption that are crushing this township and its surrounding county, but how deep do those roots run? It's A Dirty World (RPG), and things are about to get uglier.
Delta Green: Contingency
A group of agents for the Program operating in the Northeast have been called up to a location in rural New York for a deniable op. No further orders have been given, so they wait, in the dark, in a car with false papers and their thoughts. When gunshots ring out at a nearby farm house, they realize the mission has just begun, but what exactly is the mission? I later ran this scenario for Patreon backers. The game is on Youtube if you want to hear how differently it went down.
Red Markets: Fallen Flag – Episode 4
A neighboring enclave wants Fallen Flag to clear out a walled neighborhood so the land can be used for other purposes. The client seems to be vague about the details of the job but the group needs the bounty. On the way to the job, they encounter a patrol of slavers. Can they even survive getting to the job site, let alone complete it?
Upwind: The Three Beasts – Strife
Sponsor: Biohazard Games is running a Kickstarter for Upwind right now! Check it out to see the rewards and stretch goals, including one for The Three Beasts as a campaign book. Synopsis: The last of the Three Beasts is different than the others. It is not a massive entity able to destroy fleets and kingdoms by itself. Rather, it looks like one of the Kin and it can mind control nearly anyone it encounters. Strife wishes to control all of the Kin so it has built a fleet to launch a war of conquest. In order to stop the beast, the heroes must risk everything in order to defeat it, including their own souls. The fate of the Kingdoms of the Kin lies in the balance!
Upwind: The Three Beasts – Alloy
Sponsor: Check out the Upwind Kickstarter! Back now so the Three Beasts can be written as a full campaign. Take to the skies yourself! Synopsis: The second Beast, Alloy, is a massive flying war machine capable of destroying any fleet in battle. In order to fight it, the Explorer Knights must unite three powerful kingdoms into a military alliance. Each kingdom has its own unique problems which must be resolved before they will agree to an alliance. From solving economic bubbles to strategic marriages, the knights are willing to do what it takes to stop Alloy. But, even with their combined might, do they stand a chance against the ancient fortress?
Upwind: The Three Beasts – Scale
Sponsor: The Upwind Kickstarter is in full swing! If you like this adventure, back it so I can write it as a campaign supplement. Synopsis: The crew of the Tender Branch head out to deal with the first of the Three Beasts, the Beast of Scale. A massive flying monster that can destroy an entire island by itself is too dangerous to let live but conventional weapons cannot harm it. The knights fly to a kingdom with an archive of arcane lore but a secret cult of assassins tries to stop them. Even if they learn of the creature's weakness, can they find and use it before Scale destroys too much?
Upwind: The Three Beasts – Prologue
Sponsor: This episode is sponsored by Biohazard Games. Back the Upwind Kickstarter so the Three Beasts campaign can become a campaign supplement for Upwind! Synopsis: A group of brave Explorer Knights stationed at Outpost Stalwart are tasked with investigating a crashed ship in the Twilight Frontier. They find a blind prophet who warns them of an impending doom - Three Great Beasts shall destroy the Kingdoms of the Light unless they are stopped. The heroes sail farther into the Twilight Frontier to find an ancient fortress that may contain clues to stopping the Beasts. They aren't alone though.