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951 episodes — Page 11 of 20

Base Raiders: Gate 9 – Episode 2

News: Get Base Raiders in print for 30% off! Buy my book! Synopsis: The survivors of the Gate 9 Incident have empowered themselves, but what are they going to do with them? Clearing their names has quickly become the least of their problems. Accessing an Ideal teleporter hidden in the museum, the new team is confronted by dangers they have never even imagined. Even if they can find a way home, will they have a life for themselves?

Mar 4, 20172h 53m

Red Markets: Fallen Flag – Episode 10

Fallen Flag travels back west to a new enclave but before they reach it, they must survive the trip. A critically injured witness must be silenced before he alerts anyone. Casualties block the rails. Deals must be struck. More importantly, the team must stay together even though tensions between them have never been higher. Will they avoid killing each other before they arrive at the next leg of their journey?

Feb 23, 20172h 51m

Delta Green: Star Chamber

Sponsor: If you enjoy this AP, consider buying Star Chamber! This scenario is available on DrivethruRPG. Synopsis: Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. Working Group Icarus must determine what really happened back in the jungle. A task easier said than done...

Feb 18, 20172h 31m

Base Raiders: Gate 9 – Episode 1

Years ago, a group of civilians were caught in a battle between superheroes and villains. These hapless bystanders were temporarily transformed into mindless monsters at gate 9 of an airport. They were turned back into normal humans, but their lives were never the same. Now, the government is poised to remove their civil rights because they are technically registered as non-humans. However, they are given a lead on a potential source for superpowers. If they gain powers, perhaps they can use them to erase any evidence of their past. Learn what happens when the survivors of Gate 9 are given a chance to take fate into their own hands...

Feb 13, 20173h 4m

Red Markets: Fallen Flag – Episode 9

Fallen Flag has liberated a cache of vital data from the DHQS during their recent black site raid. Now they have a chance to sell the data to the Moths. However, they must smuggle the computers out of an enclave while another Taker group hunts for them. The government has put a bounty for their heads, although they are not sure who raided the black site. What price is Fallen Flag willing to pay to make the sale?

Feb 7, 20172h 22m

Delta Green: Sweetness

Sponsor: Arc Dream keeps posting new Delta Green content. Be sure to check it out! Two kids, a nice house, and a Shadowman; the American dream. Ever since someone carved a symbol in the Bernier's door, strange things have been happening. The mark drew in the conspiracy — a symbol for a creature worshiped in antiquity by a mystery cult. Working Group Icarus has been assigned to investigate the symbol — but who has drawn it, and for what purpose? And what's loose in the house, going bump in the night? This scenario is available on Dennis Detwiller's Patreon.

Feb 1, 20172h 55m

Hc Svnt Dracones – Echoes of the Past – Episode 4

The mission finally reaches its end! The diabolical plot hatched so many years ago, the plan that saw countless deaths, is finally about to unfold. The agents, along with their new ally, go on a do or die mission to stop the death of millions. The mission leads to thousands of miles above Mars, as the clock to a potential doomsday starts ticking. The HSD finale is here!

Jan 26, 20172h 43m

Red Markets: Fallen Flag – Episode 8

Fallen Flag undertakes their most dangerous mission yet! In order to extract a single engineer with very specialized knowledge, the team must rescue him from a DHQS black site in the Loss. They must sneak into the site, breach its walls, and kill all of the defenders before they even learn if the engineer is even still alive. But even if accomplish all of that, they still must escape.

Jan 21, 20174h 6m

Delta Green: Last Things Last

Sponsor: Get Delta Green: Need to Know and run Last Things Last for your own group! Pay what you want for the PDF. Learn more about Delta Green on its website. Synopsis: A long-retired agent died four days ago. Delta Green has tasked a team to make sure he didn't leave any deadly secrets behind. The simple task turns dark when the agents find out he has an isolated cabin outside of the city, with secrets he didn't tell anyone. What lurks beneath?

Jan 16, 20172h 12m

Hc Svnt Dracones – Echoes of the Past – Episode 3

The former Corporate Agents have finally found a definitive clue as to the location of the terrorist that caused the deaths of their relatives. Unfortunately, the clue is in the form of a former mercenary who is being held in a maximum security Black Site prison. Fully committed, the agents hatch a plan to break into the prison and get their target out. The way in, however, might not be very pleasant. Get ready for Operation Sewer Cat!

Jan 10, 20173h 53m

Red Markets: Fallen Flag – Episode 7

Fallen Flag is on the road! Well, tracks, technically. Trabajo has sent a train on the first trading mission of the year. It will travel hundreds of miles to distant enclaves, trading food for technology and other supplies. Fallen Flag has signed on to protect the train during the journey but the real Bounty is in finding jobs at each enclave they visit. Their first job seems simple enough: find an engineer with a particular skill set. However, no job is as simple as it seems. To complete it, the crew will face a very hard choice.

Jan 4, 20173h 23m

Delta Green: Kali Ghati

Sponsor: This is a published scenario from Arc Dream. Please consider buying Kali Ghati if you enjoy this AP. Synopsis: A mixed group of federal law enforcement and military agents find themselves in Afghanistan on a mission for Delta Green. A fellow Delta Green agent has gone missing from an Army base in a troubled province. It's up to the agents to find him before the disappearance draws the kind of attention that Delta Green cannot afford. The missing agent went on a mission by himself into the heart of darkness. Even if the team survives the journey, can they gaze into the void and survive?

Dec 27, 20163h 29m

Hc Svnt Dracones – Echoes of the Past – Episode 2

Months after the crime that brought a group of corporate agents together, a new lead suddenly resurfaces to bring them together again. This will also bring a new agent to the group, who seems to share the same dark moment from the past as the others. Only this lead will take them to the dark underworld of Mars' capitol city, and make them deal with an insane poison master. And maybe draw closer to the mysterious terrorist from their past.

Dec 20, 20162h 54m

Red Markets: Fallen Flag – Episode 6

Instead of taking a contract, Fallen Flag decides to try for a Score. They've heard of a cache of cargo drones that would fetch a high price in the market, so they head out to grab them. Of course, there's a reason why no one else has retrieved the drones yet. A sinister foe unlike any they've faced before between them and their goal. Before they know it, the team is in the crosshairs.

Dec 15, 20163h 34m

Puppetland: Two Tales

Sponsor: Get Puppetland now in print and PDF through Arc Dream. Join the fight against Punch the Maker-Killer! Synopsis: One-hour games have never been filled with more humor and horror, courage and cowardice, childlike wonder and childlike terror than the experimental role-playing game Puppetland. In one golden hour, you and your friends shall weave a tale none will soon forget: a tale of good-hearted puppets in a bad-hearted world. You shall rise up against the savagery of Punch the Maker-Killer with his army of Nutcrackers and his terrible Boys, sewn from the flesh of the Maker of all puppets. You shall be steadfast and true. You shall likely die trying.

Dec 9, 20161h 34m

Hc Svnt Dracones – Echoes of the Past – Episode 1

A heinous crime has been committed on 28th century, corporate controlled Mars. A powerful corporate executive has been brutally assassinated, apparently while committing corporate espionage with underworld elements. Instead of a standard investigative team, three different agents from three different corporations have been called in to investigate the crime. Is there something that ties these three different agents together? And what kind of nightclub caters exclusively to AI robots? Find out! Art by Review Cultist

Dec 5, 20163h 21m

Red Markets: Fallen Flag – Episode 5

Fallen Flag has evacuated a group of refugees in order to bring them to their own enclave. Between them and safety stands an unknown number of vectors wandering the countryside. In order to save the refugees, the takers must find a way to lead the undead away. Of course, serving as bait for a marathon running zombie is far from a safe proposition, especially when the team is so low on resources. Will everyone make it back?

Nov 30, 20163h 14m

A Dirty World: Cottonwood – Part 2

It's day two of the investigation into the murder of Texas Ranger Norm Davis and the special team has managed to reassemble much of his case against the corrupt officials of Page, a window into a network of malfeasance which spreads across Bates County, Texas. The murder, however, remains unsolved and the clock is ticking. Will the Rangers solve their comrade's death within 48 hours? Will they be able to contain their outrage with this lawless county? Just who is Cottonwood Slim, anyways?

Nov 24, 20163h 22m

A Dirty World: Cottonwood – Part 1

Join Ross, Caleb, and Tom as they play Texas Rangers called to the tiny town of Page, Texas. When one of their own is killed, these Rangers will stop at nothing to tear out the gnarled, diseased roots of corruption that are crushing this township and its surrounding county, but how deep do those roots run? It's A Dirty World (RPG), and things are about to get uglier.

Nov 19, 20163h 25m

Delta Green: Contingency

A group of agents for the Program operating in the Northeast have been called up to a location in rural New York for a deniable op. No further orders have been given, so they wait, in the dark, in a car with false papers and their thoughts. When gunshots ring out at a nearby farm house, they realize the mission has just begun, but what exactly is the mission? I later ran this scenario for Patreon backers. The game is on Youtube if you want to hear how differently it went down.

Nov 14, 20162h 38m

Red Markets: Fallen Flag – Episode 4

A neighboring enclave wants Fallen Flag to clear out a walled neighborhood so the land can be used for other purposes. The client seems to be vague about the details of the job but the group needs the bounty. On the way to the job, they encounter a patrol of slavers. Can they even survive getting to the job site, let alone complete it?

Nov 9, 20163h 35m

Upwind: The Three Beasts – Strife

Sponsor: Biohazard Games is running a Kickstarter for Upwind right now! Check it out to see the rewards and stretch goals, including one for The Three Beasts as a campaign book. Synopsis: The last of the Three Beasts is different than the others. It is not a massive entity able to destroy fleets and kingdoms by itself. Rather, it looks like one of the Kin and it can mind control nearly anyone it encounters. Strife wishes to control all of the Kin so it has built a fleet to launch a war of conquest. In order to stop the beast, the heroes must risk everything in order to defeat it, including their own souls. The fate of the Kingdoms of the Kin lies in the balance!

Nov 3, 20162h 43m

Upwind: The Three Beasts – Alloy

Sponsor: Check out the Upwind Kickstarter! Back now so the Three Beasts can be written as a full campaign. Take to the skies yourself! Synopsis: The second Beast, Alloy, is a massive flying war machine capable of destroying any fleet in battle. In order to fight it, the Explorer Knights must unite three powerful kingdoms into a military alliance. Each kingdom has its own unique problems which must be resolved before they will agree to an alliance. From solving economic bubbles to strategic marriages, the knights are willing to do what it takes to stop Alloy. But, even with their combined might, do they stand a chance against the ancient fortress?

Oct 29, 20162h 59m

Upwind: The Three Beasts – Scale

Sponsor: The Upwind Kickstarter is in full swing! If you like this adventure, back it so I can write it as a campaign supplement. Synopsis: The crew of the Tender Branch head out to deal with the first of the Three Beasts, the Beast of Scale. A massive flying monster that can destroy an entire island by itself is too dangerous to let live but conventional weapons cannot harm it. The knights fly to a kingdom with an archive of arcane lore but a secret cult of assassins tries to stop them. Even if they learn of the creature's weakness, can they find and use it before Scale destroys too much?

Oct 24, 20162h 58m

Upwind: The Three Beasts – Prologue

Sponsor: This episode is sponsored by Biohazard Games. Back the Upwind Kickstarter so the Three Beasts campaign can become a campaign supplement for Upwind! Synopsis: A group of brave Explorer Knights stationed at Outpost Stalwart are tasked with investigating a crashed ship in the Twilight Frontier. They find a blind prophet who warns them of an impending doom - Three Great Beasts shall destroy the Kingdoms of the Light unless they are stopped. The heroes sail farther into the Twilight Frontier to find an ancient fortress that may contain clues to stopping the Beasts. They aren't alone though.

Oct 19, 20162h 57m

Upwind: Bait and Switch – the Fall of the Dread Pirate Margit

Sponsor: Biohazard Games is running a Kickstarter for Upwind. If you enjoy this AP, back the game! Ross is set to write a campaign for Upwind as a stretch goal. Synopsis: Wherein the player characters are Knights of the Guild’s 5th Fleet, obligated by the Treaties of the Convocation to police the skies of the failing nation of Vault. Recently, the region has come under siege by the Dread Pirate Margit (pronounced Mar•geet) and her heavily armed frigate Hawk. The characters undertake a clever false flag mission posing as desperate merchants in an attempt to lure Margit out into the open and bring her to justice. Unfortunately, in the dangerous skies of Upwind things are not always as they seem and the Knights may learn that even great wrongs can sometimes be right.

Oct 14, 20163h 19m

Mutant Year Zero: False Haven

After an apocalypse wiped out most of the surface, life continued in an underground bunker. Over the years, the children of the residents became more and more mutated, until some were scarcely recognizable as human. However, for three of the current generation of mutants, life is about to change. For a year, the guardians of the bunker have fought a war against monsters invading the lower levels. Food and water supplies are being shipped up in smaller and smaller increments until the water supply dries up entirely. The residents must delve into the bottom levels to find out what has happened. What they find will shock them to their core.

Oct 9, 20162h 32m

13th Age: The Strangling Sea

Enter the graveyard of doomed ships. Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary. Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is both more and less than they were prepared for — and the forces of an enemy icon want him for their own sinister purposes. The Strangling Sea is a seafaring 13th Age Roleplaying Game adventure by Robin D. Laws for a party of 4-6 1st-level adventurers. The RPPR group took a shot at it. Results will surprise you!

Oct 5, 20163h 34m

Red Markets: Fallen Flag – Episode 3

Fallen Flag finds a job working for a faction inside Trabajo, one that will benefit the enclave itself. They must extract sensors from vending machines in a nearby high school. For some reason, the building is intact and the sensors are intact. No one seems to occupy it, a fact that troubles the takers, but they must do the job regardless of what awaits them. Of course, getting there and back poses its own problems, as Fallen Flag discovers. Sometimes what looks like an opportunity is just another threat.

Sep 29, 20163h 19m

Inverse World: The Composer of Souls

For a long as anyone can remember, the residents of the sleepy community of Hephaestus' Link have lived in the shadow of the Great Necropolis. A hidden city of the dead that rests upon a massive island floating less that 10 miles from island-ring community. No one in the town knows who built it or how it came to rest so near to their remote trading islands.. While most of the residents of Hephaestus' Link feel slightly unnerved with the silent city looming over their community, most consider it a benign structure, being only a source of ghost stories for the elders to scare their grandchildren. However, one of those stories seems to have come true. Tales of strange music and an unearthly howling has been circulating around the town by Cloud Sailors from visiting ships. Fearing the rumors could stop valuable trade ships from docking, the mayor of Hephaestus' Link has called upon adventurers to investigate this hidden city of the dead and discover why it has suddenly come to life again...

Sep 24, 20163h 24m

Call of Cthulhu: Operation Downslope

A group of British commandos infiltrate occupied France to rescue a defecting scientist in a mountain top command post and research lab. In order to save the scientist, they must take out a team of German soldiers and pose as them. Once inside, the team discovers the Nazis are tapping into unnatural forces to further their war efforts. Can the commandos carry out their mission even though they weren't briefed?

Sep 19, 20162h 55m

Red Markets: Fallen Flag – Episode 2

After their score, Fallen Flag looks for work. They soon find a simple job, delivering cooking oil to a nearby enclave called the Coop. Fresh cooking oil is a valuable commodity in the Loss now that almost all of the prepackaged food from before the Crash has been eaten or has spoiled. Crossing a zombie-filled wasteland carrying heavy jugs of cooking oil is no easy task though and there's always a complication with these kind of jobs. Sometimes the client even tries to pull a fast one...

Sep 12, 20162h 48m

Feng Shui 2: Hotline HK – Part 2

The vigilantes have seen a vision of their own deaths, but perhaps fate is not inevitable. Two men may be able to save them. One, a vicious Russian crime lord and the other is a strange American only known as Richard.Each is surrounded by armed goons of course. Can the vigilantes fight fate or will they find out that living by the mask always results in dying by the mask?

Sep 6, 20163h 52m

Feng Shui 2: Hotline HK – Part 1

A group of vigilantes, inspired by a masked killer in Miami, fights organized crime in Hong Kong. They wear animal masks and use the lawless Kowloon Walled City as a base of operations. When they learn of a meeting between triads and a corrupt cop at a local tea house, they move in to wipe out the criminal scum. What secret is the cop offering to sell to the gangsters? If the vigilantes manage to find out, will they even want to know?

Aug 31, 20162h 2m

Night’s Black Agents: The Thieves Code – Part 3

The thieves have their prize but can they escape with it? The guardian of the museum has trapped them in a small town and has sent her remaining cultists and followers to catch them. Either the thieves must wait until the mystic barrier weakens or they must defeat the dread priestess of Hecate and her followers. Can they survive to cash in or will the cult of Hecate feast on their blood? Find out in the conclusion to this mini-series!

Aug 25, 20163h 23m

Red Markets: Fallen Flag – Episode 1

Fallen Flag are a group of takers in Trabajo, an enclave located in a train yard in Greeley Colorado. They know this must be their last year on the job. They have to save up enough bounty to pull off the score of a life time, the engimatic "Two Banners", or die trying. Their first mission is a score. A fracking operation run by the government has been abandoned, leaving precious fuel for the taking. No one knows why the site has been abandoned but Fallen Flag is willing to take the risk to find out. Learn more about the enclave in this thread on the RPPR Forums.

Aug 19, 20163h 15m

Call of Cthulhu: The Wounded

News: Bonus Horrors of War AP podcasts are available as a free download on our Patreon. Synopsis. The horrors of the First World War did not end at the battlefield for many. Crippling injuries affected countless soldiers and civilians on both sides. In one British countryside hospital, a group of wounded soldiers begin the long journey of coming to terms with their wounds when a doctor offers them a chance at a normal life. The experimental surgery can restore missing limbs and burned skin and safely extract embedded shrapnel. It seems like a panacea for all forms of injury, but how can it possibly work? As the patients consider their options, their dreams grow strange. Their war has ended, but another one beckons...

Aug 12, 20163h 56m

Night’s Black Agents: The Thieves Code – Part 2

The thieves now face their greatest challenge, stealing a priceless artifact from a well-guarded and remote museum. It has unusually strong security, including an armed response team and high tech alarm systems. Plus the thieves encountered the supernatural earlier, so they reasonably expect more occult interference. Planning and executing a flawless heist is easier said than done, but if anyone can pull it off, it's this team.

Aug 7, 20163h 1m

Call of Cthulhu: We Cannot Hallow This Ground

Civil War Cthulhu returns - now in the new Call of Cthulhu 7th Edition! Soon fter the Battle of Gettysburg, the Union decides to honor its fallen with a new national cemetery. But the task requires the disinterment, identification, and reburial of over 3,500 decomposing corpses from the battlefield. When rumors begin spreading of some irregularities in the project, President Lincoln summons a special group of investigators to discreetly look into things. But how wisely has he chosen his agents? And check out Ethan's other actual play podcast: ! They've got a Red Markets beta campaign, their own sessions of the Civil War Cthulhu games, Eclipse Phase, and more!

Aug 3, 20163h 44m

Delta Green: God’s Teeth – God’s Madness – Episode 7

News: Find out what Arc Dream is doing at Gen Con this year. Win prizes from a Green Box! Working Group Masticate is tasked with investigating an unusual spree killing. They find a connection to a strange computer app and begin digging down. What they find sets the final act into motion. The truth is near, but the cost may be too much for the remaining Teeth and their handlers. Reality is only a mask, waiting to be removed. If you enjoyed this scenario, consider getting the Agent's Handbook.

Jul 29, 20165h 9m

Night’s Black Agents: The Thieves Code – Part 1

A group of talented criminals are brought together by a mysterious and well-financed patron. The patron wants them to steal certain objects from certain places. The first is an ancient and valuable artifact from the safe of an art gallery. It is guarded by alarms and other conventional security, but the team is not told of its ultimate protection...the undead. Is fighting a blood sucking monster worth a sizeable payday?

Jul 23, 20163h 23m

Delta Green: The Storm

News: Please vote for Delta Green in Best Writing, Best Supplement, and Best Free Game at the 2016 Ennies! Don't forget to vote for RPPR as Best Podcast either. Unnatural atmospheric conditions in a small city in Minnesota have gotten the attention of The Group. Nearby agents are activated in order to assess the situation and report back. Even if this is an act of god, the agents must find what god is behind it...

Jul 18, 20163h 7m

Red Markets Beta: The Brutalists episode 14

News: Please vote for Role Playing Public Radio in the Ennies for Best Podcast! Delta Green is also nominated for best free game, best supplement and best writing, so vote for them as well. Kowloon has saved enough to retire but that isn't enough. He wants more than a grinding job that barely supports him and his sister. He wants power and security and for that he needs a big score. The Brutalists trust him enough to let him lead them on one last job, but will this be their undoing? A cache of pre-Crash technology sits in a convention center, just waiting to be claimed, but there's a reason why no one has seized it yet. Guarded by government soldiers? Hordes of the undead? Something worse? No matter what stands between them and the score, the Brutalists will face it head on in the last session of this campaign.

Jul 12, 20164h 5m

Mutant Crawl Classics: The Museum at the End of Time

With an unsettling combination of eager anticipation and uneasy courage, you and the friends of your youth face the portentous prospect of setting out upon your Rite of Passage. Your parents and extended families embrace you for what may be the last time. You pat your slung leather pouch full of jerked roxen meat and your overfull waterskin, making sure it’s all there, as you cradle the flint dagger carried in a thigh-bound sheath. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them. This funnel adventure was released as a free preview adventure for Mutant Crawl Classics, which is being Kickstarted right now. If you dig crazy sci-fi dungeon crawling, check it out!

Jul 8, 20162h 24m

Cairn: Dread Acre Wood

A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to live together in harmony. Those who engage in dark deeds or refuse the ways of Harmony eventually become Dire — sinister, twisted versions of themselves, acting out of greed, vengeance, or selfishness. You must protect the town of Cairn and help it survive the winter. But beware! For you can become Dire, too. Last summer, Sean ran a one shot of Cairn. I enjoyed the game and thought you might appreciate learning about the system. Enjoy!

Jul 2, 20163h 24m

Delta Green: God’s Teeth – God’s Legs – Episode 6

Sponsor: This episode is sponsored by Arc Dream. Pick up the Agent's Handbook for Delta Green today. Lover in the Ice is also now available as a Delta Green adventure. Synopsis: Working Group M survived the raid on the compound, but only barely. A new team member has been brought into the fold, to monitor and assist the remaining Teeth of Bast. No sooner than that has happened then the team is activated once more. Their supervisor sends the group into a mysterious mission with few directives. Paranoia soon sets in, as the group tries to figure out why they are on this mission.

Jun 27, 20164h 44m

Red Markets Beta: The Brutalists episode 13

News: The Red Markets Kickstarter is in its last day! The core rules are now in color and hardcover! This is your last chance to back it and receive tons of PDF material, a full AP campaign, and a lot more! Synopsis: The Brutalists are now embroiled in the political intrigue of Distributee. Between running gladiatorial fights and figuring out how to assassinate a politician, they have their hands full. Even if they can kill their target, getting out is another question. The enclave is heavily populated and guards and vigilant citizens are everywhere.

Jun 21, 20163h 50m

Red Markets Beta: The Brutalists episode 12

News: The Red Markets Kickstarter is live! The core rules are now in color and hardcover! Help us reach two more PDF supplement stretch goals! We have less than a week to go, so back now before it's too late. Synopsis: The Brutalists survived a job on the road, only to take another. Distributee, a neighboring enclave based in an online retailer's warehouse, has political trouble. It plays a vital role in the region's economy, so any instability there will have dire repercussions. The Brutalists have been hired to effect political change in a manner suited to their client. How they do this is up to them, although the more direct methods have some...dangerous consequences.

Jun 16, 20163h 6m

Red Markets Beta: The Brutalists episode 11

News: The Red Markets Kickstarter is live! We have just reached a full color hardcover offset print run for the book. The Loss has never looked so good! Synopsis: Attempting multiple jobs at the same time has pushed the Brutalists to their very limits. As their supplies grow low and the challenges pile one, they must face hard decisions. At what point do they walk away, knowing inaction could cost innocent lives or profit? Trying to keep a conscience and a net profit may be mutually exclusive...

Jun 11, 20163h 36m

Red Markets Beta: The Brutalists episode 10

News: The Red Markets Kickstarter is live! Help us reach the offset print run stretch goal, so we can get a full color print run of the book. Synopsis: After barely surviving their last job, the Brutalists decide to take two jobs at once in order to earn their retirement goals even faster. This job will push the crew to their limits, but they need to cash out before their enemies catch them. One job involves working with a group of strange artists while the other one involves working with the DHQS again. The government's black ops program may be as evil as they come, but the Brutalists need the work.

Jun 5, 20163h 18m