
Radio Grognard KING SIZE
1,914 episodes — Page 20 of 39

Ep 965Mount Up
I talk about mounts in RPGs.

Ep 964No, REAL Improv!
I talk about modern published adventures and how actual improvisation can help you run them.

Ep 9631E Builds Strong Worlds
I talk about the 1E DMG, appendixes and how it can help build a world for ANY game system.

Ep 962No-Show? You're Dead
I talk about PC mortality of an absent player.

Ep 961GMs: You Do You
I talk about taking tips and advice from more well-known GMs but not imitating them.

Ep 960It Appears...
I talk about the GM's power of description and how to use it.

Ep 959Another Brick in the Wall
I talk about using walls in games.

Ep 958Working the Bench
I talk about trying to establish benchmarks for a future NPC project.

Ep 957NPC Twisteroo
I talk about giving your NPCs an unusual trait ir two and how that benefits your campaign.

Ep 956Bull With Dice
I talk about having a non-gaming session with your players to talk gaming and having them throw out ideas to help the campaign.

Ep 955The Power of Re-Writing
I talk about re-writing adventures after running them.

Ep 954Work On the Blend
I talk about the two opposite poles of RPGs and what we can do to find a successful medium.

Ep 953Surround Sound
I talk about the importance of sound in a RPG and what you (as GM and/or player) should do to control it.

Ep 952Break Down, Build Up
I talk about taking an RPG ruleset, stripping it down and rebuilding it for another setting.

Ep 951Spanner in the Works
I talk about throwing a curve into your game to keep the players (and you) on their toes.

Ep 950Rating Your Dice
I talk about the idea of "rating" your dice for the amount of damage in an ad-lib session.

Ep 949The RPG Rollercoaster
I talk about role-playing vs. combat sessions and how games sometimes veer into one or the other for a significant time.

Ep 948Grog Review: Six Gun
I review the PDF RPG Six Gun by Deep 7.

Ep 947Budgeting XP
I talk about how to give out experience points to pace the leveling.

Ep 946It's All D&D BUT...
I go on a bit of a rant about Edition Wars, my take on it and why I have a hard time winding an OSR game.

Ep 945Gather Your Ideas
I talk about finding lists for game and encounter ideas.

Ep 944Pacing It Out
I talk about, once again, how GMs can plan out game sessions for a specific time slot.

Ep 943Grog Review: Wild West Cinema
I review the PDF RPG Wild West Cinema by Spectrum Games

Ep 942Thiefy Thief Stuff
I talk about thieves' special abilities.

Ep 941As the Clerics Turn
I examine and reflect upon the cleric's turn ability in D&D.

Ep 940Backstories Are For You
I talk about the uses of character backstories in RPGs.

Ep 939Be Prepared
I talk about how players should think about their actions during encounters.

Ep 938Winning RPGs
I ramble on about the definition of "winning" in an RPG.

Ep 937He's A Nut!
I talk about how to play crazy without driving your group crazy.

Ep 936Mind Games
I talk about Theater of the Mind and ways you can deal with it.

Ep 935VTTs and Learning Curves
I talk about VTTs and the learning curve (featuring Owlbear Rodeo).

Ep 934GM's Flow and the G.M.O.
I talk about Game Master's Option and how to use that to adjust the flow of the game.

Ep 933How to Stat A Jerk
I talk about how to write up an annoying (but useful) NPC.

Ep 932A Simple Game
I talk about the heart of RPGs for the new gamers out there.

Ep 931Don't Let the Game Get in the Way of the Game
I talk about rules and how you shouldn't let them get in the way.

Ep 930You Want Results?
I talk about what one of the GMs primary job is.

Ep 929They Don't Say Much
I talk about the quiet players, how to determine which ones and how to draw them out if needed.

Ep 928A Look At Modifiers
I talk about modifiers - the =/- mods vs. advantage/disadvantage mod and how they could possibly work together.

Ep 927And When I Die...
I talk about character death and how to handle it afterwards.

Ep 926Suffering the Jerks
I talk about how you can mix up regular combat encounters with some role-playing with truly insufferable jerks for an easy PC win.

Ep 925Stats: How Do You Roll?
I talk about how to roll stats and the take-what-you-got vs. rearrange-'em-to-fit-a-concept methods.

Ep 924How Medieval?
I talk about how medieval do you make your fantasy games?

Ep 923Ya Got It?
I talk about equipment and ways to handle use of said equipment.

Ep 922Put 'Em To Work!
I talk about how you can get the players to determine encounters during a hexcrawl.

Ep 921Viz A Viz
I talk about ruleset "enhancers" you can add to your game, using "viz" as an example (thanks to Rob Conley for the inspiration).

Ep 920Skills for Scoundrels and Other Thoughts
I talk about skills and skill sets in RPGs, particularly Thief Skills.

Ep 919Smoothing Out the Rough Parts
I talk about going over and smoothing out the confusing parts of an adventure during prep.

Ep 918RPG Ballyhoo
I talk about using props, handouts, etc. for your game to keep the immersion going.

Ep 917Crank 'Em Out, People!
I talk about how to expedite character creation.

Ep 916Gotta Set the Scene
I talk about how the first words of the session should set the scene and tone for what's to come.