
Radio Grognard KING SIZE
1,914 episodes — Page 17 of 39

Ep 1115When to Roll
I talk about Charisma and/or related skill checks and when to use them.

Ep 1114Ration Rationales
I talk about PC rations and variations thereof.

Ep 1113Crazy Scared
I talk about my dislike of Fear and Insanity Checks, yet acknowledge their occasional usefulness.

Ep 1112Job = Name
I talk again about naming characters and one suggestion.

Ep 1111Make Theirs Yours
I talk about home-brews, published worlds and how to adjust them to your syle.

Ep 1110Setting the Tone
I talk about the tone of the game and how it affects play.

Ep 1109I Don't Know My PCs!
I talk about how you sometimes get wrapped up in the story and you forget about your PCs.

Ep 1108Markup
I talk about mats, maps and the markers I like to use.

Ep 1107More the Merrier
I talk about having players roll up multiple characters at the start of a campaign.

Ep 1106Zoom Out
I talk about sandboxes in conjunction with developing a campaign world.

Ep 1105My Friend D6
I talk about how the D6 is the most useful die in the GM's dicebag.

Ep 1104Switch Hitters
I talk about keeping your players, and yourself, on your toes by switching things up mid-encounter.

Ep 1103Permission Granted
I talk about how it's okay to be a Game Master.

Ep 1102Lies, Damn Lies and Rumor Tables
I talk about rumor tables and how to tweak them for your games.

Ep 1101Salvaging A Game
I talk about a new premise for a fantasy game that came to mind - Underwater Salvage.

Ep 1100Monster Switcharoo
I talk about changing up monster habitats and other things like that.

Ep 1099To the Boards!
I talk about possibly storyboarding a few encounters for session flow.

Ep 1098More Fudge
I talk about GM screens and fudging dice rolls.

Ep 1097Complex or Not?
I talk about simple vs. complex RPGs and my preference (guess).

Ep 1096Critical Condition
I talk about the different ways to do crits and fumbles.

Ep 1095Trust the Hooks
I talk about making a point crawl and trusting the plot hooks therein.

Ep 1094Time for Timer
I talk about using a small timer to help with pacing your adventures.

Ep 1093GM Loadout 4: 'Tis the Season
I talk more about GM loadouts. this time seasonal.

Ep 1092Choose Wisely
I talk about choosing which rules to use and sticking to your guns when you make the decision.

Ep 1091Kitbashing an RPG
I talk about using other RPG systems to fill in the gaps.

Ep 1090Of PDFs and Tables
I talk (in a roundabout way) about a current campaign and how I use PDFs for session support.

Ep 1089EVERYBODY SAVE!
I talk about the theory of the Group Save.

Ep 1088Picture It
I talk about your descriptive powers as player or GM - either graphically or verbally.

Ep 1087Meanwhile...
I talk about preppng an adventure by writing out the entire plot...from a certain POV.

Ep 1086Nested Hewcrawls
I talk about The Isle of Dread and how GMs should use that as an example of planning areas in your campaign world for the PCs to pick their own path.

Ep 1085Trash or Treasure?
I talk about gleaning as a campaign premise.

Ep 1084Your Move
I talk about character movement in the game.

Ep 1083Use What's Around You
I talk about PCs using their environment to their advantage.

Ep 1082Not Google Maps
I talk about theater-of-the-mind, using a mat, minis and terrain and the lost tradition of having a party "mapper."

Ep 1081Take Note
I talk about note taking and note passing between GMs and players.

Ep 1080Grub in the Rough
I talk about rations - what they mean to the PCs and how you may want to role-play it.

Ep 1079GM Diddy Bag
I talk about what to put in your GM Kit for running games.

Ep 1078Gotta Put In the Time
I talk about prep and no matter how much you need to do, to have a good game GMs gotta put in the time.

Ep 1077Pacing and Prep
I talk about pacing, tone and a way for GMs to roughly pace their game in prep.

Ep 1076Investigating Initiative
I talk about different kinds of initiative and my preference.

Ep 1075A Little Backstory Goes A Long Way
I talk about backstories for PCs - how to create and develop them.

Ep 1074Eyeball It
I talk about how encounter balance is not a science.

Ep 1073Campaign Follies
I talk about more things I'm dealing with while trying to come up with a new campaign world for my group.

Ep 1072Keeping the Mystery
I talk about how GMs can keep mysteries mysterious in your campaign world.

Ep 1071Fiduciary Problems
I talk about money, barter and ways PCs get what they need.

Ep 1070Stupid Is as Stupid Does
I talk about intelligence - playing it well, whether it's monsters or PCs.

Ep 1069Filtering RPG Stuff
I talk about how GMs should say "no" more - especially to themselves.

Ep 1068Skills: If It Ain't Broke...
I talk about the development of skill systems in D&D-type games and if that's a good thing or not.

Ep 1067RAW? NAH!!
I talk about how Rules As Written isn't necessarily Old School and how I deal with it.

Ep 1066From the Ground Up
I talk about a new campaign I'm starting - new rules, new world, new everything.