
Radio Grognard KING SIZE
1,914 episodes — Page 18 of 39

Ep 1065One Fight Does Not Fit All
I talk about scaling your encounters during sessions.

Ep 1064Resolving Loopholes
I talk about loopholes in rules sets and how you don't always have to plug them.

Ep 1063Ode to a D6
I talk about standard D6 damage and how it isn't.

Ep 1062Options and Monsters
I talk about play options in OSR games while trying to figure out which monsters book to use with my new campaign.

Ep 1061The Hook Abides
I talk about how maintenance of plot hooks helps your game.

Ep 1060A Magical Miscellany
I talk about a few things pertaining to magic spells and items.

Ep 1059Fleshing Out the Flunkies
I talk about henchmen and hirelings - who they are and how you can develop them.

Ep 1058Trust
I talk about trust between players and GM.

Ep 1057Tentpegging Your Adventure
I talk about a quick and simple way to outline an adventure.

Ep 1056Your Fantasy in My Space
I talk about how I'm thinking of running a Swords and Spaceships-type campaign and how much (if any) of what genre want to add to the mix.

Ep 1055Dungeon Logic
I talk about the justification of the existence of dungeons in a game world and one possible way to make it plausible.

Ep 1054Too Tired to Chuck
I talk about being tired and what I can do about it.

Ep 1053Paying Attention
I talk about attention at games and how I deal with it.

Ep 1052RPG RFD
I talk about using physical maps and visiting rural and wilderness areas to help GMs with their campaign worlds.

Ep 1051Tweak-A-Spell
I talk about how GMs can tweak and adjust spells to suit their needs.

Ep 1050Dicey Encounters
I talk about random encounter dice and how they'd work as tables.

Ep 1049Nice and Tight
I talk about making your prep tight.

Ep 1048One-Hit Wonders
I talk about 1st level characters and how the GM can help them get through to 2nd and beyond.

Ep 1047Magical Tinkering
I talk about how to tweak spells, magic items and how to integrate them into adventures.

Ep 1046Fantasy Franchises
I talk about possible shops and businesses in a campaign world.

Ep 1045Get Out!
I talk about playing RPGs in the outdoors.

Ep 1044No More, No Less
I talk about using less description to get the PCs to ask more questions.

Ep 1043Time to Reach Out
I talk about polearms and other reach weapons.

Ep 1042The THAC0 Talk
I talk for a bit about AC - up or down, however it goes.

Ep 1041Usury
I talk about another way of managing resources - the Usage Die.

Ep 1040Workin' For the Man
I talk about an intriguing way to deal with PCs with too much treasure.

Ep 1039Don't Be That Guy
I talk about disruptive players at convention games.

Ep 1038Launch A Cow
I talk about throwing the players a curve ball once in a while to see where it leads the game.

Ep 1037Wheat From Chaff
I talk about deciding what you should take to cons and other away-from-home game spaces.

Ep 1036Making With the Tokens
I talk about using tokens in your games (again).

Ep 1035Feeling Their Age
I talk about age in RPGs and if (or how) it affects PCs.

Ep 1034Short Time
I talk about running short on sessions and what I do about it.

Ep 1033Locations On-the-Fly
I talk about adding locations at the table.

Ep 1032Twist and Shout
I talk about how an occasional plot twist can help your adventures.

Ep 1031The Rewrite
I talk about how rewriting can help your game.

Ep 1030Too Much
I compare the current versions of D&D with it's pile of bells and whistles to the more compact and stripped-down OSR games - at least i think that's what I'm talking about...

Ep 1029Pump & Dump
I talk about the trouble of starting an adventure, brain dumps and mind mapping.

Ep 1028Tripping Over Cantrips
I talk about cantrips - a bit about their history in RPGs and how they can be used.

Ep 1027How'd We Get Here?
I talk about a possible way to use in media res to get the PCs immersed in the world and the action.

Ep 1026Describing With Dice
I talk about GMs using dice to help enhance your descriptions.

Ep 1025GM FX
I talk about how the GM can make his own sound effects for his games.

Ep 1024Convention Downtime
I talk about things to think about and plan for convention downtime activities.

Ep 1023Where You From?
I talk about voices and regional accents you can use to add variety to your campaign.

Ep 1022Calling Your Shots
I talk about hit points, hit locations and attempting called shots.

Ep 1021Better Bait
I talk about using bait to attract (and ward off) various beasts.

Ep 1020Just Run It
I talk about how you have to stop fussing with it and get that adventure to the table.

Ep 1019Group or Not?
I talk about group vs. individual initiative.

Ep 1018Negotiation
I talk about the fine art of player-GM negotiation.

Ep 1017Villain 101: Smooth Rage
I talk about making villains and how I like the anger-with-a-veneer-of-civility types.

Ep 1016How Much Pregen?
I talk about how and why to do pregens.