
Radio Grognard KING SIZE
1,914 episodes — Page 15 of 39

Ep 1215Hanging Your Clothesline
I talk about how I like to simplify as much as possible to use the story as a line to hang events.

Ep 1214Where To Stop?
I talk about where is a good stopping point for the campaign leveling-wise.

Ep 1213Warning Shot
I talk about how a GM should, IMO, give at least one warning to the PCs on the danger of a situation.

Ep 1212DO SOMETHING!! or It's Okay to Give Them A Nudge
I talk about how GMs sometimes have to give PCs a bit of direction for the sake of pacing.

Ep 1211How Do You Stock A Dungeon?
I talk about setting up dungeons - theme first or stocking first.

Ep 1210Handling Your NPCs
I talk about the care and treatment of NPCs by the GM in-game.

Ep 1209Be Yourself (or Not)
I talk about playing variations on a character to differentiate NPCs.

Ep 1208In My Day You DIED!
I talk about the way PC death was done In The Day.

Ep 1207Write A Spell
I talk about spell books and their use in-game.

Ep 1206Scrolls For All
I talk about the most useful magic item - the scroll.

Ep 1205Hoarders: RPG Edition
I talk about a gamer's RPG collection and deciding just how much you need.

Ep 1204Dicing Down
I talk about the types and number of dice.

Ep 1203Actions and Zones
I talk about PC actions and zones for theater of the mind.

Ep 1202Know Your Lines
I talk about how GMs work up some standard lines and routines to keep the players guessing.

Ep 1201Digging Your Lore
I talk about mining the lore in your campaign world and let the PCs do the rest.

Ep 1200Red Flags
I talk about ways GMs can warn PCs that encounters may be a bit TOO dangerous for them.

Ep 1199Heal Thyself
I talk about healing, healing potions and how it differs in editions.

Ep 1198Goodies
I talk about PC equipment and a way to give them a boost in that regard.

Ep 1197Dead is Dead
I talk about death and dying in RPGs.

Ep 11196Slow Down
I talk about how GMs should take it easy with description and pace your narration of the game.

Ep 1195Setting the Hook
I talk about how PCs can miss plot hooks and how GMs can deal with it.

Ep 1194Mine the Players Too
I talk about using PC backstories and/or your player knowledge for adventure fodder.

Ep 1193Old and Gold Dragons
I talk about some old articles in Dragon back issues and how they can be quite useful for GMs.

Ep 1192Make Your Mark
I talk about how to play tactically without minis or tokens.

Ep 1191In Praise of Lamination
I talk about the use of lamination and page protectors in RPG play.

Ep 1190Back Up
I talk about BECMI D&D and the Fighting Withdrawl.

Ep 1189The Claw and the Shiny
I talk more about ad-libbing monsters and treasure.

Ep 1188The Magic In the Item
I talk about making and using magic items.

Ep 1187How to Blend
I talk about converting material from one game system to the one you use.

Ep 1186How to Hit
I talk about the idea behind hit points and how other games do them.

Ep 1185Spooky Tunes
I talk about how to use music in horror games.

Ep 1184Into the Blender
I talk about how to blend your plot hooks into a more cohesive framework.

Ep 1183GM's Pocket Survival Kit
I talk about working on a GM kit that can be carried in one's pocket.

Ep 1182One Foot in Here
I talk about the suspension of disbelief that players should have and how it shouldn't go too far.

Ep 1181Refining Your Prep Time
I talk about ways to improve your prep time.

Ep 1180Placing the Critters
I talk about stocking dungeons with monsters.

Ep 1179Check Your Surroundings
I talk about how PCs and NPCs should be aware of the encounter areas and use them to advantage.

Ep 1178Alignment Job
I talk about alignments as it relates to my games.

Ep 1177Plannig the Plan
I talk about outlining what the adversaries' plans are and where the PCs may interact with them.

Ep 1176Empty is Not Empty
I talk about stocking dungeons.

Ep 1175Sounds of Gaming
I talk about planning sounds, ambiances and SFX for your RPG sessions.

Ep 1174Role, Then Roll
I talk about what stat/save/skill rolls should be secondary to role-playing (P.S. they all are).

Ep 1173No Names
I talk about how little things like names should NOT stop a GM's creation process.

Ep 1172Leave It Alone
I talk about a way to do prep by not doing prep (temporarily).

Ep 1171The First One
I talk about what makes a good first character for new players.

Ep 1170They Can Cast Too
I talk about spell-casting monsters.

Ep 1169Clowns of RPG
I talk about my take on a few developments in the RPG community.

Ep 1168What To Do?
I talk about ideas and how a GM can process them.

Ep 1167The Peasants Are Revolting
I talk about unrest and how to use it in your campaign.

Ep 1166Dungeon Demo
I talk about how to gut a dungeon and restock it.