
Radio Grognard KING SIZE
1,914 episodes — Page 12 of 39

Ep 1366Commit
I talk about how second-guessing as a GM or player is not good for the game.

Ep 1365Dungeon Physics
I talk about what it would be like if dungeons were a common thing.

Ep 1364Loners R Us
I talk about the loner archetype and how a party of them could work.

Ep 1363Damage is Damage
I talk about different types of damage and how I deal with them (hint: I don't).

Ep 1362Trust Them? No Problem!
I talk about trust between the GM and players.

Ep 1361More on Mysteries
I talk about a few thoughts on running mysteries.

Ep 1360Quick Connections
I talk about how to whip up a session quickly.

Ep 1359Just the Good Stuff
I talk about cutting down your description and directing the PCs.

Ep 1358The Slimy Side of GMing
I talk about slimes, molds, oozes and jellies in your game.

Ep 1357Player Prep?
I talk about whether a GM should give players some "prep time" to come up with a plan to defeat the Big Bad.

Ep 1356The Split
I talk about how some games naturally tend to split the party and musings on how to handle that.

Ep 1355A Leg Up
I talk about when to give your players a little help but THEY decide when and how to use that help.

Ep 1354Climax, etc.
I talk about how to incorporate rising tension/climax/resolution in a sandbox campaign.

Ep 1353Musings on Hit Points
I talk about hit points, damage and how it works.

Ep 1352They're Not A Fan
I talk about when you have a family member or S.O. who doesn't care for RPGs.

Ep 1351The Generics
I talk about how you can add some on-the-fly character to your NPCs.

Ep 1350Time and Space
I talk about keeping track of time and location in campaigns.

Ep 1349It's Secondary
I talk about the use of secondary professions in RPGs.

Ep 1348Close Enough
I talk about how when a GM runs a game they should not always worry about having it make complete sense.

Ep 1347You Are Here
I talk about how sometimes GMs need to "place" PCs in a situation.

Ep 1346The Trap Poll
I talk about how to get players to help to stock dungeons and other areas.

Ep 1345The Hours
I talk about scheduling and planning the length of your scenarios.

Ep 1344Mouth Music
I talk about making your own SFX for your games.

Ep 1343Gammy Legs and Other Stuff
I talk about healing and it's effects.

Ep 1342Ya Gotta Believe
I talk about Illusion Magic.

Ep 1341The Price of Fame
I talk about how notoriety can positively or negatively affect the PCs.

Ep 1340The Three
I talk about 3 questions you should ask about your PC's background.

Ep 1339Double Your Twist
I talk about plot twists and how to use them.

Ep 1337Death Watch
I talk about how death is handled in RPGs and how I do it.

Ep 1336Stats A La Carte
I talk about making stats to suit for making a better campaign.

Ep 1335Machinations On the Side
I talk about how political and socio-economic happenings can be used as a flavoring in your campaign.

Ep 1334Pick Your Fights
I talk about how GMs pace encounters.

Ep 1333It's A Natural
I talk about a possible premise for a campaign.

Ep 1332What Makes It Tick
I talk about how you should pick apart an adventure to understand how it works.

Ep 1331Linear Schminear
I talk about different ways to construct an adventure.

Ep 1330Don't Rush It
I talk about story, and how, as a GM, you shouldn't rush it to "get to the good parts."

Ep 1329Scaling
I talk about the problems of scaling the monsters and adventures as the PCs progress in levels.

Ep 1328The Pause That Refreshes
I talk about how a GM can keep himself refreshed if the campaign has a large hiatus.

Ep 1327Bit by Bit
I talk about how you can create little bits of a campaign world for the future.

Ep 1326It Never Stops
I talk about hexcrawls and how you should think about what goes on somewhere else.

Ep 1325The Zen of Backstories
I talk about how PC backstories don't have to be complicated.

Ep 1324Who Rolls?
I talk about dice rolls - who should do them and how to interpret them.

Ep 1323Simple But Not
I talk about how within a simple plot can be complex characters and ideas.

Ep 1322PC Milestones
I talk about milestone leveling and how I handle it.

Ep 1321Taking Away
I talk about how constraints can help a GM focus and create a better adventure.

Ep 1320You Meet Building A Tavern
I talk about a couple variations on meeting in a tavern.

Ep 1319Monster Dump
I talk about ways you can create a monster-centric adventure.

Ep 1318Start With the Problem
I talk about ceating adventures by starting with the main problem.

Ep 1317Maneuverability
I talk about skills vs. no skills and how maneuvers can help fill the gap.

Ep 1316A Word of Warning
I talk about how GMs should not fall in love with their story.