
Radio Grognard KING SIZE
1,914 episodes — Page 23 of 39

Ep 815Yes, Clowns
I talk about how to possibly use clowns in your campaign. Seriously.

Ep 814Not Just For Kids
I talk about going back to the old fairy tales for campaign inspiration.

Ep 813Gettng A Leg Up on Leveling
I talk about starting PCs at a higher level and how you should adjust for that.

Ep 812Attention Must Be Paid
I talk about how GMs should pay attention to their players.

Ep 811Multiple McGuffins
I talk about placing multiple McGuffins in your campaign.

Ep 810Time To Heal?
I talk about how even while the PCs are recovering there can be adventure.

Ep 809Bar Fights Are Good
I talk about how every group should, on occasion, get into at least one unarmed combat.

Ep 808Swinging Swords and Pouring Cement
I talk about mundane projects for the PCs and the adventure possibilities therein.

Ep 807It's Good For You
I talk about having characters do good works for the village, town, etc. and how it can benefit them and the campaign.

Ep 807The DNPC
I talk about the Dependent Non-Player Character and how you can utilize them in your games.

Ep 805What's the Death Threat?
I talk about how deadly do you want your game?

Ep 804Homemade Magic
I talk about when players want to create new spells or magic items and how they will impact the campaign world.

Ep 803Map Clutter
I talk about placement of features on campaign maps.

Ep 802Too Much?
I talk about using a campaign world with a different ruleset and the conversion things you have to consider.

Ep 801Backgrounds In 7
I talk about taking the "7-Sentence NPC" method and using it to flesh out your PCs background.

Ep 800Noted
I talk about how GMs pass info to players in private.

Ep 799The Zig-Zag Adventure
I talk about how, done right, a lil' bait-and-switch won't hurt the adventure.

Ep 798The Bard and The Background
I talk about background things going on in a campaign and how they may or may not have an affect on the adventure.

Ep 797Grog Review: Red Dice Drop-Ins
I review a few drop-in locations my buddy John Alan Large has on DriveThru and also about other things like that for easy use in campaigns.

Ep 796Beats For the Brain
I talk about listening to appropriate music during prep.

Ep 795Idle Rumors?
I talk about using rumors in your adventures (true or not) and having fun switching them up a bit.

Ep 794Condensing Your World
I talk about using an adventure to give the flavor of your campaign world and condense it down for easier manageability.

Ep 793The Way It Should Look
I talk about how I like to see modules and supplements laid out.

Ep 792Put A Cap On It
I talk about level caps and XP versus Adventure-Based Advancement.

Ep 791Opening it Up
I talk about expanding your campaign world.

Ep 790Thou Shalt Not Warp The Game
I talk about players who try to bend the game (and the Group) to their will.

Ep 789Blending Tech
I talk about using different technologies in a fantasy RPG.

Ep 788RPG Wannabes
I talk about board games with RPG-type elements.

Ep 787Dice On the Tracks
I talk about possibly adding locomotives to my somewhat steampunk fantasy RPG world.

Ep 786Going As Planned? Don't Panic!
I talk about not worrying when the game is going TOO good.

Ep 785And Another Thing: Re-Starting
The third of John Allan Large's voicemails, this time about my previous episode about returning to RPGS. I elaborate a bit.

Ep 784And Another Thing: Breaks
I play another John Alan Large voicemail and I talk more about duration of sessions and when to pause them.

Ep 783And Another Thing: Motivation
In this small series of episodes I play John Alan Large's voicemail talking about my character motivation ep and elaborate on it a bit.

Ep 782Every Campaign Needs A Miracle Max
In the second episode on this topic I talk about another NPC you should use in your game - the Eccentric Holy Man/Alchemist.

Ep 781Every Campaign Needs A Doc Brown
In this two-parter I talk about an NPC that is a great help with equipping PCs as well as adventure hooks - the Eccentric Inventor.

Ep 780Jumping Back On the Horse
I talk about GMs who have been away from the hobby and want to get back behind the screen again.

Ep 779Game Trumps Character
I talk about players who try to disrupt the game through their character's actions, citing "that's what my character would do." I'm not a fan.

Ep 778Hit the Road, Jack!
I talk about running an adventure like a buddy road trip.

Ep 777And Another Thing: Pacing
A few more thoughts about pacing in RPGs, from the player and GM POV.

Ep 776Grog Review: Fists and .45s!
I review Fists and .45s! by Paper-Dragon Productions.

Ep 775The March of Time
I talk about keeping track of time in RPGs.

Ep 774Lester Dent Shows the Way
I talk about adventure-building the Lester Dent Way.

Ep 773The Curse of Appendix N
I talk about Appendix N, how it affected me in my gaming history and how it seemed to me to cause and possibly perpetuate a schism between gamers.

Ep 772The Docu-Game
I talk about, once more, defining the role of GM and players.

Ep 771Using the Flotsam
I talk about using the leftover gaming material found in used books and such as research for your campaign.

Ep 770The God Card
I talk about the GM's Last Resort - The God Card and how I am loathe to use it.

Ep 769Multi-Tasking
I talk about running more than one campaign and some ideas I have to keep track of them.

Ep 768Downtime Blues
I talk about what PCs can do in the time between adventures.

Ep 767High Times
I talk about adventuring in high altitudes.

Ep 766Roll With It, Dammit!
I talk about how GMs should never penalize players for being clever.