
Radio Grognard KING SIZE
1,914 episodes — Page 25 of 39

Ep 715Of Retcons and Things
I talk about how to fix things in your campaign, from adjusting history to retconning sessions.

Ep 714Think Like A Schlockmeister
I talk about thinking up adventures like a B-Movie producer.

Ep 713Suddenly Markers!
I talk about an alternate way to use a map without figures or tokens.

Ep 712Simple Enough For Ya?
I talk and muse on how simple or codified you need your RPG rules to be.

Ep 711Classy Races
I talk about Basic D&D's Race-As-Class and how you could modify it.

Ep 710Got the Sniffles?
I talk about illnesses and other things that would put characters under the weather.

Ep 709Relax-O-Vision
I talk about how to relax behind the screen and not to stress over stuff.

Ep 708Leave 'Em Loose
I talk about loose ends at the end of a session/adventure/campaign and how /when to use them.

Ep 707Work Them Clues!
I talk about how GMs should make sure the players work the clues to resolve the adventure.

Ep 706Ya Gotta Give Me Something!
I talk (read: rant) about trying to get players involved in the adventure and dealing with indifference.

Ep 705More Word Power!
I talk about descriptive words and learning new ones.

Ep 704Ecological Mambo
I talk about monster ecologies and how they affect your campaign world.

Ep 703What A Card
I talk about thoughts on using a deck of cards for adventure creation.

Ep 702My Version
I talk about how I would like to see a module done.

Ep 701Wakey-Wakey
I talk about a different way to start a campaign.

Ep 700Make Subsets Make Sense
I talk about alternate rules for certain situations and how to use them in your RPG.

Ep 699Dungeon Logic
I talk about revisiting the old question of why dungeons exist.

Ep 698Sizing Your McGuffins
I talk about different types of McGuffins for your adventures.

Ep 697Mods Du Jour
I talk about dice roll modifiers and my preferences of such.

Ep 696Home Field Advantage
I talk about how opponents would use their familiarity of their area in encounters.

Ep 695I Coulda Been A Contender
I talk about Professional Game Masters and mull over why I am not one.

Ep 694Getting the Point
I talk about finally deciding to use pointcrawls instead of hexcrawls.

Ep 693What Are the Odds?
I talk about the use of coincidence in adventures.

Ep 692Find Your Normal
I talk about finding what is the "normal" feel for your campaign world.

Ep 691Zero to Hero
I talk about starting a character as a loser and building him up into a hero.

Ep 690PCs In Rotation
I talk about an Idea I had about game flexibility by running a campaign with rotating PCs.

Ep 689Filling In the Cracks
I talk about having a set of generic encounters for adventure fill-ins.

Ep 688Coins Weigh
I talk about encumbrance in RPGs.

Ep 687Can I Haz Maps?
I talk about a couple of unusual resources for maps.

Ep 686The OTHER D&D
I talk about how to run a game with no rules resources.

Ep 685From Where to Where?
I talk about geography in RPGs and how I can't seem to get it even close to right.

Ep 684You Want Plausible? Yup!
I talk about plausibility in storytelling and how it is the glue that holds up the suspension of disbelief.

Ep 683The End?
I talk about how to end a campaign with a few plot threads hanging.

Ep 682The Forecast
I talk about weather patterns in your game and the effect it has on the scenario.

Ep 681Trappings
I talk about finesse and the pitfalls of dealing with traps.

Ep 680RPG Brain-Slop
I talk about a few GMing odds and ends.

Ep 679Using Plot Dispensers
I talk about NPCs and have them set up and further the adventure.

Ep 678The PC Chore List
I talk about how planning encounters is analogous to doing chores (in a good way).

Ep 677Keeping It Generic
I talk about writing my campaign world and making it system-neutral for maximum ruleset flexibility.

Ep 676It All Adds Up
I talk about how players can add to the campaign world in small ways with unusual equipment, place names, etc.

Ep 675Challenge Yourself
I talk about setting up daily or weekly GM challenges to help you brainstorm and keep your mind sharp.

Ep 674Dungeon Logistics
I talk about what's needed for a plausible dungeon.

Ep 673More On Scenarios
I answer John Alan Large's voicemail and elaborate on adventure length and how much is enough.

Ep 672Let Me Tell You About My Character...
I talk about character backstories and if and/or when you should flesh them out.

Ep 671You Could Learn A Lot From That Mutt
I talk about how adding a supernatural layer to your adventures could enhance it overall.

Ep 670There's Moor to Blackmoor
I look through my copy of The First Fantasy Campaign and show how Brevity can help adventure and campaign creation.

Ep 669Know Where You're Going
I talk about how, as a GM, you should always have a sense of where the adventure is headed.

Ep 668Verisimilitude Dude
I talk about the little things GMs can do to help the PCs be more immersed in the campaign world.

Ep 667Don't Rush the Climax
I talk about the pace of the game and not to rush it to get to the "good parts."

Ep 666Keeping The Mystery in Mysteries
I talk about how major mysteries should be planned and developed in campaigns.