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504 episodes — Page 7 of 11

The Cutdown 009: Gemini Man and International Trailers
Gemini Man's trailer and its international counterpart are subtilely different; we discuss why we think those distinctions were made along with the practical and very specific cultural considerations which need to be made when editing trailers for international markets. For more about international trailers watch Ric's LACPUG talk! Trailers Discussed: Gemini Man Trailer 1, Gemini Man Trailer 2, Gemini Man International Trailer, Central Intelligence, The Matrix Revolutions International Trailer, Indiana Jones and the Kingdom of the Crystal Skull, Indiana Jones and the Kingdom of the Crystal Skull International Trailer, Captain America: Civil War, Men in Black International International Trailer. If you have questions or comments please send them to [email protected]. Join us in the Idle Forums to discuss this week's episode!

Something True 2.5: The Trip to Telegraph Creek
Something True 2.5: The Trip to Telegraph Creek by Idle Thumbs

Every Game in This City 101: A Chocolate Milk Heist
Let the games begin! Lee Shang Lun leads our first full episode where we meet the team, talk about the origins of the podcast, and tease out some possibilities for playing well. During a short interlude, Alexandra, Laura, and Doug introduce the ins and outs of escape rooms before the group debriefs about their first day playing together at the Escape Room franchise in Berjaya Times Square—a parlor where we sped through art galleries, split up in haunted houses, and tried to steal some chocolate milk. Five down, fifty to go.

Something True 2.4: Okaasan
Something True 2.4: Okaasan by Idle Thumbs

Three Moves Ahead 475: Gerykon 2019: Reiner Knizia Games
The Tehran Conference. The meeting at Appomattox. The Council of Elrond. All historical gatherings that pale in comparison to the summit that occurred in late July 2019 as the Three Moves Ahead team gathered in Oregon for several days of gaming. Hosted by Dr. Bruce Geryk, Gerykon 2019 was attended by Michael Hermes, Rob Zacny, and Troy "I hope they let me back into Canada" Goodfellow. Bruce played the part of eccentric board game sommelier, guiding the group through several layers of gaming history. Our first episode about Gerykon 2019 covers several entries from Reiner Knizia, a household name among those in the know. From the dizzying heights of Ra and Modern Art to the baffling lows of Beowulf, we consumed great amounts of scotch and had many discussions about game design and strategy. Also, Rob made up a really gross name for a painting.

Every Game in This City 100: Introduction
Every Game in This City is a podcast about ten game designers, researchers, and curators who met up in Malaysia to try and play every escape room in Kuala Lumpur. In this short introduction, Stephanie, Patrick, and Doug set the stage and describe the motivation and methods behind the project. They talk about what the podcast is, what it isn’t, and speculate on some of the challenges that await as the group embarks on their journey to play too many escape rooms! Will the team learn how to play well together?

Designer Notes 47: Brendon Chung - Part 2
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss why Xbox Live Indie Games didn’t take off, what exactly happens at the end of Atom Zombie Smasher, and how streaming game development made him work harder than ever before. Games discussed: Flotilla, Air Forte, Atom Zombie Smasher, XCOM, Thirty Flights of Loving, Quadrilateral Cowboy, Cursor 10

The Cutdown 008: CATS out of the Mailbag
CATS is destroying the internet with the release of its new trailer. We discuss it, as well as the trailer for Top Gun: Maverick. And we answer your questions about our favorite trailers, and the future of the movie and game trailer industry. Trailers Discussed: CATS, Sweeney Todd, Top Gun: Maverick, IT: Chapter Two, The Fountain, Fifty Shades of Grey, Across the Universe, Sin City, Quadrilateral Cowboy, Firewatch, Pirates! In an Adventure With Scientists!, London Has Fallen Teaser, The Walk VR trailer, IT Chapter 1 VR trailer. If you have questions or comments please send them to [email protected]. Join us in the Idle Forums to discuss this week's episode!

Three Moves Ahead 474 - Steel Division 2
Rob and the gang are deeply conflicted over Steel Division 2. A good multiplayer game with some genuinely impressive detail about the armored combat on the Eastern Front, it's also a game that has not grown to match its subject, and then there's the matter of that campaign...

Something True 2.3: Citizen Tim
Something True 2.3: Citizen Tim by Idle Thumbs

Something True 2.2: Baatar
Something True 2.2: Baatar by Idle Thumbs

The Cutdown 007: Filling a Timeline
Filling a blank timeline is probably the hardest thing a trailer editor does in their job. In this episode we discuss the trailer for Knives Out, the latest whodunnit film by Rian Johnson, and our process for filling in an empty timeline after we've finished breaking down our dialogue and video footage. If you have trouble with editor's block, some of our tips should help you get going! Trailers Discussed: Knives Out, John Wick 3, Ready or Not, Mr. Turner, Ms. Potter, a Wrinkle in Time. If you have questions or comments please send them to [email protected]. Join us in the Idle Forums to discuss this week's episode!

Something True 2.1: Cœurs Brûlant
Something True is back, with the story of a celebrated opera singer who set fire to a convent and whipped the buttocks of Parisian lotharios. Luciano Pavarotti? No, Julie d'Aubigny, who in 17th century Paris delighted the upper classes from the stage and duelled them in the streets. Join us for the dramatic, passionate tale of a life lived fast and furious. Learn more at http://somethingtrue.net

Three Moves Ahead 473: Historical Guardrails
Rob, Rowan, TJ, and Sean discuss how "historicaly" they like their games to play out and whether that wish is incompatibile with player freedom and varietty.

Something True Season 2 Preview
The opera singer who burned down a convent. A naked man who saved the life of Genghis Khan. An astronomer who ate bad beef. These are true stories, but they aren't about people who changed the world. You won't read about them on the Wikipedia page for "history", or hear them on a podcast about trains. These stories are of weird creeps and unlucky management consultants, whose lives and legacies crumbled underneath the indifferent march of time. Only July 16th, Something True returns, with these stories, and more, from the footnotes of history. Subscribe at somethingtrue.net.

The Cutdown 006: Independence Day
Happy Independence Day! In this special episode, Derek and Ric talk about the trailers for both Independence Day movies. From the first film's iconic teaser to Resurgence's viral videos, we do a deep dive and see what lessons can be learned. “They like to get the landmarks” Trailers Discussed: Jumanji: The Next Level, Hobbs & Shaw, Stuber, Independence Day Teaser, Independence Day Trailer, Independence Day: Resurgence Trailer 1, Independence Day: Resurgence Super Bowl, Independence Day: Resurgence Trailer 2, Independence Day: Resurgence, Trailer 3 Extended, Independence Day: Resurgence Viral Video 1, Independence Day: Resurgence Viral Video 2, The Count Of Monte Cristo. If you have questions or comments please send them to [email protected]. Join us in the Idle Forums to discuss this week's episode!

Designer Notes 46: Brendon Chung - Part 1
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make an adventure game inside of Doom, why he won’t read text popups but will read the back of cereal boxes, and what does the ending of Gravity Bone mean. Games discussed: Sierra Adventure Games, Doom, XCOM, XCOM: Enemy Unknown, Planescape: Torment, Hexen 2, Strife, Thief, Company of Heroes, Full Spectrum Warrior: Ten Hammers, The Lord of the Rings: Conquest, Gravity Bone

Three Moves Ahead 472 - We The Revolution
Rob and Troy are bad revolutionary judges in We. The Revolution. But is there such thing as a good judge on a tribunal as compromised as this? It doesn't look like it in Polyslash's grim political adventure. The gang discuss the historical perspective that We. The Revolution adopts as well as its curious feature-creep as it moves from a straightforward legal procedural to something far more ambitious and less coherent. Why are you fighting for control of Paris? Why are you commanding soldiers in battle? Are its systems of political intrigue and persuasion any fun to use? The more you play, the less sense We. The Revolution seems to make, but the more hypnotic it becomes.

The Cutdown 005: Getting Into the Trailer Industry
How do you get to be a trailer editor? In this episode Derek and Ric talk about breaking into the industry, creating a reel and getting your foot in the door. We also talk about E3 and dive into the trailers for the sequel to The Legend of Zelda: Breath of the Wild and the remake of Final Fantasy VII. Trailers Discussed: Watch Dogs: Legion, Cyberpunk 2077, The Legend of Zelda: Breath of the Wild 2, The Legend of Zelda: Link's Awakening, Final Fantasy VII (2019), Final Fantasy VII (Domestic 1997), Final Fantasy VII (International 1997), The Prestige, Inception. If you have questions or comments please send them to [email protected]. Join us in the Idle Forums to discuss this week's episode! https://www.idlethumbs.net/forums/forum/73-the-cutdown-episodes/

Three Moves Ahead 471: Anno 1800
Nice island you got here, shame if it wasn't fully industrialized! Fortunately Jon, Troy, and Rob are here to strip mine, clear-cut, and redevelop the hell out everything in sight. Troy puts this latest entry in the broader context of both the series and city builders in generals, Jon has made some mistakes, and Rob is both dazzled by the game's beauty but wishes it more fully captured the impact of heavy industry on nature. Also he is convinced somehow he can make a sensible grid layout out of a game built to confound them.

The Cutdown 004: Starting a Trailer
Starting a new trailer from breaking down a film or game, searching for music, and coming up with ideas is this week's topic! We also talk about recent Golden Trailer Award winners John Wick 3, A Star is Born, and the latest trailer for the Hideo Kojima game Death Stranding. Trailers Discussed: John Wick 3, A Star is Born, Death Stranding, The Davinci Code, Austin Powers: The Spy Who Shagged Me, Scooby Doo, American Sniper, South Park: Bigger, Longer and Uncut, Annabelle Creation, Ford vs Ferrari, The Muppets. If you have questions or comments please send them to [email protected]. Join us in the Idle Thumbs Forums to discuss this week's episode!

Designer Notes 45: Rami Ismail
In this episode, Soren and Leyla Johnson interview independent game developer Rami Ismail of Vlambeer, best known for his work on Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne. They discuss why he started a company with someone he couldn’t stand, how to make games in a place without electricity, and why the world “inclusivity” can still be exclusionary. Games discussed: StarCraft, Urban Assault, Final Fantasy XV, Nier: Automata, Star Wraith, Evochron, Super Crate Box, Serious Sam: The Random Encounter, Ridiculous Fishing, Luftrausers, Nuclear Throne

Three Moves Ahead 470: Total War: Three Kingdoms
This week's show is the alternate universe version of our 2013 episode on Total War: Rome II. It was two hours of non-stop slamming that poor game - a real massacre. But here we find ourselves in 2019 with Total War: Three Kingdoms in front of us, and things are different. It's good. It's very good. The load times are short. The AI seems competent. The vibrant Three Kingdoms setting is brought to life with both a story mode and a gloriously ahistorical mode that lets the characters shine. Rob, Fraser, T.J., Rowan, and special guest Jenny Wu explore this new entry that bridges the gap between the historical Total War games their offshoot fantasy cousin.

The Cutdown 003: Trailer Trends
Movie trailer trends like the Inception Braaaam, percussive sound design and playing out longer scenes are definitely a thing in the industry. If you've noticed a trend in trailer editing, we've got you covered. We also dive into the creation of the trailers for It: Chapter 2 and everyone's favorite anthropomorphic hedgehog, Sonic.

Three Moves Ahead 469: Imperator
Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Should a Hellenistic warlord have such fine control over demographics? Is there much to do beyond empire-building? On the other hand, when the eagles are marching, does there need to be?

The Cutdown 002: Spoilers
Why do trailer editors "spoil the movies"? In this episode we talk about the difficult balance of teasing in trailers, when to hold back and when to show more - and the importance of storytelling.

The Cutdown 001: Welcome to the Cutdown
The Cutdown is a podcast all about the art of trailer editing! The show is hosted by movie trailer editor Ric Thomas and indie game trailer editor Derek Lieu. We talk about why we started the show, our plans for future episodes, the history of our interest in trailers, how we became trailer editors, why we love doing it, and some of our favorites. Whether you want to learn about the industry, you're an amateur or professional editor, or you just like watching them, we hope you enjoy learning all about the art of making movie and game trailers! Trailers Discussed: Bee Movie, Hitchhiker's Guide to the Galaxy, Comedian, The Birds, The Caveman's Valentine, Assassin's Creed: Brotherhood. If you have questions or comments please send them to [email protected]

Three Moves Ahead 468: Same Thing, Different Place
The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar series and systems take on new life, or fail to, when adapted to new settings.

Three Moves Ahead 467: Hard Times or Easy Living
Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. We discuss games that go out of their way to highlight a specific "way it's meant to be played" and whether that actually holds up in reality. We also talk about customization options and, when all else fails, the glorious tradition of house rules and outright cheating to find the way to play that "just right" for you.

Three Moves Ahead 466: Dawn of Man
Troy, Jon Bolding, and Rob discuss Madruga Works' Dawn of Man, a prehistoric and ancient history city builder and survival game. The gang is charmed, but also feel like there are some big gaps in the evolution of your city and society.

Three Moves Ahead 465: Mark Herman's Empire of the Sun
Rob and Bruce are here to sing the praises of Mark Herman's Empire of the Sun, a brilliant adaptation of the war in the Pacific. Enjoying the game through the magic of VASSAL, our wargaming duo describe how about Empire of the Sun does a commendable job of conveying the challenges of imperfect information, the plans of the Imperial Japanese fleet, and inter-service rivalry - all through the elegance of card-based play.

Three Moves Ahead 464: Dota 2 Auto Chess
Here's the word cloud for this week's episode: Dota2, mod, sports management, moba, battle royale, open world survival game with roguelike elements (jk but we need that SEO), deckbuilding, tower defense. That's right, we're talking about the mod for the game that's a copy of a mod for another game that has nothing to do with either of the things in its title: Dota 2 Auto Chess. Auto Chess is Dota 2 mod that you can play right now, for free. It's taking the world by storm, and it contains a satisfying combination of team management and long-term strategy. Rob, Rowan, and Taylor Cocke talk us through what the heck it is, how it works, and why Taylor seems to like it so very much. Also, a surprising amount of basketball commentary.

Three Moves Ahead 463: Classic Year in Review: 1994
Sound Blaster! 3DFX! Games that go unpatched because there's no way to fix them! That's right, we're going back 25 years to 1994. Yes, 25 years. We're all hella old, in case that had not occurred to anyone. But who am I kidding, if you're listening to this show you are probably part of the gamer geriatrics, pausing from your record run of Chip's Challenge or Kye to dust off your AARP card and get cheap coffee at McDonald's, nursing it from 9 AM to 11 AM before going to the smaller grocery store in town because the bigger store just has too many choices and the lights are too bright. Anyway, lots of good games came out in 1994. Rowan correctly names the Overall Game of the Year while Rob and Sean have good intentions but are unfortunately wrong. Art by Carlos Villa. X-COM: Enemy Unknown, Sid Meier's Colonization, Star Wars: TIE Fighter, Wing Commander III: Heart of the Tiger, Ultima VIII: Pagan, Outpost, Final Fantasy VI (or III, whatever), Panzer General, Elder Scrolls: Arena, Liberty or Death, Perfect General II, Master of Magic, System Shock, Warcraft, Aces of the Deep, Lords of the Realm, Marathon

Three Moves Ahead 462: Sid Meier's Civilization VI: Gathering Storm
The seas are rising. The air is getting worse. Rock bands are forming. Fraser, Sean Sands, and Troy "The Diplomatic Juggernaut" Goodfellow go for Just One More Turn (tm) with Civilization VI: Gathering Storm. In this, the "second Civ expansion that finally finishes the game", the player fights against other civilizations as well as an increasingly hostile Mother Earth. Gathering Storm is a worthy addition to the series, but where do we go from here? Certainly not beyond earth (cough), but with Civ as a whole?

Three Moves Ahead 461: Three Kingdoms as a Setting
It's rare, but sometimes companies that aren't Koei make a game about the Three Kingdoms. During the runup to the new Total War game, we thought it would be fun to talk about the Three Kingdoms as a setting and the games from that past that have portrayed it well. Are you ready for a deep dive into Three Kingdoms history? No, like, a really deep dive? This week T.J., Rowan, Austin Walker, and guest Brian "Lu Bu" Smawley talk about their favorite factions, historical tidbits, and video game adaptations of this rich period of history.

Three Moves Ahead 460: Looking Ahead to 2019
2018 has come and gone, its crusty remains pushed to the side for new buffet plate (always get a new plate) of games coming out in 2019. Rob, T.J., and Ian Boudreau talk about the games they're excited for, the games they're cautiously optimistic for, and even some that they're dreading.

Three Moves Ahead 459: Warhammer 40,000: Gladius - Tyranids
In the grim dark future there is only war. No, really. In Warhammer 40,000: Gladius - Relics of War, there is no diplomacy system. All of that nonsense has been put aside in lieu of 40K chainsword murder. Gladius manages to be a chimera of strategy games. Is it a 4X? Part of an RTS? Grimdark Civ? Whatever it is, Rob and Fraser generally like it.

Three Moves Ahead 458: Mutant Year Zero: Road to Eden
This week Rob, Jon Bolding, Giant Bomb's Alex Navarro, and Troy "I can't find the bard class" Goodfellow take a look at Mutant Year Zero: Road to Eden by The Bearded Ladies game studio. Mutant Year Zero combines XCOM-like tactical gameplay with a post-apocalyptic setting that's a joy to look at. Its boardgame roots are evident in its sharp gameplay and rich setting.

Three Moves Ahead 457: A Look Back at 2018
We threw restraint to the wind with our 2018 wrapup this year, so you get TWO episodes for for the same great price. Session one has Rob, Troy "this is the year my musical theater career takes off" Goodfellow, and Jon Bolding talking about their favorite games. After that, T.J. Hafer, Sean Sands, and Rowan Kaiser go into their top picks including all the Paradox-y stuff that we don't let Troy talk about. It's a long episode for what felt like an incredibly long year. 2018 hit us with a lot of political, military, and economic turmoil, so sometimes it's good to kick back with a strategy game and focus instead on political, military, and economic turmoil that we can control. These are our top (and maybe not so top) picks of the year.

Designer Notes 44: Clint Hocking - Part 2
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choose Africa for Far Cry 2. Games discussed: Splinter Cell: Chaos Theory, Splinter Cell: Pandora Tomorrow, Far Cry 2

Three Moves Ahead 456: Crusader Kings 2: Holy Fury
It's been a minute since we've talked about Crusader Kings 2, so why bring it up now? Holy Fury - the latest major DLC - is one of the most significant changes to date, moving CK2 even closer toward RPG than grand strategy game. Is this the expansion that restores Fraser's interest in the game? Is this really the last expansion? What is the future of CK2? Why does T.J. go on and on and on and on about succession laws? Can you really be a duck? T.J. and Fraser answer all these questions and more.

Three Moves Ahead 455: Classic Year in Review: 2003
From the dizzying highs of the Frozen Throne to the baffling lows of Master of Orion III, 2003 was a darn good year for games. Prince of Persia: Sands of Time became a hallmark for many gamers, and Rise of Nations came onto the scene to become the "other" kind of RTS. Korsun Pocket (recipient of its own 3MA episode) showed us what amazing AI could look like, and Knights of the Old Republic grew T.J. into the person he is today. Rob, Rowan, and T.J. hop into the Wayback Machine to go to 2003, when invading Iraq seemed like a cool idea. In and out war, Morty, 20 minutes tops.

Three Moves Ahead 454: Armored Brigade
If the notion of the modern RTS makes you break into a cold sweat as you think about APM and wrist pain, we have good news for you: Veitikka Studios has created a more elegant weapon for a more civilized age. Armored Brigade puts you in command of cold war-era equipment in an impressively generated battlefield. The excellent scenario generator and impressive AI turn this game into something special, much to the delight of our panel. Rob, Ian Boudreau, game designer Rod Humble, and Troy "You've given me a heart and a brain" Goodfellow explain why Armored Brigade turned out to be an excellent game to round out 2018.

Three Moves Ahead 453: Black Hawk Down and Zulu
We're trying something different at Three Moves Ahead this week. Rob and Troy "am I Siskel or Ebert?" Goodfellow take a brief respite from gaming to to discuss two historical military films: Zulu (1964) and Black Hawk Down (2002). Let us know in the forums if you enjoy this discussion of movies, imperialism, and interventionism.

Designer Notes 43: Clint Hocking - Part 1
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as a Dungeon Master informs his design work, how he took a huge pay cut to join the games industry, and how the Splinter Cell team was conflicted over dynamic gameplay vs. set piece content. Games discussed: Space Invaders, Turbo, Dig Dug, Dragon’s Lair, Lode Runner, Ultima IV, Dungeons and Dragons, GURPS, Thief, Deus Ex, Rainbow Six, Alpha Centauri, Splinter Cell

Three Moves Ahead 452: After Dark 2018
Every once in a while we like to kick back, pour a drink, and check in with the crew to see what's going on. This week it's Rob, Rowan, and Michael on the air to discuss what they've been playing - strategy or not. Michael bares his soul to share the things that bring him joy, only to be mercilessly mocked by the two jerks that aren't writing this episode summary. Rowan describes his love / hate relationship with Pathfinder and Rob details his love / love relationship with Steel Division. We also touch on the new Civilization VI expansion announcement and discuss some upcoming plans for the Winter of Wargaming.

Three Moves Ahead 451: Cities: Skylines - Industries
Cities: Skylines has continued to grow, adding expansions like so many strip malls to suburban hell. The latest DLC, Industries, shines a light on the utilitarian but necessary underbelly of any city: the industrial zone. But does Industries really capture the economic importance of production and mining? To answer this and other important questions, Rob and T.J. are joined by Justin Roczniak (donoteat01 on Youtube), who offers a comprehensive breakdown of the city building genre from an urban planning perspective.

Three Moves Ahead 450: Two Point Hospital
Are you down with PPO and dyslexia treatment? If so, this week's show may be for you. Rob, Jon Bolding, and T.J. Hafer dive into Two Point Hospital, a spiritual successor to the U.K.'s favorite sim, Theme Hospital. Two Point Hospital endeavors to lighten up the otherwise serious business of health care, illness, and piles of corpses with a light sense of humor and a clean (an)aesthetic.

Three Moves Ahead 449: Frozen Synapse 2
Frozen Synapse 2 is here, bringing combat that is an intricately planned and delicate ballet that ends with a shotgun to the face. Rob, Jon Bolding, and Troy "Wait, you said we were just going out to ride Tron bikes" Goodfellow plan and shoot their way through a cyperpunk collection of hallways and doors.

Designer Notes 42: David Sirlin - Part 2
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-modernist, and how to make the first move in Yomi. Also, listen to see if Soren can successfully pronounce iconoclast. Games discussed: Fantasy Strike, Divekick, Rising Thunder, Yomi, Pandante, Puzzle Strike, Offworld Trading Company, Codex