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504 episodes — Page 4 of 11

Designer Notes 64: Robin Hunicke - Part 1

In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why HyperCard was so great, why AI development is game design, and how Steven Spielberg almost made Angry Birds for EA. This episode was recorded December 1, 2021. Games discussed: Pitfall, M.U.L.E., Offworld Trading Company, XCOM, Tomb Raider, Prince of Persia, Half-Life, Spore, Katamari Damacy, The Sims 2, MySims, Boom Blox, Nintendo Land

Feb 3, 20222h 7m

Three Moves Ahead 550: Expeditions: Rome

Len and Troy plunge gladius-first into the Late Republic to win victories on the tactical and strategic scale in Expeditions: Rome. The third installment in the series has more going on than ever before, but is it /too/ much? And what is the correct way to pronounce Cicero, anyhow? We came. We played. We did a podcast about it.

Feb 1, 20221h 10m

Three Moves Ahead 549: The Strategy Outlook for 2022

Len and Rowan come in for a low glide over 2022's calendar of strategy game releases to discuss what excites us, what worries us, and what smaller stuff we're keeping an eye on. Will Victoria 3 live up to the hype? Can Marvel's Midnight Suns satisfy our in-house X-Mean aficionado? Will Dwarf Fortress ever actually come out? We don't know the answers to any of these questions, but we can certainly discuss them over a few drinks.

Jan 21, 20221h 32m

Three Moves Ahead 548: 2021 Recap

Troy and Len are joined by PCGamesN's Ian Boudreau and Fanbyte's Mike Williams to look back on a year that's a bit hard to summarize. Why can't we find a theme to slap on 2021? What were some of the biggest surprises, good and bad? And what were our favorite strategy games in what was, if nothing else, kind of a weird year for them?

Jan 15, 20221h 0m

Designer Notes 63: Josh Sawyer - Part 2

In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why RPG players don’t welcome rebalancing their games. This episode was recorded March 24, 2018. Games discussed: Baldur’s Gate series, Icewind Dale series, Neverwinter Nights, Fallout series, Civilization series, Gauntlet: Seven Sorrows, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity series, Into the Breach, Torchbearer, Tyranny, Darkest Dungeon, Phantom Doctrine

Jan 10, 20222h 19m

Three Moves Ahead 547: Hearts of Iron IV: No Step Back

Len and Kotaku's Luke Plunkett dig into the logistics-laden recent expansion and patch for Hearts of Iron 4 with No Step Back and the Barbarossa Update. How has it changed how we play, and how does HoI4 feel different now compared to launch? We also go into the joys of playing wacky scenarios with historical focuses switched off and making the dumbest tanks the engine will allow.

Dec 24, 20211h 1m

Designer Notes 62: Josh Sawyer - Part 1

In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of traps in an RPG, and how much lore is too much lore. This episode was recorded March 24, 2018. Games discussed: Adventure, Ultima series, Bard’s Tale series, Gold Box series, Dungeons & Dragons, Pillars of Eternity, Tyranny, Darklands, Quake, Planescape Torment, Icewind Dale series, Baldur’s Gate series

Dec 8, 20211h 54m

Every Game in This City 207: Monkey Business

It’s Day 5 and PSG.LGD finally face off against their TI8 rivals, OG (formerly Monkey Business), in one of the most anticipated matches of the International Dota 2 Championships in Shanghai. Luckily, esports researcher and MIT professor T. L. Taylor joins us to discuss our experiences both inside the stadium during an intense match full of cheers and jeers and then outside during an equally intense session of bartering for blind boxes, swag bags, and secret shop spoils. From one of the most memorable matches of the tournament to tournament memorabilia, in this episode T. L. helps us make sense of the monkey business.

Dec 5, 20211h 28m

Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview

Rob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how the flow and pacing of battles has changed from previous games in the series, keeping familiar factions fresh without betraying their identities, and the challenges of creating maps that appeal to high-level competitive players as well as casual weekend warriors.

Dec 4, 20211h 16m

Designer Notes 61: Chet Faliszek

In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he tests his games in a foreign language, and why game design is easier for co-op games. This episode was recorded August 17, 2021. Games discussed: Pong, Tecmo Bowl, Civilization series, Archon, M.U.L.E., Racing Destruction Set, Gin, Hearts, Doom, Quake, Tribes, Myth, Half-Life 2, Team Fortress 2, Left 4 Dead, Old World, Left 4 Dead 2, Portal 1, Portal 2, Counterstrike, Half-Life: Alyx, Crusader Kings series, The Anacrusis, Deep Rock Galactic, Killing Floor 2, Risk of Rain 2, Payday 2, GTFO, Hades

Nov 20, 20212h 50m

Three Moves Ahead 545: Against the Storm

Rowan, Jon, and Ian Boudreau talk about Against the Storm, an early access city-builder that forces you to abandon your cities after a set amount of time. How do these shorter runs affect how we approach the genre? What does a beaver need, on a deeper level, to be happy? And why were we so eager to do an episode on this when early access city-builders are thick on the ground these days?

Nov 19, 20211h 0m

Three Moves Ahead 544: Darkest Dungeon II Early Access

Rowan recruits Fanbyte's Steven Strom and long-lost guest Jason Wilson to take a look at Darkest Dungeon II in early access. That's right, five years later we finally put out an episode with Darkest Dungeon in the title. How does it differ from its predecessor? And which of the changes do we actually like? How do we feel about the fact that they can kiss now? How do we feel about a sequel that is deliberately smaller in scope than the original?

Nov 12, 20211h 54m

Every Game in This City 206: The Art of ARTS

In this episode, we put the art back into ARTS on Day 4 of the International Dota 2 Championship. First Yang Jing will tour UnArt Center, a media art gallery that doubles as an esports venue, then Peter will exhibit AutoSave: Redoubt, a Counter-Strike map reconstructing the scene where Japanese and the English first encountered one another in the Battle of Hong Kong during World War Two. But is Dota an ARTS or an art?

Nov 6, 20212h 4m

Three Moves Ahead 543: Age of Empires 4

Len and Ian Boudreau discuss Age of Empires 4, the long-awaited return of one of the RTS genre's defining franchises. What's new and what's been kept the same? And where would we like to see it go in the future? Okay, okay, I'll say the thing: wololo. Get it? It's funny because I said a thing you remember. Humor is when someone says a thing you remember.

Nov 5, 20211h 8m

Three Moves Ahead 542: The State with Bret Devereaux

Len, Rowan, and Mike are joined by Dr. Bret Devereaux (@BretDevereaux), Visiting Lecturer in the Department of History at the University of North Carolina at Chapel Hill and author of the blog A Collection of Unmitigated Pedantry (https://acoup.blog). The topic is The State in strategy games. What is a state? What are the advantages and disadvantages of making a game about states, and seeing history through a lens of state action? We talk in particular about how this question applies to Europa Universalis IV.

Oct 29, 20211h 20m

Every Game in This City 205: Welcome to Dota, We Suck

It’s Day 3 of the International Dota Championships in Shanghai and the whole cast is back in one room to talk about how we’ve been playing Dota. From the Mercedes Benz Arena and the Super Brand Mall to laptops in our apartment and the night cafe across the street, everyone has their own way of playing. And after catching up with the cast, we’ll interview Murielle "Kips" Huisman, a Dota 2 analyst and the former coach of TNC Predator, Vega Squadron, and Complexity Gaming.

Oct 23, 20212h 1m

Three Moves Ahead 541: Strategy Games As A Service

Len and Rowan discuss the concept of "games as a service" as it relates to the strategy space. Is it a good thing? Has it always been around and we just called it something different? Can you ever really trust a game studio? Are the post-Kripke seasons of Supernatural actually worth your time? Listen to the episode, then check out the Season Pass over on Patreon.com/3ma

Oct 22, 20211h 3m

Designer Notes 60: Andy Schatz - Part 2

In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss what Monaco and Rashomon have in common, how familiarity with your best players can be more valuable than metrics, and why the flag bearer in Tooth and Tail can’t attack. Games discussed: Monaco, Spore, Tooth and Tail, Whacked!, Payday, Hotline Miami, Minecraft, Terraria, Pikmin, Offworld Trading Company

Oct 20, 20211h 46m

Every Game in This City 204: Shang Lun's Late Game

In our last episode Shang Lun was about to narrate his long night at The Late Game, a Dota 2 talk show where he got to interview the cast and crew of the International Dota 2 Championships in Shanghai. So this time we’ll tune in and hear about his adventures with shout casters, camera operators, Chinese translators, TV producers, and a certain buffoonish dad who seems to hate pizza rolls!

Oct 8, 20211h 6m

Three Moves Ahead 540: A Send Off to Civilization 6

Troy, Len, and Jon sit down to discuss the Civilization 6 New Frontiers DLC pass and where the king of 4X stands in 2021. How does Civ 6 now compare to launch five years ago? How have its modern competitors changed our perception of and relationship with it? Is Sid still the gold standard to beat?

Oct 8, 20211h 11m

Every Game in This City 203: Anti-Junzi Activities

24 Histories, 4 Arts, 1 Dota. In this episode we meet our final cast member, Felania Mengfei Liu, who takes us on a tour of Chinese Game Studies, including a deep dive into the etymology of gaming and gambling, sport and esport in China. Then Stephanie, Patrick, and Will tell us about the long history of Dota, from Aeon of Strife to DotA: Allstars and beyond. Finally, the cast recounts a series of adventures around the stadium on Day 2 of the International Dota 2 Championships in Shanghai!

Sep 26, 20212h 1m

The Cutdown 032: The Matrix Resurrections & Interview w/ Phil Daccord

Phil Daccord is the legendary trailer editor of The Matrix Trilogy (amongst many many more!) and in this episode we talk about his start as an assistant searching for frames of film in literal bins all the way through being senior editor at Giaronomo Productions and now Creative Director at Ignition Creative. Derek and Ric also discuss the website and trailer for The Matrix Resurrections! Trailers Discussed: The Matrix Resurrections Trailer 1, The Matrix Teaser, The Matrix Trailer, The Matrix Reloaded Teaser, The Matrix Reloaded Trailer, The Matrix Revolutions International Trailer, The Matrix Revolutions Enter the Matrix Trailer, The Matrix Revolutions Trailer, Alice Through the Looking Glass Trailer #2. If you have questions or comments please send them to [email protected].

Sep 24, 20211h 30m

Three Moves Ahead 539: Conquest of Elysium 5

Jon and Ian Boudreau talk Conquest of Elysium 5, a lo-fi fantasy tactics game with Dwarf Fortress-like procedural world generation. Lead armies of moose, visit other planes of existence that are doing their own thing while you're not looking, and try to make it as a Senator in an era with no Senate. Do you like to control archers with your numpad? We know you do!

Sep 18, 202151 min

Designer Notes 59: Andy Schatz - Part 1

In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss how he tried to live out Ultima’s virtues, why no one was ever able to rip-off The Sims, and why we both hate click-the-stick. Games discussed: Ultima series, Minecraft, Halo, X-COM, Star Trek: Hidden Evil, Whacked!, The Sims, GoldenEye: Rogue Agent, Wildlife Tycoon: Venture Africa, Wildlife Tycoon: Venture Arctic, Monaco, Geometry Wars

Sep 16, 20211h 47m

Every Game in This City 202: On the Surface of Boiled Underwear Water

From our local police station to Mercedes-Benz Stadium, we finally watch our first match together at the International Dota 2 Championships...and it's a doozy! After unpacking the hour-long contest between Vici Gaming and TNC Predator, Alex, Shang Lun, Peter, and Yang Jing teach us a little about what they learned on Day 1 before before we take a deep dive into the Dota 2 ecosystem with our first special guest: CEO of Chaos Esports Club, Greg Laird!

Sep 10, 20212h 0m

Three Moves Ahead 538: Hell Let Loose

This week Rob is joined by Ranged Touch's Cameron Kunzelman and PCGamesN's Ian Boudreau to discuss an unusual World War II military shooter that feels more like a tactics game: Hell Let Loose. Hear the stirring tale of trying to explain how to drive a manual transmission to someone who has only ever been in his 2006 Honda Civic during the middle of a war. Find out which war movie officer Rob would be. And by the end, probably have a pretty good idea of whether or not this would be your thing or not.

Sep 4, 20211h 26m

Every Game in This City 201: FIFA in a Magical Forest

The battle begins! In the first full episode of Every Game in This City Season 2, the team gathers at the top of a penthouse in Huangpu, Shanghai the day before the International Dota 2 Championships in 2019 to talk about our Dota pasts, Dota predictions, and the case of the missing tickets! In the interlude Will, Stephanie, and Patrick try to explain the ins and outs of Dota 2 (with sound effects!) before the group reveals the thorny reality of actually getting tickets for a Dota tournament.

Aug 27, 20211h 46m

Every Game in This City 200: From Escape Rooms to Esports

We're back! In Season 2 of Every Game in This City eight game designers, researchers, journalists, and curators meet up in Shanghai to try and watch every game in the 2019 International Dota 2 Championships. In this short introduction, Stephanie, Patrick, and Will try to connect the dots between escape rooms and esports: What are we doing? What aren't we doing? And what do we hope to learn as we jump into a new game in a new city with a new cast?

Aug 27, 202120 min

Three Moves Ahead 537: Humankind

Len, Rowan, and Fraser gather to discuss Amplitude's Humankind, the Civ competitor that has been looming large over our release radar for the past couple years. How does it compare to Sid Meier's finest work, and even this studio's previous 4X forays? Will it reignite the spark for those who have lost their love for the turn-based march through history? And aside from all that, is this game even done?

Aug 20, 20211h 31m

Three Moves Ahead 536: Slipways

Len, Jon, and Mike discuss the indie space "4X without two and a half of the Xes" Slipways. We dig into the benefits of games designed with very strict rules that eventually let you break most of them, as well as having challenging microstrategy games you can finish in about an hour but aren't totally mindless.

Aug 13, 202150 min

Three Moves Ahead 535: Deck Builders

Rob is joined by Nicole Clark and Cameron Kunzelman to discuss two recent deck builders: Klei's Griftlands and Abrakam's Roguebook. What do we like and what brings us dismay about each? How do they stack up against other recent paragons of the genre? Where do these types of games fit into the strategy ecosystem? Is boxed macaroni and cheese really that much better if you drop some unsalted butter in there? That's not relevant to the episode. It's just me, Len, asking a cooking question.

Aug 6, 20211h 18m

Three Moves Ahead 534: Dark Deity

Rob and Rowan are joined by PCMag's Mike Williams to discuss Dark Deity, a JRPG-inspired indie tactical RPG. What lies beneath the outward riffing on Fire Emblem? What kind of characters will we be bringing to battle, and can we make them kiss? Are numbers even real? Why can Len never come up with a clean way to wrap these episode descriptions up? Is she really just going to let it go out like this?

Aug 1, 20211h 0m

Three Moves Ahead 533: Old World

Troy, Len, and Jon gather by the fire to discuss Old World, the new ancient world 4X from Civilization IV designer and prolific 3ma guest Soren Johnson. Does the tighter timeframe help or hinder it? Is it just ancient Civ? Is that even a bad thing? How many more questions can I come up with? Does this description still look too short? This is probably a good place to stop, right?

Jul 23, 20211h 5m

Designer Notes 58: Rob Daviau - Part 2

In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss the criteria for a good Legacy game, how to put just a little PvP in a game without overdoing it, and why he removed his phone number from his website. Games discussed: Risk: Legacy, Pandemic: Legacy, XCOM 2, Seafall, Conspiracy, Stop Thief

Jul 15, 20211h 52m

Three Moves Ahead 532: Company of Heroes 3 Interview

Relic has announced Company of Heroes 3! Rob and Len were given a chance to give a bit of the new dynamic campaign map a go. Now they're joined by Relic's David Littman and Matt Philip to discuss what we saw and how this long-awaited sequel is coming together. You can check out the pre-alpha preview yourself by heading over to companyofheroes.com.

Jul 13, 20211h 13m

Three Moves Ahead 531: Siege Survival: Gloria Victis

Rob, Troy, and Fraser have only a curtain wall and a micromanagement puzzle between them and the invading hordes as they discuss Siege Survival: Gloria Victis. Who will hold out, and who will secretly leave the postern gate open to put an end to the suffering? When are we going to do a show on Going Medieval? What is a siege, if not a larder persevering?

Jul 2, 202155 min

Three Moves Ahead 530: Total War: Three Kingdoms: Endgame

Rob and Rowan are joined once again by Three Kingdoms opinion-haver Brian "Chef Lu Bu" Smawley to discuss Creative Assembly's very odd pronouncement of ending support for Total War: Three Kingdoms. Where did it land and how do we feel about the state it's in? What do we wish had made it in? And what the hell is going on with gates?

Jun 28, 20211h 38m

Three Moves Ahead 529: Early Access City Builders

In one of our biggest panels ever, Rowan, Fraser, Len, Jon, and Mike are joined by Sin Vega to discuss the many city builders currently stewing in Early Access, or which had a long tenure there. What is the role of Early Access for this genre, and why does it seem to be such a popular starting point? Also, what would we like to see in the next generation of city builders?

Jun 20, 20211h 59m

The Cutdown 031: Our First Trailers

Ric and Derek talk about their first ever trailer finishes which somehow both involved selling DVDs. Also, they discuss the trailer for Dear Evan Hansen, and how it walks the line between serious drama and musical. Trailers Discussed: Dear Evan Hansen, Sweeney Todd: The Demon Barber of Fleet Street, West Side Story (2021), Constantine 90 Sec Home Video Sizzle Reel, Constantine, Roobarb and Custard DVD Trailer, Samurai Deeper Kyo Trailer, Miss Potter UK Trailer. If you have questions or comments please send them to [email protected]. Join us in the Idle Forums to discuss this week's episode!

Jun 4, 202149 min

Three Moves Ahead 528: Hundred Days - Winemaking Simulator

Rob and Len are joined by behind-the-scenes mastermind Mike to pursue some millennial agriculture fantasies, step on some grapes, and grit their teeth through a bit of sus localization. Will they taste victory, or find themselves sprawled in an alley with a bottle of $8 chardonnay wondering why they thought they could drop out of school and join a punk band? Are these hypotheticals getting more weirdly specific all the time? Does anyone even read the description anyway?

May 29, 202151 min

Three Moves Ahead 527: Ultimate Admiral: Age of Sail

Michael Hermes makes a port of call as Rob, Nick Capozzoli, and Matt Flanigan take to the high seas in Ultimate Admiral: Age of Sail. Rob hates the land combat, Matt hates the way the ships behave like sports cars, Capo greets both with measured approval, and Michael thinks we're all being a bunch of picky jerks looking a gift-horse in the mouth.

May 25, 20211h 14m

Three Moves Ahead 526: Total War: Rome Remastered

Rob, Jon, and Len have taken up their swords and strapped on their sandals to party like it's 2004. What did the original Total War: Rome do right that the series hasn't since? And does it hold up beside its younger, prettier siblings? And why is no one talking about Lone Star? Seriously. It's a great movie.

May 7, 20211h 6m

The Cutdown 030: Fast & Furious 9 vs The Misfits

The F9 and Misfits trailers are both selling globetrotting heist films and they hit a lot of the same notes, but they're edited with very different attitudes. In this episode Ric and Derek break down what separates the two and what their trailers say about their respective films. Trailers Discussed: The Misfits (2021), F9 Trailer 2 If you have questions or comments please send them to [email protected]. Join us in the Idle Forums to discuss this week's episode!

May 7, 202133 min

Three Moves Ahead 525: Unity of Command II - Barbarossa

Troy and Rob are joined by Kotaku's Luke Plunkett to discuss Unity of Command II's Barbarossa expansion. How much of the frustration you feel leading the Germans on the Eastern Front comes from any given game, and how much of it comes from the mere situation of leading the Germans on the Eastern Front?

Apr 30, 20211h 14m

Designer Notes 57: Rob Daviau - Part 1

In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss bluffing his way through his first game job interview, how he designed Betrayal at House on the Hill without either starting or finishing it, and why Risk Legacy bombed in Germany. Games discussed: Candy Land, Impossible Mission, Dungeons and Dragons, Trivial Pursuit, Scruples, Atlantis: Pathways to the Deep, Mountains of Madness, Pandemic: Legacy, Betrayal at House on the Hill, Risk 2210, Risk: Black Ops, Risk: Legacy

Apr 25, 20211h 25m

Three Moves Ahead 524: The Total War: Rome Remastered Interview

This week, as we prepare for the release of Total War: Rome Remastered, Rob welcomes Creative Assembly's Kevin McDowell and Guy Davidson, who both worked on the original Rome. They talk about the studio's early days and precarious finances, the surprisingly slow-burn success of Rome, and the long development hangover that resulted from CA's old culture of crunch. Producer's note: We weren't able to get an isolated vocal track for one of our guests and there are a few places where there's a definite echo. Apologies for the inconvenience.

Apr 23, 202154 min

Three Moves Ahead 523: Workers and Resources: Soviet Republic

Len and Jon are joined by Alice Caldwell-Kelly and Justin Roczniak of Well There's Your Problem to talk about Workers and Resources: Soviet Republic. May contain revisionism. Check out Well There's Your Problem, a podcast about engineering disasters: https://wtyppod.podbean.com/ Support us on Patreon: patreon.com/3ma

Apr 9, 202157 min

Three Moves Ahead 522: Suzerain

Rob is joined by freelance writer Sin Vega to discuss Suzerain, a branching narrative head-of-state simulator that asks you to make complex decisions about the politics of a small, Cold War nation. Support us on Patreon: patreon.com/3ma

Apr 2, 20212h 0m

Three Moves Ahead 521: Shadow Empire

Rob, Jon, and shadow councilor Mike are joined by 3ma Panelist Emeritus Tom Chick to discuss Shadow Empire, a post-apocalyptic sci fi colony management sim with a 300+ page manual.

Mar 26, 20211h 15m

The Cutdown 029: The Snyder Cutdown

Zack Snyder's trailers are some of the most famous in modern trailer history. Why are his films uniquely suited to making trailers for? Trailers Discussed: It Takes Two "Better Together" Trailer, Judas and the Black Messiah Trailer, 300 Teaser Trailer, 300 Trailer 2, Man of Steel Trailer 1, Man of Steel Trailer 2, Man of Steel Trailer 3, Watchmen Trailer 1, Watchmen Trailer 2, Dawn of the Dead (2004), Sucker Punch Trailer 1, Return of the King Trailer, Justice League Official Teaser Trailer. If you have questions or comments please send them to [email protected]. Join us in the Idle Forums to discuss this week's episode!

Mar 20, 202148 min