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504 episodes — Page 3 of 11

Three Moves Ahead 575: Total War: Warhammer Immortal Empires Interview

Len is joined this week by a full squad of developers from Creative Assembly to talk about Total War: Warhammer 3's Immortal Empires beta launch, and what may be to come in the near future. DLC Director Richard Aldridge, Lead Designer Sean Macdonald, Lead UI Programmer Mikaela Lidstrom, and designer William Hakestad talk about everything from the challenges of getting this beast working to their personal favorite start positions, while Len only revels a little bit in the fact that she's the only one here allowed to say "Chaos Dwarfs" without being tackled by a PR handler.

Nov 19, 202258 min

Idle Thumbs Kickstarter Progresscast The Sixteenth One

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Nov 14, 20221h 1m

Idle Thumbs Kickstarter Progresscast The Fifteenth One

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Nov 14, 20221h 4m

Idle Thumbs Kickstarter Progresscast The Thirteenth One

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Nov 14, 202255 min

Idle Thumbs Kickstarter Progresscast The Fourteenth One

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Nov 14, 202225 min

Idle Thumbs Kickstarter Progresscast The Twelfth One

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Nov 14, 20221h 6m

Idle Thumbs Kickstarter Progresscast The Eleventh One

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Nov 14, 202231 min

Idle Thumbs Kickstarter Progresscast The Ninth One

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Nov 14, 20221h 0m

Idle Thumbs Kickstarter Progresscast The Tenth One

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Nov 14, 202227 min

Idle Thumbs Kickstarter Progresscast The Eighth One

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Nov 14, 202249 min

Idle Thumbs Kickstarter Progresscast The Seventh One

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Nov 14, 202224 min

Idle Thumbs Kickstarter Progresscast The Sixth One

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Nov 14, 202226 min

Idle Thumbs Kickstarter Progresscast The Fifth One

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Nov 14, 202229 min

Idle Thumbs Kickstarter Progresscast The Fourth One

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Nov 14, 202227 min

F. Nick Breckoncast Transmission 87

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Nov 14, 20229 min

Idle Thumbs Kickstarter Progresscast The Boot, the Obelisk, and the Eye

(Originally from 2012 - Reupload after server move.)

Nov 14, 202234 min

Idle Thumbs Kickstarter Progresscast The Dota One

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Nov 14, 202214 min

Idle Thumbs Kickstarter Progresscast The Second One

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Nov 14, 202223 min

Idle Thumbs Kickstarter Progresscast The First One

(Originally from 2012 - Reupload after server move.)

Nov 14, 202219 min

Three Moves Ahead 574: Victoria 3

The long-awaited steel and steam macroeconomics simulator from Paradox has finally graced us with its presence, and we've assembled a League of Extraordinary Lady and Gentlemen to discuss it. Len and Jon are joined by Kotaku's Luke Plunkett, PCGamesN's Ian Boudreau, and our good friend from UNC Chapel Hill, Dr. Bret Devereaux to analyze this absolute behemoth of a game from every angle. Hold on tight and keep your arms and legs completely inside the podcast. We're about to leave the station for an epic episode.

Nov 1, 20221h 28m

Three Moves Ahead 573: Crusader Kings 3 in 2022

Rowan is joined by Firaxis Narrative Lead Cat Manning and freelance writer Ruth Cassidy to discuss Crusader Kings 3, two years on. How do we feel about it after all the patches and DLCs? What's great about it, and what's still not so great? And what would our dream version of this game look like?

Oct 29, 20221h 56m

Three Moves Ahead 572: Forever Games

This week, Len and Jon discuss the concept of the Forever Game: the strategy game you could keep playing from now until the end of time. Do they even really exist? What has come closest for us? And has the trend of continuous development brought them into existence only recently?

Oct 15, 20221h 2m

Designer Notes 70: Justin Ma

In this episode, Soren interviews independent game developer Justin Ma, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss how he bombed his first game industry interview, why the AI in FTL can’t behave like a human, and whether Into the Breach should have unlimited undo. This episode was recorded on March 24, 2022. Games discussed: Pitfall, Manhole, StarTropics, Top Sin, FTL, NetHack, Stone Soup, Spelunky, Into the Breach, XCOM series, Wildermyth, Old World

Oct 9, 20221h 59m

Three Moves Ahead 571: Terra Invicta

SPOILER WARNING! Skip from 44:00 to 58:43 if you want to experience your first playthrough blind to the truths behind the alien threat. Len and Jon take to the stars with Terra Invicta: a wildly ambitious, solar-system-spanning, alien invasion grand strategy games from the makers of XCOM and XCOM 2's Long War mods. The ambition is incredible, but with ambition comes hubris. Is this even a working video game? And if so, who is it for?

Sep 30, 20221h 26m

Three Moves Ahead 570: Grand Tactician: The Civil War

The promise of the Civil War game that does everything is enticing but elusive. Now that it's out of early access, is Grand Tactician: The Civil War that game? Is it even close? Rowan and Rob get into the weeds on its officer promotion system, AI, brilliant little touches, and missed opportunities.

Sep 16, 20222h 8m

Three Moves Ahead 569: Immortal Empires

Len, Rowan, Jon, and Kotaku's Luke Plunkett take the plunge into Total War: Warhammer 3's Immortal Empires beta. It's the fullest realization of the promise Creative Assembly made six years ago and one of the most ambitious strategy campaigns of all time. Did the madlads actually pull it off?

Aug 31, 20221h 13m

Three Moves Ahead 568: Farthest Frontier

Len and Jon are joined again by UNC Chapel Hill's Dr. Bret Devereaux to discuss Farthest Frontier, a survival city-builder with an uncommon level of historical authenticity. From clearing brush to crop blights, the attention the devs have given to inflicting realistic suffering on our villagers captured our imagination. But does it hold up at this early stage of early access?

Aug 26, 20221h 3m

Designer Notes 69: Chris Delay - Part 2

In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. This episode was recorded on March 24, 2022. Games discussed: Prison Architect, Scanner Sombre, The Last Starship, Academia: School Simulator, Road to Ruin, Oxygen Not Included, Dwarf Fortress, Old World

Aug 15, 20221h 53m

Three Moves Ahead 567: Two Point Campus

Len and Jon are joined once again by Fanbyte's Mike Williams to talk about their semester abroad in Two Point Campus. Is the humor a bonus or a drawback? How is it, really, as a management game? And what exactly does the Scientography machine... do? We have written a thesis on all of these topics and are ready to defend it.

Aug 13, 20221h 4m

Three Moves Ahead 566: RTS Esports and Stormgate

Len is joined by two special guests, Strategy Lead at Vortex Games Trent Murray and Head of Esports at Frost Giant Studios, Trevor "TorcH" Housten. From the glory days of Brood War in Korea to the modern era of "ded gaem", we go over the history of RTS esports, why it was overshadowed by other genres, and what the future may hold. In particular, Trevor has some insights to share on what Frost Giant is doing to create the first "social RTS."

Jul 30, 202257 min

Three Moves Ahead 565: Strategic Command: American Civil War

Rowan, Troy, and Ian Boudreau dig into Strategic Command: American Civil War. Taking a very high-level look at the conflict, the focus is much more on the operation than individual battles. It's an ambitious approach for a relatively small studio. Does it pass muster from serious Civil War buffs? And what about Ian?

Jul 22, 20221h 20m

Three Moves Ahead 564: Company of Heroes 3 North Africa Interview

Rob sits down with Company of Heroes 3 Lead Gameplay Designer Matt Philip and Senior Designer Will Ward to talk about the recently-released North Africa alpha, which you can play from today until July 19. The Deutsch Afrika Korps is the second German faction to be announced, so what sets them apart from the Wehrmacht? And how do you balance around player attention in a game where you're supposed to zoom in and admire the detail?

Jul 13, 20221h 7m

Three Moves Ahead 563: Starship Troopers: Terran Command

Len is joined by Sin Vega to discuss Starship Troopers: Terran Command, a bug-splattering RTS that happens to be the first licensed Starship Troopers game in far longer than you may realize. And there's a bit more to it than just StarCraft or Dawn of War with a cult hit sci fi license tagged on, too. I feel like I can't make the "Would you like to know more?" joke again so I'll spare you all that.

Jul 1, 202253 min

Designer Notes 68: Chris Delay - Part 1

In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss why they hid the credits screen for Uplink, who Darwinia’s Dr. Sepulveda is based on, and whether you can have too much fun playing Defcon. This episode was recorded on March 22, 2022. Games discussed: Thundercats, Civilization, Pirates!, Theme Park, Dungeon Keeper, Cannon Fodder, Elite, Chaos, Defcon, Uplink, Darwinia, Geometry Wars, Multiwinia, Subversion, Elite Dangerous, Prison Architect, Invisible Inc, Burgle Bros, Monaco, Gunpoint

Jun 27, 20222h 53m

Three Moves Ahead 562: Songs of Conquest

Len and 3MA Radar Technician Mike are joined by Sports Business Journal's Jason Wilson to talk about Songs of Conquest, an early access aspiring successor to Heroes of Might and Magic. We've got frog men. We've got zombies. We've got Generic Human Fantasy Kingdom. Is it worth a look?

Jun 25, 202252 min

Three Moves Ahead 561: Warhammer: 40,000: Chaos Gate: Daemonhunters

Len and Rowan are joined by Kotaku's Luke Plunkett and Twitch streamer Casey Explosion to talk about Warhammer 40,000: Chaos Gate: Daemonhunters, and also more than a little bit of Mechanicus since we seem to have slept on that one. Is this just XCOM with space marines? And why should you be paying attention to this, the 40,000th Warhammer 40,000 game to release just in the last decade alone?

May 28, 20221h 31m

Three Moves Ahead 560: Old World Interview

Len and Jon are joined by Leyla and Soren Johnson to talk about Old World's Steam launch and its first big expansion. We got their thoughts on the Early Access process, figuring out how to depict historical cultures like the Hittites when sources are sparse, and where the ancient era 4X might go next.

May 20, 20221h 4m

Designer Notes 67: Old World

In this episode, Tom Chick and Bruce Geryk interview Soren and Leyla Johnson about their new historical 4X, Old World. They discuss whether the Old World timeline really makes sense, how they approach Early Access differently, and why Soren didn’t want to give up on the name 10 Crowns. Games discussed: Old World, Civilization series, FrontierVille, Neptune’s Pride, Crusader Kings series, King of Dragon Pass, XCOM, Empires of the Middle Ages, Alpha Centauri, Seven Cities of Gold, Colonization, Power Grid

May 18, 20222h 9m

Three Moves Ahead 559: Off Duty - May 2022

Len and Rowan are joined by Fanbyte's Steven Strom to test fly a new episode format. Our usual episodes covering a specific game or digging deep on a single topic aren't going anywhere, but this week we're just sitting down to have a chat about what we've been playing and what's on our minds relating to the world of strategy games. Steven needs a new management game to sink their teeth into. Rowan has been moving and putting Civ through its paces on the Nintendo Switch. And Len has some good and bad news about class warfare. If you enjoyed the show this month, we always really appreciate your support over at Patreon.com/3ma

May 15, 20221h 24m

Three Moves Ahead Movie Night: Gettysburg (Patreon Preview)

Over on Waypoint I’ve spent about a month looking back at Sid Meier’s Gettysburg and teaching the game to the rest of the crew (with varying levels of success). But since I was already hip-deep in 90s Civil War culture, Troy and I decided it was time to tackle one of the films that we’ve been intending to discuss for years: 1993’s Gettysburg, directed by Ron Maxwell and bankrolled by Ted Turner. There are a lot of issues with Gettysburg. It’s evasive on the subject of slavery, wanting both to ennoble is white Union heroes by reminding us that theirs was an army of liberation but to not think too deeply on who was being liberated or from what. Because it is also a product of Lost Cause traditions where the conflict was predominantly one about culture, or as the foppish British observer in this story declares, the root of the conflict is the “different dreams” of its antagonists. Not pictured: the Confederate dream. It’s also a very incomplete military history of the battle of Gettysburg but this really stems from the decisions author Michael Shaara made with his novel The Killer Angels, which finds its central narrative drama in James Longstreets’ prescience that Robert E. Lee is marching the army into a decisive defeat while on the Union side the story is told from the perspective of characters who do recognize the stakes and the dangers and have the agency to rise to the moment. It’s the stuff of a great war novel but not of a comprehensive military history, and so Gettysburg ends up being a film where Union command is effectively invisible. However, within those choices Gettysburg remains, as Troy says, one of the all-time great battle films. The murkiness in which decisions are made, the clarity of a commander’s intentions to his subordinates, the places where the rubber of generalship meets the road of combat… all of this is brilliantly rendered in Gettysburg and, for me and Troy, maintains it as a favorite even for all of its manifest flaws. We also decided that this episode, because it’s so directly in dialogue with a ton of work I’m doing over at Waypoint and on streams there, is one we’d just make public instead of reserving it for the Patreon. Troy and I love having these monthly chats for our backers (and our last one on Knight’s Tale and Marie Antoinette was another favorite) but here it felt like a useful place to show how we set these discussion about history movies in the context of all the other work we do as critics and professional strategy nerds. And by the way, after having tackled some heavier films of late, next month we’re giving ourselves a break with Branagh’s Death on the Nile as well as the 1978 version. Troy is trying to convince me to watch the Suchet one was well, and while Suchet is basically to Poirot what Jeremy Brett is to Sherlock Holmes, I’ve been warned that version is not one of the better Suchet adaptations. But we will at least be alluding to it in that conversation, even if we are focusing on the 2021 and ‘78 versions.

May 1, 20221h 34m

Three Moves Ahead 558: Dune: Spice Wars Early Access

Len, Fraser, and Jon take a look at Shiro Games' Dune: Spice Wars, which just launched into early access. Is this the modern Dune RTS we've been waiting decades for? As it so happens, it ends up igniting an entirely different kind of war in our own ranks.

Apr 30, 20221h 8m

Three Moves Ahead 557: Cantata Interview

We explore our impact on the strategy game world as Jon sits down with creative director Kyle Kukshtel to talk about Cantata, an indie space tactics game directly inspired by a conversation we had on this very show almost a decade ago. So how exactly did our kvetching inspire the design of this project? How do you make a tactics game that isn't secretly just a puzzle game? And what was the thinking behind the very off-the-wall art style that got Cantata turned down by at least one publisher?

Apr 25, 20221h 9m

Three Moves Ahead 556: Ethics in Strategy Games

Rob and Rowan are joined this week by freelance writer Ruth Cassidy, whose article, "Ethically designing unethical worlds" (https://www.gamedeveloper.com/design/ethically-designing-unethical-worlds) inspired this week's topic. From eugenics in Crusader Kings to choosing between fundamentalism and fascism in Frostpunk, the games we play often put us in the position of someone who has to make some pretty horrifying decisions. How can designers best depict these elements in a way that lends them gravity, but doesn't seem to implicitly condone them? Is it even possible?

Apr 15, 20221h 44m

Three Moves Ahead 555: Triangle Strategy

This week, Rowan recruits Fanbyte's Mike Williams, freelance writer Kendal Erickson, and 3MA's Correspondent for All Things Three-Sided, Brian Smawley, to discuss Triangle Strategy. The Switch has had some sleeper strategy hits, and we're here to let you know if this one belongs among them. Beware of salt.

Apr 1, 20221h 49m

Designer Notes 66: Luca Redwood

In this episode, Soren interviews Luca Redwood, the developer of 10000000, You Must Build a Boat, and Photographs. They discuss why 10000000 has no commas, how he makes sure the player never gets unlucky, and why you need to build a boat. This episode was recorded March 18, 2019. Games discussed: Morph, Suikoden I, Suikoden II, 10000000, Puzzle Quest, Chuzzle, Dungeon Raid, Henry Hatsworth, The World Ends with You, Path of Exile, You Must Build a Boat, Civilization III, Civilization IV, Photographs

Mar 28, 20221h 30m

Three Moves Ahead 554: Empires and Imperialism with Bret Devereaux

Len and Mike are joined once again by Dr. Bret Devereaux (@BretDevereaux), Visiting Lecturer in the Department of History at the University of North Carolina at Chapel Hill and author of the blog A Collection of Unmitigated Pedantry (acoup.blog). The topic this time around is Empires and Imperialism. What exactly makes an empire? How do strategy games model empires and the process of imperialism, and how could they potentially do better?

Mar 14, 20221h 12m

Three Moves Ahead 553: Total War: Warhammer 3

Len, Rowan, Fraser, and Jon join forces on one episode for the first time in a long time to talk about Total War: Warhammer 3. With nine new factions, a new story-driven campaign, and a customizable daemon protagonist, it's an ambitious capstone to the trilogy. Pledge yourself to Podcast Undivided and find out how we think it stacks up.

Mar 1, 20222h 1m

Three Moves Ahead 552: Crusader Kings 3: Royal Court

Len and Ian take a look at the first full expansion for Crusader Kings 3, and it's a chunky one. Royal Court adds a full 3D throne room and the ability to interact with your subjects at eye level for the first time. Forging new family heirlooms and new cultures. Has it reignited our interest in CK3?

Feb 22, 20221h 3m

Designer Notes 65: Robin Hunicke - Part 2

In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why developers overperform their authority in large companies, how they almost accidentally made Journey a competitive game, and why they decided to let thatgamecompany run out of money to ship the game. This episode was recorded December 1, 2021. Game discussed: Journey

Feb 19, 20222h 1m

Three Moves Ahead 551: HighFleet

This week, Jon and Rob dig in to what Rob has dubbed "yet another entry in the crowded Lunar Lander Bullet Hell Naval Wargame Roguelike Visual Novel genre." It's not an easy game to get into, so how did our boi go from cursing its very name to absolutely adoring it? What exactly is this game, anyway? And why should every good fleet commander read the manual?

Feb 12, 20221h 23m