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504 episodes — Page 9 of 11

Important If True 54: A 30 Foot High Screaming Billboard

Important If True 54: A 30 Foot High Screaming Billboard by Idle Thumbs

Mar 24, 20181h 3m

Three Moves Ahead 426: Into the Breach

Our cadre of mechs is at full capacity as Rob, Rowan, PC Gamer's Evan Lahti, and Troy "Tide pods, time pods, either way put me down for two" Goodfellow talk about Subset Games' Into the Breach. Following their massively successful space-faring game FTL, Subset has created a gem of a turn-based strategy game in which you pilot mechs across small battlefields and occasionally through time. Part battlefield tactics and part chess puzzle, Into the Breach manages to strike a fine balance between replayability, short play sessions, and engaging tactical play.

Mar 18, 20181h 18m

Important If True 53: Alexa, Destroy Me

Important If True 53: Alexa, Destroy Me by Idle Thumbs

Mar 17, 201848 min

Idle Thumbs 317: Press Start Go

Idle Thumbs 317: Press Start Go by Idle Thumbs

Mar 16, 20181h 23m

Tone Control 22: Bruce Straley

Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.

Mar 15, 20182h 41m

Designer Notes 37: Chris Hecker - Part 2

In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris Hecker ruined Spore. Games discussed: Spore, SpyParty, Offworld Trading Company

Mar 12, 20181h 56m

Idle Weekend 3/9/18: Joker Liberace

Rob and Danielle take some time from playing the latest and greatest to do things they enjoy even more: play old games that actually scratch the right itches. It’s like 2007 all over again in here! Discussed: BioShock, BioShock 2, BioShock Infinite, Warcraft 3, The Hour, War Thunder, Don’t Starve, The Hour, Mindhunter

Mar 10, 20181h 7m

Important If True 52: "Yeah, You Email It."

Important If True 52: "Yeah, You Email It." by Idle Thumbs

Mar 10, 20181h 12m

Three Moves Ahead 425: Stellaris 2.0 & Apocalypse

It's a full house as Rob, Fraser, Sean Sands, and T.J. Hafer talk about the large 2.0 update to Stellaris and its Apocalypse expansion. Do you hate planets? Do you often think about blowing them up? Would you prefer another target, a military target? Apocalypse adds big ships and explodable planets just for you. The 2.0 update has added several key features, such as the fleet manager and big changes to starbases. Have all these changes tightened up the midgame and turned Stellaris into a space hit? Listen in to find out.

Mar 9, 20181h 15m

Important If True 51: Indistinguishable From The Content

Important If True 51: Indistinguishable From The Content by Idle Thumbs

Mar 3, 20181h 17m

Tone Control 21: Meggan Scavio

Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.

Mar 2, 20181h 18m

Three Moves Ahead 424: Command Ops 2

The Winter of Wargaming continues with Panther Games' Command Ops 2. Released a while ago under a different name under a different publisher under a different moon, Command Ops 2 is real-time wargame that truly puts you in the shoes of a commander. The realistic order delay and beautifully tactical map make this a unique wargaming experience that can be played in a variety of theaters. Rob, Michael, and Troy "Even in my simulations no one listens to me" Goodfellow dive into what makes Command Ops such a gem.

Mar 2, 20181h 3m

Important If True: Technical Difficulties (No Podcast This Week)

Important If True: Technical Difficulties (No Podcast This Week) by Idle Thumbs

Feb 24, 20181 min

Terminal7 76: False Pamplemousse

It seemed like it would just be a slow boat down an ivory river but a surprise MWL update makes this jaunt most exciting. Nels and Jesse break down just exactly how hard CI got kicked and then head Down the White Nile to meet new royalty.

Feb 23, 20181h 15m

Three Moves Ahead 423: Civilization VI: Rise and Fall

Civilization VI is a complex game. Not in terms of its rules, or how it plays, but in the reaction it garners from fans and critics. Of course it's a good game. Is it a great game? What parts of it are great and what parts aren't? Does the latest expansion, Rise and Fall, change the things that are holding it back? That's a lot of questions. The good news is that Rob, Rowan, and Fraser take their sweet time answering them in this two hour episode that goes from the fundamental aspects of the game real-life politics. So, settle in for a long one as we go through Civilization VI: Rise and Fall.

Feb 23, 20181h 52m

Designer Notes 36: Chris Hecker - Part 1

In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss why game jams are no longer necessary, why the first triangle is always the hardest, and whether Powers of Ten was a good idea for a game. Games discussed: SpyParty, Doom, Ultima Underworld, Spore

Feb 21, 20182h 5m

Idle Weekend: Sometimes, You Gotta Try Twice

Idle Weekend: Sometimes, You Gotta Try Twice by Idle Thumbs

Feb 19, 201849 min

Idle Thumbs Ruination: February 2018

Idle Thumbs Ruination: February 2018 by Idle Thumbs

Feb 18, 20181h 5m

Important If True 50: 4468, Y'all

Important If True 50: 4468, Y'all by Idle Thumbs

Feb 16, 20181h 10m

Three Moves Ahead 422: Command: Modern Air / Naval Operations

We kick off the Winter of Wargaming with a whale of a first show: Command: Modern Air / Naval Operations. CMANO is a simulation built for the military and played by you, the military enthusiast at home. The depth of the unit database, the scope of its missions, and the granularity of its control make one of the more intimidating games in our discussion roster. Bruce, Michael, and Troy "they call me the Nimitz of the sea" Goodfellow dive into what makes CMANO fun, or maybe not fun, but sometimes confusing, though usually entertaining.

Feb 16, 201857 min

Tone Control 20: Davey Wreden

A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for eight-armed havoc, led to the creation of these modern indie classics.

Feb 15, 20181h 53m

Important If True 49: You Don't Just Eat 'Em

Important If True 49: You Don't Just Eat 'Em by Idle Thumbs

Feb 10, 20181h 18m

Idle Thumbs 316: In My Head, I Was Degrading

Idle Thumbs 316: In My Head, I Was Degrading by Idle Thumbs

Feb 9, 20181h 21m

Three Moves Ahead 421: Nantucket

Call me Zacny. Some years ago—never mind how long precisely—having little or no money in my Steam Wallet, and nothing particular to interest me on shore... you know what, you get it. It's Moby Dick. This week, Rob, Matthew Flanigan (thehistoricalgamer on Youtube) and Troy "No I don't have scurvy this is just how I look" Goodfellow talk about the debut game from Picaresque Studio, Nantucket. Nantucket is a strategy / RPG hybrid that has the player managing a whaling vessel and setting out to sea to earn their fortune in the trade of whale anatomy. Our whaling crew agrees that Nantucket is a beautiful and well-crafted experience with some room for improvement, but definitely a contender for Best Whaling Simulator of Q1 2018.

Feb 8, 20181h 2m

Idle Weekend: An Underrated Trek

Idle Weekend: An Underrated Trek by Idle Thumbs

Feb 5, 20182h 7m

Important If True 48: Mystery of the Crows

Important If True 48: Mystery of the Crows by Idle Thumbs

Feb 3, 20181h 8m

Three Moves Ahead 420: Classic Year in Review: 1993

Rob, Rowan, and Troy "my arcology's economy is based on poutine" Goodfellow fire up the Wayback machine once again to visit the pixely past of 1993. It is a monumental year for games as Doom is unleashed onto the public in a swath of blood and gore while Myst is released in a swath of ambient music and confusion. Have you heard of this new-fangled contraption, the CD-ROM? What a time to be alive. Strategy heavyweights Master of Orion and SimCity 2000 hit the scene, establishing groundwork that gamers will know for decades to come. Join us in the hazy past that doesn't feel like 25 years ago but it is and oh my God I'm old.

Feb 2, 20181h 52m

Tone Control 19: Harvey Smith

Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock and Deus Ex series, up through modernizing those concepts into Dishonored, and beyond.

Feb 1, 20181h 45m

Idle Weekend: He Was A Good Captain, Till We Went Out The Airlock

Idle Weekend: He Was A Good Captain, Till We Went Out The Airlock by Idle Thumbs

Jan 28, 20181h 5m

Important If True 47: The Shitty Wizard

Important If True 47: The Shitty Wizard by Idle Thumbs

Jan 27, 20181h 15m

Idle Weekend: It’s Back, Baby!

Idle Weekend: It’s Back, Baby! by Idle Thumbs

Jan 24, 20181h 28m

Idle Thumbs Ruination: January 2018

Idle Thumbs Ruination: January 2018 by Idle Thumbs

Jan 23, 20181h 6m

Three Moves Ahead 419: Europa Universalis IV in 2018

This week we return to an old friend, a stalwart companion, an evergreen delight that has been with us for years and years and years and years. Europa Universalis IV received several updates and expansions in 2017, and while the game has not changed radically it has matured like a fine wine that was traded from the Bordeaux trade node to Ragusa. In a 3MA first, T.J. Hafer is at the helm to host the show along with Rowan Kaiser and Gamers with Jobs' Sean Sands. Prepare yourself with a deep dive of finer details of EUIV as it exists in 2018.

Jan 23, 20181h 7m

The Idle Book Club: NW

The Idle Book Club: NW by Idle Thumbs

Jan 21, 201852 min

Important If True 46: Cut Your Hair

Important If True 46: Cut Your Hair by Idle Thumbs

Jan 19, 20181h 6m

Designer Notes 35: Manveer Heir

In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the Mass Effect series. They discuss the sunken cost fallacy and game development, why Mass Effect 3 would be a bad first game for a new developer, and when a game designer is like a baseball player and when it’s like a trauma surgeon. Games discussed: Rise of Legends, Wolfenstein, the Mass Effect series, No Man’s Sky

Jan 17, 20181h 20m

Tone Control 18: Nina Freeman

It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety of excitingly ironic sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, as well as her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.

Jan 15, 20181h 59m

Idle Weekend: The Way We Play

This weekend, we extol the virtues of consoles and games that change our relationship to games, in honor of Rob’s newfound love of the Nintendo Switch. We also get into some good questions about gender stereotypes and game preferences, and profess a deep love of 20s gangster period pieces. Discussed: Nintendo Switch, Breath of the Wild, Stardew Valley, LA Noire, Mario + Rabbids: Kingdom Battle, Peaky Blinders, Boardwalk Empire

Jan 15, 201850 min

Three Moves Ahead 418: They Are Billions

This week Rowan, Fraser, and Troy "Why are you slathering me in zombie-q sauce?" Goodfellow talk about They Are Billions by Numantiam games. Zombies are back, but there are even MORE of them in this Early Access title. They Are Billions is a real time strategy game that has you manning the ballistae and defending your steampunk-ish city against relentless waves of the shambling dead.

Jan 14, 201855 min

Important If True 45: Wax House, Baby

Important If True 45: Wax House, Baby by Idle Thumbs

Jan 13, 20181h 14m

Terminal7 75: Africa is Full of Snakes

Groggily risen from hibernation by wild dogs crying out in the night, Nels and Jesse return to discuss the first pack of the new Kitara Cycle Sovereign Sight. What intrigues will transpire on the shores of Lake Victoria?

Jan 10, 20181h 8m

Idle Weekend: The Bomb Cyclone of Podcasts

Idle Weekend: The Bomb Cyclone of Podcasts by Idle Thumbs

Jan 6, 20181h 13m

Important If True 44: Stream Frasier Online Free

Important If True 44: Stream Frasier Online Free by Idle Thumbs

Jan 6, 20181h 15m

Idle Thumbs 315: Goty Over It With Idle Thumbs

Idle Thumbs 315: Goty Over It With Idle Thumbs by Idle Thumbs

Jan 5, 20181h 32m

Three Moves Ahead 417: 2017 in Review

Another year of strategy gaming has come to a close. Rob, Rowan, and T.J. are here to tell you what they liked, what they didn't, and what left them vehemently ambivalent. Rob doesn't bury the lede and jumps out with his GOTY right away and Rowan fulfills his duty of making people feel bad for liking certain things.

Jan 4, 20181h 45m

Idle Weekend: Homelife, 2017

Idle Weekend: Homelife, 2017 by Idle Thumbs

Jan 1, 20181h 24m

Tone Control 17: Charles Webb

New Bordeaux, Louisiana, 1968. As the turbulent '60s come to a close, New Bordeaux has been carved up by unscrupulous interests: the mob, the Klan, moonshiners, gun runners, and more have hacked off their piece of this storied southern hub of music, voodoo and vice. Who can step in and wrest control of the city back for its people, its community? Lincoln Clay, son of the south and recent Vietnam Vet, takes it upon himself to restore a little order to this city on the bayou. And who could step in to help write such a character? Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a stint at Microsoft, a bit of professional film criticism, and more. Join us on the journey that led Charles to help bring one of the most fascinating game characters in recent years to life. Recorded live on site at 2K's studios in Marin.

Jan 1, 20181h 53m

Important If True 43: The Bad Gift Special

Important If True 43: The Bad Gift Special by Idle Thumbs

Dec 29, 201748 min

Idle Weekend: Merry Night In the Woods Christmas

Idle Weekend: Merry Night In the Woods Christmas by Idle Thumbs

Dec 25, 20171h 11m

Important If True 42: The Ghosts of Hoistmas Past

Important If True 42: The Ghosts of Hoistmas Past by Idle Thumbs

Dec 22, 201758 min