Idle Thumbs
504 episodes — Page 9 of 11

Important If True 54: A 30 Foot High Screaming Billboard
Important If True 54: A 30 Foot High Screaming Billboard by Idle Thumbs

Three Moves Ahead 426: Into the Breach
Our cadre of mechs is at full capacity as Rob, Rowan, PC Gamer's Evan Lahti, and Troy "Tide pods, time pods, either way put me down for two" Goodfellow talk about Subset Games' Into the Breach. Following their massively successful space-faring game FTL, Subset has created a gem of a turn-based strategy game in which you pilot mechs across small battlefields and occasionally through time. Part battlefield tactics and part chess puzzle, Into the Breach manages to strike a fine balance between replayability, short play sessions, and engaging tactical play.

Important If True 53: Alexa, Destroy Me
Important If True 53: Alexa, Destroy Me by Idle Thumbs

Idle Thumbs 317: Press Start Go
Idle Thumbs 317: Press Start Go by Idle Thumbs

Tone Control 22: Bruce Straley
Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.

Designer Notes 37: Chris Hecker - Part 2
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris Hecker ruined Spore. Games discussed: Spore, SpyParty, Offworld Trading Company

Idle Weekend 3/9/18: Joker Liberace
Rob and Danielle take some time from playing the latest and greatest to do things they enjoy even more: play old games that actually scratch the right itches. It’s like 2007 all over again in here! Discussed: BioShock, BioShock 2, BioShock Infinite, Warcraft 3, The Hour, War Thunder, Don’t Starve, The Hour, Mindhunter

Important If True 52: "Yeah, You Email It."
Important If True 52: "Yeah, You Email It." by Idle Thumbs

Three Moves Ahead 425: Stellaris 2.0 & Apocalypse
It's a full house as Rob, Fraser, Sean Sands, and T.J. Hafer talk about the large 2.0 update to Stellaris and its Apocalypse expansion. Do you hate planets? Do you often think about blowing them up? Would you prefer another target, a military target? Apocalypse adds big ships and explodable planets just for you. The 2.0 update has added several key features, such as the fleet manager and big changes to starbases. Have all these changes tightened up the midgame and turned Stellaris into a space hit? Listen in to find out.

Important If True 51: Indistinguishable From The Content
Important If True 51: Indistinguishable From The Content by Idle Thumbs

Tone Control 21: Meggan Scavio
Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.

Three Moves Ahead 424: Command Ops 2
The Winter of Wargaming continues with Panther Games' Command Ops 2. Released a while ago under a different name under a different publisher under a different moon, Command Ops 2 is real-time wargame that truly puts you in the shoes of a commander. The realistic order delay and beautifully tactical map make this a unique wargaming experience that can be played in a variety of theaters. Rob, Michael, and Troy "Even in my simulations no one listens to me" Goodfellow dive into what makes Command Ops such a gem.

Important If True: Technical Difficulties (No Podcast This Week)
Important If True: Technical Difficulties (No Podcast This Week) by Idle Thumbs

Terminal7 76: False Pamplemousse
It seemed like it would just be a slow boat down an ivory river but a surprise MWL update makes this jaunt most exciting. Nels and Jesse break down just exactly how hard CI got kicked and then head Down the White Nile to meet new royalty.

Three Moves Ahead 423: Civilization VI: Rise and Fall
Civilization VI is a complex game. Not in terms of its rules, or how it plays, but in the reaction it garners from fans and critics. Of course it's a good game. Is it a great game? What parts of it are great and what parts aren't? Does the latest expansion, Rise and Fall, change the things that are holding it back? That's a lot of questions. The good news is that Rob, Rowan, and Fraser take their sweet time answering them in this two hour episode that goes from the fundamental aspects of the game real-life politics. So, settle in for a long one as we go through Civilization VI: Rise and Fall.

Designer Notes 36: Chris Hecker - Part 1
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss why game jams are no longer necessary, why the first triangle is always the hardest, and whether Powers of Ten was a good idea for a game. Games discussed: SpyParty, Doom, Ultima Underworld, Spore

Idle Weekend: Sometimes, You Gotta Try Twice
Idle Weekend: Sometimes, You Gotta Try Twice by Idle Thumbs

Idle Thumbs Ruination: February 2018
Idle Thumbs Ruination: February 2018 by Idle Thumbs

Important If True 50: 4468, Y'all
Important If True 50: 4468, Y'all by Idle Thumbs

Three Moves Ahead 422: Command: Modern Air / Naval Operations
We kick off the Winter of Wargaming with a whale of a first show: Command: Modern Air / Naval Operations. CMANO is a simulation built for the military and played by you, the military enthusiast at home. The depth of the unit database, the scope of its missions, and the granularity of its control make one of the more intimidating games in our discussion roster. Bruce, Michael, and Troy "they call me the Nimitz of the sea" Goodfellow dive into what makes CMANO fun, or maybe not fun, but sometimes confusing, though usually entertaining.

Tone Control 20: Davey Wreden
A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for eight-armed havoc, led to the creation of these modern indie classics.

Important If True 49: You Don't Just Eat 'Em
Important If True 49: You Don't Just Eat 'Em by Idle Thumbs

Idle Thumbs 316: In My Head, I Was Degrading
Idle Thumbs 316: In My Head, I Was Degrading by Idle Thumbs

Three Moves Ahead 421: Nantucket
Call me Zacny. Some years ago—never mind how long precisely—having little or no money in my Steam Wallet, and nothing particular to interest me on shore... you know what, you get it. It's Moby Dick. This week, Rob, Matthew Flanigan (thehistoricalgamer on Youtube) and Troy "No I don't have scurvy this is just how I look" Goodfellow talk about the debut game from Picaresque Studio, Nantucket. Nantucket is a strategy / RPG hybrid that has the player managing a whaling vessel and setting out to sea to earn their fortune in the trade of whale anatomy. Our whaling crew agrees that Nantucket is a beautiful and well-crafted experience with some room for improvement, but definitely a contender for Best Whaling Simulator of Q1 2018.

Idle Weekend: An Underrated Trek
Idle Weekend: An Underrated Trek by Idle Thumbs

Important If True 48: Mystery of the Crows
Important If True 48: Mystery of the Crows by Idle Thumbs

Three Moves Ahead 420: Classic Year in Review: 1993
Rob, Rowan, and Troy "my arcology's economy is based on poutine" Goodfellow fire up the Wayback machine once again to visit the pixely past of 1993. It is a monumental year for games as Doom is unleashed onto the public in a swath of blood and gore while Myst is released in a swath of ambient music and confusion. Have you heard of this new-fangled contraption, the CD-ROM? What a time to be alive. Strategy heavyweights Master of Orion and SimCity 2000 hit the scene, establishing groundwork that gamers will know for decades to come. Join us in the hazy past that doesn't feel like 25 years ago but it is and oh my God I'm old.

Tone Control 19: Harvey Smith
Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock and Deus Ex series, up through modernizing those concepts into Dishonored, and beyond.

Idle Weekend: He Was A Good Captain, Till We Went Out The Airlock
Idle Weekend: He Was A Good Captain, Till We Went Out The Airlock by Idle Thumbs

Important If True 47: The Shitty Wizard
Important If True 47: The Shitty Wizard by Idle Thumbs

Idle Weekend: It’s Back, Baby!
Idle Weekend: It’s Back, Baby! by Idle Thumbs

Idle Thumbs Ruination: January 2018
Idle Thumbs Ruination: January 2018 by Idle Thumbs

Three Moves Ahead 419: Europa Universalis IV in 2018
This week we return to an old friend, a stalwart companion, an evergreen delight that has been with us for years and years and years and years. Europa Universalis IV received several updates and expansions in 2017, and while the game has not changed radically it has matured like a fine wine that was traded from the Bordeaux trade node to Ragusa. In a 3MA first, T.J. Hafer is at the helm to host the show along with Rowan Kaiser and Gamers with Jobs' Sean Sands. Prepare yourself with a deep dive of finer details of EUIV as it exists in 2018.

The Idle Book Club: NW
The Idle Book Club: NW by Idle Thumbs

Important If True 46: Cut Your Hair
Important If True 46: Cut Your Hair by Idle Thumbs

Designer Notes 35: Manveer Heir
In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the Mass Effect series. They discuss the sunken cost fallacy and game development, why Mass Effect 3 would be a bad first game for a new developer, and when a game designer is like a baseball player and when it’s like a trauma surgeon. Games discussed: Rise of Legends, Wolfenstein, the Mass Effect series, No Man’s Sky

Tone Control 18: Nina Freeman
It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety of excitingly ironic sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, as well as her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.

Idle Weekend: The Way We Play
This weekend, we extol the virtues of consoles and games that change our relationship to games, in honor of Rob’s newfound love of the Nintendo Switch. We also get into some good questions about gender stereotypes and game preferences, and profess a deep love of 20s gangster period pieces. Discussed: Nintendo Switch, Breath of the Wild, Stardew Valley, LA Noire, Mario + Rabbids: Kingdom Battle, Peaky Blinders, Boardwalk Empire

Three Moves Ahead 418: They Are Billions
This week Rowan, Fraser, and Troy "Why are you slathering me in zombie-q sauce?" Goodfellow talk about They Are Billions by Numantiam games. Zombies are back, but there are even MORE of them in this Early Access title. They Are Billions is a real time strategy game that has you manning the ballistae and defending your steampunk-ish city against relentless waves of the shambling dead.

Important If True 45: Wax House, Baby
Important If True 45: Wax House, Baby by Idle Thumbs

Terminal7 75: Africa is Full of Snakes
Groggily risen from hibernation by wild dogs crying out in the night, Nels and Jesse return to discuss the first pack of the new Kitara Cycle Sovereign Sight. What intrigues will transpire on the shores of Lake Victoria?

Idle Weekend: The Bomb Cyclone of Podcasts
Idle Weekend: The Bomb Cyclone of Podcasts by Idle Thumbs

Important If True 44: Stream Frasier Online Free
Important If True 44: Stream Frasier Online Free by Idle Thumbs

Idle Thumbs 315: Goty Over It With Idle Thumbs
Idle Thumbs 315: Goty Over It With Idle Thumbs by Idle Thumbs

Three Moves Ahead 417: 2017 in Review
Another year of strategy gaming has come to a close. Rob, Rowan, and T.J. are here to tell you what they liked, what they didn't, and what left them vehemently ambivalent. Rob doesn't bury the lede and jumps out with his GOTY right away and Rowan fulfills his duty of making people feel bad for liking certain things.

Idle Weekend: Homelife, 2017
Idle Weekend: Homelife, 2017 by Idle Thumbs

Tone Control 17: Charles Webb
New Bordeaux, Louisiana, 1968. As the turbulent '60s come to a close, New Bordeaux has been carved up by unscrupulous interests: the mob, the Klan, moonshiners, gun runners, and more have hacked off their piece of this storied southern hub of music, voodoo and vice. Who can step in and wrest control of the city back for its people, its community? Lincoln Clay, son of the south and recent Vietnam Vet, takes it upon himself to restore a little order to this city on the bayou. And who could step in to help write such a character? Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a stint at Microsoft, a bit of professional film criticism, and more. Join us on the journey that led Charles to help bring one of the most fascinating game characters in recent years to life. Recorded live on site at 2K's studios in Marin.

Important If True 43: The Bad Gift Special
Important If True 43: The Bad Gift Special by Idle Thumbs

Idle Weekend: Merry Night In the Woods Christmas
Idle Weekend: Merry Night In the Woods Christmas by Idle Thumbs

Important If True 42: The Ghosts of Hoistmas Past
Important If True 42: The Ghosts of Hoistmas Past by Idle Thumbs