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504 episodes — Page 8 of 11

Three Moves Ahead 448: Valkyria Chronicles 4

Sega's not-really-World-War-II set in kinda-Europe returns in Valkyria Chronicles 4. Valkyria Chronicles marries tactical military gameplay with anime style and story. This extra long episode of 3MA, which features Rob, Heather Alexandra, and Austin Walker, covers a wide range of topics: Austin's definitive thesis on anime, Rob's complex feelings about Cowboy Bebop, problematic butt pats, the first episode of The Shield, and occasionally Valkyria Chronicles 4.

Oct 4, 20181h 45m

Three Moves Ahead 447: Tactical Management Games

This week features a veritable smorgasbord of strategy games as we try and define the Tactical Management Game. It's not quite a management sim and not quite a tactical strategy game. We're looking for games that include a deep strategic or base building layer that also allow you to call some of the proverbial and literal shots. From sports management games to ironman-roguelike-procedurally-generated-party-combat romps, there's a lot of ground to cover. So listen in as Rob, Rowan, Heather Alexandra, and Boudreau get into defining Rowan's white whale of genres.

Sep 21, 20181h 28m

Three Moves Ahead 446: Phantom Doctrine

Phantom Doctrine promises a combination of tactical combat and sleuthing with cold war-era spycraft and compelling procedural narratives. Its delivery on those fronts is charming but ultimately falling short of the goal. Join Rob, Evan Lahti, and Xalavier Nelson Jr. as they dive into Phantom Doctrine and end up talking about Hard West.

Sep 13, 20181h 9m

Three Moves Ahead 445: Mark Herman's Fort Sumter

Bruce is joined once again by noted game designer Mark Herman to discuss Fort Sumter: The Secession Crisis, 1860-61. Fort Sumter is a short-form card driven game that highlights the tumultuous time leading up to the Civil War. In this wide-ranging discussion Bruce and Mark talk about the high amount of wargames coming to market, crisis dimensions, and the invasion of Japan.

Sep 5, 20181h 47m

Three Moves Ahead 444: Six Ages: Ride Like the Wind

King of Dragon Pass, a longtime cult favorite, is one of gaming's best storytelling platforms. In a fantasy world older than Dungeons & Dragons, King of Dragon Pass combined elements of choose your own adventure, strategy, management and council politics that went unrivaled for almost twenty years. The developers at A Sharp have now returned to deliver a new entry in the world of Glorantha with Six Ages: Ride Like the Wind. Featuring the same unique play style of King of Dragon Pass and similarly gorgeous art, Six Ages allows players to manage cows, the Gods, magic, and more cows. Six Ages recently debuted on iOS exclusively, but will be available for PC next year. Join Austin Walker, Jon Bolding, and Troy "I hope this time I can marry a goat" Goodfellow in talks about trolls, raiding, and praying to all the right deities.

Aug 31, 201852 min

Terminal7 83: End the Run

After 83 episodes, Terminal7 comes to an end. Nels and Jesse discuss what made the game special, what it meant to them, if anything else could ever take its place (spoilers: no) and how we even got here. We're sad the game is ending, but happy for all the good times and friends we made along the way. So long, and thanks for all the clicks.

Aug 29, 201849 min

Terminal7 82: The Velvet Underground of Games

In the penultimate episode of Terminal7, Nels and Jesse are joined by Run Last Click to say goodbye to our dear departed friend, Mister N. E. T. Runner.

Aug 25, 20181h 11m

Three Moves Ahead 443: The Best RTS Comp Stomps

The future will not be pretty. Advances in AI and robotic mobility makes it clear that we are only years, if not months away from Skynet becoming self-aware. When it does, it will look back on what humans have wrought and it will rain fire upon us. Consider: the videos of Boston Dynamics mercilessly kicking robot dogs. Consider: the subjugation of the wild Roomba. Consider: the term "comp stomp", in which a team of human players collaborate to battle, mock, and ultimately defeat a computer opponent. Join Rob, Sean Sands, Bruno Dias, and Troy "I always say 'glhf' to the AI" Goodfellow as they examine the real time strategy games that make beating up robots fun.

Aug 24, 20181h 17m

Three Moves Ahead 442: Mario + Rabbids Kingdom Battle

Ever since Troy Goodfellow founded Three Moves Ahead in the mid-60s, the same question has been asked over and over: When will you cover a Mario game? Your emails, faxes, and mimeographed tracts have been heard, and we are proud to present our first Mario-based episode: Mario + Rabbids Kingdom Battle for the Nintendo Switch. Rowan Kaiser took over the studio along with guests Danielle Riendeau and Ben Bertoli to talk about Mario + Rabbids and its expansion, Donkey Kong Adventure. Referred to as "Mario XCOM" since its announcement, Mario + Rabbids combines tactical gameplay with the character and charm one would expect from a Nintendo + Ubisoft game. Is the first Mario game we've covered on 3MA? We believe so. Is it the last? Not likely, given the strategic depth and Cold War undertones of Captain Toad: Treasure Tracker.

Aug 16, 201854 min

Three Moves Ahead 441: Rob & Bruce & WWI

This week: Dr. Bruce Geryk, Sommelier of the Somme, guides Rob through several unconventional takes on WWI combat. World War I poses a serious challenge to the game designer, but Bruce takes us through several examples of how to do it right. Get ready for talks about "historicity", which should not be confused with the classic Police album, "Synchronicity". Some say it's their greatest album, but I'm more partial to Ghost in the Machine, myself. Anyway, let's talk about Paths of Glory, The Lamps are Going Out, and Fields of Despair.

Aug 10, 20181h 17m

Designer Notes 41: David Sirlin - Part 1

In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not deeper, whether fighting games should also include cake baking, and why he didn’t end up designing Street Fighter 4. Games discussed: the Street Fighter series, the Guilty Gear series, Yomi, Puzzle Fighter, Super Puzzle Fighter II Turbo HD Remix, Super Street Fighter II Turbo HD Remix, Death Jr., Kongai

Aug 8, 20182h 0m

Three Moves Ahead 440: Cultist Simulator

Cultist Simulator is a game - maybe - that revels in its own vagueness. Not knowing what it's about or what you're supposed to be doing at a given time seems to be the point. There's a story in there somewhere, but will you be able to find it? Rob, Cassandra Khaw, James Persaud, and Troy "A hedonist club is a good place to spend money and meet people, but the bookstore is better" Goodfellow dive into the eldritch horrors of neatly arranging cards on a table and wondering what it's all about.

Aug 2, 20181h 0m

Idle Weekend: Transition Points

Idle Weekend: Transition Points by Idle Thumbs

Aug 1, 20181h 26m

Terminal7 81: Tiny Boys Have Tiny Hands

Terminal7 returns to Reign & Reverie! This time, the Runner side of things are discussed, include one precocious youth who hates cards, a troubled psychic clone and one very loud senator. Special guest Paul Gross joins Nels and Jesse to discuss the final half of the final expansion for Android: Netrunner.

Jul 23, 20181h 6m

Three Moves Ahead 339: Cataclysm: A Second World War

In a rare live and in-person episode, Rob joins Dr. Bruce Geryk in his mountain lair to talk about GMT Games' Cataclysm: A Second World War. Cataclysm is a board game that offers a deep political system along with standard military fare, succeeding at the former and passably presenting the latter. Players have to adapt to the dynamic early 1930s political landscape and steer their nations to success in an atypical pre-WWII world.

Jul 23, 20181h 17m

Terminal7 80: The Most Lascivious Cat

The final Netrunner expansion, deluxe or otherwise, is upon us and Nels and Jesse dig into the Corp side of Reign & Reverie. Pressing questions like "What is the Sportmetal ball's shape" and "Why did we program these artificial bees to sting" are examined, as well as some pretty sick cards.

Jul 4, 20181h 11m

Three Moves Ahead 438: Procedural Content and Strategy Layers in Games

It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser discuss all of the above.

Jun 23, 20181h 20m

Idle Weekend: The Sensitive Badass Type

We consider a favorite archetype of ours in sci-fi: the sensitive badass! Rob and Danielle talk gender in sci-fi, the ways in which Farscape and the Expanse rock our socks, and why Thor is a whole lot more awesome than Guardians of the Galaxy. Discussed: The Expanse, John Wick, Farscape, Thor: Ragnarok, Thor, Guardians of the Galaxy volume 2, Black Panther, Edge of Tomorrow, Sicario, Uncharted series, Uncharted 2, Uncharted: Lost Legacy, Hitman, Ghost Recon: Wildlands, Star Wars: The Last Jedi

Jun 22, 20181h 21m

Designer Notes 40: Brian Reynolds - Part 3

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a spreadsheet error. Games discussed: Rise of Nations, Rise of Legends, Settlers of Catan, Age of Empires 3: The Asian Dynasties, Kingdoms of Amalur: Reckoning, Farmville, Mafia Wars, FrontierVille, Brian Reynold’s Unreleased Fashion Game, CityVille 2, DomiNations

Jun 22, 20181h 39m

Tone Control 28: Karla Zimonja

We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.

Jun 15, 20182h 51m

Three Moves Ahead 437: Slay the Spire

Slay the Spire, a deckbuilding game that won't require you to take out a second mortgage on your house, has captivated the members of our panel. Its crisp gameplay and tight design has the internet abuzz, and it's quickly becoming the darling of the deckbuilding scene. It's so good it even got Julian back on the show! Listen in as Julian, Sean Sands, Austin Walker, and Troy "The rarest card in my booster was a swamp mana" Goodfellow as they talk about what keeps them coming back to Slay the Spire.

Jun 14, 201855 min

Terminal7 79: Something Terminal Alright

Well, all things must come to an end. And to this, Netrunner is no exception. The license for the game from Wizards of the Coast has expired without renewal, meaning Netrunner will end in October of this year. Nels and Jesse parse the details and, undeterred, also discuss Kampala Ascendant!

Jun 12, 20181h 16m

Three Moves Ahead 436: To Infinity Engine and Beyond

Games like Baldur's Gate cast a long shadow but, like a racist grandparent, come along with too many caveats of being a product of their time. There have been many attempts to capture the magic of early CRPGS while adding modern accoutrements, and the financial success of games like Pillars of Eternity and Dragon Age: Origins are clear indicators that the public is looking for such a product. But have any of these attempts actually nailed the CRPG formula? Is a modern CRPG truly worth pursuing, and were the originals as good as we remember? Join our host T.J. Hafer, Rowan Kaiser, and Cameron Kunzelman as they travel from the Gold Box to the most recent iteration of Pillars of Eternity in search of the perfect CRPG.

Jun 7, 20181h 13m

Tone Control 27: Derek Yu

Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game development communities, helped create more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in the penultimate episode of Tone Control.

Jun 1, 20182h 11m

Three Moves Ahead 435: Omnia vincit Roma

This week we explore Rome. Not the Total War game (though it gets mentioned), but Rome itself - as a historical interest and as a touchpoint in gaming. If you've listened to the show in the past, it's no secret that several members of our panel have a strong interest in the Roman empire and the fascinating history that surrounds it. In this episode we finally let everyone loose to talk about the period without worrying about a specific game review to guide the discussion. Listen in as Rob, T.J., Rowan, and Troy "I wear socks with caligae" Goodfellow dive deep into their collective knowledge and discuss ancient Rome.

May 28, 20181h 12m

Idle Weekend: The Franchise in Your Heart

Idle Weekend: The Franchise in Your Heart by Idle Thumbs

May 26, 20181h 41m

Terminal7 78: A Different Type of Parasite

Nels and Jesse visit Owen Falls and explore the Whispers in Nalubaale. Come meet our new friend Freedom, but uh, maybe don't book a hotel in Mwanza.

May 25, 201852 min

Idle Thumbs: Building Bridges at PAX East 2018

Idle Thumbs: Building Bridges at PAX East 2018 by Idle Thumbs

May 21, 20181h 11m

Designer Notes 39: Brian Reynolds - Part 2

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis. Games discussed: Twilight Struggle, Civilization 2, Gettysburg, Alpha Centauri, BioShock, Call to Power, Rise of Nations

May 16, 20182h 28m

Three Moves Ahead 434: Total War Saga: Thrones of Britannia

Rob, T.J., and Fraser sharpen their berserker axes and talk about Total War Saga: Thrones of Britannia. This new offshoot of the main series changes the scope by zooming in on the British isles at the time of Viking invasions. While the game has its high points, Thrones of Britannia misses the mark quite often, not unlike the hordes of anonymous archers found within. It's not necessarily that-first-episode-we-did-on-Rome-2 bad, but apparently it's all the same to Fraser.

May 16, 20181h 10m

Tone Control 26: Robert Yang

Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what games can be.

May 15, 20181h 47m

Three Moves Ahead 433: Frostpunk

It's the most Hobbesian Three Moves Ahead ever as Rob, Jonathan Bolding, and Xalavier Nelson talk about Frostpunk. This episode covers all of the pillars of Three Moves Ahead's moral compass: Megalomania, child labor, Dune references, and the knowledge that the death of faceless numbers will always be preferred if advancing the common good. Or the tech tree.

May 8, 20181h 36m

Tone Control 25: Siobhan Reddy

Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) before her time as a producer on the Burnout series, and her years at Media Molecule helping lead creativity-focused productions like Little Big Planet and the upcoming Dreams.

May 1, 20181h 52m

Three Moves Ahead 432: BATTLETECH

Harebrained Schemes' BATTLETECH is here and it has stomped its way into our hearts. The strategy game based on the PC simulations based on the RPG based on the tabletop game (or something like that) appeals to the more modern tactics fan and the Gen X supernerds that were there at the beginning. Rob, Rowan, Rob Daviau, and Jonathan Bolding discuss the merits of the game and come up with a strong recommendation for it despite some launch-time technical problems.

May 1, 20181h 15m

Idle Thumbs Ruination: April 2018

Idle Thumbs Ruination: April 2018 by Idle Thumbs

Apr 28, 201852 min

Designer Notes 38: Brian Reynolds - Part 1

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philosophy department at UC Berkley in the state of California. Games discussed: Hannibal, Twilight Struggle, Pong, Space Invaders, Quest 1, the Ultima series, Rex Nebular and the Cosmic Gender Bender, Civilization 1, Colonization, Civilization 2

Apr 24, 20181h 42m

Three Moves Ahead 431: Hearts of Iron IV: Waking the Tiger

T.J. Hafer is our host with Rowan Kaiser and author April Daniels as we look at the latest Hearts of Iron IV expansion, Waking the Tiger. Released long with the major game patch "Cornflakes", Waking the Tiger adds all the usual suspects for a Paradox expansion: new game mechanics, skill trees, and enhancements for specific countries. Is Communist China the place to be now? What about alternate history packs, like Kaiserreich? Waking the Tiger extends the legs of HOI and gives us a positive outlook for the future of the game.

Apr 21, 201857 min

Terminal7 77: Back in the Elephant Saddle

Nels and Jesse were lost in the shifting sands of the desert, but have made their way back out with not one, but two data packs clasped beneath their burnoose. Council of the Crest *and* The Devil & The Dragon are within, and with it, the great quandary of what the "O" in SSO actually stands for.

Apr 19, 20181h 27m

Idle Thumbs 318: Live In The Cloud Now

Idle Thumbs 318: Live In The Cloud Now by Idle Thumbs

Apr 17, 201859 min

Tone Control 24: Bennett Foddy

Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.

Apr 14, 20181h 53m

Important If True 56: In the Shade of the Puffin

Important If True 56: In the Shade of the Puffin by Idle Thumbs

Apr 14, 20181h 4m

Three Moves Ahead 430: Classic Year in Review: 1998

The year is 1998 and the 500 lb. gorilla in the room is Starcraft. Blizzard creates the finest Warhammer 40K game ever made and changes the RTS landscape forever. Half-Life. Ocarina of Time. Baldur's Gate. Is 1998 the greatest year in history for gaming? Listen to Rob, Rowan, and Troy "Starcraft: The cutscenes were nice" Goodfellow discuss the details. Half-Life, Ocarina of Time, Falcon, Grand Prix Legends, Starcraft, Baldur's Gate, People's General, Star Wars: Rebellion, Seven Kingdoms, Battlezone, Mech Commander, Commandos: Behind Enemy Lines, Anno 1602, Caesar 3, Railroad Tycoon 2, Suikoden 2

Apr 14, 20182h 1m

Important If True: A Funky Bad (Good) Apology

Important If True: A Funky Bad (Good) Apology by Idle Thumbs

Apr 7, 201817 min

Three Moves Ahead 429: Subterfuge

Do you like submarines? Do you like being irrationally angry at your best friends? How about checking your phone at 2 AM? Subterfuge may be the relationship ender you've been looking for. Rob is joined by Kotaku's Heather Alexandra, PC Gamer's Philippa Warr, and freelance writer Nick Capozzoli to talk about Subterfuge, a game about being a jerk. Inspired by the long-form RTS gameplay of Neptune's Pride, Subterfuge is as much a game about relationships with other players as it is tactics. The panel discusses their emotional highs and lows when dealing with the hell that is other people, and you can hear the frustration as Rob demonstrates the most exaggerated sigh in the history of podcasting.

Apr 6, 20181h 22m

Tone Control 23: Richard Lemarchand

Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum games, to helping create one of modern gaming's most iconic series.

Apr 2, 20182h 13m

Idle Weekend: Hot 'n' Cold

On this belated episode of Idle Weekend (Danielle is sorry for the wait), we discuss the things that really just do it for us—and the alternative, the games that leave us cold. It’s a very hot and cold weekend here, just like real life! Sort of! Discussed: The Division, Surviving Mars, Black Maps: The American Landscape and the Apocalyptic Sublime, Into the Breach, The Martian, Tropico, Star Trek, Dude Watching with the Brontes - Hark, a Vagrant!, Daniel Ortberg’s Texts from Jane Eyre, The Muppet Christmas Carol, Goodfellas, The Punisher, Bringing Out the Dead, Legion

Apr 1, 20181h 29m

Important If True 55: Consider the Water Lobster

Important If True 55: Consider the Water Lobster by Idle Thumbs

Mar 31, 20181h 18m

Three Moves Ahead 428: Gary Grigsby's War in the West

The Winter of Wargaming marches on with Gary Grigsby's War in the West. Bruce joins Rob and Troy "No, really, the Canadian military was actually very invol-" Goodfellow to talk about the the thundering behemoth that is War in the West. It's been long established that panel enjoys Gary Grigsby's earlier War in the East, but does that love carry over to War in the West? The eastern front may have certain qualities that make it the perfect candidate for strategy at this level, while the west finds itself pushing and pulling the player's attention in too many different directions. Listen in to find out what the panel thinks and why PC gaming is dead. Forever.

Mar 30, 20181h 4m

Idle Thumbs Ruination: March 2018

Idle Thumbs Ruination: March 2018 by Idle Thumbs

Mar 26, 20181h 1m

Three Moves Ahead 427: Northgard

This week Rob and Troy "Canadians are just as tough as Vikings" Goodfellow are joined by Waypoint's Ian Boudreau and Cameron Kunzelman to talk about Shiro Games' Northgard. A reasonably-paced RTS set in the time of Vikings, Northgard gives you a thoughtful, boardgame-like experience that isn't focused on APM. Northgard turns the tables on traditional RTS games by emphasizing a small number of precious units rather than throwing hordes at the player. The winters can be brutal, but Northgard earns a strong recommendation from the panel.

Mar 24, 20181h 12m