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Game Master's Journey

Game Master's Journey

302 episodes — Page 5 of 7

GMJ 139: PHB Chapter 6: Multiclassing & Feats in D&D

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Today I discuss multiclassing & feats in D&D fifth edition. These are two optional rules that you can use (or not use) to tailor your game to get exactly the experience you’re looking for.

Jan 24, 20171h 0m

GMJ 138: PHB Chapter 5: Using Tables, Variant Rules, Equipment & Living Expenses

I discuss chapter 5 of the PHB—Equipment. You might be surprised how many gems are in this chapter, including some decisions you can make about how to customize your game. Before that, I have another update to episode 136's discussion of the alternate encounter rules in the Unearthed Arcana.

Jan 17, 20171h 29m

GMJ 137: The GM as Rules Arbiter and PHB Introduction & Chapter 1: Using the Random Height & Weight Table

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As game masters we wear many hats, and there are a lot of skillsets involved. Today I discuss the GM as rules arbiter. When it comes to the rules of an RPG, the buck stops at the GM. Most RPGs have a rule zero which gives the GM ultimate authority when it comes to the rules, not the books or developers of the game. Second, I will begin a series of segments in which I will dig into the PHB and DMG. If you’ve been asking for episodes on how to play and/or run RPGs, this is for you! Hopefully I’ll tease out some gems from these books you didn’t even know were there.

Jan 10, 20171h 16m

Game Master's Journey 136: Building D&D Encounters using the Unearthed Arcana

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Today I’ll discuss an alternative method for building encounters for D&D that Wizards has provided in the Unearthed Arcana. After some playtesting, I’ve found this method to be easier and work better than the method presented in the DMG. It’s also not nearly as confusing or involved as it may seem. I also discuss the dangers of getting too used to adjusting encounters on the fly instead of designing them correctly to begin with. Finally, I give some pointers on creating a legendary version of a non-legendary monster to throw at your PCs.

Dec 30, 20161h 9m

Game Master's Journey 135: Volo's Guide to Monsters

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Today I give a complete review of Volo's Guide to Monsters, the latest supplement for Dungeons & Dragons fifth edition.

Dec 25, 201643 min

Game Master's Journey 134: Bringing NPCs to Life & House Rules

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In this episode I’ll discuss a trick I use to help me bring my NPCs to life or even create an NPC on the fly during play. I’ll also share with you a house rule I’ve been deliberating for D&D. It’s turned out to be a great example of some of the perils of making house rules.

Dec 14, 20161h 15m

S7 Ep 133Game Master's Journey 133: Bringing Strongholds & Followers from 1st Edition to 5th

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This week I discuss Limitless Adventure's 5th edition products and Kickstarter. I also discuss strongholds and followers from Advanced Dungeons & Dragons 1st Edition and share some of my thoughts on how I will bring these rules into 5th edition for use in my homebrew world, Primordia.

Dec 8, 20161h 15m

Game Master's Journey 132: Bringing PC Backstories into the Adventure

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Today I’m discussing PC backstories and how to bring them into the story of your campaign. I’ll give advice not only for GMs, but also for players on how to better give the GM what she needs in order to bring your backstory into the main narrative. Not only will using these character hooks enrich the story of your game, but it will also increase player buy-in and engagement. I also talk a bit about the new player options for D&D being released in the new Unearthed Arcana articles and how you can, and should, make your voice heard.

Nov 30, 20161h 23m

S7 Ep 131Game Master's Journey 131: Keeping the Game Going Between Sessions Part 2

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Today I return to the topic of gaming between sessions. How do we keep the story going, and keep players engaged, in between our gaming sessions? I’ve got some great ideas from listeners that I’ll share with you.

Nov 22, 20161h 21m

S7 Ep 130Game Master's Journey 130: Primordia 2.0 - Improving Your World Through Revision

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Today I’ll discuss some revisions I’m considering for Primordia as I begin preparations for my first campaign in the setting. I’ll also answer a few remaining listener questions about the setting. This is a great example of how worldbuilding is a process that never truly ends. Never be afraid to make necessary revisions to your setting, even when you already have campaigns up and running. 

Nov 15, 20162h 3m

S7 Ep 129Game Master's Journey 129: Keeping the Game Going Between Sessions

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Shane of the Total Party Thrill podcast joins me today to discuss gaming between sessions. We explore strategies you can use as a GM to keep player engagement and interest high in between your gaming sessions.

Nov 8, 201648 min

S7 Ep 128Game Master's Journey 128: Primordia Q&A

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Today I answer listener questions about my homebrew D&D world, Primordia. Some of the topics discussed include the underdark of Primordia, the fae of Primordia, and traveling to Primordia from other worlds.

Nov 1, 20161h 5m

S7 Ep 127Game Master's Journey 127: Adventuring in the Wilds of Primordia

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Today I resume discussion of my homebrew D&D world of Primordia. I talk about how some of my assumptions about the world have come into conflict with running actual adventures in the world and the solutions I found to the dilemma. I also discuss what adventures in Primordia will be like, and I talk more about the Wilds of Primordia and what kinds of things you’ll find out there. What makes Primordia unique, and what will the life of an adventurer really be like in Primordia?

Oct 25, 20161h 40m

Game Master's Journey 126: Storm King's Thunder Review

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I give my full review of Storm King’s Thunder, the new published D&D campaign by Wizards of the Coast.

Oct 19, 20161h 32m

S7 Ep 125Game Master's Journey 125: Theater of the Mind Feedback

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Welcome to season 7 of Game Master's Journey! I’ve gotten some great feedback on episode 124, which was on theater of the mind play, and I’ll share some of that feedback with you today. I’ll also share a tip on how to handle initiative in such a way as to not disrupt the flow, momentum and pacing of your session.

Oct 11, 201645 min

Game Master's Journey 124: Theater of the Mind

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Today I’m going to discuss using theater of the mind as GMs. I’ll give some benefits and challenges as compared to using miniatures and a grid, and I’ll pull in some opinions from listener-GMs. Finally, I’ll share some strategies to help you make theater of the mind work for you and your group.

Sep 28, 20161h 34m

S6 Ep 123Game Master's Journey 123: Storm King's Thunder First Impressions

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Storm King's Thunder has more to offer than just an adventure. I discuss some of the early highlights of this book and thoughts they've inspired, including giving DMs and players choices when handing out "random" magic items, how to use the coins in treasure hoards to help keep PC wealth where you want it, and some ideas on what to do if you have a TPK. I also discuss how the adventure gives the players special NPCs to play, and how we can use its enhanced monsters as a springboard of inspiration for creating our own bad-ass one-of-a-kind monsters.

Sep 22, 201647 min

S6 Ep 122Game Master's Journey 122: Tome of Beasts Review

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If you're looking for an extensive review of Tome of Beasts by Kobold Press, then you've come to the right place! I dig into this new monster manual for D&D fifth edition in detail. Will this book be right for you, your game, your setting and your group? You'll have to decide for yourself, but I'll give you the knowledge you need to make an educated decision.

Sep 20, 201656 min

S6 Ep 121Game Master's Journey 121: Revising the Ranger

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Today I’m going to discuss the latest revision of the ranger class for D&D released by Wizards of the Coast in the latest Unearthed Arcana. Has Wizards effectively addressed and solved the problems with fifth edition's ranger?

Sep 13, 20161h 17m

S6 Ep 120Game Master's Journey 120: Old Magic & Elandria Expansion Feedback

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I’ve gotten a lot of great feedback on episode 119, in which I discussed the expansion of Elandria, and some more feedback on episode 118 and the Old Magic of Primordia. I’ll go over some of that feedback, and my thoughts on it, in this episode.

Sep 6, 20161h 7m

S6 Ep 119Game Master's Journey 119: The Expansion of Elandria

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Today, I’m pulling in some listener feedback to guide a discussion on the expansion of the city of Elandria and the planning stages of my first campaign in my homebrew world of Primordia.

Sep 3, 20161h 3m

S6 Ep 118Game Master's Journey 118: The Old Magic of Primordia

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Today I talk a little about the legendary Old Magic of Primordia. This will exist solely in the realm of DM Fiat. Maybe it isn't even magic at all....

Aug 30, 201628 min

Game Master's Journey 117: Handling Off-the-Wall PC Actions On-the-Fly

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Today's topic is making rulings on the fly as a GM--specifically, calling for rolls that aren’t necessarily covered by your system of choice. You don’t need (or want!) a game to give you a mechanic for every little thing. Once you’ve grasped the basic resolution mechanics of a game, you can apply that knowledge to resolve any crazy thing the PCs come up with to try. I’ll use the current incarnation of D&D as an example.

Aug 17, 20161h 9m

S6 Ep 116Game Master's Journey 116: Worldbuilding 18 - Exploring Your World's History for Variant Campaign Settings

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If your homebrew D&D world is anything like my world, Primordia, then it was a very different place at different points in its history. Exploring these other time periods can yield the perfect campaign setting for a different kind of adventure you want to run. Whatsmore, using the same locale in different time periods allows you to easily make previous campaigns more relevant.

Aug 4, 201653 min

S6 Ep 115Game Master's Journey 115: Worldbuilding 17 - Diversity of Religions in Primordia

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I bring in listener feedback to further discuss The Honorable Guild of Adventurers, Explorers & Scholars. I also talk about how Primordia will have a great diversity in beliefs and religions even though there are ultimately only nine deities.

Jul 29, 20161h 20m

S6 Ep 114Game Master's Journey 114: Worldbuilding 16 - Guild Dues & Perks

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This week I discuss the benefits and responsibilities of being a member of the Guild of Adventurers. I also talk about GMs who make bard players perform at the table and how discussing your world with your players can bring a fresh perspective to your worldbuilding.

Jul 25, 20161h 11m

S6 Ep 113Game Master's Journey 113: Worldbuilding 15 - Balances of Power in Elandria

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This week I’m doing another worldbuilding feedback episode—unplugged, unrehearsed and unedited! I talk more about the different branches of government and the balances of power in the city of Elandria.

Jul 18, 20161h 1m

S6 Ep 112Game Master's Journey 112: Worldbuilding 14 - Merchants, Nobles, Economies, Religion & More

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In this unplugged feedback episode I discuss a variety of worldbuilding topics guided by your feedback. The topics include the delicate balance of power among the merchants, nobles and Queen of Elandria, the religious and cultural diversity of Primordia, and much more.

Jul 11, 20161h 44m

Game Master's Journey 111: Curse of Strahd Review

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Today I’m reviewing the Curse of Strahd published campaign for D&D. I also go over listener feedback on the benefits of having a starting city with a diversity of people, and I give some encouragement and ideas for those taking the worldbuilding plunge. Don’t be afraid to steal ideas. All creators steal ideas. What’s important and interesting is how you fit the ideas together. I also talk briefly about the magic-casting dragons of Primordia.

Jul 6, 20161h 25m

S6 Ep 110Game Master's Journey 110: Unplugged, Unrehearsed & Unedited - Feedback

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This week I discuss listener feedback on a variety of RPG-related topics, including RPG product reviews, types of fantasy, worldbuilding, using real-world cultures as inspiration for your world and running D&D in a world without gods.

Jun 28, 20161h 21m

S6 Ep 109Game Master's Journey 109: Worldbuilding 13: A More Attractive Cleric Part 3 - Making Clerics Awesome in Your World

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Today I return to my discussion of the cleric in D&D. We spent the previous two episodes outlining the problem and posing possible solutions. Today I’ll go into what I think is the best solution we have—using your setting to make the cleric awesome. I’ll discuss some of the ways I’m trying to do this with my own homebrew world of Primordia.

Jun 21, 20161h 35m

S6 Ep 108Game Master's Journey 108: Worldbuilding 12 - Portals of Primordia

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I use listener feedback and questions to direct a discussion of the Portals of Primordia.

Jun 13, 20161h 2m

S6 Ep 107Game Master's Journey 107: Storm King's Thunder, Rune Magic & Volo's Guide to Monsters

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I take a break from our regularly scheduled programming to discuss the announcement of the new storyline for D&D, Storm King's Thunder. 

Jun 7, 201648 min

S6 Ep 106Game Master's Journey 106: Worldbuilding 11 - Fitting Ideas Together & Exploring the Consequences

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I explore the consequences of decisions I've made about Primordia and Elandria. This leads to ideas about the history of the region and the politics of the merchants and nobles of the city of Elandria.

Jun 2, 20161h 1m

S6 Ep 105Game Master's Journey 105: Worldbuilding 10 - Hades, He Who Laughs Last

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In this worldbuilding episodes I discuss Primordia's god of death--Hades, He Who Laughs Last.

May 31, 20161h 8m

S6 Ep 104Game Master's Journey 104: A More Attractive Cleric Part 2 - The Holy Burrito

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The cleric is one of the original classes of D&D, yet throughout the editions I've seen relatively few players play them. This week I continue my series in which I examine the cleric and see what I can do to make it a more attractive option for players. This week I share your feedback, and I look at a few different ways that we could approach making the cleric a more attractive option to play.

May 10, 201647 min

S6 Ep 103Game Master's Journey 103: A More Attractive Cleric Part 1

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The cleric is one of the original classes of D&D, yet throughout the editions I've seen relatively few players play them. I myself am often loathe to play a cleric. This week I begin a multi-episode series in which I will examine the cleric and see what I can do to make it a more attractive option for players. This week I look at possible reasons players don't choose clerics. In the Worldbuilding segment I discuss the angels of Primordia.

May 3, 20161h 9m

Game Master's Journey 102: Running an Adventure for New Players

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This week I've got advice and encouragement for new GMs, and I also discuss running a game session for players brand new to the hobby.

Apr 26, 20161h 33m

S6 Ep 101Game Master's Journey 101: You Can Be a Game Master with Matthew Colville

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GMJ 101: You Can Be a Game Master with Matthew Colville

Apr 18, 20161h 16m

S6 Ep 100Game Master's Journey 100: Episode 100 Celebration - The Past, Present & Future of Game Master's Journey

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Welcome to season 6 and the 100th episode of Game Master's Journey! Pour yourself a drink and strap in for this mega-episode! I discuss the past, present and future of the show, and this episode is jam-packed with your feedback.

Apr 12, 20161h 38m

S5 Ep 99Game Master's Journey 99 - Stealing from 13th Age with John Marvin

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John Marvin of Dread Unicorn Games joins me again on the show to discuss ideas, techniques and mechanics you can steal from 13th Age to use in your RPG game of choice. Not only does he give great guidance on using these aspects in your game, this is also an excellent proof of concept for how you can use aspects of any RPG in the game you're currently playing.

Apr 1, 20161h 7m

S5 Ep 98Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons

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What is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign? What are some effects of the xp-per-encounter method of PC advancement in D&D when it comes to designing adventures or campaigns? What are the traps we will encounter, and how do we overcome them? I tackle these questions and more on this episode of Game Master's Journey.

Mar 21, 20161h 19m

S5 Ep 97Game Master's Journey 97 - Return to Ravenloft

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Today I discuss my return to a beloved campaign setting--Ravenloft. I wax nostalgic about my memories of Ravenloft, and I talk about my plans for my own Curse of Strahd campaign.

Mar 14, 20161h 15m

S5 Ep 96Game Master's Journey 96 - Plot Twists: GM Intrusions in D&D

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One of the great things about having so many RPGs to choose from these days is that you can take things you like from one game and apply them to another. My Plot Twist mechanic is inspired by Numenera’s GM Intrusion. You can easily do a similar mechanic for any game you’re running. Even if you don’t play D&D, I hope that this show how you can implement a beloved mechanic or idea from one game in another game.

Mar 7, 20161h 14m

S5 Ep 95Game Master's Journey 95 - The Social Contract with Christopher Ruthenbeck

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Christopher from Shark Bone Podcast joins me on the show to discuss the social contract for your tabletop RPG. We explain what a social contract is, and how you can use it to avoid problems before they start. We share a host of ideas and thoughts to help you nail down the social contract that will work for you and your own group. One of the jobs of a GM is to manage the table and the players and create an environment where everyone can be comfortable to be creative. The social contract is an excellent tool to help you do just that.

Mar 1, 20161h 4m

S5 Ep 94Game Master's Journey 94 - Worldbuilding 9: My Take on Alignment

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This week I discuss my philosophy when it comes to alignment in D&D. This philosophy has some mechanical effects on the game which result in consequences for my world of Primordia. Removing any mechanical effects of alignment from the game  influences certain magic items as well as the deities and the outer planes. I explain how my exploration of alignment in fifth edition really helped me to arrive at some exciting new ideas for my world, and how those ideas then helped me nail down the mechanical impacts (or lack thereof) of alignment in my D&D games.

Feb 23, 20161h 23m

S5 Ep 93Game Master's Journey 93 - Fixing D&D's Broken XP & Advancement System

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Although I’m a fan of how Dungeons & Dragons fifth edition uses xp budgets to build encounters, the system for handing out experience for character advancement is unfortunately broken. I describe the problem and offer a solution. I also discuss handing out xp for roleplaying and traps.

Feb 16, 20161h 18m

S5 Ep 92Game Master's Journey 92 - Review of Star Wars RPGs by Fantasy Flight Games

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I've had many listeners ask my to do a review of the Star Wars RPGs by Fantasy Flight Games. Specifically, listeners want to know why I'm not running this game anymore. This week I discuss my opinions of the games and give as balanced a review of them as I can manage.

Feb 9, 201658 min

S5 Ep 91Game Master's Journey 91 - Primordia AP 13: Lessons Learned

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The PCs reenter the dungeon and finally reach the tomb of the Red Raven. They face their biggest challenge yet.

Feb 4, 20161h 23m

S5 Ep 90Game Master's Journey 90 - My Edge of the Empire Campaign Part 3

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I get a lot of questions from listeners about worldbuilding and adventure and campaign design. There’s also been quite a bit of interest in my new Star Wars campaign. Today I set off again on the Obsidian Monolith to conclude my discussion of my Edge of the Empire campaign.

Feb 2, 201628 min