
Game Master's Journey
302 episodes — Page 2 of 7

S16 Ep 289My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289
I field some questions from listener-GM Matt Yancik on topics of game mastering: my GM philosophy, managing the table & players, and GMing compared to playing. I then talk a bit about the new Mage: the Ascension campaign I’m playing in and reminisce about my time with the old World of Darkness games Changeling: the Dreaming & Vampire: the Masquerade.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Check out my interview with Matt Yancik.Hear part 2 of the interview on episode 56 of my podcast, Lex Out Loud.Get a free 30 day trial of Audible with my affiliate link.Check out Everyday Heroes from Evil Genius Games.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or Lex’s D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out Lex's latest D&D supplement, Adventurers of Primordia.

S16 Ep 288Problem Solving & Combat | GMJ 288
This week I resurrect the show to discuss how problem solving can be a refreshing alternative to combat in your RPG.Get 10% off your next purchase at Metallic Dice Games.Check Out Lex’s NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or Lex’s D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out Lex's latest D&D supplement, Adventurers of Primordia.

S15 Ep 287Game Master's Journey Grand Finale - Campaign Length | GMJ 287
EIn the final episode of Game Master’s Journey, Lex discusses campaign length and why he thinks modern TV shows give us an excellent guide to follow.Get 10% off your next purchase at Metallic Dice Games.

S15 Ep 286Star Trek Adventures: the Good, the Bad & the Ugly | GMJ 286
ELex explores the Star Trek Adventures RPG. Although this is a game with a lot of flaws, there are some cool ideas and innovations you can apply to any roleplaying game. Lex gives an overview of the merits & flaws of this game, and then he explores his favorite elements and how they could be used in other games.

S15 Ep 285Reflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285
EIn this worldbuilding episode, Lex explores how to created a world your players are invested in and how to increase player interest in the setting. Lex discusses how to use player ideas and PC backstories in adventures. Finally, Lex talks about how to reflect different and diverse cultures in your world, and he provides a list of anthropological resources to give you some ideas.

S15 Ep 284Worldbuilding for Small-Scale Stories & Using Cliches | GMJ 284
ELex returns to Game Master's Journey to discuss worldbuilding. In the first of a two episode series, Lex talks about how to use cliches in your game. He then talks about how to approach worldbuilding for small-scale stories and conflicts.

S14 Ep 283All Good Things... | DMJ 283
EIn the season 14 finale episode, Lex revisits his discussion of degrees of failure, success at a cost and player agency. He also talks about some of his favorite aspects from some 5e settings (and a non-D&D setting) that you might want to use in your own homebrewed D&D setting.

S14 Ep 282PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282
ELex discusses reskinning or redesigning a class that doesn’t fit your campaign instead of removing it. Just as the classes available to play in a campaign set the tone & flavor for the campaign, so too can you achieve a specific goal through the PC races & subraces you allow (or don’t allow). Lex also talks about using material from previous editions in 5th edition and moving beyond simple binary pass/fail in your D&D game. Finally Lex talks about player agency and why player perception is far more important than the amount of agency they do or don’t have.

S14 Ep 281Removing Classes from the PHB - Feedback | DMJ 281
For many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. This week Lex discusses some responses to episode 281 and further explores the topic of removing options from the PHB.

S14 Ep 280Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280
EFor many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. Lex explores how removing some of the classes & subclasses from your D&D campaign might be just the thing to keep it from feeling like a “kitchen sink buffet” of disparate cultures, time periods and sub-genres of fantasy. If you’re looking to make your game, setting and campaign feel less generic and more like it has an identity of its own, this might be just the thing!

S14 Ep 279Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279
ELex is joined by Brett & Phoebe, to recap a session of their D&D campaign, Blood of the Avatars. This week the PCs make a deal with a devil. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.

S14 Ep 278Creating a Monster | DMG Chapter 9 | DMJ 278
Lex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to create a full monster stat black. You can use this process to complete a new monster that’s as complete as any monster in the Monster Manual. This builds on the framework established in episode 276.

S14 Ep 277Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277
ELex is joined by two players from his D&D group, Phoebe & Craig, to recap two sessions of their campaign, Blood of the Avatars. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.

S14 Ep 276Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276
Lex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to modify a monster and how to create quick monster stats. If you want to make a custom monster for your game, you might be able to make some minor modifications to an existing monster. Lex also shows how you can quickly create a monster of a given CR on-the-fly during play. Finally, this episode lays the groundwork for creating a completely new and unique monster from scratch. Anyone can do this, and Lex walks you through the process. The next episode in this series will go into creating a unique monster from scratch.

S14 Ep 275Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275
ELex discusses Matt Mercer’s Heroic Chronicle system from Explorer’s Guide to Wildemount. This is a great system for fleshing out PC backstories and grounding them in the setting of your campaign. This system is especially fantastic for DMs using their own homebrewed campaign settings, but DMs using published settings will also find inspiration in the application of these ideas. Lex discusses how to take this system and adapt it for your campaign so you can better tie in the PCs to your setting of choice.

S14 Ep 274Running Higher Level Characters in a Lower Level Adventure | DMJ 274
ELex discusses how he would approach running an adventure for PCs who are significantly higher level than the adventure assumes. He also gives his thoughts on dealing with a problem player who’s out to ruin the fun for everyone else at the table. Finally, Lex ponders how he’d handle a character who gets advantage on perception checks using smell and disadvantage on perception checks using sight.

S14 Ep 273Blood of the Avatars 26: S'up, Minotaur? | GMJ 273
EThe PCs battle the forces of Arkhan the Cruel. We are using elements of the published adventure, Descent Into Avernus, so there will be spoilers for that adventure.

S14 Ep 272Blood of the Avatars 25: Arkhan's Tower | GMJ 272
EThe PCs travel to Arkhan’s Tower in search of the blood of Tiamat. We are using elements of the published adventure, Descent Into Avernus, so there will be spoilers for that adventure.

S14 Ep 271Blood of the Avatars 24: Highway to Hell | GMJ 271
EThis session begins with a recap of the campaign so far. We will be using elements from the published adventure, Descent Into Avernus, so there will be spoilers for that adventure. The PCs have returned to the village of Dianara’s Rest just in time for all hell to break loose!

S14 Ep 270More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270
ELex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week they continue their exploration of combat options. Today’s topics include hitting cover, cleaving through creatures, lingering injuries, massive damage and morale.

S14 Ep 269Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269
ELex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week is all about combat options! First, they cover initiative variants, including initiative score, side initiative and speed factor. Next they go through some additional options for actions in combat—climb onto a bigger creature, disarm, mark, overrun, shove aside and tumble.

S14 Ep 268Blood of the Avatars 23: Willim the Wondrous | GMJ 268
EThis session begins after the PCs have had a month of downtime in the city of Elandria. The players discuss their downtime activities, and the characters compare notes of what they’ve learned in their various research. The PCs turn their attention to solving the mystery of the fate of Willim the Wondrous, a human sorcerer and lover of the dryad Anna who disappeared 50 years ago.

S14 Ep 267Blood of the Avatars 22: Homecoming | GMJ 267
ELerissa meets with her mother, Amanda Victoria, and learns more about her erinyes father. Later, Fir joins Lerissa, Amanda and Dahlia at the spa and more surprising revelations unfold.

S14 Ep 266Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266
ELex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. They begin with the optional rules of fear and horror. Then they explore some healing and rest variants. They briefly discuss adding firearms, explosives and/or alien technology to your D&D game. Finally they discuss the three different variants of the plot points optional rule. They’re especially fans of the “gods must be crazy variant” and are really looking forward to trying that in a campaign!

S14 Ep 265Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265
ELex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week’s topics include hero points, honor and sanity. They might have also stumbled on a compelling alternative to alignment if you’re looking for a different way to play with morality in your D&D game. Finally, they revisit skill variants from episode 264, giving some examples of when they might be just the thing to use.

S14 Ep 264Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264
ELex & Brett return to their in-depth discussion of the Dungeon Master’s Guide for Dungeons & Dragons 5th Edition. This week they begin exploring Chapter 9: Dungeon Master’s Workshop. They begin with some general guidelines for considering optional and variant rules for your game. Then the ability option of using proficiency dice. Next up are some skill variants, including ability check proficiency, background proficiency and personality trait proficiency.

S14 Ep 263D&D Essentials Kit Review & Discussion | GMJ 263
Lex gives a thorough review of the D&D Essentials Kit. This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set.

S14 Ep 262DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262
ELex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, milestone leveling or hand-waved leveling.

S14 Ep 261DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261
ELex & Brett return to the Dungeon Master’s Guide to discuss exploration in D&D. Topics covered include travel pace, visibility, noticing other creatures, tracking, social interactions, changing NPC attitudes, roleplaying, engaging players and damaging & destroying objects.

S14 Ep 260DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260
ELex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.

S14 Ep 259DMG Chapter 8: Running the Game: Table Rules | GMJ 259
ELex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.

S13 Ep 258GM-to-GM Campaign Discussion | GMJ 258
ELex and Brett discuss their latest D&D campaigns—what they got right, what they got wrong, and what they’ve learned from the process. The also hit on some other topics including: using xp versus milestones versus hand-waving PC leveling; giving strongholds to the PCs; and whether or not to tell the players the difficulty number of a roll.

S13 Ep 257DMG Chapter 7: Treasure | GMJ 257
Lex returns to his exploration of the Dungeon Master’s Guide to discuss treasure and other types of rewards the player characters can earn through adventuring. Coins, gems, art objects and magic items are covered, as well as sentient magic items and artifacts. Lex also talks about other rewards PCs can receive, including blessings, charms, marks of prestige and epic boons.

S13 Ep 256DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256
Lex returns to his discussion of the Dungeon Master’s Guide. This week he digs into downtime activities.

S13 Ep 255How to Run a Good Dungeon Crawl | GMJ 255
How do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.

S13 Ep 254Waterdeep: Dungeon of the Mad Mage | GMJ 254
Lex gives his thoughts on the 5th edition iteration of the classic megadungeon, Undermountain.

S13 Ep 253Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253
Lex discusses his experience with reveals as a GM and whether or not to go for the long con. He also revisits his initiative system with some additions for players that may try to take advantage of the system. Finally, Lex talks about tailoring your game to fit your group of players.

S13 Ep 252Blood of the Avatars 21: Axis & Avatars | GMJ 252
EQuincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.

S13 Ep 251Hinterlands of Elandria 20: We Are SAMM | GMJ 251
EThe PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in their quest. Secrets that have been brewing behind the scenes since the beginning of the campaign are revealed in this episode!

S13 Ep 250Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250
EThe PCs find some treasure and endeavor to seal the portal to the Abyss.

S13 Ep 249Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249
EThe PCs explore a dungeon they believe to house a rift to the Abyss. Their goal is to slay the demons, end the threat they pose to Dianara’s Rest and close the rift. Lerissa breaks the game again, and other hilarities ensue.

S13 Ep 248Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248
EThe PCs travel to a dungeon north of Dianara’s Rest in the hopes of sealing a rift to the Abyss and stopping the flow of demons into the area.

S13 Ep 247GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2
EThe PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.

S13 Ep 246GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1
EThe PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.

S13 Ep 245GMJ 245: Waterdeep: Dragon Heist Review
Lex takes a deep dive into Waterdeep: Dragon Heist, an adventure for 5th edition D&D. He gives an honest review of the good and bad of this adventure and discusses its usefulness to DMs who don’t end up running the adventure.Lex begins with a spoiler free review, and then goes into a more detailed review for DMs and others considering buying the adventure. Please don’t listen to the later, spoiler-filled, part of the review if you’re going to be a player in the adventure.

S13 Ep 244GMJ 244: Hinterlands of Elandria 15.2: Explanations
EIn this instalment of Hinterlands of Elandria, Kravitz finds his voice, and Bryn asks Quincy for aid in finding the firbolg. The PCs put the best spin on things possible when they explain the situation with Ezryn the Mad with the Mayors of Dianara’s Rest, and then they consider their next moves.

S13 Ep 243GMJ 243: Hinterlands of Elandria 15.1: Aftermath
EThe PCs grapple with the repercussions of their battle with Ezryn the Mad. They search the ruins of her hut for treasure and debate Miguel the Flayer’s fate.

S13 Ep 242GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking
Lex returns to the 5th edition DMG to discuss how to link adventures together into a larger campaign. He also talks about campaign tracking and organization.

S13 Ep 241GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad
EThe PCs face off with Ezryn the mad.

S13 Ep 240GMJ 240: Hinterlands of Elandria 14.1: Safari Chic
EThe PCs enter the Swamp of Woe in search of the witch, Ezryn the Mad.