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DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262
Season 14 · Episode 262

DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table.

Game Master's Journey

September 16, 20191h 3mExplicit

Show Notes

Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, milestone leveling or hand-waved leveling.

Topics

RPGRoleplayingGameMasterTabletopDungeonsDragonsDDungeonDMworldbuildingmastering