
Game Master's Journey
302 episodes — Page 3 of 7

S13 Ep 239GMJ 239: DMG Chapter 5: Adventure Environments - Traps
Lex discusses traps in 5th edition D&D--how to detect traps, how to figure them out and how to disarm them. He also discusses his own experiences with traps in the game and gives some tips on how to use them well.

S13 Ep 238GMJ 238: Hinterlands of Elandria Vignette 13.3: Bryn & Anna
Bryn receives some valuable information from her dreams and the dryad, Anna.

S13 Ep 237GMJ 237: More Burnout Strategies, Tools for Grid Play, Alignment, Return to Numenera & More!
This week Lex responds to your feedback! He shares a couple more strategies to cope with GM burnout, and he discusses tools he’s used for grid play at the table. He revisits his opinion on alignment, sharing some more instances in which it can be useful, as well as his advice on how to avoid annoying your players with it. Finally he talks about why he stopped playing Numenera and gives some behind-the-scenes information on why he shut down GM Intrusions and began Game Master’s Journey.

S13 Ep 236GMJ 236: Hinterlands of Elandria Vignette 13.2: Lerissa, Miguel, Dahlia and Logen
ELerissa, the tiefling bard, gets up to some shenanigans while the rest of the village of Dianara’s Rest sleeps.

S13 Ep 235GMJ 235: DMG Chapter 5: Adventure Environments - Settlements & Unusual Environments
Lex returns to his exploration of the Dungeon Master’s Guide. This week he explores adventuring in settlements, underwater, on the sea and in the sky. He also responds to some Listener-GM thoughts on alignments and gives his own opinions on alignment in D&D.

S13 Ep 234GMJ 234: Hinterlands of Elandria Vignette 13.1: Wahl & Eliira
EWahl's mother, Eliira, angel of Elandra, visits him in a dream.

S13 Ep 233GMJ 233: DMG Chapter 5: Adventure Environments - Wilderness Part 2: Mapping, Movement & Wilderness Survival
Lex returns to his exploration of the Dungeon Master’s Guide. This week he discusses mapping a wilderness and wilderness survival. He shows how concerning yourself with how the PCs survive in the wilderness can really add a lot to your game and enhance the players’ feelings of accomplishment as their characters progress through the game.

S13 Ep 232GMJ 232: DMG Chapter 5: Adventure Environments - Wilderness Part 1: Travel-Montage & Hour-By-Hour Approach
Lex returns to his exploration of the Dungeon Master’s Guide to discuss techniques for using wilderness travel in your adventures. He outlines two basic techniques—the travel-montage approach and the hour-by-hour approach—and he gives advice and strategies for both.

S13 Ep 231GMJ 231: Coping with Burnout
Any GM (or player!) can experience burnout. Lex investigates signs of possible burnout and explores various strategies of coping with GM burnout.

S12 Ep 230GMJ 230: D&D 5e Product Order of Purchase Guide
Even with the near-glacial release schedule for D&D fifth edition, the game is long enough in the tooth now that we have quite a few products to choose from. Which products are the most useful? Lex gives his opinions on which order to purchase the various supplements in today's episode of Game Master's Journey.

S12 Ep 229GMJ 229: Mordenkainen's Tome of Foes
Lex gives an overview of the new D&D supplement, Mordenkainen's Tome of Foes.

S12 Ep 228GMJ 228: DMG Chapter 5: Adventure Environments - Dungeons
ELex returns to his exploration of the Dungeon Master's Guide to discuss one of his favorite adventure environments--dungeons.

S12 Ep 227GMJ 227: Day & Night, Darkness & Light
Lex investigates the rules and (not-so) common sense of darkness & light in D&D.

S12 Ep 226GMJ 226: Hinterlands of Elandria 13: The Unicorn, the Dryad and the Great Faerie Oak Tree
EThe PCs finally reach the magic tree and negotiate with Anna, the dryad, for a seedling to take back to Dianara’s Rest.

S12 Ep 225GMJ 225: Hinterlands of Elandria 12: Faeries Wear Boots
EThe PCs enter the Faerie Forest and search for the magic tree. They get to know their new companion Dahlia, and they learn that not all denizens of Faerie are friendly.

S12 Ep 224GMJ 224: Hinterlands of Elandria 11: Journey to the Faerie Forest
EThe PCs continue their journey to the Faerie Forest, and they meet a new companion along the way.

S12 Ep 223GMJ 223: DMG Chapter 4: Creating Nonplayer Characters
Lex returns to his exploration of the DMG. He discusses Chapter 4: Creating Nonplayer Characters. This chapter has lots of useful advice and tables for fleshing out your NPCs.

S12 Ep 222GMJ 222: Hinterlands of Elandria Vignette 10.1: Jaime as Marcos
EIn the latest installment of the Hinterlands of Elandria D&D actual play, Lex gets together with Jaime to flesh out the backstory of his character, Marcos the College of Lore Bard.

S12 Ep 221GMJ 221: Does a New DM Need to Know the Rules to Run D&D?
How much of the rules should you know as a beginning GM? Lex gives a breakdown of where the basic rules of the game can be found and what to focus on. He also gives his thoughts on how to approach campaigns that make certain classes, subclasses, races, etc. undesirable to play as PCs.

S12 Ep 220GMJ 220: Relics of Power, New Players, Organized Play, Feedback & More!
EThis episode's topics of discussion are guided by fantastic feedback from listener-GMs. Lex discusses his new Relics of Power supplement for D&D, some thoughts about organized play as a first experience with RPGs, and a blast from the past--some thoughts on the Tyranny of Dragons campaign.

S12 Ep 219GMJ 219: Hinterlands of Elandria 10: Critical Weasel
EThis week the PCs continue their struggle against the horrors spewing from the rift to the far realms. They meet a new friend and have to save a friend from a fate worse than death.

S12 Ep 218GMJ 218: Hinterlands of Elandria 09: Magic & Brawn
EThings get real in this episode as the PCs endure the consequences of past actions. They also are reminded that the Breaking of the World and the Time of Rifts are still occurring in Primordia.

S12 Ep 217GMJ 217: Hinterlands of Elandria Vignette 08.1: Fir in Elandria
EThis episode is a vignette featuring Fir, the fire genasi lore master wizard. Fir returns to Elandria to report back to Druinda on what the party has found in the village of Dianara’s Rest. While she’s there, she learns some new spells, goes shopping for Lerissa, and acquires a new member of the party...sort of.

S12 Ep 216GMJ 216: Hinterlands of Elandria 08: Morsels for Petunia
EThe PCs leave Korcyryx’s lair to continue their journey to the Faerie Forest. They learn first-hand that the Wilds of Primordia are a very dangerous place.

S12 Ep 215GMJ 215: Hinterlands of Elandria 07: Into the Misty Wood
EThis week our heroes leave the village of Dianara's Rest in search of a magic tree....

S12 Ep 214GMJ 214: Hinterlands of Elandria Vignette 06.1: Wahl's Vision
EWahl has a vivid dream, perhaps sent by the goddess Elandra herself.

S12 Ep 213GMJ 213: Managing Disruptive Players, Handing Out Treasure & Upcoming Relics Supplement
ELex covers a variety of RPG and GMing topics. How do we deal with players who make rolls we haven’t called for, or expect to always “win” the game with little to no effort? How do we know what kind of magic items and treasure to hand out? Lex also discusses an upcoming supplement which will allow you to create relics in your game—magic items that grow with the PCs who wield them.

S12 Ep 212GMJ 212: Hinterlands of Elandria 06: Fire by Night
EThe heroes defend the people of Dianara's Rest from a vicious attack.

S12 Ep 211GMJ 211: Behind the Screen 07: Running Session 2: The Hinterlands
ELex discusses the ins and outs of running the second session in his latest D&D campaign, Hinterlands of Elandria.

S12 Ep 210GMJ 210: Hinterlands of Elandria 05: Wining & Dining
EThis episode follows the PCs as they spend a week in Dianara’s Rest. Each character pursues their own and the party’s goals in their own way, and hilarity ensues.

S12 Ep 209GMJ 209: Strongholds, Followers & More with Matthew Colville
EMatthew Colville rejoins Lex on the show today to discuss his upcoming D&D 5th edition supplement, Strongholds & Followers. This long-awaited tome is just part of Matt’s Kickstarter campaign, Strongholds & Streaming. The campaign is also providing some awesome gemstone dragon miniatures as well as studio space so Matt can produce a high-quality actual play of his next campaign.

S12 Ep 208GMJ 208: Hinterlands of Elandria 04: Dianara's Rest
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

S12 Ep 207GMJ 207: DMG Chapter 3: Random Encounters
Lex continues his exploration of the Dungeon Master's Guide with discussion of random encounters from chapter 3. He discusses how, why and when to use random encounters, and he explains how they don't really have to be random at all. A better term to describe how Lex, at least, uses these types of encounters is "flexible encounters".

S12 Ep 206GMJ 206: Hinterlands of Elandria 03: The Last Village
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

S12 Ep 205GMJ 205: Hinterlands of Elandria 02: The Hinterlands
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

S12 Ep 204GMJ 204: Hinterlands of Elandria 01: Into the Wilds
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

S12 Ep 203GMJ 203: Hinterlands of Elandria Prelude 7: Manny as Lerissa
EThis is the seventh prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Manny about his character, Lerissa, the tiefling glamour bard.

S12 Ep 202GMJ 202: DMG Chapter 3: Creating Encounters
Today Lex returns to his exploration of the DMG with a discussion on creating encounters.

S12 Ep 201GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the sixth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Craig about his character, Quincy, the human hunt cleric of Dianara.

S12 Ep 200GMJ 200: DMG Chapter 3: Creating Adventures
Lex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating Adventures. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!

S11 Ep 199GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the fifth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Danielle about her character, Fir, the fire genasi wizard.

S11 Ep 198GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the fourth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Brett about his character, Wahl, the aasimar paladin.

S11 Ep 197GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the third prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Steve about his character, Maligar, the half-night-elf bard.

S11 Ep 196GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.In this episode, Lex gets together with Phoebe to discuss her character, Bryn, and her place in the world and adventure.

S11 Ep 195GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1
EHinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.In this episode, Lex gets together with Brett to discuss his character, Wahl, and his place in the world and adventure. This is the first prelude of the campaign.

S11 Ep 194Game Master's Journey 194: Conversation with a New Game Master
EListener-GM Ali Buck joins Lex on the show to discuss her experiences as a new GM.

S11 Ep 193Game Master's Journey 193: Enhance Your Worldbuilding with Anthropology
Martin Hébert, a professor of anthropology, joins Lex to talk about how anthropology can help us create more realistic and more interesting cultures and worlds for our RPGs. They discuss some of the most common mistakes made by worldbuilders, and they tell you how you can avoid making those mistakes yourself.

S11 Ep 192Game Master's Journey 192: Xanathar's Guide to Everything: Dungeon Master's Tools
Lex continues his exploration of Xanathar's Guide to Everything, the latest rules supplement for Dungeons & Dragons. This week he digs into Chapter 2: Dungeon Master's Tools. Topics include basic rules & assumptions of the game as well as expanded rules for falling, sleeping, adamantine weapons, tying knots, identifying spells, random encounters, downtime activities and awarding magic items.

S11 Ep 191GMJ 191: Behind the Screen 06: Creating the Misty Wood Encounter Table
ELex discusses how he created the encounter table for the Misty Wood, the first area players will likely explore in the campaign.

S11 Ep 190GMJ 190: Behind the Screen 05: Preparing for Session 2: The Hinterlands
ELex discusses how he prepared for the second session of his new D&D campaign, Hinterlands of Elandria.