
GMJ 200: DMG Chapter 3: Creating Adventures
Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!
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Show Notes
Lex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating Adventures. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!