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Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons
Season 5 · Episode 98

Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons

What is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign?

Game Master's Journey

March 21, 20161h 19mExplicit

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Show Notes

What is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign? What are some effects of the xp-per-encounter method of PC advancement in D&D when it comes to designing adventures or campaigns? What are the traps we will encounter, and how do we overcome them? I tackle these questions and more on this episode of Game Master's Journey.

Topics

RPGRoleplayingGameMasterTabletopDungeonsDragonsDDungeonDMworldbuildingmastering