
The Game Business Show
129 episodes — Page 1 of 3
Retailer warns of GTA console stock shock. Plus, why is Russian propaganda still on Steam?
Fans were so angry about a Command & Conquer mobile game that it changed EA
Why does Xbox need a brutal reset?
Can PlayStation’s Housemarque repeat the FromSoftware story?
The Big Matthew Ball Interview: “The console market is not dying”
The new Paramount Games isn’t like the old Paramount Games
The console war returns – The Game Business Micro
Call of Duty ‘at risk’ from GTA 6, EA set for World Cup boost, and Switch 2 hits UK milestone
Embracer CEO: I hope trust in us is improving
Take-Two: GTA 6 review scores are important
We interview Remedy’s new CEO: “Alan Wake and Control should have sold more"
How do you announce a live service game in 2026? Plus, Nex Playground's global expansion
Hasbro is spending $1bn making video games, and none of them are games-as-a-service
Could AI bring investors back to video games?
PlayStation: “We have a responsibility to the whole industry”
‘GTA 6 players are in for a console price shock’
We talk 007, Amazon, Switch 2, Hitman and MindsEye with IO Interactive boss Hakan Abrak
Should PlayStation and Xbox change their plans on exclusive games?
The Walking Dead company invests heavily in Invincible VS. Stops indie publishing
Flawed open world action game Samson comes to PS5 and Xbox in September, ahead of GTA 6
The Vampire Survivors developer is opening studios and making over 15 projects
UK minister: It’s not a problem that Grand Theft Auto isn’t UK-owned
The Blood of the Dawnwalker studio: Everyone we spoke to wanted to invest

One of the world’s biggest game makers reveals ‘the uncomfortable truth’ about AI
In this edition of The Game Business, we finally dive into AI properly with Jon Gibson, the head of transformation at Keywords Studios.Keywords works with numerous major game studios around the world and has a unique perspective on AI. And in our chat, Gibson talked about AI being in its ‘chaos’ phase, and how few studios have worked out how to use it within their pipelines. We also discuss the growing concerns from game makers around the use of the technology.Also this week we touch upon the Super Mario Galaxy movie, and the familiar sounding Netflix Playground. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Why aren’t more game developers using Kickstarter?
Video games are growing again on Kickstarter. But why aren't more developers doing it? And how should studios approach crowd-funding... if at all?In this episode of The Game Business Show, Chris speaks with Kickstarter games boss Asher McClennahan and Ico Partners' Thomas Bidaux (a well known Kickstarter expert) to find out what's going on in the world of video game crowd-funding. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Dispatch developer: We were told comedy games don’t sell
This week, we speak to the leaders of AdHoc Studio, the developer behind the smash hit superhero workplace comedy game Dispatch.In this edition, we discuss the team's 'hell' of trying to find a publisher, why the game was viewed as being high risk, and their experiences of self-publishing the title.Plus, we chat comedy games, their relationship with Critical Role, the episodic model, and what the team is planning to do next. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

What’s the truth about Nintendo Switch 2?
The Game Business has been around for an entire year, and to mark the occasion, we have Game File reporter Stephen Totilo on today’s episode of the Show. Stephen was our very first guest back in March 2025.Today, Stephen and Chris discuss Nintendo’s current performance, Epic’s shock lay-offs, and the positive impact of Meta removing Horizon Worlds from the Quest Store. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Scopely Co-CEO: There’s less of a need for new games
In this edition, Scopely co-CEO Javier Ferreira discusses the state of the mobile video games market, what it's learning from Pokémon Go, the impact of Google's lower fees, making PC and console games, what it looks for when acquiring companies, and why it's obsessed with never being right. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Can new age rating rules prevent a video game ban?
This week, we dive into the big conversation around the new European age rating rules, which mean games that feature loot boxes and mechanics that entice people to come back may be subjected to higher age ratings. On the Show, we are joined by Dirk Bosmans, the director general of the European ratings body PEGI, and Ian Rice, the director general of the Games Rating Authority, to discuss the topic. We also discuss the Nvidia controversy, GDC's numbers, Ubisoft's new hires and much more. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Take-Two CEO Interview: ‘The notion that AI can make GTA is laughable’
We speak to Take-Two CEO Strauss Zelnick about why investors shouldn't be concerned about video games being built with AI tools.We also chat about in-game advertising within PC and console games, the firm's global expansion plans, its ageing audience, the DRAM crisis, Roblox, and what it takes to be a good video games CEO. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Whatever happened to Xbox Project Moorcroft?
This week it's our GDC 2026 special, featuring two big interviews. The first is with Guy Richards, the global director of ID@Xbox. He talks to us about how indies relate to Project Helix and the ‘return of Xbox’.We also had a great chat with Ben Porter of Newzoo about its latest PC and console report, which includes the reveal that PC will overtake console by 2028.Plus we chat GDC 2027, layoffs at EA's Battlefield team, and loads more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Peter Moore’s video game stories: “Maybe the console wars were my fault”
Last year, video game veteran Peter Moore visited London to promote his memoir: Game Changer. During his visit, we had the privilege of interviewing him live on stage to hear stories from his time at Sega, Xbox, EA and Liverpool Football Club. He discussed the Dreamcast era, the highs and lows of Xbox 360, EA becoming the worst company in America and the heartbreak of leaving his dream job. Check it out This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Capcom delivered a marketing masterclass with Resident Evil Requiem
Today, we are joined be GameSpot writer, presenter and producer Lucy James to discuss how Capcom pulled off such a huge launch for Resident Evil Requiem. We also teamed up with Fancensus to look at what AI is recommending to gamers. Plus, we discuss those topics, plus PlayStation’s apparent PC pivot, The Sims 4’s new UGC approach, and the US Government’s investigation of Tencent. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Why the Mewgenics developers never even considered a publisher
Super Meat Boy and The Binding of Isaac's Edmund McMillen has done it again. Mewgenics has sold one million copies in just a week and is one of this year's breakout indie hits.In this interview with McMillen and Tyler Glaiel, we discuss the Mewgenics story, why it took so long to make, and why the duo avoid working with publishers at all costs. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

“I’m pretty frightened by the DRAM crisis” – Matthew Ball Part Two
This week, Chris touches on the noise around Xbox's leadership changes, the cuts at Eurogamer and shares some news about the return of The Game Business Live.But the big guest is once again Matthew Ball, who discusses layoffs, the DRAM crisis, PC handhelds, streaming, subscriptions and in-game advertising on PC and console. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

How come Fuse Games gets to make a Star Wars racing game?
We speak to new UK studio Fuse Games about its debut game Star Wars: Galactic Racer, the first new Star Wars racing game in over 20 years. We discuss working with Lucasfilm, how it secured such a big licence, the state of racing games, and just who exactly are Fuse Games This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The state of video games with Matthew Ball – Part One
Industry analyst and advisor Matthew Ball has released his annual presentation, which this year asks (and answers) the question: if video games are at an all-time high, why are so many game companies still struggling?To mark its release, Matthew joins us for a bumper interview around all things video games. In part one of our interview, Ball discusses China and Roblox problem, the console challenge, the loss of game funding, and the missed opportunity with older players.Meanwhile, Chris recaps some of the biggest stories, including Circana's prediction about the market in 2026, Steam Deck OLED becoming unavailable and more news in the on-going discussion around Highguard. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

"I am petrified" - Peter Molyneux and friends tell us how it feels to reunite for one final game
In this special edition of The Game Business Show, Chris visits 22Cans to meet with five video game legends: Mark Healy, Kareem Ettouney, Ian Wright, Russell Shaw and Peter Molyneux. The five are famous for Fable, Black & White and Dungeon Keeper, and have reunited to create one last game together: Masters of Albion.Chris uncovers their history, what drove them back together, and what to expect from their gaming swan song. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Interview: How the Fallout TV show transformed Fallout 76
In this week's edition of The Game Business Show, Chris speaks with two of the leaders behind the Fallout 76 online game: Bill LaCoste and Jon Rush. The three specifically talk about the hit Fallout TV show on Amazon, and the impact that it has had on the RPG. We also learn more about the game's surprisingly friendly community. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The biggest video games of 2026 (not called Grand Theft Auto 6)
In this week's edition of The Game Business Show, we are joined by Circana boss Mat Piscatella, where we discuss the biggest video games coming out this year (that are not Grand Theft Auto). We also review the US games market. Plus, Chris gives his take on the Sony, Nintendo and Take-Two financials. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Five things I learned from my World of Warcraft interview
In this week’s edition of The Game Business Show, we sit down with World of Warcraft leaders Holly Longdale (VP) Ion Hazzikostas (game director), where we discuss the game’s ageing audience, the impact of World of Warcraft Classic, working with Microsoft and the future of the Warcraft IP. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Is this make or break for GDC?
This week we have guests aplenty on the Show, including GDC organisers Mark DeLoura and Beth Elderkin, who discuss their latest State of the Industry report, and give us an update on how GDC 2026 is shaping up in the face of turbulent external challenges.We also welcome former GDC organiser and current AIAS boss Meggan Scavio, who joins us to announce this year’s edition of the Game Maker’s Sketchbook.Plus, we cover the latest cuts at Ubisoft, UK consumers vs Valve and another strong financial performance for Capcom. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The Highguard developers on dealing with the hostile reception to its ambitious shooter
In this edition of The Game Business Show, Chris sits down with the leaders of Wildlight, which is the studio behind the new online raid shooter Highguard. The new game launches after a hostile reception to its big The Game Awards reveal last month.The team discuss that reception, its decision to self-publish Highguard, and the lessons it's learned from working on Apex Legends. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Has Meta just killed virtual reality?
Today's edition of The Game Business Show is a VR special, where we react to the news that Meta is scaling back its investment in virtual reality.The VR sector has come to rely on Meta for much of its player base and revenue, so this news sounded existential. But is it?On the Show today, we welcome VR specialist and analyst Cassia Curran, and Owlchemy Labs (that’s the Job Simulator lot) boss Andrew Eiche, who discuss where we are with VR, and how it might survive This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Palworld maker: We’ll keep funding games even if our current projects crash and burn
In today's edition of The Game Business Show, Palworld developer Pocketpair looks back on its 'difficult and scary' move into publishing and funding other people's games. We speak to publishing and community boss John 'Bucky' Buckley to discuss the games he's signed so far, what he looks for from pitches, and what life is really like at the Palworld studio This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

There is no such thing as a video game industry
In this edition of The Game Business Show, we explore the idea that there may not be a video game industry at all! And we are joined by industry veteran, consultant, investor and developer (plus co-owner of Spilt Milk Studios) Nicholas Lovell to discuss the subject.In addition, we look at the latest cuts at Ubisoft, Larian’s shifting position on AI, and the drop in Battlefield 6 players. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Split Fiction’s Josef Fares: “I would not be able to live without AAA titles”
We're joined by Hazelight boss Josef Fares, the creative mastermind behind A Way Out, It Takes Two and Split Fiction - games that have collectively sold more than 43 million copies. In our chat with Fares, we discuss the state of the industry, the impact Clair Obscur: Expedition 33 might have on publishers, their relationship with EA, AI, and unlocking the 'creative monster' in his staff. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Nintendo Switch 2 sales stumble over Christmas
In today's edition of The Game Business Show, Chris is joined by The Guardian's Keza MacDonald to discuss the Switch 2's first Christmas on the market. The two also talk about Nex Playground and its impending European launch, how the Fallout TV show boosted Fallout 4, and Keza's upcoming book 'Super Nintendo'. Finally, the Phasmaphobia team also join the Show to talk about its new publishing division. Enjoy This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

We Interview Troy Baker. Could we see video game actors on Jimmy Fallon?
In our first edition of The Game Business Show of 2026, we speak with video game acting legend Troy Baker. Chris and Troy chat Indiana Jones, the importance of trust in creating art, the AI future, indie games, the role of game actors in marketing, Kill Bill Fortnite, and Troy's ambition to make his own video game. A nice fun (hopefully inspirational) one to kick off the year. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Best of The Game Business Show 2025
To wrap up the year, we have gone back over our nearly 80 episodes and picked some of our favourite moments. Our first draft of this would have been at least five hours long. And we wouldn’t do that to you. So we’ve had to be brutal and select what we think were the more interesting or entertainment moments from the past nine months.Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe