
The Game Business Show
145 episodes — Page 1 of 3
The video games most at risk from PlayStation’s physical switch-off
Arkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love”
Is the Stop Killing Games campaign destined to fail?
The survival of Sackboy and Crackdown developer Sumo Digital
The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t called Grand Theft Auto)
Destiny’s biggest rival Warframe has had ‘two years of massive growth’
Amazon Luna: We’re not trying to replace consoles (but maybe we could)
RuneScape CEO: We want to be bigger than World of Warcraft
EA: Console game makers should consider in-game ads during development
Interview: Netflix wants to become the ‘place to play a story’
The number of video game journalists has fallen by nearly 300 in 2026
Saber Interactive: “We can just do AAA games smarter”
Xbox plans 3,200 job cuts, and will drop five acclaimed studios
Xbox divided over its future, and do people even buy physical PlayStation games?
Seven things you probably didn’t know about Naughty Dog co-founder Jason Rubin
Why did PlayStation buy Bungie in the first place? – The Game Business Micro
Retailer warns of GTA console stock shock. Plus, why is Russian propaganda still on Steam?
Fans were so angry about a Command & Conquer mobile game that it changed EA
Why does Xbox need a brutal reset?
Can PlayStation’s Housemarque repeat the FromSoftware story?
The Big Matthew Ball Interview: “The console market is not dying”
The new Paramount Games isn’t like the old Paramount Games
The console war returns – The Game Business Micro
Call of Duty ‘at risk’ from GTA 6, EA set for World Cup boost, and Switch 2 hits UK milestone
Embracer CEO: I hope trust in us is improving
Take-Two: GTA 6 review scores are important
We interview Remedy’s new CEO: “Alan Wake and Control should have sold more"
How do you announce a live service game in 2026? Plus, Nex Playground's global expansion
Hasbro is spending $1bn making video games, and none of them are games-as-a-service
Could AI bring investors back to video games?
PlayStation: “We have a responsibility to the whole industry”
‘GTA 6 players are in for a console price shock’
We talk 007, Amazon, Switch 2, Hitman and MindsEye with IO Interactive boss Hakan Abrak
Should PlayStation and Xbox change their plans on exclusive games?
The Walking Dead company invests heavily in Invincible VS. Stops indie publishing
Flawed open world action game Samson comes to PS5 and Xbox in September, ahead of GTA 6
The Vampire Survivors developer is opening studios and making over 15 projects
UK minister: It’s not a problem that Grand Theft Auto isn’t UK-owned
The Blood of the Dawnwalker studio: Everyone we spoke to wanted to invest

One of the world’s biggest game makers reveals ‘the uncomfortable truth’ about AI
In this edition of The Game Business, we finally dive into AI properly with Jon Gibson, the head of transformation at Keywords Studios.Keywords works with numerous major game studios around the world and has a unique perspective on AI. And in our chat, Gibson talked about AI being in its ‘chaos’ phase, and how few studios have worked out how to use it within their pipelines. We also discuss the growing concerns from game makers around the use of the technology.Also this week we touch upon the Super Mario Galaxy movie, and the familiar sounding Netflix Playground. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Why aren’t more game developers using Kickstarter?
Video games are growing again on Kickstarter. But why aren't more developers doing it? And how should studios approach crowd-funding... if at all?In this episode of The Game Business Show, Chris speaks with Kickstarter games boss Asher McClennahan and Ico Partners' Thomas Bidaux (a well known Kickstarter expert) to find out what's going on in the world of video game crowd-funding. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Dispatch developer: We were told comedy games don’t sell
This week, we speak to the leaders of AdHoc Studio, the developer behind the smash hit superhero workplace comedy game Dispatch.In this edition, we discuss the team's 'hell' of trying to find a publisher, why the game was viewed as being high risk, and their experiences of self-publishing the title.Plus, we chat comedy games, their relationship with Critical Role, the episodic model, and what the team is planning to do next. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

What’s the truth about Nintendo Switch 2?
The Game Business has been around for an entire year, and to mark the occasion, we have Game File reporter Stephen Totilo on today’s episode of the Show. Stephen was our very first guest back in March 2025.Today, Stephen and Chris discuss Nintendo’s current performance, Epic’s shock lay-offs, and the positive impact of Meta removing Horizon Worlds from the Quest Store. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Scopely Co-CEO: There’s less of a need for new games
In this edition, Scopely co-CEO Javier Ferreira discusses the state of the mobile video games market, what it's learning from Pokémon Go, the impact of Google's lower fees, making PC and console games, what it looks for when acquiring companies, and why it's obsessed with never being right. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Can new age rating rules prevent a video game ban?
This week, we dive into the big conversation around the new European age rating rules, which mean games that feature loot boxes and mechanics that entice people to come back may be subjected to higher age ratings. On the Show, we are joined by Dirk Bosmans, the director general of the European ratings body PEGI, and Ian Rice, the director general of the Games Rating Authority, to discuss the topic. We also discuss the Nvidia controversy, GDC's numbers, Ubisoft's new hires and much more. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Take-Two CEO Interview: ‘The notion that AI can make GTA is laughable’
We speak to Take-Two CEO Strauss Zelnick about why investors shouldn't be concerned about video games being built with AI tools.We also chat about in-game advertising within PC and console games, the firm's global expansion plans, its ageing audience, the DRAM crisis, Roblox, and what it takes to be a good video games CEO. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Whatever happened to Xbox Project Moorcroft?
This week it's our GDC 2026 special, featuring two big interviews. The first is with Guy Richards, the global director of ID@Xbox. He talks to us about how indies relate to Project Helix and the ‘return of Xbox’.We also had a great chat with Ben Porter of Newzoo about its latest PC and console report, which includes the reveal that PC will overtake console by 2028.Plus we chat GDC 2027, layoffs at EA's Battlefield team, and loads more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Peter Moore’s video game stories: “Maybe the console wars were my fault”
Last year, video game veteran Peter Moore visited London to promote his memoir: Game Changer. During his visit, we had the privilege of interviewing him live on stage to hear stories from his time at Sega, Xbox, EA and Liverpool Football Club. He discussed the Dreamcast era, the highs and lows of Xbox 360, EA becoming the worst company in America and the heartbreak of leaving his dream job. Check it out This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Capcom delivered a marketing masterclass with Resident Evil Requiem
Today, we are joined be GameSpot writer, presenter and producer Lucy James to discuss how Capcom pulled off such a huge launch for Resident Evil Requiem. We also teamed up with Fancensus to look at what AI is recommending to gamers. Plus, we discuss those topics, plus PlayStation’s apparent PC pivot, The Sims 4’s new UGC approach, and the US Government’s investigation of Tencent. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Why the Mewgenics developers never even considered a publisher
Super Meat Boy and The Binding of Isaac's Edmund McMillen has done it again. Mewgenics has sold one million copies in just a week and is one of this year's breakout indie hits.In this interview with McMillen and Tyler Glaiel, we discuss the Mewgenics story, why it took so long to make, and why the duo avoid working with publishers at all costs. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe