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The Game Business Show

The Game Business Show

145 episodes — Page 1 of 3

The video games most at risk from PlayStation’s physical switch-off

Aug 20, 202653 min

Arkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love”

Aug 19, 202637 min

Is the Stop Killing Games campaign destined to fail?

Aug 13, 202657 min

The survival of Sackboy and Crackdown developer Sumo Digital

Aug 11, 202636 min

The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t called Grand Theft Auto)

Jul 30, 20261h 0m

Destiny’s biggest rival Warframe has had ‘two years of massive growth’

Jul 28, 202630 min

Amazon Luna: We’re not trying to replace consoles (but maybe we could)

Jul 23, 202632 min

RuneScape CEO: We want to be bigger than World of Warcraft

Jul 21, 202631 min

EA: Console game makers should consider in-game ads during development

Jul 16, 202637 min

Interview: Netflix wants to become the ‘place to play a story’

Jul 14, 202626 min

The number of video game journalists has fallen by nearly 300 in 2026

Jul 9, 20261h 4m

Saber Interactive: “We can just do AAA games smarter”

Jul 7, 202619 min

Xbox plans 3,200 job cuts, and will drop five acclaimed studios

Jul 6, 202611 min

Xbox divided over its future, and do people even buy physical PlayStation games?

Jul 2, 202659 min

Seven things you probably didn’t know about Naughty Dog co-founder Jason Rubin

Jun 30, 20261h 2m

Why did PlayStation buy Bungie in the first place? – The Game Business Micro

Jun 29, 202616 min

Retailer warns of GTA console stock shock. Plus, why is Russian propaganda still on Steam?

Jun 25, 20261h 1m

Fans were so angry about a Command & Conquer mobile game that it changed EA

Jun 23, 202634 min

Why does Xbox need a brutal reset?

Jun 18, 202650 min

Can PlayStation’s Housemarque repeat the FromSoftware story?

Jun 16, 202631 min

The Big Matthew Ball Interview: “The console market is not dying”

Jun 11, 202640 min

The new Paramount Games isn’t like the old Paramount Games

Jun 9, 202639 min

The console war returns – The Game Business Micro

Jun 8, 202611 min

Call of Duty ‘at risk’ from GTA 6, EA set for World Cup boost, and Switch 2 hits UK milestone

Jun 4, 202649 min

Embracer CEO: I hope trust in us is improving

Jun 2, 202645 min

Take-Two: GTA 6 review scores are important

May 28, 202653 min

We interview Remedy’s new CEO: “Alan Wake and Control should have sold more"

May 26, 202636 min

How do you announce a live service game in 2026? Plus, Nex Playground's global expansion

May 21, 202651 min

Hasbro is spending $1bn making video games, and none of them are games-as-a-service

May 19, 202622 min

Could AI bring investors back to video games?

May 14, 20261h 6m

PlayStation: “We have a responsibility to the whole industry”

May 12, 202633 min

‘GTA 6 players are in for a console price shock’

May 7, 20261h 5m

We talk 007, Amazon, Switch 2, Hitman and MindsEye with IO Interactive boss Hakan Abrak

May 5, 202626 min

Should PlayStation and Xbox change their plans on exclusive games?

Apr 30, 202648 min

The Walking Dead company invests heavily in Invincible VS. Stops indie publishing

Apr 29, 202637 min

Flawed open world action game Samson comes to PS5 and Xbox in September, ahead of GTA 6

Apr 23, 202639 min

The Vampire Survivors developer is opening studios and making over 15 projects

Apr 22, 202628 min

UK minister: It’s not a problem that Grand Theft Auto isn’t UK-owned

Apr 16, 202637 min

The Blood of the Dawnwalker studio: Everyone we spoke to wanted to invest

Apr 14, 202637 min

One of the world’s biggest game makers reveals ‘the uncomfortable truth’ about AI

In this edition of The Game Business, we finally dive into AI properly with Jon Gibson, the head of transformation at Keywords Studios.Keywords works with numerous major game studios around the world and has a unique perspective on AI. And in our chat, Gibson talked about AI being in its ‘chaos’ phase, and how few studios have worked out how to use it within their pipelines. We also discuss the growing concerns from game makers around the use of the technology.Also this week we touch upon the Super Mario Galaxy movie, and the familiar sounding Netflix Playground. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Apr 9, 202636 min

Why aren’t more game developers using Kickstarter?

Video games are growing again on Kickstarter. But why aren't more developers doing it? And how should studios approach crowd-funding... if at all?In this episode of The Game Business Show, Chris speaks with Kickstarter games boss Asher McClennahan and Ico Partners' Thomas Bidaux (a well known Kickstarter expert) to find out what's going on in the world of video game crowd-funding. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Apr 7, 202647 min

Dispatch developer: We were told comedy games don’t sell

This week, we speak to the leaders of AdHoc Studio, the developer behind the smash hit superhero workplace comedy game Dispatch.In this edition, we discuss the team's 'hell' of trying to find a publisher, why the game was viewed as being high risk, and their experiences of self-publishing the title.Plus, we chat comedy games, their relationship with Critical Role, the episodic model, and what the team is planning to do next. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 31, 202650 min

What’s the truth about Nintendo Switch 2?

The Game Business has been around for an entire year, and to mark the occasion, we have Game File reporter Stephen Totilo on today’s episode of the Show. Stephen was our very first guest back in March 2025.Today, Stephen and Chris discuss Nintendo’s current performance, Epic’s shock lay-offs, and the positive impact of Meta removing Horizon Worlds from the Quest Store. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 26, 202659 min

Scopely Co-CEO: There’s less of a need for new games

In this edition, Scopely co-CEO Javier Ferreira discusses the state of the mobile video games market, what it's learning from Pokémon Go, the impact of Google's lower fees, making PC and console games, what it looks for when acquiring companies, and why it's obsessed with never being right. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 24, 202628 min

Can new age rating rules prevent a video game ban?

This week, we dive into the big conversation around the new European age rating rules, which mean games that feature loot boxes and mechanics that entice people to come back may be subjected to higher age ratings. On the Show, we are joined by Dirk Bosmans, the director general of the European ratings body PEGI, and Ian Rice, the director general of the Games Rating Authority, to discuss the topic. We also discuss the Nvidia controversy, GDC's numbers, Ubisoft's new hires and much more. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 19, 202650 min

Take-Two CEO Interview: ‘The notion that AI can make GTA is laughable’

We speak to Take-Two CEO Strauss Zelnick about why investors shouldn't be concerned about video games being built with AI tools.We also chat about in-game advertising within PC and console games, the firm's global expansion plans, its ageing audience, the DRAM crisis, Roblox, and what it takes to be a good video games CEO. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 17, 202630 min

Whatever happened to Xbox Project Moorcroft?

This week it's our GDC 2026 special, featuring two big interviews. The first is with Guy Richards, the global director of ID@Xbox. He talks to us about how indies relate to Project Helix and the ‘return of Xbox’.We also had a great chat with Ben Porter of Newzoo about its latest PC and console report, which includes the reveal that PC will overtake console by 2028.Plus we chat GDC 2027, layoffs at EA's Battlefield team, and loads more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 12, 202653 min

Peter Moore’s video game stories: “Maybe the console wars were my fault”

Last year, video game veteran Peter Moore visited London to promote his memoir: Game Changer. During his visit, we had the privilege of interviewing him live on stage to hear stories from his time at Sega, Xbox, EA and Liverpool Football Club. He discussed the Dreamcast era, the highs and lows of Xbox 360, EA becoming the worst company in America and the heartbreak of leaving his dream job. Check it out This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 10, 202648 min

Capcom delivered a marketing masterclass with Resident Evil Requiem

Today, we are joined be GameSpot writer, presenter and producer Lucy James to discuss how Capcom pulled off such a huge launch for Resident Evil Requiem. We also teamed up with Fancensus to look at what AI is recommending to gamers. Plus, we discuss those topics, plus PlayStation’s apparent PC pivot, The Sims 4’s new UGC approach, and the US Government’s investigation of Tencent. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 5, 202650 min

Why the Mewgenics developers never even considered a publisher

Super Meat Boy and The Binding of Isaac's Edmund McMillen has done it again. Mewgenics has sold one million copies in just a week and is one of this year's breakout indie hits.In this interview with McMillen and Tyler Glaiel, we discuss the Mewgenics story, why it took so long to make, and why the duo avoid working with publishers at all costs. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Mar 3, 202647 min