PLAY PODCASTS
The Game Business Show

The Game Business Show

Expert analysis, exclusive data, and in-depth interviews on the global video game industry — delivered by industry insider Christopher Dring.

Hosted by Christopher Dring

161 episodesEN

Show overview

The Game Business Show launched in 2025 and has put out 161 episodes in the time since. That works out to roughly 110 hours of audio in total. Releases follow a several-times-a-week cadence.

Episodes typically run thirty-five to sixty minutes — most land between 30 min and 54 min — though episode length varies meaningfully from one episode to the next. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-language Leisure show.

The show is actively publishing — the most recent episode landed yesterday, with 81 episodes already out so far this year. Published by Hosted by Christopher Dring.

Episodes
161
Running
2025–2026 · 1y
Median length
42 min
Cadence
Several per week

From the publisher

Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com

Latest Episodes

View all 161 episodes

How did PS5 boxed games sell in September? And the problem with industry consolidation

Oct 8, 20261h 6m

How Undead Labs saved itself and State of Decay from oblivion

Oct 6, 202641 min

Games media crisis deepens, Bloober hunts weird horror titles, and New York Games Week soft launches

Oct 1, 202652 min

As a Battlefield studio, is Criterion Games really still Criterion?

Sep 30, 202638 min

Tencent’s bid to create the next FromSoftware and Larian

Sep 29, 202625 min

Is Xbox making the right decisions? Plus, how AI is (and isn’t) transforming game localization

Sep 24, 202643 min

“We’ve been baptized in fire” – the new Rainbow Six boss on losing staff, Tencent, GTA and… Moana

Sep 22, 202636 min

Five things we’ve learned about Japan’s games industry, plus how GTA 6 influenced Valor Mortis’ $40 price point

Sep 17, 202654 min

Beyond Balatro and taking risks: Why Playstack doesn’t want a 100% hit rate

Sep 16, 202643 min

The shooter that Tencent abandoned: Wardogs hits 2m sales in one weekend

Sep 15, 202640 min

The Legend of Zelda: Ocarina of Time and GTA 6: The video game industry’s Barbenheimer moment

Sep 10, 202642 min

“Some of the offers were actually offensive” – How Clutch found its publisher

Sep 8, 202654 min

GTA 6 reveal causes Xbox and PlayStation sales to jump by a third

Sep 3, 202653 min

CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4

Sep 1, 202638 min

Assassin’s Creed creator Patrice Désilets: “I have two or three games left”

Aug 28, 202640 min

Unity CEO: “The cost of building a game is coming down markedly”

Aug 25, 202644 min

The video games most at risk from PlayStation’s physical switch-off

Aug 20, 202653 min

Arkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love”

Aug 19, 202637 min

Is the Stop Killing Games campaign destined to fail?

Aug 13, 202657 min

The survival of Sackboy and Crackdown developer Sumo Digital

Aug 11, 202636 min
(C) 2025, The Game Business