
The Game Business Show
146 episodes — Page 2 of 3

Why the Mewgenics developers never even considered a publisher
Super Meat Boy and The Binding of Isaac's Edmund McMillen has done it again. Mewgenics has sold one million copies in just a week and is one of this year's breakout indie hits.In this interview with McMillen and Tyler Glaiel, we discuss the Mewgenics story, why it took so long to make, and why the duo avoid working with publishers at all costs. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

“I’m pretty frightened by the DRAM crisis” – Matthew Ball Part Two
This week, Chris touches on the noise around Xbox's leadership changes, the cuts at Eurogamer and shares some news about the return of The Game Business Live.But the big guest is once again Matthew Ball, who discusses layoffs, the DRAM crisis, PC handhelds, streaming, subscriptions and in-game advertising on PC and console. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

How come Fuse Games gets to make a Star Wars racing game?
We speak to new UK studio Fuse Games about its debut game Star Wars: Galactic Racer, the first new Star Wars racing game in over 20 years. We discuss working with Lucasfilm, how it secured such a big licence, the state of racing games, and just who exactly are Fuse Games This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The state of video games with Matthew Ball – Part One
Industry analyst and advisor Matthew Ball has released his annual presentation, which this year asks (and answers) the question: if video games are at an all-time high, why are so many game companies still struggling?To mark its release, Matthew joins us for a bumper interview around all things video games. In part one of our interview, Ball discusses China and Roblox problem, the console challenge, the loss of game funding, and the missed opportunity with older players.Meanwhile, Chris recaps some of the biggest stories, including Circana's prediction about the market in 2026, Steam Deck OLED becoming unavailable and more news in the on-going discussion around Highguard. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

"I am petrified" - Peter Molyneux and friends tell us how it feels to reunite for one final game
In this special edition of The Game Business Show, Chris visits 22Cans to meet with five video game legends: Mark Healy, Kareem Ettouney, Ian Wright, Russell Shaw and Peter Molyneux. The five are famous for Fable, Black & White and Dungeon Keeper, and have reunited to create one last game together: Masters of Albion.Chris uncovers their history, what drove them back together, and what to expect from their gaming swan song. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Interview: How the Fallout TV show transformed Fallout 76
In this week's edition of The Game Business Show, Chris speaks with two of the leaders behind the Fallout 76 online game: Bill LaCoste and Jon Rush. The three specifically talk about the hit Fallout TV show on Amazon, and the impact that it has had on the RPG. We also learn more about the game's surprisingly friendly community. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The biggest video games of 2026 (not called Grand Theft Auto 6)
In this week's edition of The Game Business Show, we are joined by Circana boss Mat Piscatella, where we discuss the biggest video games coming out this year (that are not Grand Theft Auto). We also review the US games market. Plus, Chris gives his take on the Sony, Nintendo and Take-Two financials. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Five things I learned from my World of Warcraft interview
In this week’s edition of The Game Business Show, we sit down with World of Warcraft leaders Holly Longdale (VP) Ion Hazzikostas (game director), where we discuss the game’s ageing audience, the impact of World of Warcraft Classic, working with Microsoft and the future of the Warcraft IP. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Is this make or break for GDC?
This week we have guests aplenty on the Show, including GDC organisers Mark DeLoura and Beth Elderkin, who discuss their latest State of the Industry report, and give us an update on how GDC 2026 is shaping up in the face of turbulent external challenges.We also welcome former GDC organiser and current AIAS boss Meggan Scavio, who joins us to announce this year’s edition of the Game Maker’s Sketchbook.Plus, we cover the latest cuts at Ubisoft, UK consumers vs Valve and another strong financial performance for Capcom. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The Highguard developers on dealing with the hostile reception to its ambitious shooter
In this edition of The Game Business Show, Chris sits down with the leaders of Wildlight, which is the studio behind the new online raid shooter Highguard. The new game launches after a hostile reception to its big The Game Awards reveal last month.The team discuss that reception, its decision to self-publish Highguard, and the lessons it's learned from working on Apex Legends. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Has Meta just killed virtual reality?
Today's edition of The Game Business Show is a VR special, where we react to the news that Meta is scaling back its investment in virtual reality.The VR sector has come to rely on Meta for much of its player base and revenue, so this news sounded existential. But is it?On the Show today, we welcome VR specialist and analyst Cassia Curran, and Owlchemy Labs (that’s the Job Simulator lot) boss Andrew Eiche, who discuss where we are with VR, and how it might survive This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Palworld maker: We’ll keep funding games even if our current projects crash and burn
In today's edition of The Game Business Show, Palworld developer Pocketpair looks back on its 'difficult and scary' move into publishing and funding other people's games. We speak to publishing and community boss John 'Bucky' Buckley to discuss the games he's signed so far, what he looks for from pitches, and what life is really like at the Palworld studio This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

There is no such thing as a video game industry
In this edition of The Game Business Show, we explore the idea that there may not be a video game industry at all! And we are joined by industry veteran, consultant, investor and developer (plus co-owner of Spilt Milk Studios) Nicholas Lovell to discuss the subject.In addition, we look at the latest cuts at Ubisoft, Larian’s shifting position on AI, and the drop in Battlefield 6 players. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Split Fiction’s Josef Fares: “I would not be able to live without AAA titles”
We're joined by Hazelight boss Josef Fares, the creative mastermind behind A Way Out, It Takes Two and Split Fiction - games that have collectively sold more than 43 million copies. In our chat with Fares, we discuss the state of the industry, the impact Clair Obscur: Expedition 33 might have on publishers, their relationship with EA, AI, and unlocking the 'creative monster' in his staff. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Nintendo Switch 2 sales stumble over Christmas
In today's edition of The Game Business Show, Chris is joined by The Guardian's Keza MacDonald to discuss the Switch 2's first Christmas on the market. The two also talk about Nex Playground and its impending European launch, how the Fallout TV show boosted Fallout 4, and Keza's upcoming book 'Super Nintendo'. Finally, the Phasmaphobia team also join the Show to talk about its new publishing division. Enjoy This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

We Interview Troy Baker. Could we see video game actors on Jimmy Fallon?
In our first edition of The Game Business Show of 2026, we speak with video game acting legend Troy Baker. Chris and Troy chat Indiana Jones, the importance of trust in creating art, the AI future, indie games, the role of game actors in marketing, Kill Bill Fortnite, and Troy's ambition to make his own video game. A nice fun (hopefully inspirational) one to kick off the year. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Best of The Game Business Show 2025
To wrap up the year, we have gone back over our nearly 80 episodes and picked some of our favourite moments. Our first draft of this would have been at least five hours long. And we wouldn’t do that to you. So we’ve had to be brutal and select what we think were the more interesting or entertainment moments from the past nine months.Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Who really won The Game Awards? Plus, we review 2025
It is our last News and Analysis Show of 2025! This week, we dive into the big stories of the moment, we reveal who REALLY won The Game Awards 2025, and we look back at the year that was with Newzoo’s director of market intelligence Emmanuel Rosier.Plus, why the whole industry needs to be wary of Rockstar's on-going union row, and why Netflix and Warner Bros might be a good fit when it comes to video games after all.Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

“We want a Nex Playground in every living room”
In a bleak month for video game consoles, a surprising new competitor emerged in the form of Nex Playground. The sold-out family game console is the spiritual successor to Wii, and the company behind it has huge ambitions. In this episode of The Game Business Show, Chris speaks to Nex CEO David Lee to find out the story behind the platform, and what comes next. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Interview: How Todd Howard and Bethesda are capitalising on the Fallout TV show
In today's edition of The Game Business Show, Chris sits down with Bethesda's creative director and executive producer Todd Howard ahead of the release of the new TV show. Along with Samsung's head of gaming Kevin Beatty, the three discuss the ways in which Bethesda are looking to drive interest in the video games by capitalising on the TV show's immense popularity.They also discuss streaming, the important of games people being involved in the TV production, and keeping Elder Scrolls, Fallout and Starfield fans happy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Meet the developer behind The Game Awards’ most bonkers reveal
In today’s edition of The Game Business Show, we speak with Day 4 Night, the studio behind the upcoming Bradley The Badger, which received its debut at The Game Awards. The studio was formed by Davide Soliani (Mario + Rabbids) and Christian Cantamessa (Red Dead Redemption), and was one of the most distinctive games on show. It’s also a game that has received big investment from the likes of 1Up Ventures and Krafton. We spoke to Christian and Davide about securing funding during a challenging time for games, the importance of doing something a bit crazy, and trying to bring satire to the game space. Note: This week’s episode suffers from some audio issues, particularly in the second half. We apologise for the sound, and if you’d rather read the interview, you can at www.thegamebusiness.com. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Interview: Geoff Keighley on the impossible balancing act of running The Game Awards
Hello!This week is our The Game Awards special, featuring TGA host, executive producer and CEO Geoff Keighley (who, yes, also happens to be the co-founder of The Game Business).In this edition, Geoff discusses what goes into building the Awards, reaching an even wider audience, the changing way games are announced, and much more.Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

GoldenEye and TimeSplitters developers reunite to find out if they can still make a hit game
On this week’s The Game Business Show, Chris is joined by Andy Robinson, the founder and editor of Video Games Chronicle. Together, we chat about the latest industry stories, the growing popularity of old games, plus the latest data coming out of the Asia and MENA game markets.But best of all, they're joined by Dr David Doak and Steve Ellis, two of the masterminds behind GoldenEye, Perfect Dark and TimeSplitters. Doak and Ellis join the Show to discuss their new rogue-like Scrabble game, Beyond Words. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The man who signed Arc Raiders: "The AAA industry is at its end"
In this edition of The Game Business Show, Chris speaks to Owen Mahoney, the former CEO of Nexon, to discuss what the industry can learn from Arc Raiders developer Embark, the studio he acquired during his ten years at the publisher.We also chat about how AI might triple the size of the video game market, the importance of balancing art and business, the structural problems facing AAA studios, the VC funding challenge, when to be patient and when to give up, and a whole lot more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Tekken’s Katsuhiro Harada: As a producer, maybe I’m a failure
In today's episode of The Game Business Show, we speak to the Tekken development team including executive game director Katsuhiro Harada, chief producer and game director Kouhei Ikelda and producer Michael Murray.The trio discuss rising video game budgets, the importance of live events, potential new revenue streams and what goes in to creating a new Tekken character. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Call of Duty under attack
On Today's episode, Chris is joined by YouTuber and media entrepreneur Ralph Panebianco (or Skill Up as he’s also known).The two chat about the Unity/Epic partnership, the on-going row between Rockstar and a UK workers union, the success of the ROG Xbox Ally X, the F1 franchise taking a year off (sort-of) and Ralph's new media website This Week In Videogames.And our big topic is about the shooter genre. Specifically, the challenges faced by Call of Duty and the early success of Battlefield 6 and Arc Raiders, with exclusive data supplied by Ampere.Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Life beyond Elden Ring: What’s next for Bandai Namco Entertainment
In this week's edition of The Game Business Show, we secure a very rare interview with Bandai Namco Entertainment CEO and president Nao Udagawa. During the chat, We ask Udagawa-san about the firm's strong relationship with FromSoftware, the rise of Japanese-made games, the desire to grow its own IP, plus movies, merchandise, mobile and more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

What’s going to stop the Steam Machine failing again?
Hello and welcome to this week’s News edition of The Game Business.On the Show today, we are joined by Shams Jorjani, the CEO of Helldivers 2 developer Arrowhead. Shams and I chat about the Helldivers 2 launch on Xbox, before diving into some big stories, including the delay to GTA 6, the layoffs at Square Enix, the NetEase-backed studio closures, and the debate triggered by a Eurogamer review, which marked down Arc Raiders for its use of AI voice generation.Then we tackle the big breaking story, the return of the Steam Machine (plus Valve’s new VR headset), and what it might mean for the console space.Meanwhile, in today’s articles (below), you can read about Sham’s experience of launching Helldivers 2 on Xbox, plus my own take on the Steam Machine, and what it might mean for the market.Enjoy!Valve’s Steam Machine is a threat to PlayStation and XboxI can’t believe it’s been ten years since the last time since we all got over-excited about Valve entering the console space.The 2015 Steam Machines (and Steam Link) were Valve’s attempts at taking PC gaming into the living room. It failed. We estimate somewhere between 300,000 – 400,000 Steam Machine units were sold worldwide in three years.Consoles are designed to be simple. When you buy a game, you know it will work and it has been optimised for the machine you own. There’s not a plethora of different configurations to worry about. The 2015-era Steam Machines didn’t deliver on this. They neither had the flexibility of a PC, or the simplicity of a console.Yesterday, the Steam Machine made a comeback in the form of a cube-shaped device that has six times the horsepower of the Steam Deck. It comes with a new Steam controller, and will be available next year. It currently doesn’t have a price.So, why will this time be any different?Well, ten years is a lifetime in gaming terms, and Valve has taken some lessons from its previous attempts. The original Steam Machines were all made by partner manufacturers and there were multiple devices to choose from. This time, it’s just the single proposition and it’s been built internally by Valve. It’s a far clearer and cleaner offering that ties into the modest success it’s had with the Steam Deck handheld.More significantly, PC gaming has exploded in the ten years since the original Steam Machines. Analyst Matthew Ball points out that Steam players own $90 billion worth of games (or entitlements) today, while in 2015 it was a tenth of that. Traditional console games are also common on Steam now, and even first-party Xbox and PlayStation software is available on the platform.Put simply, the execution appears to be better, and PC gaming is dominant today. Nevertheless, I can’t help but see this Steam Machine as an enthusiast product that appeals to a small, albeit lucrative, group of players.The Game Business is reader-supported. To receive new posts and support my work, consider becoming a free or paid subscriber.From my view, there are two main potential audiences for the Steam Machine.The first are existing PC/Steam users that want an effective way to take their PC gaming into the living room. It’s a similar audience to what the Steam Deck has been targeting, which are gamers looking for a way to continue playing Steam away from the desktop.This is a pretty high-end customer; someone who can justify buying a second gaming PC for use in a different scenario. As a point of comparison, Steam Deck has sold between four and five million units, according to various analysts. It’s a small audience but a significant one, because these players are often the most engaged users and therefore the highest spenders.The second potential audience for the Steam Machine are console players that are interested in PC games, but have been put off by the complexity of it all.These people certainly exist, but it’s hard to know how large that group might be. For all its comparative simplicity, Steam Deck hasn’t unlocked many new customers for Steam (at least according to documents shared with me last year, which revealed that over 90% of Steam Deck owners are existing Steam players).And if Valve wants its Steam Machine to expand its audience significantly, it’ll need an attractive price point, strong marketing, and wider retail distribution than just its own store. This is all very costly.Should PlayStation and Xbox be worried?If this is just an extension of PC gaming into a different space, is it really competition for PlayStation and Xbox? Well, yes.Even if the Steam Machine only speaks to a small group of existing Steam customers, we can make some assumptions about who they are. It’s likely these are gamers that own multiple devices, including PS5 and Xbox machines. It’s likely they game a lot and spend a lot of money on their hobby. And if they were to pick up a Steam Machine, we might expect these high valued customers to spend more of their time, and by extension money, within the Steam ecosystem, as opposed to Sony or Microsoft’s (or even N

We interview Reggie Fils-Aimé about Nintendo Switch 2, leadership and the console war
Today on The Game Business Show, Chris talks to industry legend and former Nintendo of America president Reggie Fils-Aime. The two discuss the Nintendo Switch 2, the state of the console industry, leadership, the future of games and a whole lot more. Check it out. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

‘We all should push back against the political manipulation of video games’
In today's episode of The Game Business Show, Chris is joined by video game political journalist George Osborn (Editor of Video Game Industry Memo), where they discuss the rise of global Governments utilising video games to influence the population. The duo also chat Nintendo financials, Amazon backing away from MMOs and the rise of remakes and remasters. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Of course, working at Obsidian is like a real-world RPG
In this edition of The Game Business Show, we chat with Obsidian's Marcus Morgan and Justin Britch to discuss the studio's impressive output, its iterative, RPG-like approach to development and how it's managed to launch three games (Avowed, Grounded 2 and The Outer Worlds 2) in one year. We also find out how the studio hopes to keep staff happy so they stay for 20 years or more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

S64 Ep 1Arc Raiders: The game that dares to go up against Battlefield and Call of Duty
In this week's edition of The Game Business Show, we're joined by Embark CEO Patrick Soderlund. The former EA boss is launching a new shooter IP this week called Arc Raiders, and despite huge competition from Battlefield and Call of Duty, early signs are very, very positive that it's going to enjoy an impressive launch. In this chat, Soderlund talks about how Arc Raiders has managed to cut through, what the team learned from their last game (2023's The Finals), and how they're trying to make games 100X faster than anyone else. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Skipping GDC sends message to developers that you don’t care, organiser warns
In today's bumper edition of The Game Business Show, we are joined by Circana game boss Mat Piscatella, who gives us his take on a better-than-expected year for video game sales in the US.Plus, we interview GDC chief Mark DeLoura, where we discussed some of the big changes taking place at the conference this year. We also spoke about the challenges of hosting the event in the US, and how he felt about big companies skipping GDC this past year. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The PS5 generation has “brought something special”, insists Team Asobi
In today’s edition of The Game Business Show, Chris speaks to Nicolas Doucet, the studio head of Astro Bot developer Team Asobi. The studio is known for its close involvement in the creation of PlayStation consoles, so Chris asks Nicolas for his views on the role of consoles, and what makes PS5 different to what has come before.The two also chat about Team Asobi’s skill at making incredible games quickly, and Doucet’s personal history with building games for family audiences. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Nintendo has generated nearly $2.2 billion from mobile games so far
In this episode, Chris Dring and MobileGamer.biz editor Neil Long look at Nintendo’s return to mobile games, with some exclusive data on how the company has performed in this space so far. The two also dive into the recent challenges at Build A Rocket Boy, Remedy’s profit warning and Supercell’s concerns about potential EU regulation. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

"When we launched Resident Evil on GOG, the reception was absolutely phenomenal"
In today's The Game Business Show, we chat with the leaders of GOG (formerly Good Old Games) to discuss the retro games scene, the increasing competition, the problems it's faced with its Preservation Program, the ageing gaming audience and why players crave the OG versions of classic titles. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

"Some game companies continue to be afraid of the Chinese market"
In this week's edition of The Game Business Show, Chris is joined by two guest hosts: Lisa Cosmas Hanson (President and CEO of Niko Partners) and Daniel Ahmad (director of research and insights at Niko Partners), who both share an abundance of data and insights into what is really going on in the Chinese video game market. The three also chat about what former FTC Chair Lina Khan had to say about Xbox, the layoffs at Funcom, and Ubisoft’s new Saudi Arabian-backed Assassin’s Creed DLC. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

'We went to dangerous places' – An oral history of how PS1 conquered Europe
In this week’s special edition of The Game Business Show, we speak to some of the leaders behind the launch of PlayStation 1 in Europe, including former bosses Chris Deering and Jim Ryan, developers Martin Alltimes and Juan Montes, PR and marketing veterans Glen O’Connell, Alan Welsman and Geoff Glendenning, and Namco’s Jackie Plumeridge. Listeners can receive extra content at www.thegamebusiness.com and you can find out all about it. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

About that EA deal…
On this week’s The Game Business Show, Chris is joined by analyst, author and all-round nice guy Joost van Dreunen to discuss the shock acquisition of EA and what it means on a political level. They also discuss Xbox's decision to raise the price of Game Pass Ultimate by 50%. And we dive into the numbers to get a sense of who might win between Battlefield 6 and Call of Duty: Black Ops 7 This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Are video game companies getting their release dates wrong?
In this edition of The Game Business Show, we dive into video game release dates, featuring the latest stats from Newzoo. We also welcome the data firm’s director of market intelligence Emmanuel Rosier onto our Show.Rosier shares his views on where the industry may be going wrong when it comes to setting dates, and we also chat about Epic Games’ Fortnite monetisation U-turn, the Xbox price rises, and the rebrand of GDC. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Jagex prepared to take financial hit to save RuneScape
In today's interview edition of The Game Business Show, we speak to new Jagex CEO Jon Bellamy where we discussed the firm's efforts to rescue its main RuneScape product. We also chatted about the incredible success of Old School RuneScape, the firm's surprise shadow drop for RuneScape Dragonwilds, the state of the game market, secret Jagex hit Scum and more! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Are video game consoles in trouble?
On today’s episode of The Game Business Show, we reunite with Stephen Totilo, the man who guest-hosted on our first ever episode. And this time, we discuss retro games, the latest Nintendo Direct and the future of video game consoles. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Life after Sega: Can newly independent Relic and Amplitude rejuvenate strategy games
In this episode of The Game Business Show, we speak to two former Sega studios: The real-time strategy experts Relic Entertainment, and the 4X strategy developer Amplitude. In both of our short charts with the two CEOs, we discuss their journey to independence, the challenges and opportunities in the strategy space, and their ambitions for the future. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Developers are holding back game features due to online safety laws
In this week’s edition of The Game Business, we tackle the legislation that is forcing developers to introduce age verification and other measures into its games, and how that is impacting studios. To help us understand all that, we’ve enlisted the help of media, tech and IP legal veteran Isabel Davies (currently plying her trade at Wiggin), who joins us as this week’s Guest Host.Davies and Chris also chat about ‘dark patterns’, Capcom’s console concerns, the blockbuster success of Hollow Knight: Silksong, and a whole lot more. Including the news that we are doing another live show, this time in London. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Can Atari make its retro games strategy profitable?
In this week's edition of The Game Business Show, Atari CEO Wade Rosen talks about the challenges of making retro games a success in 2025, the state of the classic games market, building sequels to classic games, and the firm's journey to profitability This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Over 50% of the job cuts in video games are in California
In this week's slightly different News/Analysis show, we invite video games job guru Amir Satvat to share statistics about the challenges in the video games jobs market. We discuss the industry's move away from North America, the rise of AI, the decline in remote working, the role of unions and, erm, Nintendo. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

The Indiana Jones developer has a fight club in its basement
This week on The Game Business Show, Chris talks to two leaders from MachineGames - Jens Andersson and Pete Ward - about the unique culture within the Swedish developer. They discuss the firm's love of making Quake and Doom maps, what to consider when building for Game Pass, and all the things they discovered while making the first actually good Indiana Jones adventure in decades This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

LEGO Batman: Legacy of the Dark Knight was the biggest announcement of Gamescom 2025
This week on The Game Business Show, we discuss the biggest themes and games from Gamescom 2025, utilising data from Fancensus, Game Discover and Press Engine. And Chris is joined by Ampere Analysis games boss Piers Harding-Rolls to dive into the numbers.Elsewhere, Chris speaks to Bloober Team CEO Piotr Babieno on the growing horror genre, and his grand designs for Nintendo.Plus, we ask indie publishers about the number of smaller teams fleeing the launch of Hollow Knight: Silksong. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Cyberpunk 2077’s troubled launch taught CD Projekt the value of physical events
Today's The Game Business Show is one we put on in front of a live audience at Gamescom 2025, and specifically The Keywords Studios Supercharged Summit. In this episode, we discuss announcing games, the value of game events, the state of the media, supporting communities, building assets and the future of video game marketing. We are joined by four experts. PR veteran and Indigo Pearl founder Caroline Miller, media investor and Eurogamer founder Rupert Loman, CD Projekt's VP of PR Michał Platkow-Gilewski and head of studio at creative agency ICHI Worldwide Samantha Lester. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Xbox: Attracting new players with ROG Xbox Ally will be a ‘longer journey’
In this week's episode of The Game Business Show, we discuss Opening Night Live and speak to Xbox about its two new handhelds. We are joined by Eurogamer editor-at-large and RPG Site founder Alex Donaldson to discuss the new game reveals, and Digital Foundry founder Richard Leadbetter to chat about the handhelds. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe