
Naavik Gaming Podcast
444 episodes — Page 4 of 9

Age of Empires Mobile / Balatro’s Success / Sony Layoffs / Apple Arcade Woes
In this week's Roundtable, the squad dives into the recent announcement of Age of Empires Mobile, sparking debates on whether it will meet the high expectations of its loyal fanbase or simply blend into the crowded market of 4x strategy games. We then shift gears to discuss the surprising success of Balatro, a poker roguelike game from a solo developer that turned profitable within just an hour of its release, highlighting the trend of unexpected hits in the gaming industry this year. The conversation takes a somber turn as we examine Sony's decision to lay off 900 employees, with a notable focus on PSVR developers. Lastly, we delve into the growing concerns among Apple Arcade game developers, who report a deteriorating partnership environment. Join us for all the latest games business news with Dave Elton, Felipe Mata, and host Devin Becker.Big thanks to GRID for making this episode possible. GRID is a game data platform providing esports data infrastructure, analytics, and distribution solutions to leading game publishers including Riot Games, Ubisoft, and KRAFTON. If you're a fan, developer, or entrepreneur with an idea for a live data-powered project, make sure to apply for GRID Open Access, get free access to official data, and start creating today! To learn more, visit https://grid.gg/?utm_source=naavik.co&utm_medium=media&utm_campaign=NaavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

XR: X-plore, X-plain, X-amine
Do you believe that XR is the future of modern entertainment? Composed of a blend of AR, MR, VR, and spatial computing, XR is a major frontier for big tech. Meta has spent $40B on Reality Labs, and Apple has launched the world’s first “spatial computer” this past month. But is it a fit for entertainment and games? Join your host, Alexandra Takei, Director at Ruckus Games, Taylor Hurst, Principal at Konvoy Ventures, and Julian Park, CEO and Co-Founder of Bezi, in an exhaustive discussion about XR and its subcomponents, company players and their competitive advantages across integrated chips, software, and hardware, gaming content being built for XR devices, debates around the the future of VR, and the underwritten priors that have to be permissible in order for the space to succeed. We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Helldivers 2 Invades Steam / Xbox’s Big Non-Event / Supercell’s Annual Letter
In this week's Roundtable, the squad dives into the unexpected success of Helldivers 2, PlayStation Studios' first game to launch simultaneously on PlayStation and PC. We then shift gears to Microsoft's Xbox Business Event, which, despite its brevity, sparked a flurry of speculation regarding the company's strategy for porting "exclusives" to PlayStation. The conversation takes a critical turn as we examine the Epic Game Store's 2023 performance review, alongside Epic's maneuver to reintroduce Fortnite on iOS in Europe via its own mobile app store. Additionally, we dissect Supercell's annual public letter and debate the effectiveness of the company's strategic pivots since its last game released in 2018. This week's discussion offers a blend of analysis and insight into the evolving dynamics of game development, distribution, and the broader industry's competitive landscape. Join us for all the latest games business news with Sebastian Park, Tammy Levy, Aaron Bush, and host Devin Becker.You can sign up for the Naavik x Betaworks NYC meetup here: https://lu.ma/3lrc2t71We’d like to thank RallyHere for making this episode possible. RallyHere is a proven gaming backend platform and service made specifically for cross-platform live-service games. RallyHere is your one-stop-shop to streamline your development processes, increase speed to market, and optimize your post-launch live services. To learn more or schedule a demo, visit rallyhere.ggIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Midnight, the AA Web 3 Games Consolidator
It is no secret that web3 gaming had bit of a down year in 2023. Many studios had to shut down, and venture funding was hard to come by. But where some see a valley of despair, others see opportunity.Midnight is scooping up talented web3 studios that have run out of funding in order to go after multiple opportunities at the same time with double AA games. To get a sense of the ambitious plans Midnight has for moving web3 gaming forward, your host, Niko Vuori, sat down with Steve Wade, the founder and CEO of Midnight, for an enlightening conversation. To learn more about Midnight, visit https://www.midnight.io/. You can find Steve Wade on LinkedIn.This episode is brought to you by CleverTap Gaming, the all-in-one platform for creating personalized player experiences. Visit https://clevertap.com/gaming/ for more details. If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Decoding Success: From Operator to Venture Capitalist
Today’s guest is Shanti Bergel, Founding General Partner and Managing Director of Transcend Fund, which has been a top decile performer since the firm was founded in 2020.Shanti is not just on the cutting edge of where the games industry is headed, but he’s also a veteran operator across much of the industry’s decades-long dynamism. In this episode, Shanti and host, Aaron Bush, chat through Shanti’s career at companies like EA, Gree, and FunPlus, pull out evergreen lessons learned, and then discuss his views on gaming VC. His insights about navigating platform shifts, succeeding in global expansions, becoming better at sales, and the power of startups focusing on distribution innovations are all worth learning from.We’d also like to thank Nefta for making this episode possible. Nefta has created an advertising network that pays game publishers higher eCPMs on their iOS opt-out users and drives better results for advertisers. Learn more about how Nefta can boost your results at http://nefta.io/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Games: Once Upon Now in Hollywood
The Super Mario Brothers Movie made $1.36B at the box office, shattering records and solidifying the power of gaming IP on the big screen. Transmedia across TV and Film is an active growth strategy for many gaming companies, and a high number of works are in the pipeline as Hollywood looks towards games as a fertile ground for untold stories. Alexandra Takei, Director at Ruckus Games, hosts Roy Lee, producer of films like the LEGO Movie, IT, and LEGO Batman. He is slated to produce Microsoft’s 2025 Minecraft Movie, God of War TV and film properties, a Bioshock film, a Shadow of Colossus film, and more. What is the deal-making process for gaming adaptations? What price are studios willing to pay? How much should studios be involved? What games lend themselves to being adapted, and what makes an adaptation successful? We cover this and so much more in today’s discussion. We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Disney x Fortnite / Heroes of Mavia Launch / WB Live Service Stumbles
In this week's Roundtable, the squad dives into Disney's $1.5 billion investment in Epic Games, aiming to create custom Fortnite-related experiences. We speculate on what Disney's persistent world might look like, especially in light of its potential connections to Fortnite and the recent Lego collaboration. Then, we shift gears to discuss Mythical Games' settlement of its lawsuit against Fenix Games, concerning a significant $150 million investment debacle. The conversation takes an optimistic turn with the successful launch of Heroes of Mavia, a mobile web3 game, and what its early success could mean for the future of web3 mobile gaming. We also marvel at Palworld's explosive growth to 19 million players across Xbox and PC, highlighting the potential for smaller studios in today's competitive landscape. Finally, we tackle WB's latest foray into live service games with Suicide Squad: Kill the Justice League, dissecting the challenges and consumer backlash faced by transitioning beloved franchises into the live service model. Join us for all the latest games business news with Anil Das-Gupta and host Devin Becker.We’d also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you’re interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Parallel, the $500 Million Web3 TCG
Trading card games (TCGs) have always been the most natural fit for web3. Their real-world analog cousins are inherently collectible, generally have a notion of rarity, and have a thriving secondary market. So it is no surprise that some of the earliest and most hyped entrants into web3 gaming have been TCGs, and perhaps none more so than Parallel, the Toronto-based company building an ambitious sci-fi themed game. To realize its ambitions, the team raised $50 million at a $500 million valuation and is making waves - one of its 1-of-1 cards sold for $1.1M million in ETH, and the game recently won the top prize at the prestigious GAM3 Awards dedicated to recognizing the best of web3 gaming. To learn more about what Parallel is building and how divorce software (yes, it's a thing) can prepare you for a career in web3 TCG game design, your host, Niko Vuori, sat down with Kohji Nagata, one of the founders of Parallel, for an enlightening conversation. To learn more about Parallel, visit https://www.parallel.life. You can find Kohji Nagata on LinkedIn.Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at https://www.zebedee.io/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The State of UGC Gaming in 2024
User-generated content (UGC) in games continues to grow in scale and impact, and staying on top of this dynamic market has never been more important. In this episode, Naavik analyst and consultant David Taylor joins Aaron Bush to discuss the most important trends and developments on Roblox, UEFN, and beyond. We discuss emerging patterns that make successful UGC experiences, game-changing roadmap features, how studios should approach this market, the possible eventual scales on these platforms, and much more. Whether you are already creating UGC games or are interested in participating in the market in some way (as an investor, brand, or publisher), this episode is a must listen.Additional links:The State of UGC (2024) report: https://naavik.co/deep-dives/state-of-ugc2024/ Interested in chatting or working with us? Contact us here: https://naavik.co/contact-us/ David Taylor’s LinkedIn: https://www.linkedin.com/in/jdavetaylor/ Big thanks to GRID for making this episode possible. GRID is a game data platform providing esports data infrastructure, analytics, and distribution solutions to the leading game publishers including Riot Games, Ubisoft, and KRAFTON. And if you're a fan, developer, or entrepreneur with an idea for a live data-powered project, make sure to apply for GRID Open Access, get free access to official data, and start creating today! To learn more, visit https://grid.gg/?utm_source=naavik.co&utm_medium=media&utm_campaign=Naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

China's Regulations / Microsoft & EA Earnings / Apple’s Legal Challenges
In this week's Roundtable, the squad dives into the public reversal of China's proposed bans on game monetization tactics, plus ponders the future of these regulations and their impact on Chinese game stocks. We then shift focus to Tencent's CEO's candid reflections on the company's 2023 gaming performance and its hopeful outlook on AI for 2024. The conversation heats up with a detailed analysis of EA's and Microsoft's earnings reports, highlighting the boost from the Activision Blizzard acquisition and the strategic transition from FIFA to FC. We also discuss the implications of Microsoft's recent layoffs at Activision Blizzard and Johanna Faries' new role at Blizzard, debating whether these moves set the stage for success post-acquisition. The team then scrutinizes Apple's begrudging compliance with the EU DMA law, opening iPhones to alternative app stores, and the potential fallout of their 'malicious compliance' strategy. Finally, we explore a new study which reveals that smartphones have surpassed Nintendo as the primary gaming gateway for younger audiences. Join us for all the latest games business news with Matt Dion, Dave Elton, Felipe Mata and host Devin Becker.Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at https://zebedee.io/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Between the Lines: Eastern Europe’s Gaming Market
It is known that the gaming scene in CIS has political, legal, and regulatory challenges that make it hard to develop games or deploy investments into the region. But if you do it right, my guests, Maria Kochmola, Managing Partner at The Games Fund, and Arseny Lebedev, CEO and Co-Founder at Original Games, think it’s worth it. Today they both sit down with your host, Alexandra Takei, Director at Ruckus Games, and we discuss why going through the hurdles of employee relocation and headquarter restructuring are worth it in the long run. What do these challenges mean for a studio, and what is the lasting impact? What precisely is the Eastern European (CIS) gaming market in terms of countries and geos, and what are the games they are looking to make and play? Most importantly, what are some of the misconceptions the west has about the region, and what can games do to bridge the gap? That and more in today’s episode. We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Palworld Explodes / Riot Scales Back / Newzoo’s 2024 Report
In this week's Roundtable, the squad dives into the booming success of Palworld, a game that's been dubbed "Pokemon with guns," and explores why it's capturing everyone's curiosity. We then shift gears to discuss Riot's recent pullback (layoffs and game pivots) and what this could mean for other projects in the works. The conversation then heats up as we dissect Newzoo's 2024 market predictions, sparking a fierce debate about the accuracy and implications of these forecasts. Finally, we offer our own insights, discussing the bullish trends we anticipate for 2024 and beyond, providing a glimmer of hope amidst the current climate of doom and gloom. Join us for all the latest games business news with Aaron Bush, Tammy Levy, Sebastian Park, and host Devin Becker.We’d like to thank RallyHere for making this episode possible. RallyHere is a proven gaming backend platform and service made specifically for cross-platform live-service games. RallyHere is your one-stop-shop to streamline your development processes, increase speed to market, and optimize your post-launch live services. To learn more or schedule a demo, visit rallyhere.gg If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Immutable’s Web3 Roadmap for 2024
Immutable is one of the leaders in the web3 gaming space, as well as one of Australia’s fastest-growing companies. The business has raised AUD$400 million dollars and was most recently valued at AUD$3.5 billion (about US$2.5 billion). The company was founded by brothers Robbie and James Ferguson in 2018 when it was called Fuel Games, and they developed and published the blockchain trading card game Gods Unchained. The company then rebranded as Immutable in 2019, added an NFT trading platform, an Ethereum Layer 2 solution and many other products. To get a sense of the ambitious plans Immutable has for moving web3 gaming forward, your host, Niko Vuori, sat down with Robbie Ferguson, one of the founders of Immutable, for an enlightening conversation. To learn more about Immutable, visit https://www.immutable.com/. You can find Robbie Ferguson on LinkedIn.We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The State of Gaming VC in 2024
Venture markets – within and beyond gaming – soared in 2020-2021 and fell back to earth over the past couple of years, but what should we expect in 2024? And what may change about gaming VC longer-term?To answer these questions and more, host Aaron Bush is joined by Moritz Baier-Lentz, Partner and Head of Gaming at Lightspeed. Moritz shares his thoughts on the state of venture capital, lessons learned as an investor, why he’s targeting increased exposure to growth-stage deals and post-product-market fit opportunities, and shares an update on Lightspeed Gaming’s first year.Moritz walks us through his first three investments at Lightspeed: Believer (raised $55M in Series A), Gardens (raised $31.3M in Series A), and Inworld AI (raised $50M+). We then dig into what corners of the market are attracting Lightspeed’s attention in gaming & interactive media today. This includes new studios (like cross-platform forever games), generative AI applications (for developer workflows + novel user experiences), interactive media applications and platforms (leveraging UGC, applied game mechanics, etc.), 3D innovations (like new game engines, generative 3D, and reality capture methods), as well as XR and new AI-driven devices. He also discusses how Lightspeed supports teams across the traditional boundaries of geographies and at the cross-sections of gaming and other industries (like consumer, enterprise, fintech, healthcare, and blockchain).Additional links:Lightspeed’s website: https://gaming.lsvp.com/ Game Changers: https://lsvp.com/lightspeed-gamesbeat-game-changers-winners/ Gaming x AI Market Map: https://naavik.co/deep-dives/lightspeed-gaming-x-ai-market-map/ Please enjoy the episode!We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Valve's Daily Deals / Activision Blizzard & NetEase Reconcile / Apple's 27% Fee
In this week's Roundtable, the squad begins by discussing Stumble Guys' move to Xbox, which will now compete head-to-head with Fall Guys. We then shift gears to Valve's new initiative, testing an invite-only system that empowers developers to schedule their own daily deals, alongside a reverse in policy that now allows AI-utilizing games (given certain assurances). We also dive into the reconciliation between Activision Blizzard and NetEase, paving the way for Diablo 4's much-anticipated release in China. We also tackle the hefty $700M fine Google has agreed to pay for antitrust violations, and dig into Apple and Epic's failed appeals, which is leading to Apple's swift implementation of a 27% fee and auditing measures targeting web stores. Join us for all the latest games business news with Taylor Hurst, Maria Gillies, and host Devin Becker.We’d also like to thank Nefta for making this episode possible. Nefta has created an advertising network that pays game publishers higher eCPMs on their iOS opt-out users and drives better results for advertisers. Learn more about how Nefta can boost your results at http://nefta.io.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

CES Takeaways / Subscription Strategy Changes / Second Dinner's $100M Raise
In this week's Roundtable, we explore the gaming highlights from the 2024 Consumer Electronics Show and joke about what trends are peaking in ridiculous ways (AI-powered egg cartons, anyone?). We then dive into a couple strategy changes being discussed by leading subscription businesses: first, how Netflix is reportedly rethinking ways to monetize games, and, second, what Xbox (with Game Pass) may be planning in bringing previous exclusives to the PlayStation 5. We then discuss Unity's and Twitch's major layoffs and what these may foreshadow for the remainder of 2024. Additionally, we explore Second Dinner's large $100M Series B amidst the uncertainty surrounding its publisher Nuverse. Finally, the squad shares new ideas for what M&A markets may deliver in 2024. Join us for all the latest games business news with Dave Elton, Aaron Bush, and host Devin Becker.Big thanks to Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you’re interested in learning more, go to https://gaming.lsvp.com/.We’d also like to thank Coda Payments for making this episode possible! Coda helps developers collect some of their revenues outside the app stores, keeping more of the income they generate for themselves. To learn more, head to https://www.codapayments.com/naavik?utm_source=newsletter&utm_medium=webpage&utm_campaign=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The State of Web3 Trading Card Games
Trading Card Games (TCGs) have always been a natural fit for Web3. Their real-world analog cousins are inherently collectible, generally have a notion of rarity, and have a thriving secondary market. For instance, the infamous Black Lotus card from Magic: The Gathering earlier in 2023 broke its own sales record at $540,000, and there is a long history of high-value cards changing hands. So it is no surprise that some of the earliest entrants into Web3 gaming were TCGs. But how are these games doing? Have they justified the early hype? Or have they disappointed and not quite lived up to their potential? And where might they go from here?In this episode your host, Niko Vuori, dives into Web3 TCGs with Naavik’s Web3 analyst Devin Becker, who recently published an in-depth look into the genre, which is a must-read for anyone interested in this space.To learn more, be sure to read Devin’s piece on Web3 TGCs at https://naavik.co/digest/web3-tcg-games/. You can find Devin Becker on LinkedIn.This episode is brought to you by CleverTap Gaming, the all-in-one platform for creating personalized player experiences. Visit https://clevertap.com/gaming/ for more details.We’d also like to thank Dive for making this episode possible! Dive is a fully outsourced BI-as-a-Service solution that provides an enterprise-grade data platform and services for gaming studios on all platforms. It also saves studios hundreds of thousands of dollars yearly. To learn more, go to: https://bit.ly/3NRlX3i If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Nexon’s CEO on Leaving a Legacy, Fostering Talent, & AI in Games
Owen Mahoney, CEO of Nexon, is back for another phenomenal conversation – this time on the heels of the announcement that Owen is soon stepping down from the CEO role after a decade of market-beating performance. He and host, Aaron Bush, discuss Owen’s legacy at Nexon, what he wished he knew about being CEO when he started, what goes into great succession planning, and more about Nexon’s next CEO, Junghun Lee. Then the duo discusses how AI-driven software is already enabling AAA games to be made with smaller creative teams (such as Embark Studios’ THE FINALS) and how that shifting reality will have a profound impact on AAA publishing in the coming years. Lastly, Owen and Aaron wrap up by discussing what Owen aims to spend more time doing post-Nexon.Also, if you haven’t listened to our previous conversation with Owen, which covers how Nexon manages long-lasting virtual worlds and builds antifragility into its business, you can do so here: https://naavik.co/podcast/owen-mahoney/ And here are the book recommendations Owen mentioned during our conversation:Mindstorms: Children, Computers, And Powerful Ideas: https://www.amazon.com/Mindstorms-Children-Computers-Powerful-Ideas/dp/0465046746 Flow: The Psychology of Optimal Experience: https://www.amazon.com/Flow-Psychology-Experience-Perennial-Classics/dp/0061339202/ Designing Games: A Guide to Engineering Experiences: https://www.amazon.com/Designing-Games-Guide-Engineering-Experiences/dp/1449337937/ We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Game Awards Stats / VR Struggles / China Regulations / Square Enix Letter
In this week's Roundtable, the squad kicks off with a deep dive into the Game Awards' staggering 118 million viewers, surpassing even the Super Bowl, and what this means for gaming's place in mainstream culture. We then shift gears to a recent Omdia report revealing VR's struggles, debating why it's floundering and what could turn it around by 2026. The conversation turns to China's proposed new regulations for mobile games, examining the immediate impact on industry giants like Tencent and NetEase, and the broader implications for global gaming markets. Finally, we explore Square Enix's new CEO's pivot in his annual public letter, moving away from web3 and towards a strong emphasis on AI, and what this strategic shift signifies for the future of the company. Join us for all the latest games business news with Dave Elton, Matt Dion and host Devin Becker.We’d like to thank Pragma for making this episode possible! Pragma is a Backend Game Engine that powers services like accounts, matchmaking and player data for the world’s most ambitious live service games. To learn more, head to https://pragma.gg/We’d also like to thank Dive! Dive is a fully outsourced BI-as-a-Service solution that provides an enterprise-grade data platform and services for gaming studios on all platforms. It also saves studios hundreds of thousands of dollars yearly. To learn more, go to: https://bit.ly/3NRlX3i If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Our Games Industry Predictions for 2024
In this week's Roundtable, we follow up on the previous episode with this week’s Epic Games Store policy shift, highlighting the decision to create an Adults Only exception for web3 games, notably reinstating titles like Gods Unchained. The conversation then pivots to our final episode of the year celebration, packed with bold predictions and in-depth discussions for 2024. We delve into the evolving landscape of consoles, subscription models, and the burgeoning role of AI in gaming. Our panelists offer diverse perspectives on the future of user-generated content platforms, investment trends, and the ever-changing mobile gaming scene. We also touch on emerging growth opportunities in the console market, including platforms like Steam Deck and Quest VR, providing a comprehensive outlook on what's next in the dynamic world of gaming. Join us for all the latest games business news with Dave Elton, Tammy Levy, Taylor Hurst, and host Devin Becker.We’d also like to thank Lakestar - one of the leading European venture capital firms - for making this episode possible!. If you're interested in learning more or getting in contact with the Lakestar’s Games and Media team, simply go to https://lakestar.com/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Advent of AI Analytics
Together with Dive, one of our Open Gaming Research Initiative partners, we’re exploring the topic of data and games through a limited podcast series called “Data Corner.” This episode is the final segment of this mini-series, so we decided to focus it on a fascinating future-facing topic — AI Analytics.According to Gartner’s Analytics Ascendancy Model, there are four types of analytics that sharpen hindsight, reveal insight, and create foresight:1. Descriptive analytics, which explain what happened2. Diagnostic analytics, which explain why it happened3. Predictive analytics, which explain what will happen4. Prescriptive analytics, which explain how one can make it happenFrom a gaming analytics standpoint, gaming studios of all sizes and analytics capabilities live on various points of this framework and employ each of the four analytics types to varying degrees. However, AI has the potential to act as an exoskeleton here and elevate all aspects of this framework. To discuss all this and more, we’re joined by Elad Levy, founder and CEO of Dive, Daniel Berdichevski, Playtika’s ex-VP of Data Science and Products (now a Data Management Consultant), and your host, Abhimanyu Kumar, co-founder of Naavik.We hope you enjoy the last episode of the Data Corner. Please send any thoughts, feedback, and questions to [email protected]’d also like to thank Pragma for making this episode possible! Pragma is a Backend Game Engine that powers services like accounts, matchmaking and player data for the world’s most ambitious live service games. To learn more, head to https://pragma.gg/ And as always, if you like the episode, you can help others find us by leaving a rating or review!Watch the episode: YouTube videoRead more: Naavik DigestLearn more: Naavik’s Open Gaming Research InitiativeWork with us: Naavik ConsultingFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Gabe.

Forever Digital Pets in the Petaverse
Real, living pets have a fundamental problem - they have a limited lifespan and they die. Digital pets aren’t immortal either. Over 80 million Tamagotchis have been sold since their debut in 1996 - and how many of them are still around today? But what if your pets really could live forever, at least in the digital realm? With blockchain technology that’s a reality, and to discuss how, your host, Niko Vuori, talks with Susan Cummings, the Founder & CEO of Tiny Rebel Games, which is building the Petaverse, where digital pets outlive their humans. To learn more, make sure to visit https://www.petaverse.com/. You can find Susan Cummings on LinkedIn.We’d also like to thank Gamesight for making this episode possible! Gamesight provides full-service campaign management, taking charge of consulting, influencer discovery, relationship management, billing, and reporting, leaving you free to focus on your core business. To learn more, simply visit https://i.try.games/gamesight/fzjked If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

LEGO Fortnite Pops / Google's Legal Loss / ESRB vs Web3 / The Game Awards
In this week's Roundtable, the squad dives into the successful collaboration between LEGO and Fortnite, discussing how LEGO's first successful Minecraft-like venture could potentially broaden both companies’ audiences. We then shift gears to Epic's recent legal triumph over Google, analyzing the stark differences from its Apple lawsuit and pondering the implications for the future of mobile gaming. The conversation takes a critical turn as we dissect the "Adults Only" rating awarded to Gods Unchained by the ESRB, due to its real-money value rewards in tokens and NFTs, leading to its automatic delisting from the Epic Games Store. We debate whether this marks the beginning of a series of significant challenges for web3 gaming. Finally, we delve into the plethora of game announcements from The Game Awards, unpacking what this event signifies for the current state of the gaming industry, as well as its future trajectory. Join us for all the latest games business news with Aaron Bush, Anil Das-Gupta, Jonathan Anastas and host Devin Becker.We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Unraveling Content Creator Programs
Together with Nexus, one of our Open Gaming Research Initiative partners, today we’re diving into the topic of content creator programs.Content creator programs are designed to incentivize and reward the creators in one’s community for driving attention towards a game. It isn’t the newest of growth strategies, but it's become increasingly popular in recent years. Companies like Ubisoft, Scopely, miHoYo, EA, Bandai Namco, MY.GAMES, and many more all host their own creator programs to drive growth across their product portfolios.At Naavik, we’ve looked into a few content creator programs through our public writings and consulting projects, and we’re constantly amazed at how effective this growth strategy can be when done right. So today, we’re going to focus on breaking down the current state and future of content creator programs.To discuss all this and more, host Abhimanyu Kumar, co-founder of Naavik, is joined by Justin Sacks, CEO of Nexus. Please also make sure to check out our article on creator revenue attribution as additional reading.Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at https://zebedee.io/ We hope you enjoy the conversation, and do send us your thoughts, feedback and questions on [email protected]. And as always, you can help others find us by leaving a rating or review!Watch the episode: YouTube videoRead more: Naavik DigestLearn more: Naavik’s Open Gaming Research InitiativeWork with us: Naavik ConsultingFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Gabe.

Lessons in Entrepreneurship, Kid-Tech, and UGC
Serial entrepreneurs that always win are a rare breed worth learning from, and we’re hosting one of those special people today as our guest. Dylan Collins is currently an investor but was the founder and CEO of DemonWare, Jolt, and SuperAwesome, which sold to Activision Blizzard, GameStop, and Epic Games, respectively. In this conversation, we explore a few of Dylan’s lessons learned from running and selling so many companies. We then take a detour to discuss the current and future state of the kid-tech market, including what video game companies should consider in the coming years. Lastly, we touch on the early days of UEFN, Roblox’s expanding moat, and what the next generation of founder-creators could bring to the table within UGC, before closing with some exciting trends and book recommendations.If you want to follow Dylan’s musings, make sure to follow his blog: https://dylancollins.com/ We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

GTA VI Trailer / Hybridcasual Success / Africa's Gaming Market
In this week's Roundtable, the squad dives into the unexpected early leak and subsequent official release of the GTA VI trailer, which has taken the internet by storm. We then shift gears to discuss the burgeoning success of hybridcasual games, which surpassed $2B in revenue in 2023, and how Voodoo's bold claim of "hypercasual is dead" is playing out in the market. The conversation heats up as we explore the upcoming Fortnite and Lego collaboration, questioning the fit of audience and moderation tools for the Lego brand. We also uncover new details from the Epic Games vs Google lawsuit, revealing a once-proposed alliance with Supercell to create a new app store and whether Microsoft is in a good place to try that. Finally, we delve into the emerging African gaming market, analyzing its potential as a huge developing audience and comparing it to previous expansions in other developing regions. Join us for all the latest games business news with Dave Elton, Matt Dion and host Devin Becker.We’d also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you’re interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

UEFN Studios: Boom, Bust, or Choose Roblox?
UEFN is gunning to be the next major Roblox competitor, but just how competitive is it? Today, your host, Alexandra Takei, Director at Ruckus Games, sits down with the founder of Bungie, Alex Seropian, now the current CEO of Look North World, and Amy Wu, the partner heading up the games and consumer practice at Menlo Ventures. Fortnite Creative 2.0 has drawn in a lot of committed creators: Snoop Dog and his son, 100 Thieves, and many more. In this episode, we talk about building in the UEFN ecosystem, how the tools have evolved over time (and what’s still missing), what healthy business models might look like for UGC / UEFN based studios, and the ultimate showdown of Roblox vs. UEFN. As a primer for our discussion, make sure to look back at our Naavik Digest by David Taylor on Fornite’s Long Creative Road ahead. We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Nuverse Winds Down / Shrapnel Lawsuit / Business Of Gaming Awards
In this week's Roundtable, the squad unpacks ByteDance's decision to wind down its gaming arm, Nuverse, and divest popular titles like Marvel Snap. The conversation then pivots to the legal drama at Neon Machine, where the directors of Shrapnel are suing its controlling shareholder in a contentious battle for control over the web3 FPS developer. We also highlight a recent study on League of Legends, revealing surprising insights about player motivation, especially the urge to play more after losing matches. Finally, we spice things up with a series of nominations for a theoretical 2023 Business of Gaming awards, reflecting on the industry's biggest winners and losers, strategic moves, and turnarounds, blending expected outcomes with some hot takes. Join us for all the latest games business news with Aaron Bush, Matt Dion, Sebastian Park and host Devin Becker.We’d also like to thank Coda Payments for making this episode possible! Coda helps developers collect some of their revenues outside the app stores, keeping more of the income they generate for themselves. To learn more, head to https://www.codapayments.com/naavik?utm_source=newsletter&utm_medium=webpage&utm_campaign=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Savvy Games Group’s Ambition, Strategy, and Future
Welcome to the third and final part in our series covering all things Savvy Games Group, the Saudi-backed gaming giant in the making. In this episode, Aaron Bush sits down with Brian Ward, the CEO of Savvy Games Group, to discuss the company’s ambitions, including its goal of becoming the world’s largest gaming company and its plans to turn Saudi Arabia into a more prominent gaming hub. We also dive into how Savvy makes investment decisions, manages a decentralized culture, works with the Saudi government, and thinks very long-term. We wrap up with breakdowns of Savvy’s core subsidiaries and chat through what else Brian is excited about for the future.Also, if you missed our previous interviews with ESL FACEIT Group and Scopely, the two largest acquired parts of Savvy Games Group, make sure to check those out.We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

VC Funding Down / Fortnite Kid Safety / OpenAI Drama / Embracer Restructure
In this week's Roundtable, we welcome Taylor Hurst from Konvoy Ventures, bringing a fresh investment perspective to our discussions. We kick off by dissecting the startling 68% YoY decrease in games VC funding reported by PitchBook for Q3, pondering the implications and where the funding might be redirected. The conversation then shifts to Epic Games' intensified focus on child safety in Fortnite, following the spinoff of SuperAwesome and a significant FTC lawsuit settlement, as we explore the complexities and potential solutions. We delve into the recent OpenAI drama, analyzing how Microsoft nearly poached key executives and most of the staff, leading to a dramatic board reshuffle and what this power play means for Microsoft and AI. Expanding on last week's topic, we dive deeper into the nuances of Live Operations in gaming, unpacking why it's a challenging yet crucial aspect that’s now being questioned. Finally, we examine the recent layoffs at Embracer Group, affecting 900 employees or 5% of its workforce, and discuss the potential sale of Gearbox amidst broader restructuring efforts. Join us for all the latest games business news with Dave Elton, Anil Das-Gupta, Taylor Hurst and host Devin Becker.We’d also like to thank Lakestar - one of the leading European venture capital firms - for making this episode possible!. If you're interested in learning more or getting in contact with the Lakestar’s Games and Media team, simply go to https://lakestar.com/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The State of Web3 With Game7
Game7, a community formed to accelerate the adoption of Web3 gaming, recognized that there had to date not been a comprehensive overview of the entire Web3 ecosystem, and decided to do something about. On November 13th, they released the very first truly comprehensive study that covers the past 6 years of Web3 gaming, using objective and neutral primary research methods. The report captured and examined data from almost two thousand Web3 games, over one thousand funding rounds, and almost two hundred blockchain ecosystems. What can this data tell us about the state of Web3? To answer all our questions your host, Niko Vuori, talks with one of the primary authors of the report, George Isichos from Game7, with additional insights from Naavik’s own Web3 analyst, Devin Becker. To download the free 61-page report, make sure to visit https://research.game7.io/state-of-web3-gaming-2023. You can find George Isichos on LinkedIn.Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at https://zebedee.io/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Gaming Journalism: How, What, and Impact with Jason Schreier and Neil Long
Neil Long used to be responsible for app rankings on the Apple iOS Store before founding Mobilegamer.biz, a site aimed at increasing mobile games coverage. Jason Schreier is a long-standing games journalist with a career spanning Wired, Kotaku, and now Bloomberg News; he's famous for exposing industry crunch, lobbying on behalf of the developer, and depending on who you ask, exposing unofficially announced games. Your host, Alexandra Takei Director at Ruckus Games, and her guests debate the role of journalism in games: how the processes and structures of what seat you are writing from influences what you choose to cover, what standards and bylaws do you develop as a journalist to ensure high quality reporting, and how the gaming industry has been impacted by the reporting done by both guests. Finally, we discuss whether gaming journalism itself can survive as a business, and if so, how. This episode is brought to you by CleverTap Gaming, the all-in-one platform for creating personalized player experiences. Visit https://clevertap.com/gaming/ for more details. If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

MW3 Controversy / Live Service Evolutions / Roblox Earnings / Esports Woes
In this week's Roundtable, the squad tackles the contentious release of Call of Duty: Modern Warfare 3, scrutinizing Activision's bold pricing strategy for what many see as DLC-sized content. We then shift gears to the evolving stances of various companies regarding live service games, including noting where we are in the trend's hype cycle. The conversation pivots to Valve's unveiling of the Steam Deck OLED and what kind of platform the resurgence of handhelds could morph into. We next cover Roblox's recent earnings release and discuss both the tailwinds and headwinds the company faces. The discussion then takes a serious turn with Blizzard shuttering the Overwatch League due to financial woes, leading us to speculate on the future of other esports leagues and why ESL may be in a superior position. Finally, we examine Ubisoft's announcement of a new skin marketplace for the eight-year-old Rainbow Six: Siege and ponder its potential compared to Steam's established marketplace. Join us for all the latest games business news with Aaron Bush, Jonathan Anastas, and host Devin Becker.We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Building Hits with the Power of Community
Together with Windwalk, one of our Open Gaming Research Initiative partners, we’re diving into the topic of community building within game building.The reason for talking about all things community is simple: not only has community building always been important, but it has never been more important, especially when thinking about where the industry is moving from a discoverability, distribution, product roadmapping, UGC, Web3, or AI perspective. There are so many interesting angles to this topic, and we cover a lot of ground on this episode.To discuss all this and more, your host, Abhimanyu Kumar, Co-founder of Naavik, is joined by Colin Feo, CEO of Windwalk, and Richard Warren, Head of Community at Windwalk.We’d also like to thank Gamesight for making this episode possible! Gamesight provides full-service campaign management, taking charge of consulting, influencer discovery, relationship management, billing, and reporting, leaving you free to focus on your core business. To learn more, simply visit https://i.try.games/gamesight/fzjked We hope you enjoy the conversation, and please send us any thoughts, feedback, or questions to [email protected]. And as always, you can help others find us by leaving a rating or review!Watch the episode: YouTube videoRead more: Naavik DigestLearn more: Naavik’s Open Gaming Research InitiativeWork with us: Naavik ConsultingFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Gabe.

Bungie Layoffs / Live-Action Zelda / Epic v Google / FC 24 Sales
In this week's Roundtable, the squad unpacks Bungie's recent layoffs and the implications for Destiny 2 and Marathon’s future. We then shift gears to Azur Games' acquisition of Good Job Games' entire portfolio, sparking an exploration of the merits of portfolio vs. talent acquisition strategies in the gaming industry. Next, the announcement of a Legend of Zelda movie sparks a discussion comparing its potential as a live action film against the CG-animated Mario movie. We also touch on the breaking news that a GTA VI trailer will be released soon and the potential impact on Take-Two Interactive. We jump over to analyzing the sustainability and impact of the news that Epic Games' OG Fortnite event is pulling in massive concurrent player numbers, including returning players. We also delve into Epic's lawsuit against Google, now uniquely set for a jury decision, and contrast it with the case against Apple. Wrapping up, we dissect EA Sports' success with FC 24 outperforming FIFA 23 and consider the broader implications for other licensed franchises in the gaming world. Join us for all the latest games business news with Felipe Mata, Dave Elton, Maria Gillies, and host Devin Becker.We’d also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you’re interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Building a Roblox Studio
How do you build a dedicated Roblox studio? The answer: “hire your customer” according to the Co-Founders of Tiny Comet Emily Tierney and Anca Agapi. Your host, Alexandra Takei, Director at Ruckus Games, alongside the Tiny Comet team discusses building and running a studio where the average employee is under twenty years old, acquiring users on a platform that has 40M games and a notorious algorithm that’s largely responsible for surfacing your game, and the mission Tiny Comet has to build games that are not only fun, but, as they say, are “learnified” experiences. The pandemic set back education tenfold, and this team is not only on a mission to build where the future of gamers (and game developers) are growing up, but also to boldly tackle a long-standing societal problem. We hope you’ll tune in. We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Why Is Gaming Spend Not Up More? / M&A and Funding Trends / Earnings Season Begins
In this week's Roundtable, the squad delves into the fresh UK sales numbers, highlighting top hits like Super Mario Bros. Wonder and Spider-Man 2. Then we discuss why YTD video game spend in the US is actually down compared to last year (when accounting for inflation) despite it being a notable year of great hits. We pair that discussion with insights from the latest Drake Star and Konvoy Q3 reports, which cover funding and M&A data, and discuss why we're hesitant to project a strong rebound heading into 2024. Next, we hit on Microsoft's major leadership reorg and discuss how emerging technologies (like AI) and new business models (like subscription) could further affect broader industry-wide reorgs in the future. Lastly, as earnings season kicks off, we dive into the latest numbers from Xbox and Ubisoft, and Aaron offers keen analysis about the unspoken and less obvious narratives hidden between the lines. Join us for all the latest games business news with Aaron Bush, Sebastian Park, Tammy Levy and host Devin Becker.We’d also like to thank Coda Payments for making this episode possible! Coda helps developers collect some of their revenues outside the app stores, keeping more of the income they generate for themselves. To learn more, head to https://www.codapayments.com/naavik?utm_source=newsletter&utm_medium=webpage&utm_campaign=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

S-Tier Go-To-Market Insights for PC Games
Together with Gamesight, one of our Open Gaming Research Initiative partners, we’re exploring various go-to-market (GTM) strategies and insights, specifically for PC games.Currently, there is a growing curiosity surrounding the topic, particularly as observed in the development of new mobile games designed for cross-platform compatibility and the introduction of PC versions of existing mobile games. For example, Supercell recently released PC versions of Clash of Clans and Clash Royale. In short, the need to understand how the PC platform behaves from a go-to-market perspective is becoming increasingly important for developers across gaming verticals.To discuss all this and more, we’re joined by Adam Lieb, CEO of Gamesight, and your host, Abhimanyu Kumar, Co-founder of Naavik.We’d also like to thank Pragma for making this episode possible! Pragma is a Backend Game Engine that powers services like accounts, matchmaking and player data for the world’s most ambitious live service games. To learn more, head to https://pragma.gg/ We hope you enjoy the conversation, and do send us your thoughts, feedback and questions on [email protected]. And as always, you can help others find us by leaving a rating or review!Watch the episode: YouTube videoRead more: Naavik DigestLearn more: Naavik’s Open Gaming Research InitiativeWork with us: Naavik ConsultingFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Gabe.

Inside Scopely: Monopoly Go, Stumble Guys, Savvy Games Group & The Future
Welcome to part two in our series covering all things Savvy Games Group. In this episode Aaron Bush chats with Javier Ferreira, the co-CEO of Scopely, which was acquired by Savvy earlier this year for $4.9 billion – the sixth largest gaming acquisition of all time. Scopely is now the #2 largest North American mobile games company (as measured by global IAPs), and it serves over 100 million players across its portfolio of games.In this episode, Javier walks us through how the company has grown, what does and doesn’t change now that Scopely is owned by Savvy, and updates us on Scopely’s approach to creating great games. We also dive into Monopoly Go (how did Scopely create the #1 mobile game in the US?), Stumble Guys (and what it says about Scopely’s cross-platform ambitions), GSN (including how to get better at M&A), and more. We also discuss the tensions between managing creativity and systems at scale, Scopely’s view on UGC, and wrap up with a few things Javier is excited about for the future.Also, if you missed our first interview with Javier, which shares great insights into how Scopely operates, check it out here: https://naavik.co/podcast/javier-ferreira/ We’d also like to thank Dive for making this episode possible! Dive is a fully outsourced BI-as-a-Service solution that provides an enterprise-grade data platform and services for gaming studios on all platforms. It also saves studios hundreds of thousands of dollars yearly. To learn more, go to: https://bit.ly/3NRlX3i If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Game Pass Growth / FaZe Acquired / Netflix’s Game Plan
In this week's Roundtable, the squad kicks off by discussing what to make of Microsoft CEO Satya Nadella's pay no longer being driven by Xbox Game Pass growth targets. We then navigate the waters of FaZe Clan's acquisition by Gamesquare for a largely deflated $17M, especially in the wake of its previous SPAC and esports as a struggling industry. Pivoting to streaming giant Netflix, we dissect its Q3 investor call, where the company outlined its 'crawl, walk, run' approach to gaming, and chat about whether the future for Netflix's gaming ambitions are mobile-first or not. Join us for all the latest games business news with Maria Gillies, Dave Elton, and host Devin Becker.We’d also like to thank Lakestar - one of the leading European venture capital firms - for making this episode possible!. If you're interested in learning more or getting in contact with the Lakestar’s Games and Media team, simply go to https://lakestar.com/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Transmedia IP, Gaming, and the Metaverse
As "metaverses" gain in prominence, and more and more gameplay happens inside these digital worlds, brands, advertisers, and IP owners are naturally going to want to be there. Wherever there is consumer attention and engagement, there will always be brands wanting to get in front of these engaged audiences. But how should brands, which typically know nothing about gaming, engage with consumers in these spaces that are still fairly alien to them? What does a successful transmedia IP strategy look like? Does every brand need a transmedia strategy? To answer these questions your host, Niko Vuori, talks with Joe Ferencz, the founder and CEO of Gamefam, one of the largest metaverse developers that works with brands to bring their IP into the metaverse. To learn more, make sure to visit https://gamefam.com/. You can find Joe Ferencz on LinkedIn.We’d also like to thank Gamesight for making this episode possible! Gamesight provides full-service campaign management, taking charge of consulting, influencer discovery, relationship management, billing, and reporting, leaving you free to focus on your core business. To learn more, simply visit https://gamesight.io/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Future of Hybridcasual
Hybridcasual is a buzzword of late, but what exactly does it mean, and where is it going? As hypercasual continues declining, many games teams are experimenting with either converting their existing hypercasual games to hybridcasual (by adding more casual features) or are building hybridcasual games from the ground up. It’s a rapidly shifting environment with many moving pieces.To help make sense of the evolution, Niek Tuerlings, lead game designer at Moonlit Games and long-time Naavik contributor, joins host Aaron Bush to share his research and takeaways. The duo dives into examples from Say Games (Dreamdale), Voodoo (Mob Control + Collect ‘Em All), Madbox (Pocket Champs), and Habby (Survivor.io), shares overarching takeaways, and discusses where the trend is going next.This discussion is also based on Niek’s excellent essay, which covers similar ground. Check it out for even more context and insight: https://naavik.co/deep-dives/evolution-of-hybridcasual-deepdive/ This episode is brought to you by CleverTap Gaming, the all-in-one platform for creating personalized player experiences. Visit https://clevertap.com/gaming/ for more details. If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Microsoft’s Done Deal / Predicting Holiday Hits / When Will Layoffs End?
In this week's Roundtable, the squad delves into Microsoft's completed acquisition of Activision Blizzard and speculates on the future landscape of gaming acquisitions. We then touch upon the continued trend of layoffs, this time spotlighting Frontier, and discuss when the tide may shift the other way. Lastly, as the holiday season approaches, we share our predictions on which games are likely to dominate the charts and become festive favorites. Join us for all the latest games business news with Anil Das-Gupta, Aaron Bush, and host Devin Becker.We’d also like to thank Dive for making this episode possible! Dive is a fully outsourced BI-as-a-Service solution that provides an enterprise-grade data platform and services for gaming studios on all platforms. It also saves studios hundreds of thousands of dollars yearly. To learn more, go to: https://bit.ly/3NRlX3iIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

ESL FACEIT Group: Growing Beyond Play (Savvy Games Series #1)
In 2022, ESL Gaming and FACEIT merged to create one of esports’ most important companies: ESL FACEIT Group (EFG). This operating group, fully owned by Saudi Arabia’s Savvy Games Group, manages esports tournaments (via ESL), gaming festivals (via Dreamhack), a platform for superior PvP play (via FACEIT), and gaming audience management tools (via Vindex, acquired this year).In this episode, we chat with EFG’s co-CEOs, Craig Levine and Niccolo Maisto, about how this company came together, how esports has evolved in recent years, and what it’s like operating within Savvy Games. We also discuss how merging has unlocked a larger vision with new growth opportunities, EFG’s aspiration to grow “beyond play,” and what both leaders learned from integrating different teams and managing esports’ never-ending change over the past few years.This episode is also part one in a three part series about Savvy Games Group, which continues to deploy its $38 billion in dedicated capital. In Part 2, we’ll chat with Javier Ferreira, co-CEO of Scopely, which was acquired by Savvy in July, and Part 3 will be a discussion with Brian Ward, Savvy Games Group’s CEO. Stay tuned!We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Riccitiello Resigns / Diablo IV On Steam / FC 24 Scores
In this week's Roundtable, the squad kicks things off by discussing the resignation of Unity's CEO John Riccitiello and the introduction of the company's new interim CEO. We then delve into the latest on our favorite Swedish aggregators, including Embracer's ongoing setbacks and MTG's acquisition of Warhammer Tacticus developer, Snowprint Studios. Next, we explore the strategy behind Diablo IV announcing its Season 2 launch on Steam and the revelation that Activision Blizzard titles will hit Xbox Game Pass by 2024. We then discuss EA's triumphant launch of its rebranded FC 24 franchise post-FIFA. Lastly, we touch on the unfortunate trend of layoffs sweeping across the gaming industry and ponder its implications. Join us for all the latest games business news with Dave Elton, Tammy Levy, Matt Dion, and host Devin Becker.We’d also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you’re interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Driving ROI with Data Analysis – Part 2
Together with Dive, one of our Open Gaming Research Initiative partners, we’re exploring the topic of data and games through a limited podcast series called the “Data Corner”.Today’s episode is Part 2 of Driving ROI with Data Analysis. It’s a broad topic that many understand has a lot of value, but not so many know how to engineer it in their gaming studios.In Part 1, we talked about how game teams should think about setting up their data pipelines, data teams, processes and relationships with other teams, and budgets. Today, we’re going a little deeper into some more tactical questions around initiating and conducting data analyses, which should result in some actionable takeaways for listeners.To discuss all this and more, we’re joined by Elad Levy, founder and CEO of Dive, Tammy Levy, Chief Games Officer at Captain.tv, and your host, Abhimanyu Kumar, Co-founder of Naavik.We’d also like to thank Pragma for making this episode possible! Pragma is a Backend Game Engine that powers services like accounts, matchmaking and player data for the world’s most ambitious live service games. To learn more, head to https://pragma.gg/ And as always, if you like the episode, you can help others find us by leaving a rating or review! Also, send us your thoughts, feedback, and questions on [email protected] the episode: YouTube videoRead more: Naavik DigestLearn more: Naavik’s Open Gaming Research InitiativeWork with us: Naavik ConsultingFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Gabe.

Zynga Enters Web3 with Sugartown
On September 13th, Zynga minted its first NFT collection, the Oras, and announced its entry into the Web3 gaming space with Sugartown. There have not been many large, established developers who have taken the plunge into the Web3 waters, especially in the Western markets, and those that have tried to incorporate NFTs or other Web3 elements into their existing games (looking at you, Ubisoft and Ghost Recon Breakpoint) have met with significant player backlash. So to have a big player like Zynga “validate” Web3 by building a native experience from the ground up is a big deal, and could reflect a major milestone for Web3 gaming. To discuss what this means for the Web3 movement, and learn more about Zynga’s Web3 strategy, your host, Niko Vuori, talks with Zynga’s VP of Web3 Gaming, Matt Wolf. To learn more, make sure to visit https://visitsugartown.com/. You can find Matt Wolf on LinkedIn.We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to nexus.gg/naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

How to Disrupt the Shooter Market
How red is the ocean of shooters and is there room for innovation in what most consider a wildly competitive and oversaturated space? Roby John, CEO and Co-Founder at Supergaming (a studio building an indo-futurism mobile battle royale called Indus, check out their beta here) and Nikolaj Nyholm, CEO and Co-Founder at Scattershot (a studio building a competitive PvP battle royale shooter called Project Athena) both believe there’s disruption yet to come. Your host Alexandra Takei, Director of Business at Ruckus Games, and her crew discuss the macro-state of the shooter market across PC, console, and mobile as well as the pockets of opportunities across sub genres, demos, geos, economics, and development processes. We also take a trip down memory lane, and ask our guests if they were to have one feature in their game that defined generations of shooters to come (i.e. a modern day push forward combat), what might it be, and why is it important? A kingpin genre of the video game industry, this is not an episode to miss! We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at overwolf.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Monster Hunter Now Launch / Luda Raises For AI Sim / CS:GO 2 Launch
In this week's Roundtable, the squad starts with covering the successful mobile launch of Monster Hunter Now, giving Niantic another win in location-based gaming. Then we touch on Luda's recent $7M funding for its AI training sim, spotlighting real-time reinforcement training and UGC elements. That's followed up with a conversation around Activision/Blizzard's decision to shut down and revamp the Overwatch League. We also dive deep into the launch of CS:GO 2, its impressive crate opening numbers, and the surprising removal of CS:GO 1 from Steam. Lastly, we end with a riveting games business trivia quiz. Join us for all the latest games business news with Felipe Mata, Aaron Bush, and host Devin Becker.We’d also like to thank Coda Payments for making this episode possible! Coda helps developers collect some of their revenues outside the app stores, keeping more of the income they generate for themselves. To learn more, head to https://www.codapayments.com/naavik?utm_source=newsletter&utm_medium=webpage&utm_campaign=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

How Candivore’s Match Masters Innovates in Match 3
We’ve all played match 3 games, but the genre itself has seen limited innovation in recent years. However, Candivore and its hit game Match Masters – which features PvP and new monetization mechanics – are changing the narrative. In this episode, we talk to Candivore’s co-founder and CEO Gal Goldstein about the multi-year journey in developing Match Masters, scaling up its success, and raising money (most recently in a ~$100M round led by Haveli). Gal also holds unique perspectives on keeping teams lean, Candivore’s end goal, and how the match 3 genre will evolve in the future.If you’re interested in innovating, iterating, and scaling mobile games, you’ll enjoy this episode.Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at zebedee.io.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.