
Goonie’s World
253 episodes — Page 3 of 6
Ep 200Goblin Quest #3: Accordioned
EVenturing into the Dunn Inn, the goblins attempt to get past a bugbear guard and abscond with fireworks. Later, a misfortune involving orcs unexpectedly complicates their mission to steal a can opener from the barracks kitchen.
Ep 199Goblin Quest #2: Barrel Roll
EThe goblins try their pathetic best to steal barrels of TNT from the Camp Defenses and transport them to the Magical Explosions Testing Grounds for eventual use in their fart rocket construction.
Ep 198Goblin Quest #1: To the Moon
EIn this session zero episode, the players create their clutches – groups of five stupid, scrawny goblins spawned in the Green Pits beneath the Great Battle Camp. Next, they determine what their quest will be and how to go about achieving it. The plan is broken down into three tasks, each with three stages. With the setup complete, all that’s left now for the goblins is to fail in fantastic fashion probably.
Ep 197Beach Patrol Nights #5: Duffel Gag
EAfter a chaotic maritime chase and deadly fight on board The Dreadyacht, the lifeguards are confronted by Keith and eventually square off with Chuck himself, attempting to end the monster’s reign of terror once and for all.
Ep 196Beach Patrol Nights #4: Banana Hammock
EInvestigating at the marina, the lifeguards meet a colorful local who provides them with valuable insights as well as a helpful tool of his own design. Afterwards, following a lead, the Floridians make a shocking discovery about a fellow team member.
Ep 195Beach Patrol Nights #3: Wereshark
ESearching for a runaway dog, the lifeguards uncover a secret section of beach, and later, discover more clues hiding behind locks in Lifeguard Tower 1.
Ep 194Beach Patrol Nights #2: Fresh Prints
EThe lifeguards have an altercation with drug dealers on the beach and manage to get some key info about the supplier of sand. Unfortunately, something bad washes up on shore the next day.
Ep 193Beach Patrol Nights #1: Hangin’ Loose
EExperienced lifeguards Tami Lee, Ivan “Van” Semenov, and Buzz Malibu are hired for nightshift positions at Coral Rock Resort, located on tiny San Paco Island off the southwest tip of Florida. After discovering a bite mark on one of the resort guests, they’re told of recent shark attacks and the disappearance of a trainee that may be connected. In addition to alleged drug trafficking, it seems that something suspicious is happening on the beach, and dark secrets lie hidden just below the surface.
Ep 192Maze Rats #6: Thrice-Great
ECrossing the Triangular Sea, Rufus, Merrium, and Puck come upon marine creatures with desirous intent, but they strike a deal and are gifted a magical weapon, along with directions to a secret entrance into Lupercalis’ lair on the Island of Exiles. At last, the three bold heroes face off with the terrible dragon, the fate of the infant Poppy resting dubiously in their hands.
Ep 191Maze Rats #5: Honey Wizard
EAfter agreeing to rescue the waterman held hostage by bandits in a nearby lighthouse, the party’s plan to split up goes awry, and they each find themselves engaged in losing battles. In the end, only cooperation and creativity allow them to prevail.
Ep 190Maze Rats #4: Bad Dragon
EHaving reached the city of Illyria, the party is devastated to discover that a tragedy has befallen Poppy’s clockmaker relatives. Taking the baby to the Temple of the Triacontagon, they are dealt yet another unexpected blow when it's revealed that there’s something terribly wrong with her. Now the heroes are forced to embark on a seemingly suicidal quest to makes things right.
Ep 189Maze Rats #3: Shades of Red
EGuided by the soft red glow of bioluminescent fungi, the adventurers traverse the goblin shortcut known as the Underdark Road. Confronted by such creatures as the Norker, Invisible Hobo, and Dire Geesemen, they nevertheless press on until they reach the Upside Down City.
Ep 188Maze Rats #2: Keeping Watch
EWhile bivouacking along the way to Illyria, Puck, Merrium, and Rufus are attacked in the night, leaving one of them barely clinging to life. The next day, an encounter with a hill giant leads them to a cave and a potential shortcut.
Ep 187Maze Rats #1: The Road to Riches
EAt a tavern in the village of Varna, a cutpurse, bounty hunter, and fortuneteller learn of great riches to be found in the city of Illyria. After assisting a local with a romantic dilemma, the treasure seekers travel south on a rutted, dirt road, eventually stopping at a wayside shrine. What they find there is perhaps even more precious than treasure.
Ep 186Horrid Mysteries #3: The Banishing
EOnce inside the late Erasmus De Rippe’s manor, Percival Skorbeck, Chadwick Southwark, and Orchid Calaver enter the basement and discover a possible means of defeating Firiel. Tracking the demon to a church, the team finally faces off with their foe.
Ep 185Horrid Mysteries #2: The Summoning
EThe gathered devise a method of summoning the demon Firiel into the material world, but unforeseen circumstances result in evil being unleashed upon the streets of Sourshire.
Ep 184Horrid Mysteries #1: The Gathering
EThree strangers are brought together on a dark night to discuss and hopefully defeat a supernatural adversary that has affected each of them.
Ep 183Heroes of Sherwood Forest #4: Hole in One
ERescuing Roger Goode from his cell in the dungeons of Nottingham Castle, the outlaws attempt a dangerous escape, eventually making it back to Sourhampton. There’s no time to celebrate, however, as they quickly learn of an impending attack on the village by Flemish mercenaries sent by the Sheriff. Together with the villagers and Lovely Lads, the PRB decide to take a stand.
Ep 182Heroes of Sherwood Forest #3: Tuppence
EHaving summoned the demon Firiel, the heroes are granted magical powers to aid them in rescuing Roger Goode. After some preparation, the outlaws execute their plan and make their way into the dreaded dungeons of Nottingham Castle.
Ep 181Heroes of Sherwood Forest #2: Contest of Champions
EAfter showing up unexpectedly in Sourhampton, Robin Hood himself accuses the heroes of poaching on his land and demands a percentage of their takings as dues. Unwilling to pay, the heroes agree to a series of contests against notable members of the Merry Men that, if won, will allow them to operate freely in Sherwood Forest until springtime. Later on, the heroes receive word that the Lovely Lad Roger Goode has been captured by Flemish mercenaries and imprisoned in the dungeons of Nottingham Castle. Determined to free him, they decide to seek help from a legendary figure.
Ep 180Heroes of Sherwood Forest #1: Robin Hoodlums
EWhile the villainous Prince John rules London in King Richard’s absence, three outlaws band together to redistribute the wealth. The overconfident bastard Arthur Brown, runaway boy Spencer Twiddy, and vengeful cook Belgar Frigosi make it their mission to rob the nobleman Sir Enguerrand de Coucy as he travels by wagon through Sherwood Forest. During the encounter, the heroes acquire a hidden treasure and a new name to go along with it. Afterward, joining forces with another gang of young outlaws calling themselves the Lovely Lads, they make their way to the impoverished village of Sourhampton. As they’re busy giving to the poor, however, they are interrupted by an unexpected visitor.
Ep 179Runners #2: Compromised
EWith Dr. Patel now in their possession, Al and Howitzer seek a hideout to get off the streets and assess the situation. Once there, the elven scientist surprises the runners, throwing yet another monkey wrench into the works. Eventually striking a deal, they deliver the elf to the chosen location and complete their adventure (for now). A loose end remains, however, ensuring their story will continue later.
Ep 178Runners #1: Window of Opportunity
EDenver, 2078: in a futuristic world of magic and metahumans, Alwyk “Al” Cylyndryel (an elven mage) and Zak “Howitzer” Sharp (a human tank) receive a job offer to kidnap a scientist and bring him to a warehouse for $10k each if done in the next 24 hours. As the runners prepare to make their move, they are unexpectedly presented with a counteroffer, and the situation intensifies.
Ep 177GURPS Vikings #6: Land of Plenty
EAfter a brief confrontation with the natives of Umlaut’s dreamland, the Norseman must once again face off against a cursed beast, this time against Nya Gwaheh, the Naked Bear. Once slain, they’re free to settle in the land of plenty and live out the rest of their days raising families, harvesting grain, and assisting the Beothuk battle their adversaries. Will Thor and Umlaut indeed settle down or will the Norns compel them to return to their Viking ways?
Ep 176GURPS Vikings #5: The Tempest
ESailing in the direction of Greenland, the Vikings are caught in a devastating storm and struggle to save their ship and crew. When the storm finally passes and dawn arrives, they find themselves off course and approaching the coast of a new land. The trees match those of Umlaut’s dream, as well as the natives who promptly introduce themselves with arrows.
Ep 175GURPS Vikings #4: We Can Be Heroes
EReaching Iceland, Thor and Umlaut come upon a settlement and receive a heroes’ welcome. Together with Kari’s brothers and Brother Brendan, the Vikings are sent on a quest by the village leader Ingolfur to kill a monster in its mountain lair. Facing their greatest challenge yet, some of the warriors choose to die in battle, while others choose to flee in defeat.
Ep 174GURPS Vikings #3: Greaseheads
EHaving sailed from Norway with Kari and her brothers in a drakkar longship, the explorers eventually spot land. When they disembark onto one of the Zetland islands, they are confronted by the tattooed, grease-haired natives. After diplomacy fails, the Vikings are forced into a bloody battle. Afterwards, they retreat to their ship once again and escape further bloodshed. Sailing into a storm, the heroes finally come upon a strange shipwreck survivor.
Ep 173GURPS Vikings #2: Holmgang
EBack in Trondheim, Thor and Umlaut discover that in their absence Smooth-Tooth has been spreading lies about them to King Harold. When Thor asks for permission to marry the king’s cousin Kari, it is decided that only a judicial battle will settle the matter. Accepting the ruling, the karls fight against Smooth-Tooth and his brother Yngwie Hump, only to later find themselves being run out of the village by the sore losers’ uncle Bolg the Bulge and a mob of his kin. Fortunately, Umlaut has had a dream of a strange new land awaiting them.
Ep 172GURPS Vikings #1: Death and Taxes
EIn the Norwegian region of Trondheim, foster brothers Thor Thorsson and Umlaut Topknot are sent away by King Harold Fairhair (after being influenced by the villainous Thorolf Smooth-Tooth) to collect taxes in the form of animal skins from the Finns. With the aurora borealis lighting the way, the two karls undertake their quest, encountering mushroom-munching reindeer and possible divine manifestations along the way.
Ep 171Risus (The Quest for Captain Kronos) #3: Stolen Youth
EAfter attaining info on the movie’s last renter, the kids find themselves afflicted by a dark, debilitating force and struggle to reach his house on the outskirts of town. As the hour grows late, they try their hardest to convince the eccentric Mr. Kingsley to hand over his copy so that they may complete their vital mission.
Ep 170Risus (The Quest for Captain Kronos) #2: Plan C
EHaving discovered the wrong tape inside the Captain Kronos case, the kids ride back to Valley Video in a furry, demanding answers and amends from the clerk. After an interesting conversation with another customer in the store, the boys attempt various methods of subterfuge in order to locate the missing movie.
Ep 169Risus (The Quest for Captain Kronos) #1: Guy Fawkes Day
E1980s Jupiter Springs, California: Junior high schoolers Plunger, Dickey, and Chip meet up at Plunger’s detached garage for a weekend sleepover. Well aware of Plunger and Dickey’s interest in vampires, Chip mentions an old movie he heard about called Captain Kronos: Vampire Hunter. Due to its rarity in VHS format, Plunger knows the movie only by its legendary reputation, but now, with renewed interest, the three kids set out on a marshmallow fluff-fueled quest to find a copy before the night is over. [Other helpful (but not required) series/episodes: Kids on Bikes, Dickey Newton, Fudge (Hard Time at Hardgate), SPIRIT, Exfanguination]
Ep 168The Hateful Place (Halloween Special): Bring Me the Head of Lady Jane
EIn a hellish version of 15th century England, darkness dominates and evil thrives. Three unusual heroes – Lill Redcloak, Feargus Bonesaw, and Fenton Grymbauld – accept a grisly mission to travel to Molby Manor in the county of Victimshire and put a vampire out of her misery. Standing in their way are monsters and murderers straight out of a nightmarish fairy-tale.
Ep 167Dickey Newton [Audio Drama w/Intro] #1: Ghostfoot
EIn 1980s northern California, 12-year-old Paranormal Detective Dickey Newton investigates an alleged ghost sighting which leads him on a wild bike ride through his hometown of Jupiter Springs.
Ep 166Knave #7: The Pyramid of the Pit
EWith guards in hot pursuit, Jubal, Squirg, and Sioux desperately scramble through the streets of Hadoro-Tyros. After some creative spell use and help from a townsman, they’re able to hide out and heal up. Escaping the town through an underground passage, the heroes make it their mission to scale the black step pyramid and face off with the Priest of the Black Circle, ending the Cult of Denial’s control forever.
Ep 165Knave #6: The Invisible Tower
ECharged with blasphemy in the town of Hadoro-Tyros, the party engages in combat with a white-robed priest and a dozen gendarmes. Inevitably, the party must surrender and find themselves imprisoned in an invisible tower. Not sitting idly by, the adventurers attempt a daring escape at nightfall.
Ep 164Knave #5: Big Axe
EOn an epic quest to reach the grand city of Serus Arx, a halfling, Jubal Tryx, and a human, Squirg Fallowshins, meet another man, Sioux Fastmane, fighting off a few Malignant Hawktoads. The three adventurers decide to join forces and travel together along the Trithagorian Wall. After a treacherous shortcut is taken, the trio wander onto a towering desert town with bizarre beliefs. [Optional: Knave 1-4]
Ep 163Hammer of the Earth #3: The Proposition
EStill imprisoned, Moonie and Big Daddy Thaddy make the difficult decision on whether to break out or await the mayor's judgment. Ultimately, they are given a proposition to pass along to the Navigator -- one that, if accepted, would require a heavy sacrifice. After a harrowing hike back to the train they call home, the Outriders rally their fellow rail riders and prepare for possible war.
Ep 162Hammer of the Earth #2: Asparagus Soup
EMoonbeam and Thaddeus finally get up to the treetop city and are stunned by what they see. After a meeting with the mayor, everything seems to be on track until a surprise threatens to derail their whole mission.
Ep 161Hammer of the Earth #1: Welcome to the Jungle
EAfter an ancient cataclysm created the Creeping Ruin, a vine that overtook the man-made world, the only thing left untouched is the Hammer of the Earth, a massive train carrying ten thousand inhabitants per carriage. But when the train runs dangerously low on fuel, the Navigator tasks two Outriders, Thaddeus Gibroni and Moonbeam Poe, to brave the wild and find more.
Ep 160The Beast #3: Absolution
EHaving learned The Beast’s weaknesses, Dagobert and Ludwig return to Wolfsburg to prepare, recruiting various villagers to aid them. Dagobert enlists an old friend from his past, and Piers, still wearing his mother’s clothes, joins the team too as they traipse their way to the ruins of Schloss Bungberg. In the aftermath of the battle, there is death but also redemption.
Ep 159The Beast #2: Cliffhanger
EAfter having bested a pack of hired thugs on the way to speak with Hester, Ludwig and Dagobert reach the crone’s hut, just outside of the village. She agrees to tell them what she knows about The Beast if they pass three trials. On the third trial, the vagabonds find themselves fighting for their lives high upon a clifftop, where desperate times call for desperate measures.
Ep 158The Beast #1: Girlie Man
EAustria, 1759: The vagabond adventurers Dagobert Nickolbach and Ludwig Vormelker are hired by Baron Von Bung to slay what the villagers of Wolfsburg call The Beast, an unknown figure blamed for the disappearance of a young girl every 130 years. When a strange symbol is discovered painted on the outside of a girl’s house, the hirelings uncover the culprit and devise a trap for The Beast.
Ep 126Classic Traveller #3: Interdiction
EChris and Ted make it to the planet of Cipatwe but are told that Kamarne Town is interdicted and are not allowed to land there. Ignoring the law, Chris takes the Achilles’ Heel into the warzone low and fast. After meeting with Divix Jones, Ted learns the true nature of the cargo they’ve been smuggling, and the final business transaction takes place. Before they can leave, the action heats up, and the travellers are forced to get involved.
Ep 157Classic Traveller #2: Chris & Ted’s Excellent Space Adventure
EAfter landing on the ice planet of Kagena, Chris and Ted learn that the Hiver they seek has been locked up. Paying for his release, the travellers are now able to do business with each other, but not before all three of them are attacked. Finally, the traders secure their cargo and refuel their ship, but Chris can’t resist sneaking a peek. Unknown to Ted, the cargo turns out not to be medical supplies after all.
Ep 156Classic Traveller #1: Men in Blue
EA former Marine captain, Ted Higgenbottom, and a former merchant captain, Christopher Jones, have teamed up as traders looking to earn some credits. At a hotel lounge on the planet Rhylanor, an enigmatic young woman offers them a lucrative job delivering secret cargo to natives of the planet Cipatwe. After accepting the deal, the business partners can’t help but notice that both they and their patron are being monitored by an interested third party.
Ep 155Exfanguination #5: Here Comes the Sun
EAs the bittens battle their furry foe, the violence once again turns vehicular and ends abruptly. While contemplating who to return the stolen blood to, Dirge gets himself a “Big Gulp” at a convenience store, and Cam comes out as a Poison fan. Ultimately finding themselves back in the sewer, the vampires gain additional info and devise a plan, returning to Cel Tredat Castle for a party that lasts all night long. For the unworthy, the dawning day brings fire and ash.
Ep 154Exfanguination #4: An American Werewolf in Pitchwood
EAs Cam, Dirge, and Rudy follow the bloodmobile on route to the blood bank, they are surprised by the sudden appearance of competition, and a high-speed scrap ensues. Afterward, having taken advantage of a fortuitous opportunity, the bittens pull into a parking lot and are hit with yet another curveball.
Ep 153Exfanguination #3: Lost and Found
EDirge and Cam explore Harkness Memorial Hospital, dealing with an unexpected complication at a nurse’s station, and later, break into a linen closet. On Saturday, the vampires observe the blood drive from behind the tinted windows of their Grand National, witnessing some interesting details.
Ep 152Exfanguination #2: The Dude Brood
EAfter encountering a mysterious woman in the parking lot of The Tar Pit, Cam and Dirge are invited into the sewers to meet her leader, Ben Odum. Once inside, Ben has a lot to say about Broodmaster Lucian and offers a proposal to the bittens. Following up on one of Ben’s claims, they return to the surface and drive back to Cel Tredat Castle, checking out the off-limits basement. Afterward, the vampires visit the hospital with the goal of stealing some scrubs for the following night’s blood heist.