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Game Economist Cast

Game Economist Cast

What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.

Phillip Black · [email protected] (Phillip Black)

53 episodesEN-US

Show overview

Game Economist Cast has been publishing since 2022, and across the 4 years since has built a catalogue of 53 episodes. That works out to roughly 55 hours of audio in total. Releases follow a monthly cadence.

Episodes typically run an hour to ninety minutes — most land between 58 min and 1h 13m — and the run-time is fairly consistent across the catalogue. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-US-language Business show.

The show is actively publishing — the most recent episode landed 2 weeks ago, with 4 episodes already out so far this year. The busiest year was 2023, with 19 episodes published. Published by [email protected] (Phillip Black).

Episodes
53
Running
2022–2026 · 4y
Median length
1h 6m
Cadence
Monthly

From the publisher

What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.

Latest Episodes

View all 53 episodes

E49: The Economic Game Theory of All Games

Apr 28, 20261h 18m

GEC BONUS EP: What's up at GDC 2026?

Takes so hot that they were recorded late at night after a long day on the GDC floor, and couple whiskeys. Phil, Eric, and Chris crew unpack what actually mattered at GDC 2026, and what didn’t. We discuss: A sharper critique of industry thinking Too many taxonomy talks, not enough opinions Why game talks should behave more like economics seminars AI’s role on the show floor and conference Shift from generative art hype to code generation and workflows Why survey data understates actual usage and masks revealed preferences AI present but muted, Web3 effectively gone Novelty hardware, indie creativity, and a clear tech pullback The collapse of production costs and what replaces them Near-zero fixed costs leading to infinite content supply Discovery, marketing, and CAC as the new binding constraints Why incumbents may strengthen, not weaken Ad spend and distribution advantages widening the moat Counterpoint: new channels still create pockets of disruption Hardware, interfaces, and “convergent evolution” Why controllers standardized and what that says about optimal design Failed alternatives and the persistent friction of interaction Chapters (00:00:00) - GDC 26: The Highlights and Disappointments(00:03:50) - Did You Play With The Rubik's Cube Mini-Screen?(00:05:08) - In the Elevator With Microsoft's Kinect(00:07:53) - Are Game Controllers Like Crabs?(00:10:54) - Nintendo's Live-Service Revenue(00:11:36) - Crypto: Should You Interact or Prevent a Regulatory Violation(00:12:59) - GDC 2017: Indie Games, Virtual Reality Games(00:14:58) - The Future of Generative Code(00:19:58) - Roblox's Conference on AI(00:25:15) - GDC 2017: Playing a Game Inside Your Talk(00:26:46) - Don't Make a Taxonomy Talk at GDC 2022(00:30:39) - Crypto Is a Decentralized Guild(00:30:55) - GDC 2013: A Food Budget(00:32:41) - GDC gift cards: Who is laundering the money?(00:34:46) - At Tech Conference 2017, China and the Future(00:35:16) - Indie Game Making(00:36:51) - Phil on the Floor at GDC 2014

Mar 18, 202638 min

E48: Ozempic, 2XKO and ARPDAU For Wild Takes

If the majority of mobile casuals' target audience takes Ozempic, what effect does that have on games? No one's asking these questions, so welcome to the Game Economist Cast. Weight loss drugs, AI copilots, and gambling apps dominated the most expensive media real estate on earth, and games were barely in the frame. In this episode, we unpack what that signal means for interactive entertainment, Eric uncovers Riot’s 2XKO downsizing to Google’s Genie 3, and the future of engines. Phil previews his GDC talk on the economics of a billion-dollar cosmetic economy, Chris breaks down his attempt to design and publish a trading board game, and we ask a harder question: in a world of Ozempic and infinite AI supply, what actually happens to gaming demand? We discuss: • The 2XKO reset and the economics of niche within niche genres • Team size, burn rate, and why a 160-person fighting game team changes the break-even math • Free to play cosmetics versus box price DLC in a capped DAU genre • Why betting apps can out-monetize most games on ARPDAU • How appetite suppression might reallocate time, spending, and loop sensitivity • Genie 3 and the cost curve of game production • Engines as rule governance layers in a probabilistic content world • Cosmetic economies as foundational theory • Scarcity, signaling, and equilibrium pricing in digital status markets • Price discovery, private information, and turning trade into tabletop play Listen now! Chapters (00:00:00) - Do Dicks Make You Smarter?(00:03:14) - the economics of a billion-dollar game economy(00:05:21) - The Economics of Cosmetics(00:06:29) - Let's Talk Economics with Game Developers(00:08:36) - 2xKo Cut Their Team In Half(00:09:42) - 2xKO: A Niche Within a Niche(00:12:23) - On 2xK's Failed Fight(00:15:53) - Brawlhalla's $200 Million Run Rate(00:18:48) - How to Find Your Love of Gaming(00:20:59) - Do You Think Every Minute Played Playing Video Games Is Being Used for(00:21:49) - Tunic: A Masterclass in Game Design(00:23:41) - June's Journey: The Most Complex Game Ever Made(00:24:24) - June's Journey: The Hidden Objects Theme(00:26:20) - Phil Philonomics: No One Plays Games Together(00:30:28) - I Made a Board Game Without Money(00:33:16) - Super Bowl Gambling(00:34:29) - The Future of AI Ads(00:36:47) - Weight Loss Pills and Gaming(00:43:24) - Do You Think Being a Whales Is Harder Than Being a(00:44:01) - Gambling Apps vs. Sports Betting(00:47:42) - Is AI a Threat to Video Game Companies?(00:54:05) - Will AI Make Games More Cost Effective?(01:00:23) - B2B vs. Mainstream(01:00:39) - Game Economics

Feb 15, 20261h 1m

E47: Iterated Prisoner’s Dilemma, Social Norms Go Astray, and Why Game Economy Needs Math

Chuck E. Cheese is still alive, and so is the analytics-to-product pipeline. @Amanda Cesario analytics lead turned product leader, joins @Phillip Black, Eric, and @Christopher Kaczmarczyk-Smith argue for embedded analytics, sharper language, and game systems that actually produce cooperation instead of a cosplay community. We discuss: • The missing vocabulary for economy design in live service, and how it's harmed the entire industry• Why office ball pits best start-up ping pong tables • The analyst’s real job: explaining “why,” then realizing the only way to fix it is to own the lever • Embedded analytics vs centralized service orgs; who beats who • Roblox as a laboratory: aspirational visibility, server “neighborhoods,” and system norms that communicate more than art • Iterated Prisoner’s Dilemma, Axelrod’s tournaments, and why tit-for-tat is a design principle • Monopoly Go partner events as rare, genuine, cooperation-through-repeated-interaction design • Why Discovery Zone died, but Chuck E. Cheese prints money anyway Chapters (00:00:00) - In the Elevator With Chuck E. Cheese(00:00:52) - The Ball Pit(00:03:23) - How to Turn From Analyst to Product Designer(00:05:02) - Peter Feuerstein on Becoming Product Manager for Madden(00:13:09) - What Do Data Scientists Need to Know to Be a Product Manager?(00:15:07) - Have You Got What it Takes to Lead an Analytics Team?(00:20:16) - Analytics and Product Incentives(00:22:11) - Bee Swarm Simulator(00:28:38) - Roblox's Impact on the Game Industry(00:34:35) - Game Money vs. Positive Monetization(00:36:48) - Have We Reached a Turning Point in Video Gaming?(00:40:01) - Iterated Prisoner's Dilemma(00:45:14) - Tick for Tat in Minecraft(00:51:51) - Dark Souls 2(00:55:29) - How to Design a Board Game(00:58:42) - Board Games: Found Your Love of Gaming(01:03:57) - Game Economy in a Vocabulary(01:10:13) - Amanda Zario on Game of Economics

Jan 26, 20261h 11m

E46: Economics of Sweepstakes, Vertical Word Game Progression, and UXR Failure

Is fair matchmaking actually bad design? And how exactly did gaming companies fumble the bag when it came to the army of PhD psychologists they employ? We talk: • Sweepstakes, social casino, velocity, and why most players never cash out • Why Wordle feels flat to some designers and why elegance is not the same as progression • Surveys as UX, not truth machines, and how to extract signal without lying to yourself • Compensating differentials, handicaps, and why 50 percent win rates kill progression • Bots, deception, and whether games are magic shows or fraud Chapters (00:00:00) - In the Case of Moral Utility(00:00:41) - The Game Economist Cast(00:01:42) - Phil vs. Wordle(00:05:57) - The Need for Difficulty in Word Games(00:10:39) - Total War: An Absurd 4x Game(00:13:34) - How Sweeps Are Getting Around the Gambling Laws(00:17:43) - Are Loot Boxes Legally Gambling?(00:21:29) - How Social Casino Works Without Sweeps(00:23:48) - How To Win at MMOs(00:27:03) - How to Win on Surveys(00:32:38) - The Cognitive Task of Food Preferences(00:36:24) - Have Surveys Ruined Mobile Games?(00:38:22) - People's feelings in 'Star Wars': Are they reliable?(00:39:22) - Battlefield 1: Skill Based Matchmaking(00:44:48) - What's The Argument for No Skill Based Matchmaking(00:48:45) - Is Bots Bad for Content Ethics?(00:53:58) - Rejecting Kantian Ethics

Dec 14, 202555 min

E45: Autobattler Econ, WILD UGC Algo & A Currency Debate for the Ages (w/Arto Huhta) Autobattler Econ, WILD UGC Algo & The Big Currency Question (w/Arto Huhta)

What happens when autobattlers fail to monetize? We pull Arto Huhta into the cast and chat about Telegram’s pseudo-WeChat ambitions. Eric releases a distrack on Game Designer's obsessed social spaces, and Phil wants more blood from psychologists' nonsensical F2P "choice overload." Chris enleashes a model-meets-UGC experiment: a three-algorithm simulation that shows how recommendation systems distort consumer welfare and creator inequality. \We discuss: How Arto sees the split between economy design, product management, and classical economics (hint: it's not what you think) Pets as permanent progression, and the design logic behind Nonstop Knight’s monetization turnaround Why creator inequality explodes under bad reinforcement A brewing debate on regulation that is just getting started... Chapters 00:00 Journey to London: A Game Developer's Path 00:49 The Role of Economy Design in Gaming 01:20 From Academia to Game Development: Bridging the Gap 03:16 Experimentation in Game Design: Lessons Learned 05:22 The Intersection of Game Design and Economics 10:07 Understanding Game Development Roles 11:00 Monetization Strategies in Game Design 11:55 The Evolution of Publishing Models 12:42 Transitioning to Web 3: New Challenges 13:54 The Economics of Game Spending 18:27 Introduction to Game Economist Cast 19:06 Current Gaming Trends and Preferences 20:51 Game Modes and Player Engagement 22:03 The Future of Game Monetization 27:33 The Social Hub Experiment in Fighting Games 28:26 Street Fighter VI and Social Interaction 30:28 The Rise of HTML5 Games on Platforms 32:37 The Trend of Casual Games in Tech Companies 34:42 Telegram Games: A New Frontier 37:21 Challenges in Game Discovery on Telegram 38:52 User Engagement and Retention in Web3 Gaming 39:43 Consumer Welfare and Content Creation Dynamics 43:04 The Impact of Algorithms on User Experience 49:31 Heterogeneous Goods and Their Effects on Engagement 57:35 The Impact of Algorithms on Content Quality 59:04 Understanding Algorithmic Risks and User Retention 01:00:16 Exploring Algorithm Design in Gaming Platforms 01:01:54 The Role of User Choice in Content Discovery 01:04:29 The Future of Pricing Strategies in Free-to-Play Games 01:08:10 The Debate on Standardization and Market Forces Chapters (00:00:00) - The Cost of Free Speech(00:00:49) - Game of Connors Cast(00:01:16) - Meet Free-To-Play Designer Phil Rubin(00:02:43) - The Art of Being a Game Economist(00:03:59) - How to Get Out of Your Job(00:05:22) - Are You More of an Economist or a Designer?(00:07:51) - Candy Crush: Experimentation and Optimization(00:10:07) - Ex-Monetization Manager at King Publishing(00:12:30) - Have We Overreacted to Free-To-Play?(00:15:17) - Half-Off and the Price(00:18:27) - How To Make a Slop slideshow(00:18:56) - What Have You Been Playing?(00:20:35) - Clash Royale: The Future of Content(00:23:55) - How To Play Hearthstone With Re-rolling(00:25:59) - 2K XO: A Hardcore Fighting Game(00:29:37) - Fortnite vs. Monster Hunter: The Social Hub(00:30:29) - Are We Ready for Content in the Future?(00:34:24) - Facebook vs Instagram: What's The Difference?(00:34:57) - Telegram's plans for games(00:36:22) - How Telegram Could Make Games More Profitable(00:43:15) - The Probability of Encountering a Good(00:44:28) - Anatomy of Facebook's algorithm(00:49:53) - The Gini coefficient of content creators profit(00:54:30) - Measuring the social network's heterogeneous goods(00:58:58) - The Mix of Algorithms and Churn(01:01:07) - Do Algorithm Designers Care About Producer GENIE?(01:01:55) - What Should Roblox Do About Popularity?(01:03:51) - Too Much Choice in Online Content(01:05:56) - Is There Choice Overload in Mobile Games?(01:06:49) - What about discounts on hard currency purchases?(01:07:46) - Free-To-Play: Quantity Based Discounts(01:11:11) - USB 2.0: Standardization(01:12:11) - Roblox: Arto on UGC(01:13:27) - GIM economist cast episode 44

Nov 23, 20251h 13m

E44: Incentive UGC Determinism for the Future of Gaming (w/Alex Seropian)

UGC is about to change forever. In the same way all technologies govern and enable the creative, MTX will do the same for Fortnite. Or will it? Alex Seropian (Look World North, The Forth Curtain) joins the cast to discuss UEFN's ability to enable creators to monetize islands directly. We discuss: What new games will emerge with MTX? Is UGC IP defensible? What exactly is the endgame for UGC studios? What's the maximum a Roblox studio earns? Chapters 00:00 Introduction to UEFN and Guest Background 03:48 UEFN's New Features and Developer Impact 07:22 Comparing UEFN with Roblox 10:23 The Future of IP in Gaming 17:47 Epic's Strategic Vision and Development Tools 21:04 The Evolution of UGC Platforms 22:53 Challenges in User-Generated Content 26:27 Monetization Models in Gaming 28:01 The Joy of Game Development 30:46 The Future of Fortnite's Economy 39:16 China's Role in UGC Development 41:40 Feedback Loops in Game Development Chapters (00:00:00) - He Was The Math Pirate(00:00:33) - Utility and the UEFN Platform(00:01:01) - Biased Interview: The Math Pirate(00:03:25) - Epic's UCLUE Announcement(00:07:32) - UEFN vs. Roblox: What's The Difference(00:12:30) - Phil Jackson on Roblox's Ephemeral IP(00:17:24) - Unveiling UE6 & Epic's Vision(00:21:23) - GTA: The Dark Horse in the UGC Wars(00:23:31) - The Witcher 3 and Overwolf(00:26:12) - How Will Monetization Change the Game Industry?(00:27:43) - What Was It Like Developing a Halo 2 on UEFN(00:31:21) - Epic's Fortnite Economy Announcement(00:35:34) - Epic Games' Developer Revenue Share(00:36:38) - Fortnite's Incentive Determinism(00:39:30) - Where Is China in the UGC Race?(00:41:46) - What's It Like to Develop on PC and Mobile?(00:44:22) - Interview(00:45:39) - Meet Alex the Economics Student

Sep 29, 202545 min

E43: Bentham's Body, Hypothesis Testing & Marginal ROAS (w/Eric Seufert)

Eric Seufert joins to dissect AI hype, marginal ROAS, Jeremy Bentham's legacy, and managing a multi-million-dollar marketing budget that falls empirically short. WE discuss:How do you evaluate an “AI startup” in 90 seconds without being duped?Can LLM-driven hypothesis testing replace the Monday creative meeting and outperform it?If marginal ROAS is the real constraint, why do teams still optimize to averages?When should a Battlefield-scale launch actually spend less on day one and wait two weeks?Why did free-to-play economics conquer games but stall on platforms like Twitch or Spotify?Will AI-driven volatility make electricity markets funky?

Sep 14, 20251h 18m

E42: Vertical Progression Is Gaming's Sex & Finally A Web3 Hope

Forget the endless autopsies on why Web3 gaming flatlined, @Chris gets past the clichés and gets into the real pathology: a misdiagnosis of what “play-to-earn” was ever good for. @Eric & @Phil on vertical progression is the most important retention driver for several specific reasonsThe “market for lemons” problem in developer <> publisher relations: why developers can banbooze publishersSub to Eric and Chris' Substack here:https://substack.com/@ericguanhttps://substack.com/@chriseconomics00:00 Introduction and Free Trials in Drug Dealing00:28 Economics of Drug Dealing02:11 Personal Experiences and Data Collection03:24 Car Dealerships and Market Monopolies04:57 Gaming Industry Insights: Clash Royale19:08 Battlefield 6: Gameplay and Strategy27:11 Rollerblading Adventures28:36 Rollerblading Economics30:16 Web3 Gaming Struggles34:54 Understanding Play-to-Earn Mechanics43:42 The Market for Lemons52:24 Conflicting Data on Gen Z Spending56:51 The Importance of Reliable Economic Data01:05:43 Conclusion and Future Topics

Sep 1, 20251h 6m

E41: Karl Marx as a 5* Character & Ukrainian Drone Economy Design

Eric covers the economy and the system’s design of Ukraine’s Drone squadron. What does economy balancing look like in the face of war? Phil can’t stop gushing about Heroes of History, but there's one economy design piece holding it up. The crew descends into a John Maynard Keynes debate as a 4* or 5* character. Chris covers the economic impact of the UK’s new obligation for internet providers, potentially transforming UGC as we know it.https://ericguan.substack.com/p/ukraine-gamified-drone-warfare

Aug 4, 20251h 2m

E40: The Best Web3 Arguments (w/Yat Siu, Cofounder of Animoca Brands)

Yat Siu, Co-founder and Executive Chairman of Animoca Brands, steps cast to defend Web3 against @Eric and @Phil’s vigorous skepticism. @Chris just want to know why gamers don’t get it. Is Web2 fundamentally incapable of grasping the promise of open markets? What is and should be promised to token holders? We discuss:Laying down Web3’s steelman caseWhy the West still doesn't get Web3 like the EastExamining the original token sin, where did it all go wrong?Do digital property rights actually hold back economic growth?

Jun 16, 20251h 10m

E39: Law & Economic Order, A Game Economist Investigation

Pokémon's patent of spherical objects throwing of cartoon creatures threatens Palword's lifeblood, while Tim Sweeney has lifted, at least a percentage point, in total gaming GDP with its injunction success.How does Apple's rent-seeking rate change in the face of this ruling? Should Apple lower its rate to 15%, like it did in subscriptions? Remember, it faced competition primarily from "webstores" too. We premier a new segment: SOLVE that for EQUILIBRIUM.We discuss the marginal *monetization* effects and debate the benefits of personalization opportunities (hint: there are none) with webstores.@Chris is intrigued by Joost's piece on rising game costs, while AI's effects on the industry are measured in the Solow model. @Phil insists rising game costs mean rising revenue and stable margins, while Eric has his own doubts.Eric's on IP Laws: https://substack.com/home/post/p-161276950Joost's On Gaming Costs: https://superjoost.substack.com/p/gamings-billion-dollar-gamble

May 12, 20251h 10m

E38: Economics of Game Innovation & AI's Now Proof

What is the GDP-maximizing set of copyright protections? 10 years? 5 years? None at all? Chris, Eric, and I debate the relevance of patents and copyright protections and the gains to network effects of knowledge. Does the "gentlemen's agreement" to avoid patent protections on game design help or hurt the industry? Chris talks about Monster Hunter's lineage and woeful service, while Eric introduces a novel use of AI in game design. Phil believes the Gini coefficient is underutilized for measuring live-ops-driven revenue.

Apr 21, 202539 min

GEC BONUS EP: What's up at GDC 2025 (w/Charlie Hsu)

Phillip & Eric navigate the strangely subdued landscape of GDC 2025, pondering if there really is such a thing as a free lunch. Chris dials in, wondering if his absence is secretly the key to Eric's roundtable success. They dissect the talks, the conference economics, the rise of mobile's respectability, and a guest in economy designer, Charlie Hsu.In this episode:Is the game industry actually shrinking, or just taking a nap? And if Web3 isn't the savior, what's left besides... sweeps? Is GDC just a cleverly disguised wealth transfer from sponsors to developersWhat's the latest "reasonable" pitch for Web3 in games?What's the economic model behind those San Francisco walk-up shops overflowing with candy bars right next to the register? High margins? A tourist trap? Something... else

Apr 6, 202536 min

E37: Is Gaming Better Than Everyone at Experimentation? (w/Dr.Julian Runge)

The best tech firm experimentation seems to offer thousands of button color experiments. Dr.Runge has a better approach, which changes at every game development stage. We debate gaming's broken relationship with science, the proper experimentation framework, and how much you'd bet on yourself to complete Cousera assignments.Read Dr.Runge's new paper NOW! Showlinks:Julian RungeGaming Companies Run Thousands of Experiments a YearGame Data ProsHow to use games to build relationships with your customers

Mar 3, 20251h 11m

E36: Pokémon Pocket's Gimped Trading and Matthew Ball's State of Gaming

Pokémon TCG Pocket is one of a handful of games to implement P2P trading on mobile. Yet it sucks. On purpose. As @Eric explains, their game economy needs high sinks to combat hourly sourcing of card packs. Without the nearly 80% trading tax, prices would tend toward $0. However, that's secondary to a UX that is so gimped it makes Friend Codes look seamless by comparison.We deconstruct Matthew Ball's new State of Gaming report slide by slide (or at least curated slides.) @Chris thinks we're failing to keep pace with inflation, putting the industry at risk, while @Phil wants to know why TikTok is winning at the margin. Is gaming becoming LESS compelling relative to social media?

Feb 10, 20251h 13m

E35: In Defense of Loot Boxes (w/Dr. Matthew McCaffrey)

Loot boxes have all the markings of a moral panic. Dr.McCaffrey reviewed the emerging literature, and like the research on video game violence, it's destined for methodological malfunction. We discuss why everything isn't a loot box, the apathetic interest of economists in games, what George R.R. Martin's economic equilibrium teaches us, and how to get more people interested in economics.Follow Dr.McCaffrey on Twitter [1], see him on video games [2], and read his loot box and A Song of Fire and Ice papers here [3].

Jan 19, 20251h 22m

E34: A Theory of Optimal Economic Balance

Is game balance bullshit? The crew goes toe-to-toe debating Sirland’s Don't Use Math in Balancing Games. Chris emerges from his Roblox hibernation, Eric tells us Street Fighter is more accessible than platform fighters, and Phil goes bonanza for All in Hole.

Dec 1, 20241h 20m

E33: Halo's Economist & Player Price Experiment Complaints? (w/Dr.Jason Arentz)

Anti-cheat economics, web3 property rights, Deirdre McCloskey, institutional incentives, Halo UGC, and the if single player games have a natural advantage outside the West. Oh my.Dr.Jason Arentz finally guest stars, and he's bringing the econ juice, finally striking a 50/50 web3 split on the case. Zynga Car Price Experiment: https://www.gamesindustry.biz/zynga-apologizes-for-random-dlc-pricing-experiment

Nov 4, 20241h 10m

E32: Should more firms be like Valve? (w/Dr. Peter Klein)

Economist Dr.Peter G. Klein joins the cast to discuss Why Managers Matter: The Perils of the Bossless Company. We debate Valve's organizational structure, the evidence for manager economic impact, and Sweden's success. Read more about Dr.Klein here and find his book below:https://hankamer.baylor.edu/person/peter-g-klein-0https://www.amazon.com/Why-Managers-Matter-Bossless-Company/dp/1541751043/15:37 Why Managers Matter22:29 CEOs35:22 Valve

Oct 20, 202455 min
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