
Radio Grognard KING SIZE
1,914 episodes — Page 5 of 39

Roll or Pace?
I talk about pace again, this time on how rolls affect it.

Funny Business
I talk about using humor in your games.

Keeping On Top of It
I talk about "curating" an RPG collection.

Just the Hits
I talk about using previous material in your games.

GM in Threes
I talk about how the number 3 factors into GMing.

Grog Review: Tomb of the Serpent Kings
I review the PDF Tomb of the Serpent Kings by Skerples.

Immerse Yourself
I talk about immersion in RPGs.

What's Cookin'?
I talk about GMing and how it's like a recipe.

Grog Review: JUNK'D
I'm gonna review JUNK'D by Runehammer Games.

DeadDead
I talk about PC death.

Fake It
I talk about ad-libbing behind the screen.

NPCs In Flux
I talk about how GMs can stat NPCs on-the-fly.

Beware the Lock
I talk about how GMs can get overwhelmed and be susecptible to Brainlock.

There's Notes Then There's Notes
I talk about note-taking in RPGs.

True Neutral?
I talk about GM neutrality in RPGs.

Chunks of Plot
I talk about the "B" Plot and how to deal with it.

Insta-Character
I talk about methods for quick character creation.

Hooks in Hooks
I talk about placing and inserting plot hooks.

A Passing Fancy
I talk about taking (and passing) notes in a game.

Table Talk
I talk about ways to use tables in your game.

Dice Interpretation
I talk about how a GM adjudicates dice rolls.

Prompt Me
I talk about using prompt books and websites to help you kickstart your GM brain.

Thinkin' Sandbox
I talk about a few things relating to sandbox campaigns.

Deadliness Adjustment
I talk about the question of how deadly is too deadly and what (or if) the GM should do about it.

Plausible Where?
I talk about my RPG motto and how it applies to other GM's worlds.

Is It Enough?
I talk about how you know when you've prepped enough.

Nothing Stupid
I talk about not ignoring prep stuff.

Smart Axes
I talk about sentient items.

Pantheon Fatigue
I talk about deities and how many do you really need?

When It Clicks
I talk about those wonderful times when the GM and every player is on-point and the adventure is great.

Plusing A Monster
I talk about how to make a monster memorable with secret abilities.

It Knows
I talk about how to adjudicate wishes.

Insta-NPCs
I talk about NPCs and a quik way to flesh them out.

Oh Solo Mio
I talk about solo RPGs.

Kitted out
I talk more about GM kits.

Filling the Gaps
I talk about classes in RPGs and how they should work together.

To Stat or Not To Stat?
I talk about stats in RPGs and if you should make your own.

Watch This!
I talk about how GMs should let players think "out of the box" more often.

On or Off the Table?
I talk about resources you use in prep or at the table and how they sometimes overlap.

The Green Option
I talk about how you can recycle more than adventures.

Card It!
I talk about a possibly new way to take notes for prep, using our old friend the index card.

A Bit TOO Narrow
I talk about RPGs with a narrow focus.

The PC's Peeps
I talk about henchmen and hirelings.

Do You Digital?
I talk about the analog vs. digital method of prepping and running campaigns.

Short Time
I talk about short-time adventures.

Dusting It Off
I talk about restarting a campaign after a significant time off.

DON'T READ IT!
I talk about not reading your module...sort of.

It's the Percentages
I talk about how to use pools and percentages.

Is It Possible?
I talk about verisimilitude in gaming.

Your Wheelhouse
I talk about classes and how they relate to each other.