
Radio Grognard KING SIZE
1,914 episodes — Page 4 of 39

Clone Your Stuff
I talk about redundancy in GMing and why you should do it.

NPC Psychology
I talk about how to predict your NPCs.

Magic Potpurri
I talk about ways to use magic in your world.

Jump In the Deep End
I talk about how you just got to start GMing.

Bite-Sized Lore
I talk about how GMs deal with their world's history.

Pass That Note!
I talk about limited player info and notes in your game.

Your Buddy
I talk about the uses of animal companions.

Dungeons Within Dungeons
I talk about using the 5 Room Dungeon as a base for something of your own.

Wait, WHAT?
I talk about my thoughts on in media res.

Holes In the Prep
I talk about leaving gaps in your adventure and using the players to fill them.

Missed it by THAT much!
I talk about combat rolls and how to finesse them.

Best Laid Plans...
I talk about how to improvise when the GM has to.

Look Around, Dangit!
I talk about using your environment to your advantage.

Mind's Eye Thoughts
I talk about things to do for Theatre of the Mind.

Squash That Prep!
I talk about reviewing and condensing your prep.

Repeat Performance
I talk about running the same adventure more than once.

The Magic Word
I talk about the one word that is important to ANY creative endeavor.

You Want A Roll?
I talk about GMing, fudging and what rolls are important.

Don't Forget This Either...
I talk about another way you can have something you can use if you forgot your character sheet.

Don't Forget...
I talk about what to do if you forget your character sheet.

The OTHER Guys
I talk about my thoughts on henchmen and hirelings.

Hold On Loosely
I talk about not getting too tight a grip on the adventure you're running.

Link 'Em
I talk about putting adventures together by linking scenes.

Ode to A D6
I talk about single die weapons in the OSR and how it was more than meets the eye.

Revive and Reuse
I talk about recycling old adventures.

Indoor/Outdoor Encounters
I talk about how to mix up random encounters using the wilderness.

The Most For the Least
I talk about how the 80/20 rule can be used by GMs.

Thoughts From The Other Side
I talk about how GMs should think like a player.

Foraging For Skills
I talk about new skills, new stats and how PCs supply themselves.

How To Die Slower
I talk about the deadliness of OSR games and how players can mitigate it (a bit).

Hex Thoughts
I talk about hexcrawls a bit more.

Pesky Relatives!
I talk about NPC friends/family the characters know and how the GM can use them.

Bait Yer Hooks
I talk about using things like NPCs and unique locations to intrigue your players.

Are Ya Warm?
I talk about warming up before a session.

Encountering Tables
I talk about random encounter tables and how to customize them.

RAW and Roar
I talk about Rules As Written and monster building.

In Threes
I talk about the Rule of Thirds and how it can be used in a game.

Let Your Dungeons Breathe!
I talk about giving breathing room to your dungeons (and adventures in general).

Naming Names
I talk about naming characters and True Names.

Aligned?
I talk about alignment, and how you could use it or not.

Kick Your Muse!
I talk bout how to prompt your brain foe ideas.

Description 2 Ways
I talk about how to deal with descriptve text in RPGs.

When Ya Can't Make It Work
I talk about scheduling games for the holidays.

Default to Logic
I talk about how logic figures in your game.

Strip!
I talk about stripping your RPG to the basics.

Tracking Your Stuff
I talk about PC resource management.

Imbalance
I talk about encounter balance and why it's not a big deal.

Old Bones
I talk about the uses of skeletons.

Chekov + 10%
I talk about a way to handle NPCs.

Meanwhile OUTSIDE the Dungeon...
I talk about how to handle rogue players who go off on their own.