
Radio Grognard KING SIZE
1,914 episodes — Page 2 of 39

Divide the Story
I talk about dividing exposition during the adventure.

Irritating Your PCs
I talk about how to irritate your PCs without doing the same to your players.

Blesseds Are the Mappers
I talk about mappers in RPGs.

Plotting It Out: Jewel Heist
I talk about a rough outline for an adventure.

Plugging the Leaks
I talk about a way to come up with adventures.

The Elevator Waits...
I talk about using an elevator pitch for PCs and GMs.

A Special Bunch
I talk about the relationship between PCs and NPCs.

XPin' It Again
I talk about how to deal with doling out XP for monsters aqnd treasure.

Ten-HUT!
I talk about a possible D&D Boot Camp.

Name It
I talk about names for characters.

State of the Grognard 2025
I talk about my hopes for RG 2025.

Shutting Down '24
I talk about things that happenend in 2024.

Universal By Genre
I talk about using a core ruleset by broad genres.

NPC Swap
I talk about using NPCs in a different ruleset.

Holiday Shuffle
I talk about playing RPGs during the Holiday Season.

Da Skills
I talk about skills and why.

PC Minus One
I talk about having handicapped PCs/NPCs in your game.

The RPG Whip
I talk about how to follow your PCs.

More With the Premises
I talk about premises again.

P.C. Hooks
I talk about using player character backstories for your campaign.

The Narration Game
I talk about how the GM is The Narrator.

...And A Monster Shall Lead Them
I talk about how to use monsters for adventure ideas.

Chunks Without Number
I talk about a quick way to start a campaign world.

My Favorite Martians
I talk about aliens (and alien tech) in fantasy RPGs.

A Tale of Two Armageddons
I talk about comparing two different pot-apocalypse RPGS - Gamma World 4E and Mutant Future.

When the World Goes Sideways
I talk about things to look at when setting up a post apoc game.

To the Point
I talk about looking up things like spells during gametime.

Simply Class
I talk about how Basic Games can help you as a gamer.

Home is Where the Rules Are
I talk about house rules for new GMs.

Enough? (with Erik Tenkar)
I talk about if a premise is enough for a campaign with guest Erik Tenkar.

THE One
I talk about how GMs should craft that Special NPC that the players remember.

Once Again...
I talk about recycling adventures and how to improve them.

Use That Loot!
I talk about treasure - the monetary and not-so.

Session Half
I talk about my Session Zero.

Cookin' the Books
I talk about GM Books.

Tough and Smart
I talk about toughening and smartening up your villains.

Action -> Reaction
I talk about how GMs can handle actions and consequences in game.

Prime Real Estate
I talk about how to maximize the area behind the GM screen.

Better? Really?
I talk about the problem of converting to a new rules system.

Encounter Overload
I talk about adjusting encounters by area.

What's the Forecast?
I talk about weather in a campaign (in the weather).

About THAT Big
I talk about a starting area for a new campaign.

Simple Is As Simple Does
I talk about creating and playing simple characters.

It Ain't Just Noise
I talk about using music in your sessions.

Stop the Prep
I talk about how IMO you should stop prepping at a certain point.

Stupid?
I talk about building adventures on (outwardly) stupid ideas.

Monsters On-The Fly
I talk about streamlining monster stats.

The Talk Solution
I talk about taking game notes on audio.

AI, AI Ohhhh!
I talk about using ChatGPT for adventure-building.

Takin' the Bird to RPG
I talk about how to fly with RPGs.