
Radio Grognard KING SIZE
1,914 episodes — Page 1 of 39

Requiem
I end the podcast and leave you all with one last piece of advice for all Players and (especially) GMs.

A Three-Pointer
I talk about how the three-point alignment system works well.

Grim, Gritty Gonzo
I talk about grim, gritty and gonzo campaigns.

Poolin' It
I talk about another way to do Hit Points in RPGs.

A Thousand Words
I talk about using pictures in your game session.

Maps Everywhere!
I talk about other places to get maps.

Hit 'Em Hard
I talk about how to start your sessions with a bang.

Easy Does It
I talk about giving your players a bit of a nudge on occasion.

All Bottled Up
I talk about bottle episodes for RPGs.

The Reaction
I talk about how to punch up your NPCs by reacting.

Hit It!
I talk about an easy way to hit with descending AC.

GM Pep Talk: Fear
I talk about how GMs shouldn't let laziness and/or fear hold them back.

Housekeeping
I talk about a few things PC groups can take care of before setting out on an adventure.

Remember Agenda
I talk about how the opposition should have an agenda.

Acting? Or Is It?
I talk about how an RPG is a mix...or not.

What, Too Much?
I talk about too much or not enough role-playing at the table.

Lead On (From NTX 2025)
From North Texas RPG Con 2025 I talk about giving characters leads.

Linear Thinking
I talk about ways to run a linear adventure.

Sound Off!
I talk about using sound effects in a game.

Tunes At the Table
I talk about ways to use music at your sessions.

A Shot in the Arm
I talk about how to take a sandbox-type game and make a one-shot.

It Was First For A Reason
I talk about D&D/AD&D editions and why folks prefer what.

Lend A Hand
I talk about another way to mark distance on an RPG map.

Do It NOW!
I talk about making split-second decisions.

Prep Pep Talk: Improv
I talk about improv and getting good at it.

Hex vs. Point
I talk about hexcrawls versus pointcrawls.

Damage? I'll Give Ya Damage
I talk about how I figure damage in D&D.

Player-Vision
I talk about occasionally looking a the game from the player's perspective.

Analysis of a Plot Hook
I talk about what makes a good plot hook and how to write them for your sessions.

I'm Good at THAT!
I talk about PCs' areas of specialty.

Handling the Bad Guys
I talk about how to keep track of your evil organizations.

Whither Backstories?
I talk about backstories and what they mean to a PC.

Up and Running
I talk about how to get newbies going.

Record It!
I talk about using recording devices in your sessions.

Breadcrumbs
I talk about how GMs scatter bits and bobs of plot "breadcrumbs."

Give 'Em What They Want
I talk about how to deal with NPC encounters.

Turning Tables
I talk about the table (if any) gamers play on.

Backstory Blocked
I talk about PCs that have a backstory that you can do NOTHING with.

The Middle
I talk about writing adventures from the beginning and end to the middle.

Get That Idea Out!
I talk about spurring the brain by writing that first encounter.

What's My Motivation?
I talk about character motivations in RPGs.

The Switch
I talk about how to to prep a bit more to keep players guessing.

AGENCY!!
I talk about the hardest thing for new GMs to learn - agency.

Tables Are Turned
I talk about condensing encounter tables.

Two Lil' Words
I talk about the two most important words to a GM.

Pair 'Em Up
I talk about a manageable way to split the party.

Three Levels of Clues
I talk about the 3-Clue Rule and my spin.

Going A Bit Mad
I talk about a way to deal with random encounters.

How Much?
I talk about the stuff you need (not want) for an RPG game.

Put A Pin In It.
I talk about how to tag notes when winging it as a GM.