
HomeTeam GameDev Podcast
290 episodes — Page 6 of 6

Lee Perry (Part 1 of 2)
Lee Perry was an artist at SquareSoft, art director and lead level designer for Ion Storm Dallas (Anachronox), then lead/sr. level/gameplay designer on Unreal Tournament and Gears of Wars series. Part 2 is coming next week! Music by Danny Baranowsky

Rob Jagnow
Rob Jagnow, Lazy 8's founder. His indie game Cogs earned nearly $1 million. Their next game, Extrasolar, was a whole new kind of experience. Game About *: http://www.lazy8studios.com/star/index.html Extrasolar: extrasolar.com Music by Danny Baranowsky

Brett Sweeney
Brett Sweeney has programmed for social games, a Lara Croft title, and now League of Legends. Hear about job interviews, getting started, and more. He's ubiquitous42 on most networks and @brettmotron on Twitter. Music by Danny Baranowsky

Matt Tonks
Today's interview is with Matt Tonks, programmer formerly at Electronic Arts then Epic Games for Gears of War 2 & 3, now on a founding team for bitmonstergames.com We discuss their iOS and Steam early access games and more. Music by Danny Baranowsky

David Mullich
David's been making games professionally for over three decades, with projects for Activision, Disney, and Electronic Arts, including hits like Duck Tales, The Prisoner, Heroes of Might and Magic, Vampire: The Masquerade Bloodlines, and dozens more. Music by Danny Baranowsky.

Bethany Martin
Bethany Martin is a graduate student in USC's Interactive Media program. She has a background in visual art but has taught herself programming in her move to game design and development. Find her on Twitter as @Artizaw5um Music by Danny Baranowsky

Jason Spencer Part 2
This is Part 2 of a 2 part interview with Jason Spencer about his professional level design career. Follow him on Twitter as @wolfen420 and view his portfolio at http://wolfenproductions.com Music by Danny Baranowsky

Jason Spencer
In this first of a 2 part interview Jason Spencer discusses the story of how he got into professional level design as well as the first half of his career experiences so far. Tune in next week for part 2. Music by Danny Baranowsky

Tomo Moriwaki
For 18 years Tomo Moriwaki has been an artist, lead game designer, creative director, and now a cofounder of http://www.HyperkineticStudios.com Here's his recent talk at Gamkedo LA Club (become a member at http://LAGameDevs.com) Music by Danny Baranowsky

Chelsea Howe
Chelsea Howe is a Creative Director for EA Mobile. She's taught game development, made serious games with Jane McGonigal, is on GDC's advisory board, was a designer on Farmville, and helps run QGCon. @manojalpa ChelseaHowe.com Music by Danny Baranowsky.

Ryan Harrington krooked590
Ryan Harrington - @krooked590 on Twitter - developed Mosaic, a popular Lights-Out game for Windows Phone. In this interview we discuss getting into game programming, early projects, the value of online community, and more. Music by Danny Baranowsky.

Evgeni Puzankov
Evgeni is a professional narrative designer in St. Petersburg. He's on Twitter as @AWaywardWriter CCG where he's a lead is http://panoptes.suricategames.com Keep an eye out for Paper Knight (site for the game is coming soon). Music by Danny Baranowsky.

Miranda Bradley
This week Miranda Bradley - freelance digital artist turned game programming professional - shares her experiences in school, on small projects with friends, her latest expressive prototype, critique, conferences, VR's potential, and more. Music by Danny Baranowsky

Harrison Pink
Harrison Pink is a professional game designer, world builder, and writer. His past experience includes working on TellTale's The Walking Dead games. His blog is at http://blog.harrisonpink.com Games at http://www.harrisonpink.com Music by Danny Baranowsky

H Bowman-Trayford of Renegade Applications
Meet H, a hobby game developer with two games on the App Store. He's on Twitter as @RenegadeOwner find Cover the Core at www.coverthecore.renegadeapplications.com or play his new game Code Fall: http://tinyurl.com/codefall Music by Danny Baranowsky

Michael McHugh of Burning Neuron
CTO by day, hobby game developer by night, in this episode Michael McHugh discusses his side projects, non-game applications of VR/AR, classic 1990's VR, game design for smartphone hardware, youth-appropriate games, and more. Games available at http://burningneuron.itch.io Podcast music by Danny Baranowsky

Valentina Chrysostomou
Today Valentina Chrysostomou discusses her first handful of games, earning her master's in game design, and her latest voice-controlled game, Plan Be. She's @ValRLC on Twitter and her games are at http://rlclick.weebly.com Music by Danny Baranowsky

Martin Grider
Martin Grider's making a game for Apple TV, created iPhone games, and organizes IGDA Minneapolis. He's @livingtech and @abstractpuzzle on Twitter. Music by Danny Baranowsky. Be on the podcast: http://GameDevsLikeYou.com/get-interviewed/

Mike Effenberger
Today's interview is with the CEO of Syndicate Atomic, creators of EctoPlaza. It's like Smash Bros. meets Angry Birds. Mike talks about his time at USC, experience marketing the game, and more. Music by Danny Baranowsky.

Tim Samoff
Today's interview is with professor and developer Tim Samoff. He's created educational games, done interaction design for several other kinds of software, and is currently working on his Master's thesis. On Twitter as @timsamoff Music by Danny Baranowsky.

Omowale Oniyide
Omowale Oniyide is a game developer in Los Angeles. In today's episode she discusses simulator sickness, the importance of player feedback, and using transmedia to extend story worlds. Follow her on Twitter as @LadyOniyide Music by Danny Baranowsky.

C. E. Hayes
Meet C.E. Hayes. He's worked as a professional game artist and lead QA, then more recently taught himself game programming, game design, and music to create his own game, Prawn Jeremy. Find him on Twitter as @CurioWare Podcast music by Danny Baranowsky.

Chris Bulch
Chris Bulch is an experimental gameplay designer who created the viral hit Americlap. Working with Casey Addler after this interview he also completed Hoo Knew, a game of randomly generated truth. He's on Twitter as @BulchyC Music by Danny Baranowsky

Mark Goetz
Play Mark's games at http://gamejolt.com/profile/markgoetz/210262 After this episode Tonetracers got 44th in Glitch Jam! Try his latest GGJ entry http://markandrewgoetz.com/ggj/2Rats1Cage.html He's on Twitter as @markdoesnttweet Music by Danny Baranowsky

Chris DeLeon Live at LA Indie Dev Club
Your host Chris spoke at an LA meetup, and recorded his talk to share for this episode. Many of the questions are from group coordinator Omowale Oniyide. Learn about or join DeLeon's (other) Los Angeles club at LAGameDevs.com ! Music by Danny Baranowsky

Phil Chu
Meet Phil Chu, who'll be sharing his experiences as a contract game programmer, developing a licensed project, and more. He's also the author of Learn Unity 4 for iOS Game Development. Find more via @fugugames and technicat.com Music by Danny Baranowsky

Digipen Lurking Team
Today's interview is with four students who created Lurking at Digipen Singapore: Justin Ng Guo Xiong, Dexter Chng Shi Rong, Soo Zhong Min, and Bryan Teo An Ping, Find out more or play the game by visiting lurking-game.com Music by Danny Baranowsky For information about their newest game or to follow its progress via newsletter or social media check out stifledgame.com

Faran Thomason
Meet Faran Thomason, a professional producer with experience working on Game Boy Color games for Nintendo, Atari Jaguar ports, electronic toys, and Android apps. For more about his work visit http://junglecatproductions.net/jcp/ Music by Danny Baranowsky

Seanna Musgrave
Seanna Musgrave of Portland, Oregon made a Unity point-and-click adventure, a motion control sword game, a puzzle game with a message, and more. One of Seanna's games was recently at E3 in IndieCade's booth! Music by Danny Baranowsky.

Dojo Arcade
Meet a few founding developers of Dojo Arcade, a small indie game studio in the UK. They'll discuss their latest project, Creature Battle Lab, their path getting into game development, and more. Mic issues affected some audio. Music by Danny Baranowsky.

Ian Richard
Ian Richard - @McTeddyGames - discussing experience on Nintendo Wii, hobby projects, and a KickStarter-backed board game, Cards of Cthulhu. For DeLeon's N64 Goldeneye Unity remake see https://www.youtube.com/watch?v=GSc_xrP5bG8 Music by Danny Baranowsky

Daniel Snd
Meet Daniel Snd, who will be speaking about mobile development, game jams, procedural level generation, 3D game animation, the Loch Ness monster(s!), and more. See his newest game, Rocket Fist, at http://snddev.tumblr.com Music by Danny Baranowsky

Kelly Snyder
Today you'll be hearing from Kelly Snyder, a producer and designer from a number of game projects created with her friends during their off-hours. We talk about the producer's role, game jams, teams, and questions from Twitter. Music by Danny Baranowsky.

E McNeill
This week's interview is with E McNeill, an independent VR and OUYA developer. We discuss how he got started, a little about business, and questions from Twitter. Find out more about his latest game at http://www.darknetgame.com Music by Danny Baranowsky.

Milo Villarruel for Fincon
Today's interview is with Milo Villarruel, community manager at Fincon, a Korean game company. We discuss the company, their free-to-play social RPG Hello Hero, and strategies for growing an international player community. Music by Danny Baranowsky. Watch for Fincon's upcoming title, Angel Stone, being released later this month!

Christer "McFunkypants" Kaitila
Meet Christer Kaitila - @McFunkypants on Twitter - an experienced developer who created the #1GAM movement and site. We chat about contract game development, process tips, and more! His latest game is at http://familiarsguild.com Music by Danny Baranowsky

Sarah Watson
Today's interview is with Sarah Watson, a game artist making games and Unity Asset Store assets with a two person company, Opsive. Find out about how she got into doing game art, a number of tips, and her projects along the way. Music by Danny Baranowsky.

Paul Tozour
Meet Paul Tozour, a developer from the Metroid Prime series, MechWarrior 4, Dungeon Siege, and many other games who's now running his own studio. We'll discuss Unreal Engine, business negotiation and management, AI, and more! Music by Danny Baranowsky. Here's the URL for Paul and the IGDA's Game Outcomes Project mentioned in this episode: http://gamasutra.com/blogs/PaulTozour/20141216/232023/The_Game_Outcomes_Project_Part_1_The_Best_and_the_Rest.php

Jai Bhavnani
Today's interview is with Jai Bhavnani, a young game developer. In this episode you'll hear all about his iPhone games, Minecraft modding, and a few side projects. He really has some fun stories and helpful advice to share. Music by Danny Baranowsky.

Introduction to Game Developers Like You
This is start of a new podcast, Game Developers Like You. Though later episodes focus on developer interviews, this one starts the series with an explanation of what the podcast is about, and introduces the host, Chris DeLeon. Music by Danny Baranowsky.